NG (Graham)
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0a93432783
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Minor refactor to make match configs easier to work with
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2026-03-21 21:37:54 -04:00 |
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NG (Graham)
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57b825a6f8
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Fix base stealing not ending game; fix #100
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2026-03-21 21:06:38 -04:00 |
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NG (Graham)
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a391d7e45a
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Create README for every crate
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2026-03-05 21:47:50 -05:00 |
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NG (Graham)
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378d2d2cd8
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Configure dependencies for release
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2026-02-08 14:35:18 -05:00 |
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NG (Graham)
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f1c6a5b707
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Add git commit hash to intercom status version reporting
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2026-02-08 11:18:25 -05:00 |
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NG (Graham)
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93beb1b4e7
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Init BA base crystal order on startup if possible, change it occasionally
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2026-02-07 17:47:14 -05:00 |
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NG (Graham)
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08d7f86dcb
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Don't send BA map elements to non-players, fix #83
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2026-02-07 15:44:16 -05:00 |
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NG (Graham)
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514db6fd02
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Skip sending disconnect packet to already disconnected player
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2026-02-07 11:53:04 -05:00 |
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NG (Graham)
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bcb51f804f
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Pass more network config info to multiplayer server impl, address #82
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2026-02-07 11:48:48 -05:00 |
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NG (Graham)
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c605d81b3c
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Fix scoring displays in Pit
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2026-02-02 20:17:50 -05:00 |
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NG (Graham)
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3b909327d8
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Implement factory in main database, close #80
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2026-02-01 18:14:16 -05:00 |
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NG (Graham)
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a346299de8
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Make match loading forcefully advanced after a time
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2026-01-25 18:17:34 -05:00 |
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NG (Graham)
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0db43497d8
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Add max_bulk_resend parameter for multiplayer server networking
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2026-01-24 18:36:29 -05:00 |
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NG (Graham)
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edb5b2eba8
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Fix #61 base crystal stealing with block damage model
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2026-01-24 17:46:35 -05:00 |
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NG (Graham)
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ff0588ada1
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Fix battle arena ending at 96% base charge, fix part of #61
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2026-01-18 12:39:58 -05:00 |
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NG (Graham)
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a48f9dcfe9
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Fix dominating message, fix fake player loading, mess around with reactor crystals
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2026-01-15 18:49:29 -05:00 |
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NG (Graham)
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7b7da8d59e
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Attempt to debounce kill bonus/counter
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2026-01-12 18:01:23 -05:00 |
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NG (Graham)
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d421cfa264
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Add multiplayer dos protection config toggle
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2026-01-12 17:04:41 -05:00 |
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NG (Graham)
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ac9e2a9fcd
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Add network-layer multiplayer disconnect handling
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2026-01-07 21:09:38 -05:00 |
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NG (Graham)
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1d0831d307
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Revert "Add experimental multiplayer loading timeout"
This reverts commit 30d1ab20e9.
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2026-01-05 21:23:42 -05:00 |
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NG (Graham)
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30d1ab20e9
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Add experimental multiplayer loading timeout
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2026-01-03 17:36:55 -05:00 |
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NG (Graham)
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cba0feaf03
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Fix multiplayer on_new_connection crash from misconfigured clients
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2026-01-03 15:59:08 -05:00 |
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NG (Graham)
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4ec64a9cd9
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Add basic currency support and plumb multiplayer rewards screen #70
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2025-12-28 18:13:14 -05:00 |
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NG (Graham)
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ba21f77743
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Remove heal assist log info message, rename
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2025-12-20 22:03:53 -05:00 |
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NG (Graham)
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f4539c9c32
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Don't trigger equalizer when bases are too low
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2025-12-20 21:53:47 -05:00 |
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NG (Graham)
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4297622aa9
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Implement healing events; fix #63
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2025-12-20 21:52:38 -05:00 |
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NG (Graham)
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838508ca66
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Fix tier enumeration in weapon select event
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2025-12-20 20:38:33 -05:00 |
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NG (Graham)
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e648f7832d
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Fix capture progress bar not showing up after point is contested; fix #57
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2025-12-16 23:04:32 -05:00 |
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NG (Graham)
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274f68f223
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Mitigate #59 with validation warning and reduce motion packets
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2025-12-16 20:22:46 -05:00 |
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NG (Graham)
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ff796396e3
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Fix crash on point capture caused by counting fix, fix #66
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2025-12-14 11:38:16 -05:00 |
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NG (Graham)
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0f9f67e5a9
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Update owned point count on capture
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2025-12-11 21:19:48 -05:00 |
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NG (Graham)
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29b5490f86
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Count all owned points first so shield isn't dropped half way through the counting/capturing
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2025-12-11 20:59:44 -05:00 |
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NG (Graham)
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44d1203811
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Demote user load progress message to debug
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2025-12-06 10:50:02 -05:00 |
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NG (Graham)
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8a12c59a16
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Skip sending win/lose messages to ClientAIs in more cases
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2025-12-06 10:47:51 -05:00 |
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NG (Graham)
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5137163146
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Update multiplayer to literustlib v0.3
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2025-12-06 10:38:00 -05:00 |
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NG (Graham)
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dfc0cc351b
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Always skip sending to aliased connections (client AIs) #48
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2025-11-16 15:10:47 -05:00 |
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NG (Graham)
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2583429af8
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Add status reporting to auth server
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2025-11-03 19:24:20 -05:00 |
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NG (Graham)
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127de674b4
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Allow client AIs to run on non-teammates when there are no teammates available, fix/answer #42
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2025-10-29 21:29:43 -04:00 |
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NG (Graham)
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2007abd3df
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Ignore client NPCs (aliased connections) when considering real players, fix #39
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2025-10-29 20:31:34 -04:00 |
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NG (Graham)
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3e09a5e554
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Fix multiplayer loading with more than 2 players
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2025-10-12 14:02:15 -04:00 |
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NG (Graham)
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6879fc8ed5
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Remove some gamemode startup warnings, make expanded config json more obvious
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2025-10-03 18:06:36 -04:00 |
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NG (Graham)
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214599ce9a
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Fix some clippy warnings
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2025-10-02 21:52:35 -04:00 |
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NG (Graham)
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aa690007b7
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Configure for release v0.4.0
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2025-10-02 21:01:57 -04:00 |
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NG (Graham)
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59f54dadaa
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Fix Pit not ending when out of players ending with AI teammates
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2025-09-27 14:33:09 -04:00 |
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NG (Graham)
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e55bd6d288
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Add basic client AI support
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2025-09-27 12:36:49 -04:00 |
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NG (Graham)
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525fa8b87e
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Add team death match support #33
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2025-09-14 12:08:52 -04:00 |
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NG (Graham)
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d194e29ff7
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Add win condition for last player connected #34
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2025-09-13 17:51:58 -04:00 |
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NG (Graham)
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c85d4bbc38
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Add pit spawn points #34
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2025-09-13 17:36:35 -04:00 |
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NG (Graham)
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82cc2dcf1b
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Add pit win conditions #34
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2025-09-10 19:40:51 -04:00 |
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NG (Graham)
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f2de67b338
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Add minimal Pit implementation (without win conditions) #34
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2025-09-09 23:36:34 -04:00 |
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