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mirror of https://git.ngram.ca/OpenJam/rc-servers synced 2026-08-23 23:08:52 +00:00

Init BA base crystal order on startup if possible, change it occasionally

This commit is contained in:
NG (Graham)
2026-02-07 17:47:14 -05:00
parent 08d7f86dcb
commit 93beb1b4e7
5 changed files with 204 additions and 9 deletions

View File

@@ -177,6 +177,21 @@ impl CubeLocationsParser {
}
pub fn locations_of_reactor_sort(&self, r: &mut dyn std::io::Read) -> Vec<CubeLocationInfo> {
self.locations_of_reactor_sort_custom(r, 32, 2)
}
/// Generate sorted crystal cube list using custom thresholds
///
/// `bail_after_iters` is the maximum loops to attempt before giving up trying to sort the vehicle's cubes.
/// Decreasing this guarantees a faster function return but increases the risk of the result being incomplete.
/// In the game client, an incomplete result will cause the match to end at a base charge lower than 100%.
///
/// `deterministic_after_iters` is the maxiumum initial loops to allow for random connection traversal.
/// Decreasing this makes the crystal order more consistent and makes the function return faster.
/// Increasing this makes the crystal order more random and interesting but usually requires more iterations (slower).
///
/// Usually, this algorithm takes `deterministic_after_iters + 2` iterations to complete.
pub fn locations_of_reactor_sort_custom(&self, r: &mut dyn std::io::Read, bail_after_iters: usize, deterministic_after_iters: usize) -> Vec<CubeLocationInfo> {
use super::{CUBE_CONNECTIONS, CUBE_ROTATIONS};
match super::parser::Cube::parse_list(r) {
Ok(cubes) => {
@@ -223,15 +238,15 @@ impl CubeLocationsParser {
let mut iteration = 0;
let mut random = rand::rng();
let mut to_be_released = Vec::new();
while !to_be_sorted.is_empty() && iteration < 32 {
while !to_be_sorted.is_empty() && iteration < bail_after_iters {
for (cube_i, calc_conns) in to_be_sorted.iter() {
let connection = is_sharing_connection(calc_conns, &available_faces)
.and_then(|(cube_face_i, face_available_i)| {
use rand::Rng;
if face_available_i < connected_to_connections.connections.len() && sorted.len() < connected_to_connections.connections.len() {
// prioritize finding all target connections first
Some((cube_face_i, face_available_i))
} else if iteration < 3 || (face_available_i >= connected_to_connections.connections.len() && sorted.len() < connected_to_connections.connections.len()) {
} else if iteration < deterministic_after_iters || (face_available_i >= connected_to_connections.connections.len() && sorted.len() < connected_to_connections.connections.len()) {
use rand::Rng;
let random_face = random.random_range(0..calc_conns.len());
if cube_face_i >= random_face {
Some((cube_face_i, face_available_i))

View File

@@ -2,7 +2,7 @@ mod cubes_json;
pub use cubes_json::CubeConfig;
mod traits;
pub use traits::{ConfigProvider, DevMessageProvider, ServerConfig, GarageUpgrades, GarageUpgradeIncrement, ChatSystemConfig, GameEventSequence, GameEvents, GameRotationStrategy, GameEvent, GameMap, GameVisibility, GameType, SingleplayerConfig, VehicleInfo, VehicleDescriptor, QueueChangeMode, Point, Sphere, MapConfig, LinksConfig, FakePlayer, ClientEmulator, EnergyConfig, BattleArenaResolver, PitSettings, PitWinCondition, TeamDeathMatchSettings, ShopEntriesResolver, ShopAction, ShopGain, PromoCode, MultiplayerSettings};
pub use traits::{ConfigProvider, DevMessageProvider, ServerConfig, GarageUpgrades, GarageUpgradeIncrement, ChatSystemConfig, GameEventSequence, GameEvents, GameRotationStrategy, GameEvent, GameMap, GameVisibility, GameType, SingleplayerConfig, VehicleInfo, VehicleDescriptor, QueueChangeMode, Point, Sphere, MapConfig, LinksConfig, FakePlayer, ClientEmulator, EnergyConfig, BattleArenaResolver, PitSettings, PitWinCondition, TeamDeathMatchSettings, ShopEntriesResolver, ShopAction, ShopGain, PromoCode, MultiplayerSettings, BattleArenaCrystalParams};
mod validation;
pub use validation::{SelfValidator, ValidationInfo, ValidationMessage};

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@@ -412,6 +412,28 @@ impl BattleArenaResolver {
],
}))
}
pub fn resolve_base_machine_immediate_early(&self) -> Option<Vec<u8>> {
match &self.data.base.id {
crate::persist::PrefabId::Raw { cube_data, .. } => {
Some(cube_data.to_owned())
},
_ => None,
}
}
pub fn crystal_sort_params(&self) -> BattleArenaCrystalParams {
BattleArenaCrystalParams {
max_iterations: self.data.max_base_iterations as usize,
max_random_iterations: self.data.max_base_random_iterations as usize,
}
}
}
#[derive(Debug)]
pub struct BattleArenaCrystalParams {
pub max_iterations: usize,
pub max_random_iterations: usize,
}
#[derive(Debug)]

View File

@@ -197,8 +197,8 @@ pub(super) fn default_fake_users() -> Vec<FakePlayerConf> {
},
},
implementation: ClientEmulation::ClientAI,
},*/
/*FakePlayerConf {
},
FakePlayerConf {
team: None,
vehicle: super::garage::PrefabVehicle {
name: Some("fake3".to_owned()),
@@ -221,6 +221,54 @@ pub(super) fn default_fake_users() -> Vec<FakePlayerConf> {
},
},
implementation: ClientEmulation::ClientAI,
},
FakePlayerConf {
team: None,
vehicle: super::garage::PrefabVehicle {
name: Some("fake5".to_owned()),
username: "Server5".to_owned(),
id: super::garage::PrefabId::Raw {
cube_data: Vec::from(crate::persist::VALID_ROBOT),
colour_data: Vec::from(crate::persist::VALID_COLOUR),
},
},
implementation: ClientEmulation::ClientAI,
},
FakePlayerConf {
team: None,
vehicle: super::garage::PrefabVehicle {
name: Some("fake6".to_owned()),
username: "Server6".to_owned(),
id: super::garage::PrefabId::Raw {
cube_data: Vec::from(crate::persist::VALID_ROBOT),
colour_data: Vec::from(crate::persist::VALID_COLOUR),
},
},
implementation: ClientEmulation::ClientAI,
},
FakePlayerConf {
team: None,
vehicle: super::garage::PrefabVehicle {
name: Some("fake7".to_owned()),
username: "Server7".to_owned(),
id: super::garage::PrefabId::Raw {
cube_data: Vec::from(crate::persist::VALID_ROBOT),
colour_data: Vec::from(crate::persist::VALID_COLOUR),
},
},
implementation: ClientEmulation::ClientAI,
},
FakePlayerConf {
team: None,
vehicle: super::garage::PrefabVehicle {
name: Some("fake8".to_owned()),
username: "Server8".to_owned(),
id: super::garage::PrefabId::Raw {
cube_data: Vec::from(crate::persist::VALID_ROBOT),
colour_data: Vec::from(crate::persist::VALID_COLOUR),
},
},
implementation: ClientEmulation::ClientAI,
},*/
]
}
@@ -313,6 +361,10 @@ pub struct BattleArenaConfig {
pub base: super::garage::PrefabVehicle,
#[serde(default = "default_segments")]
pub num_segments: u16,
#[serde(default = "default_max_base_iterations")]
pub max_base_iterations: u32,
#[serde(default = "default_max_base_random_iterations")]
pub max_base_random_iterations: u32,
}
pub(super) fn default_ba_conf() -> BattleArenaConfig {
@@ -326,6 +378,8 @@ pub(super) fn default_ba_conf() -> BattleArenaConfig {
equalizer_duration_s: default_equalizer_duration(),
base: default_ba_base(),
num_segments: default_segments(),
max_base_iterations: default_max_base_iterations(),
max_base_random_iterations: default_max_base_random_iterations(),
}
}
@@ -378,6 +432,14 @@ fn default_segments() -> u16 {
3
}
fn default_max_base_iterations() -> u32 {
64
}
fn default_max_base_random_iterations() -> u32 {
3
}
#[derive(Serialize, Deserialize, Clone, Debug)]
#[serde(untagged)]
pub enum PitWinCondition {

View File

@@ -5,16 +5,19 @@ pub struct GameMatches {
map_configs: std::collections::HashMap<String, oj_rc_core::persist::config::MapConfig>,
//fake_players: Vec<oj_rc_core::persist::config::FakePlayer>,
cube_parsers: std::sync::Arc<oj_rc_core::cubes::CubeParsers>,
ba_sorted_crystals: tokio::sync::RwLock<std::sync::Arc<Vec<oj_rc_core::cubes::CubeLocationInfo>>>, // cached after first calculation
ba_sorted_crystals: std::sync::Arc<tokio::sync::RwLock<std::sync::Arc<Vec<oj_rc_core::cubes::CubeLocationInfo>>>>, // cached after first calculation
ba_settings: std::sync::Arc<oj_rc_core::persist::config::BattleArenaResolver>,
pit_settings: std::sync::Arc<oj_rc_core::persist::config::PitSettings>,
tdm_settings: std::sync::Arc<oj_rc_core::persist::config::TeamDeathMatchSettings>,
factory: std::sync::Arc<oj_rc_core::factory::Factory>,
mp_settings: std::sync::Arc<oj_rc_core::persist::config::MultiplayerSettings>,
is_crystal_regen_running: std::sync::Arc<std::sync::atomic::AtomicBool>,
}
impl GameMatches {
pub fn new(conf: &oj_rc_core::persist::config::ConfigImpl, cube_parsers: std::sync::Arc<oj_rc_core::cubes::CubeParsers>, factory: std::sync::Arc<oj_rc_core::factory::Factory>) -> Self {
let ba_settings = std::sync::Arc::new(<oj_rc_core::persist::config::ConfigImpl as oj_rc_core::ConfigProvider<()>>::ba_settings(conf));
let ba_sorted_crystals = std::sync::Arc::new(Self::maybe_init_ba_sorted_crystals(&ba_settings, &cube_parsers));
Self {
matches: std::collections::HashMap::new(),
routing: std::collections::HashMap::new(),
@@ -25,15 +28,44 @@ impl GameMatches {
.collect(),
//fake_players: <oj_rc_core::persist::config::ConfigImpl as oj_rc_core::ConfigProvider<()>>::fake_players(conf),
cube_parsers,
ba_sorted_crystals: tokio::sync::RwLock::new(std::sync::Arc::new(Vec::default())),
ba_settings: std::sync::Arc::new(<oj_rc_core::persist::config::ConfigImpl as oj_rc_core::ConfigProvider<()>>::ba_settings(conf)),
ba_sorted_crystals,
ba_settings,
pit_settings: std::sync::Arc::new(<oj_rc_core::persist::config::ConfigImpl as oj_rc_core::ConfigProvider<()>>::pit_settings(conf)),
tdm_settings: std::sync::Arc::new(<oj_rc_core::persist::config::ConfigImpl as oj_rc_core::ConfigProvider<()>>::tdm_settings(conf)),
factory,
mp_settings: std::sync::Arc::new(<oj_rc_core::persist::config::ConfigImpl as oj_rc_core::ConfigProvider<()>>::multiplayer_settings(conf)),
is_crystal_regen_running: std::sync::Arc::new(std::sync::atomic::AtomicBool::new(false)),
}
}
fn maybe_init_ba_sorted_crystals(ba_conf: &oj_rc_core::persist::config::BattleArenaResolver, cube_parsers: &oj_rc_core::cubes::CubeParsers) -> tokio::sync::RwLock<std::sync::Arc<Vec<oj_rc_core::cubes::CubeLocationInfo>>> {
if let Some(base_machine_map) = ba_conf.resolve_base_machine_immediate_early() {
let gen_start = chrono::Utc::now();
let gen_params = ba_conf.crystal_sort_params();
let crystals = Self::generate_ordered_crystal_list(&gen_params, cube_parsers, &base_machine_map);
let gen_end = chrono::Utc::now();
let delta = gen_end.signed_duration_since(gen_start);
log::info!("Early base crystal list initialization took {}ms for {} crystals", delta.num_milliseconds(), crystals.len());
tokio::sync::RwLock::new(std::sync::Arc::new(crystals))
} else {
log::warn!("First Batte Arena match will take longer to initialization due to non-raw base machine");
tokio::sync::RwLock::new(std::sync::Arc::new(Vec::default()))
}
}
fn generate_ordered_crystal_list(
gen_params: &oj_rc_core::persist::config::BattleArenaCrystalParams,
cube_parsers: &oj_rc_core::cubes::CubeParsers,
vehicle_data: &[u8],
) -> Vec<oj_rc_core::cubes::CubeLocationInfo> {
cube_parsers.locations_of()
.locations_of_reactor_sort_custom(
&mut std::io::Cursor::new(vehicle_data),
gen_params.max_iterations,
gen_params.max_random_iterations,
)
}
pub fn spawn(self) -> tokio::sync::mpsc::Sender<super::GameMessage> {
let (tx, rx) = tokio::sync::mpsc::channel(super::CHANNEL_BOUND);
tokio::spawn(self.run(rx));
@@ -117,6 +149,8 @@ impl GameMatches {
})?;
let crystals = if self.ba_sorted_crystals.read().await.is_empty() {
let crystals = std::sync::Arc::new(
// NOTE: this uses default (lower) crystal sort params to prevent sorting from taking too long
// if this takes too long, players can be disconnected from the multiplayer due to client timeout
self.cube_parsers.locations_of()
.locations_of_reactor_sort(&mut std::io::Cursor::new(&resolved_ba_conf.base_machine_map))
);
@@ -207,6 +241,16 @@ impl GameMatches {
};
self.matches.insert(game_guid.clone(), tx.clone());
self.routing.insert(user.user_id(), game_guid.clone());
if !self.is_crystal_regen_running.swap(true, std::sync::atomic::Ordering::SeqCst) {
tokio::task::spawn(Self::regenerate_crystal_order_task(
self.ba_sorted_crystals.clone(),
self.cube_parsers.clone(),
self.factory.clone(),
self.ba_settings.clone(),
user.clone(),
self.is_crystal_regen_running.clone(),
));
}
if tx.send(super::GameMessage::NewConnection { user, game_guid, connection, response, sender }).await.is_err() {
log::error!("Failed to send NewConnection game message to new match");
}
@@ -275,4 +319,56 @@ impl GameMatches {
}
log::warn!("Match message router has completed");
}
async fn regenerate_crystal_order_task(
crystal_order: std::sync::Arc<tokio::sync::RwLock<std::sync::Arc<Vec<oj_rc_core::cubes::CubeLocationInfo>>>>,
parsers: std::sync::Arc<oj_rc_core::cubes::CubeParsers>,
factory: std::sync::Arc<oj_rc_core::factory::Factory>,
ba_resolver: std::sync::Arc<oj_rc_core::persist::config::BattleArenaResolver>,
user: std::sync::Arc<Box<dyn oj_rc_core::persist::user::MultiplayerUser + Send + Sync + 'static>>,
tracker: std::sync::Arc<std::sync::atomic::AtomicBool>,
) {
//tracker.store(true, std::sync::atomic::Ordering::SeqCst);
let ba_resolved_result = ba_resolver.resolve(
user.as_ref().as_ref(),
factory.as_ref(),
parsers.weapon_order().as_ref(),
parsers.cpu_counter().as_ref(),
).await;
match ba_resolved_result {
Ok(ba_resolved) => {
log::info!("Regenerate crystal order task started successfully, task sleeping for now");
// wait a long while to prevent this from interfering with the match's startup
tokio::time::sleep(std::time::Duration::from_secs(5 * 60)).await; // 5 minutes
let gen_start = chrono::Utc::now();
let new_order_result = tokio::task::spawn_blocking(move || {
Self::generate_ordered_crystal_list(
&ba_resolver.crystal_sort_params(),
parsers.as_ref(),
&ba_resolved.base_machine_map,
)
}).await;
match new_order_result {
Ok(new_order) => {
let gen_end = chrono::Utc::now();
let delta = gen_end.signed_duration_since(gen_start);
log::info!("Base crystal order re-gen took {}ms for {} crystals", delta.num_milliseconds(), new_order.len());
*crystal_order.write().await = std::sync::Arc::new(new_order);
},
Err(e) => {
log::error!("Failed to regenerate crystal order: {}", e);
}
}
},
Err(e) => {
if let Some(e_msg) = e.error_msg() {
log::error!("Failed to regenerate crystal order: {} ({})", e_msg, e.error_code());
} else {
log::error!("Failed to regenerate crystal order ({})", e.error_code());
}
}
}
tracker.store(false, std::sync::atomic::Ordering::SeqCst);
}
}