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synced 2026-08-23 23:08:52 +00:00
Demote user load progress message to debug
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@@ -627,7 +627,7 @@ impl <L: super::CustomGameLogic> GenericGamemodeEngine<L> {
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let user_desc = self.user_descriptor(*player_id).unwrap();
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if user_id == conn.user.user_id() {
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let progress_percent = ((progress * 100.0).ceil() as u8).clamp(0, 100);
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log::info!("User {} is loaded {}% into game {}", user_id, progress_percent, self.game_guid());
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log::debug!("User {} is loaded {}% into game {}", user_id, progress_percent, self.game_guid());
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user_desc.state.progress.store(progress_percent, std::sync::atomic::Ordering::Relaxed);
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continue;
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}
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