mirror of
https://git.ngram.ca/OpenJam/rc-servers
synced 2026-08-23 23:08:52 +00:00
Add pit spawn points #34
This commit is contained in:
@@ -14543,6 +14543,10 @@
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{
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"message": "Stop Killing Games",
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"duration": 20
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},
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{
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"message": "Also check out RC15",
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"duration": 20
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}
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]
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}
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@@ -376,7 +376,7 @@ fn default_rotation() -> GameEventSequence {
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auto_heal: true,
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},
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multiplayer: GameEvent {
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map: GameMap::Neptune3,
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map: GameMap::Earth1,
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visibility: GameVisibility::Good,
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mode: GameType::Pit,
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auto_heal: true,
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@@ -385,21 +385,30 @@ impl <C: Clone + Send> super::ConfigProvider<C> for CubeConfig {
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fn maps(&self) -> std::collections::HashMap<super::GameMap, super::MapConfig> {
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self.battle.maps.map.iter().map(|(map, conf)| {
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let mut spawns = std::collections::HashMap::<u8, Vec<super::Point>>::with_capacity(2); // usually 2 teams
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let mut pit_spawns = Vec::default();
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for point in conf.spawn_points.iter() {
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if let Some(list) = spawns.get_mut(&point.team) {
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list.push(super::Point {
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x: point.x,
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y: point.y,
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z: point.z,
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});
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if let Some(point_team) = &point.team {
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if let Some(list) = spawns.get_mut(point_team) {
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list.push(super::Point {
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x: point.x,
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y: point.y,
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z: point.z,
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});
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} else {
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let mut list = Vec::with_capacity(10); // usually 10 spawn points (suddent death has the most)
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list.push(super::Point {
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x: point.x,
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y: point.y,
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z: point.z,
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});
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spawns.insert(*point_team, list);
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}
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} else {
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let mut list = Vec::with_capacity(10); // usually 10 spawn points (suddent death has the most)
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list.push(super::Point {
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pit_spawns.push(super::Point {
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x: point.x,
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y: point.y,
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z: point.z,
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});
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spawns.insert(point.team, list);
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}
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}
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let bases = conf.bases.iter().map(|base| (base.team, (super::Sphere {
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@@ -425,6 +434,7 @@ impl <C: Clone + Send> super::ConfigProvider<C> for CubeConfig {
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};
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let map_conf = super::MapConfig {
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spawns,
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pit_spawns,
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bases,
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capture_points,
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equalizer,
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@@ -360,6 +360,7 @@ pub struct Sphere {
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#[derive(Clone, Debug)]
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pub struct MapConfig {
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pub spawns: std::collections::HashMap<u8, Vec<Point>>, // team -> points
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pub pit_spawns: Vec<Point>,
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pub bases: std::collections::HashMap<u8, (Sphere, f32)>, // team -> (base, capture speed)
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pub capture_points: Vec<(Sphere, f32)>, // (capture point, capture speed)
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pub equalizer: Point,
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File diff suppressed because it is too large
Load Diff
@@ -245,6 +245,7 @@ mod _broadcast_impls {
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impl Broadcastable for rlnl::events::sync::GetEqualizer {}
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impl Broadcastable for rlnl::events::sync::FusionShieldState {}
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impl Broadcastable for rlnl::events::sync::EqualizerNotification {}
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impl Broadcastable for rlnl::events::sync::SpawnPoint {}
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impl Broadcastable for rlnl::events::GameTime {}
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impl Broadcastable for rlnl::events::ingame::TeamBaseState {}
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impl Broadcastable for rlnl::events::ingame::GameEnd {}
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@@ -66,6 +66,7 @@ impl GameMatches {
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log::warn!("No configuration found for map {}, game {} may not work correctly", game_info.map, guid);
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oj_rc_core::persist::config::MapConfig {
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spawns: std::collections::HashMap::default(),
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pit_spawns: Vec::default(),
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bases: std::collections::HashMap::default(),
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capture_points: Vec::default(),
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equalizer: oj_rc_core::persist::config::Point {
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@@ -1073,6 +1073,8 @@ impl <L: super::CustomGameLogic> GenericGamemodeEngine<L> {
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&connection.connection)
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.await?;
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let spawn_data_already_handled = extra_packets.iter().any(|packet| matches!(packet.event, rlnl::event_code::NetworkEvent::FreeSpawnPoint));
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for packet in extra_packets {
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sender.send_data(
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&*packet.data,
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@@ -1096,66 +1098,68 @@ impl <L: super::CustomGameLogic> GenericGamemodeEngine<L> {
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literustlib::packet::Property::ReliableOrdered,
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&connection.connection)
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.await?;
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if map.spawns.is_empty() {
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// fallback
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for i in 0..num_players {
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sender.send_data(
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&rlnl::events::sync::SpawnPoint {
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pos: rlnl::types::PosQuatPair {
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pos: rlnl::types::CompressedVec3::from((10.0 * (i as f32), 100.0, 10.0 * (i as f32))),
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rot: rlnl::types::CompressedQuat { x: 0, y: 0, z: 0 },
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},
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owner: i,
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},
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rlnl::event_code::NetworkEvent::FreeSpawnPoint,
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literustlib::packet::Property::ReliableOrdered,
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&connection.connection)
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.await?;
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}
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} else {
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let mut last_spawn_point = std::collections::HashMap::with_capacity(2); // team -> last index
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for player in players.iter() {
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let team = player.team as u8;
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if let Some(team_points) = map.spawns.get(&team) {
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if !team_points.is_empty() {
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let spawn_index = if let Some(last_spawn_i) = last_spawn_point.get_mut(&team) {
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*last_spawn_i = (*last_spawn_i + 1) % team_points.len();
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*last_spawn_i
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} else {
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last_spawn_point.insert(team, 0usize);
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0
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};
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let spawn = &team_points[spawn_index];
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sender.send_data(
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&rlnl::events::sync::SpawnPoint {
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pos: rlnl::types::PosQuatPair {
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pos: rlnl::types::CompressedVec3::from((spawn.x, spawn.y, spawn.z)),
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rot: rlnl::types::CompressedQuat { x: 0, y: 0, z: 0 },
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},
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owner: player.player_id,
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},
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rlnl::event_code::NetworkEvent::FreeSpawnPoint,
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literustlib::packet::Property::ReliableOrdered,
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&connection.connection)
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.await?;
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continue;
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}
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}
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if !spawn_data_already_handled {
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if map.spawns.is_empty() {
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// fallback
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log::warn!("No spawn point found for player {} on team {}, using bad fallback", player.player_id, team);
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sender.send_data(
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&rlnl::events::sync::SpawnPoint {
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pos: rlnl::types::PosQuatPair {
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pos: rlnl::types::CompressedVec3::from((10.0 * (player.player_id as f32), 100.0, 10.0 * (team as f32) + 10.0)),
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rot: rlnl::types::CompressedQuat { x: 0, y: 0, z: 0 },
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for i in 0..num_players {
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sender.send_data(
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&rlnl::events::sync::SpawnPoint {
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pos: rlnl::types::PosQuatPair {
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pos: rlnl::types::CompressedVec3::from((10.0 * (i as f32), 100.0, 10.0 * (i as f32))),
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rot: rlnl::types::CompressedQuat { x: 0, y: 0, z: 0 },
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},
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owner: i,
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},
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owner: player.player_id,
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},
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rlnl::event_code::NetworkEvent::FreeSpawnPoint,
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literustlib::packet::Property::ReliableOrdered,
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&connection.connection)
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.await?;
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rlnl::event_code::NetworkEvent::FreeSpawnPoint,
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literustlib::packet::Property::ReliableOrdered,
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&connection.connection)
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.await?;
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}
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} else {
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let mut last_spawn_point = std::collections::HashMap::with_capacity(2); // team -> last index
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for player in players.iter() {
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let team = player.team as u8;
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if let Some(team_points) = map.spawns.get(&team) {
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if !team_points.is_empty() {
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let spawn_index = if let Some(last_spawn_i) = last_spawn_point.get_mut(&team) {
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*last_spawn_i = (*last_spawn_i + 1) % team_points.len();
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*last_spawn_i
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} else {
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last_spawn_point.insert(team, 0usize);
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0
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};
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let spawn = &team_points[spawn_index];
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sender.send_data(
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&rlnl::events::sync::SpawnPoint {
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pos: rlnl::types::PosQuatPair {
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pos: rlnl::types::CompressedVec3::from((spawn.x, spawn.y, spawn.z)),
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rot: rlnl::types::CompressedQuat { x: 0, y: 0, z: 0 },
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},
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owner: player.player_id,
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},
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rlnl::event_code::NetworkEvent::FreeSpawnPoint,
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literustlib::packet::Property::ReliableOrdered,
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&connection.connection)
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.await?;
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continue;
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}
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}
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// fallback
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log::warn!("No spawn point found for player {} on team {}, using bad fallback", player.player_id, team);
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sender.send_data(
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&rlnl::events::sync::SpawnPoint {
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pos: rlnl::types::PosQuatPair {
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pos: rlnl::types::CompressedVec3::from((10.0 * (player.player_id as f32), 100.0, 10.0 * (team as f32) + 10.0)),
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rot: rlnl::types::CompressedQuat { x: 0, y: 0, z: 0 },
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},
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owner: player.player_id,
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},
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rlnl::event_code::NetworkEvent::FreeSpawnPoint,
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literustlib::packet::Property::ReliableOrdered,
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&connection.connection)
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.await?;
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}
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}
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}
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@@ -1,3 +1,5 @@
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use rand::Rng;
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use crate::matches::CustomGameLogic;
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struct WinTracker {
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@@ -146,10 +148,11 @@ pub struct PitLogic {
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win_tracking: WinTracker,
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settings: std::sync::Arc<oj_rc_core::persist::config::PitSettings>,
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timer_task: tokio::sync::Mutex<Option<tokio::task::JoinHandle<()>>>,
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initial_spawns: Vec<(u8, oj_rc_core::persist::config::Point)>, // (player_id, spawn_point)
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}
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impl PitLogic {
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pub fn new(config: &oj_rc_core::data::game_mode::GameModeConfig, _map: &oj_rc_core::persist::config::MapConfig, players: &[oj_rc_core::persist::user::PlayerDescriptor], pit_settings: std::sync::Arc<oj_rc_core::persist::config::PitSettings>) -> Self {
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pub fn new(config: &oj_rc_core::data::game_mode::GameModeConfig, map: &oj_rc_core::persist::config::MapConfig, players: &[oj_rc_core::persist::user::PlayerDescriptor], pit_settings: std::sync::Arc<oj_rc_core::persist::config::PitSettings>) -> Self {
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PitLogic {
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respawn_full_heal_duration: config.respawn_full_heal_duration,
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respawn_heal_duration: config.respawn_heal_duration,
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@@ -157,6 +160,7 @@ impl PitLogic {
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win_tracking: WinTracker::new(),
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timer_task: tokio::sync::Mutex::new(None),
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settings: pit_settings,
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initial_spawns: Self::generate_first_spawns(map, players),
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}
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}
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@@ -230,6 +234,69 @@ impl PitLogic {
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self.do_leader_update(generic, killer, victim).await;
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}
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fn choose_spawn_point(map_config: &oj_rc_core::persist::config::MapConfig, player_id: u8) -> (Option<usize>, oj_rc_core::persist::config::Point) {
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if map_config.pit_spawns.is_empty() {
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(None, oj_rc_core::persist::config::Point {
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x: 10.0 * (player_id as f32),
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y: 100.0,
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z: 10.0,
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})
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} else {
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let spawn_index = {
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rand::rng().random_range(0..map_config.pit_spawns.len())
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};
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(Some(spawn_index), map_config.pit_spawns[spawn_index].clone())
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}
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}
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fn generate_first_spawns(map_config: &oj_rc_core::persist::config::MapConfig, players: &[oj_rc_core::persist::user::PlayerDescriptor]) -> Vec<(u8, oj_rc_core::persist::config::Point)> {
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if map_config.pit_spawns.is_empty() {
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log::warn!("Map is missing pit spawn points, spawn points will be (poorly) generated");
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}
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let mut spawns = Vec::with_capacity(players.len());
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let mut seen_spawns = std::collections::HashSet::new();
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for player in players {
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'choose_loop: loop {
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let (spawn_i, spawn_point) = Self::choose_spawn_point(map_config, player.player_id);
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if let Some(spawn_i) = spawn_i {
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if seen_spawns.contains(&spawn_i) {
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continue;
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} else {
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seen_spawns.insert(spawn_i);
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}
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}
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spawns.push((player.player_id, spawn_point));
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/*spawns.push(crate::matches::engine::RlnlPacket {
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event: rlnl::event_code::NetworkEvent::FreeSpawnPoint,
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property: literustlib::packet::Property::ReliableOrdered,
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data: Box::new(rlnl::events::sync::SpawnPoint {
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pos: rlnl::types::PosQuatPair {
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pos: rlnl::types::CompressedVec3::from((spawn_point.x, spawn_point.y, spawn_point.z)),
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rot: rlnl::types::CompressedQuat { x: 0, y: 0, z: 0 },
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},
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owner: player_i as u8,
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})
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});*/
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break 'choose_loop;
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}
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}
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spawns
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}
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fn initial_spawns_to_packets(&self) -> Vec<crate::matches::RlnlPacket> {
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self.initial_spawns.iter().map(|(player_id, spawn_point)| crate::matches::engine::RlnlPacket {
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event: rlnl::event_code::NetworkEvent::FreeSpawnPoint,
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property: literustlib::packet::Property::ReliableOrdered,
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data: Box::new(rlnl::events::sync::SpawnPoint {
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pos: rlnl::types::PosQuatPair {
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pos: rlnl::types::CompressedVec3::from((spawn_point.x, spawn_point.y, spawn_point.z)),
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rot: rlnl::types::CompressedQuat { x: 0, y: 0, z: 0 },
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},
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owner: *player_id,
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})
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}).collect()
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}
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async fn do_respawn_tasks(&self, generic: &crate::matches::GenericGamemodeEngine<Self>, player_id: u8) {
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log::info!("Handling respawn player {} in game {}", player_id, generic.game_guid());
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let respawn_time = std::time::Duration::from_secs(self.settings.respawn_time_seconds);
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@@ -248,25 +315,7 @@ impl PitLogic {
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&respawn_payload,
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true
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).await;
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// FIXME use full map spawns instead of team base spawns
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let spawn_point = if let Some(team_spawns) = generic.map_config.spawns.get(&0) {
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if team_spawns.is_empty() {
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oj_rc_core::persist::config::Point {
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x: 10.0 * (player_id as f32),
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y: 100.0,
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z: 10.0,
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}
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} else {
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let index = (player_id as usize) % team_spawns.len();
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team_spawns[index].clone()
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}
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} else {
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oj_rc_core::persist::config::Point {
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x: 10.0 * (player_id as f32),
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y: 100.0,
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z: 10.0,
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}
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};
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let spawn_point = Self::choose_spawn_point(&generic.map_config, player_id).1;
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let connections = generic.users.read().await.values().map(|player_info| player_info.connection.clone()).collect();
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tokio::task::spawn(Self::respawn_player_after(respawn_timestamp, connections, spawn_point, player_id));
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}
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@@ -301,6 +350,7 @@ impl CustomGameLogic for PitLogic {
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}
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async fn on_player_end(&self, _generic: &crate::matches::GenericGamemodeEngine<Self>, _player: &crate::matches::generic::UserConnection) -> bool {
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// TODO handle win condition when only one player remains
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true
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}
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@@ -341,7 +391,8 @@ impl CustomGameLogic for PitLogic {
|
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}
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async fn extra_sync_events(&self, _generic: &crate::matches::GenericGamemodeEngine<Self>, _player: &crate::matches::generic::UserConnection) -> Vec<crate::matches::RlnlPacket> {
|
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vec![
|
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let mut initial_spawn_packets = self.initial_spawns_to_packets();
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initial_spawn_packets.push(
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crate::matches::RlnlPacket {
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event: rlnl::event_code::NetworkEvent::GameModeSettings,
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property: literustlib::packet::Property::ReliableOrdered,
|
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@@ -350,7 +401,8 @@ impl CustomGameLogic for PitLogic {
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respawn_full_heal_duration: self.respawn_full_heal_duration,
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}),
|
||||
},
|
||||
]
|
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);
|
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initial_spawn_packets
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}
|
||||
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async fn on_countdown_start(&self, generic: &crate::matches::GenericGamemodeEngine<Self>, game_start: chrono::DateTime<chrono::Utc>) -> bool {
|
||||
|
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@@ -193,6 +193,7 @@ LOGIN_MESSAGES = [
|
||||
"Warning, live without warning\nI say, warning, live without warning\nWithout, all right",
|
||||
"Spitzer Damn!",
|
||||
"Stop Killing Games",
|
||||
"Also check out RC15",
|
||||
]
|
||||
|
||||
def guess_category(name: str, sprite: str) -> str:
|
||||
|
||||
84
utils/generate_sub_spawns.py
Executable file
84
utils/generate_sub_spawns.py
Executable file
@@ -0,0 +1,84 @@
|
||||
#!/bin/env python3
|
||||
|
||||
import json
|
||||
import argparse
|
||||
import requests
|
||||
import urllib
|
||||
|
||||
def print_transform(child_json):
|
||||
local_x = child_json["m_LocalPosition"]["m_X"]
|
||||
local_y = child_json["m_LocalPosition"]["m_Y"]
|
||||
local_z = child_json["m_LocalPosition"]["m_Z"]
|
||||
rot_w = child_json["m_LocalRotation"]["m_W"]
|
||||
rot_x = child_json["m_LocalRotation"]["m_X"]
|
||||
rot_y = child_json["m_LocalRotation"]["m_Y"]
|
||||
rot_z = child_json["m_LocalRotation"]["m_Z"]
|
||||
# valid Rust code (to be inserted into a vec![here])
|
||||
print(f"""SpawnPoint {{
|
||||
team: None,
|
||||
x: {local_x:.3f},
|
||||
y: {local_y:.3f},
|
||||
z: {local_z:.3f},
|
||||
}}/*.with_rotation(num_quaternion::Quaternion {{
|
||||
x: {rot_x:.6f},
|
||||
y: {rot_y:.6f},
|
||||
z: {rot_z:.6f},
|
||||
w: {rot_w:.6f},
|
||||
}})*/,""")
|
||||
|
||||
def gen_by_children(path: str, start: int, end: int):
|
||||
path_json = json.loads(path)
|
||||
url_path = str(path)
|
||||
if "\"" in path:
|
||||
url_path = urllib.parse.quote(path)
|
||||
asset_resp = requests.get(f"http://127.0.0.1:38723/Assets/Json?Path={url_path}")
|
||||
asset_json = asset_resp.json()
|
||||
if end is None:
|
||||
end = len(asset_json["m_Children"])
|
||||
for (i, child) in enumerate(asset_json["m_Children"][start:end]):
|
||||
#print(i, child)
|
||||
path_json["D"] = child["m_PathID"]
|
||||
url_path = urllib.parse.quote(json.dumps(path_json))
|
||||
child_resp = requests.get(f"http://127.0.0.1:38723/Assets/Json?Path={url_path}")
|
||||
child_json = child_resp.json()
|
||||
print_transform(child_json)
|
||||
|
||||
def gen_by_mono(path: str, start: int, end: int):
|
||||
path_json = json.loads(path)
|
||||
url_path = str(path)
|
||||
if "\"" in path:
|
||||
url_path = urllib.parse.quote(path)
|
||||
asset_resp = requests.get(f"http://127.0.0.1:38723/Assets/Json?Path={url_path}")
|
||||
asset_json = asset_resp.json()
|
||||
points = asset_json["m_Structure"]["spawningPoints"]
|
||||
if end is None:
|
||||
end = len(points)
|
||||
for (i, child) in enumerate(points):
|
||||
#print(i, child)
|
||||
path_json["D"] = child["m_PathID"]
|
||||
url_path = urllib.parse.quote(json.dumps(path_json))
|
||||
gameobj_resp = requests.get(f"http://127.0.0.1:38723/Assets/Json?Path={url_path}")
|
||||
gameobj_json = gameobj_resp.json()
|
||||
path_json["D"] = gameobj_json["m_GameObject"]["m_PathID"]
|
||||
url_path = urllib.parse.quote(json.dumps(path_json))
|
||||
point_resp = requests.get(f"http://127.0.0.1:38723/Assets/Json?Path={url_path}")
|
||||
point_json = point_resp.json()
|
||||
path_json["D"] = point_json["m_Components"][0]["m_Component"]["m_PathID"]
|
||||
url_path = urllib.parse.quote(json.dumps(path_json))
|
||||
child_resp = requests.get(f"http://127.0.0.1:38723/Assets/Json?Path={url_path}")
|
||||
child_json = child_resp.json()
|
||||
print_transform(child_json)
|
||||
|
||||
if __name__ == "__main__":
|
||||
parser = argparse.ArgumentParser()
|
||||
parser.add_argument("--start", type=int, default=0)
|
||||
parser.add_argument("--end", type=int, default=None)
|
||||
parser.add_argument("--mono", action='store_true')
|
||||
parser.add_argument("initial_path")
|
||||
args = parser.parse_args()
|
||||
if args.mono:
|
||||
# this works better
|
||||
gen_by_mono(args.initial_path, args.start, args.end)
|
||||
else:
|
||||
# maybe for desperate measures
|
||||
gen_by_children(args.initial_path, args.start, args.end)
|
||||
Reference in New Issue
Block a user