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mirror of https://git.ngram.ca/OpenJam/rc-servers synced 2026-08-23 23:08:52 +00:00

Fix capture progress bar not showing up after point is contested; fix #57

This commit is contained in:
NG (Graham)
2025-12-16 23:04:32 -05:00
parent 274f68f223
commit e648f7832d

View File

@@ -79,6 +79,7 @@ impl PlayerTracker {
struct PointInfo {
team: std::sync::atomic::AtomicI8,
attackers: std::sync::atomic::AtomicI8,
on_point: tokio::sync::RwLock<std::collections::HashMap<u8, std::sync::atomic::AtomicU8>>,
capture: atomic_float::AtomicF32,
percent_per_second: f32,
@@ -88,6 +89,7 @@ impl PointInfo {
fn new(percent_per_second: f32) -> Self {
Self {
team: std::sync::atomic::AtomicI8::new(-1),
attackers: std::sync::atomic::AtomicI8::new(-1),
on_point: tokio::sync::RwLock::new([
(0, std::sync::atomic::AtomicU8::new(0)),
(1, std::sync::atomic::AtomicU8::new(0)),
@@ -208,18 +210,21 @@ impl PointTracker {
let player_team_u8 = player_team as u8;
if let Some(point) = self.points.get(point_i as usize) {
let point_team = point.team.load(std::sync::atomic::Ordering::SeqCst);
let attacking_team = point.attackers.load(std::sync::atomic::Ordering::SeqCst);
if !point.on_point.read().await.contains_key(&player_team_u8) {
point.on_point.write().await.insert(player_team_u8, std::sync::atomic::AtomicU8::new(0));
}
// update counter
let old_count = point.on_point.read().await[&player_team_u8].fetch_add(1, std::sync::atomic::Ordering::SeqCst);
if point_team == player_team {
let old_friendlies = point.on_point.read().await[&player_team_u8].fetch_add(1, std::sync::atomic::Ordering::SeqCst);
let old_friendlies = old_count;
let current_enemies = point.enemies_on_point(player_team_u8).await;
if current_enemies != 0 && old_friendlies == 0 {
generic.broadcast(
rlnl::event_code::NetworkEvent::CapturePointNotification,
literustlib::packet::Property::ReliableOrdered,
&rlnl::events::ingame::CapturePointNotification {
notification: rlnl::types::CapturePointNotificationType::CaptureLocked,
notification: rlnl::types::CapturePointNotificationType::CaptureStoppedByDefenders,
id: point_i,
defending_team: point_team,
attacking_team: player_team,
@@ -227,10 +232,11 @@ impl PointTracker {
true,
).await;
}
} else {
let old_enemies = point.on_point.read().await[&player_team_u8].fetch_add(1, std::sync::atomic::Ordering::SeqCst);
let current_contesters = point.enemies_on_point(player_team_u8).await;
} else if attacking_team == -1 {
let old_enemies = old_count;
if old_enemies == 0 {
let current_friendlies = point.owners_on_point().await;
point.attackers.store(player_team, std::sync::atomic::Ordering::SeqCst);
generic.broadcast(
rlnl::event_code::NetworkEvent::CapturePointNotification,
literustlib::packet::Property::ReliableOrdered,
@@ -242,12 +248,12 @@ impl PointTracker {
},
true,
).await;
if current_contesters != 0 {
if current_friendlies != 0 {
generic.broadcast(
rlnl::event_code::NetworkEvent::CapturePointNotification,
literustlib::packet::Property::ReliableOrdered,
&rlnl::events::ingame::CapturePointNotification {
notification: rlnl::types::CapturePointNotificationType::CaptureLocked,
notification: rlnl::types::CapturePointNotificationType::CaptureStoppedByDefenders,
id: point_i,
defending_team: point_team,
attacking_team: player_team,
@@ -256,6 +262,21 @@ impl PointTracker {
).await;
}
}
} else {
let old_enemies = old_count;
if old_enemies == 0 {
generic.broadcast(
rlnl::event_code::NetworkEvent::CapturePointNotification,
literustlib::packet::Property::ReliableOrdered,
&rlnl::events::ingame::CapturePointNotification {
notification: rlnl::types::CapturePointNotificationType::CaptureLocked,
id: point_i,
defending_team: point_team,
attacking_team,
},
true,
).await;
}
}
}
}
@@ -267,62 +288,96 @@ impl PointTracker {
let player_team_u8 = player_team as u8;
if let Some(point) = self.points.get(point_i as usize) {
let point_team = point.team.load(std::sync::atomic::Ordering::SeqCst);
let attacking_team = point.attackers.load(std::sync::atomic::Ordering::SeqCst);
if !point.on_point.read().await.contains_key(&player_team_u8) {
point.on_point.write().await.insert(player_team_u8, std::sync::atomic::AtomicU8::new(0));
}
// update counter
let old_count = point.on_point.read().await[&player_team_u8].fetch_sub(1, std::sync::atomic::Ordering::SeqCst);
if old_count == 0 {
// something is out of sync, let's just ignore it and try to undo any underflow
log::warn!("Team {} players on point {} counting error", player_team, point_i);
point.on_point.read().await[&player_team_u8].store(0, std::sync::atomic::Ordering::SeqCst);
return;
}
if point_team == player_team {
let old_friendlies = point.on_point.read().await[&player_team_u8].fetch_sub(1, std::sync::atomic::Ordering::SeqCst);
let old_friendlies = old_count;
let current_enemies = point.enemies_on_point(player_team_u8).await;
if old_friendlies == 0 {
// something is out of sync, let's just ignore it and try to undo any underflow
log::warn!("Team {} players on point {} counting error", player_team, point_i);
point.on_point.read().await[&player_team_u8].store(0, std::sync::atomic::Ordering::SeqCst);
} else if old_friendlies == 1 && current_enemies != 0 {
if old_friendlies == 1 && current_enemies != 0 {
generic.broadcast(
rlnl::event_code::NetworkEvent::CapturePointNotification,
literustlib::packet::Property::ReliableOrdered,
&rlnl::events::ingame::CapturePointNotification {
notification: rlnl::types::CapturePointNotificationType::CaptureUnlocked,
notification: rlnl::types::CapturePointNotificationType::CaptureStarted,
id: point_i,
defending_team: point_team,
attacking_team: player_team,
attacking_team,
},
true,
).await;
}
} else {
let old_enemies = point.on_point.read().await[&player_team_u8].fetch_sub(1, std::sync::atomic::Ordering::SeqCst);
let old_enemies = old_count;
//let other_enemies = point.enemies_on_point(player_team_u8).await;
//let current_friendlies = point.friendlies.fetch_add(1, std::sync::atomic::Ordering::SeqCst);
if old_enemies == 0 {
// something is out of sync, let's just ignore it and try to undo any underflow
log::warn!("Team {} players on point {} counting error", player_team, point_i);
point.on_point.read().await[&player_team_u8].store(0, std::sync::atomic::Ordering::SeqCst);
} else if old_enemies == 1 {
if old_enemies == 1 {
//log::info!("Enemy has left the capture point");
generic.broadcast(
rlnl::event_code::NetworkEvent::CapturePointNotification,
literustlib::packet::Property::ReliableOrdered,
&rlnl::events::ingame::CapturePointNotification {
notification: rlnl::types::CapturePointNotificationType::CaptureStoppedNoAttackers,
id: point_i,
defending_team: point_team,
attacking_team: player_team,
},
true,
).await;
let progress_now = point.capture.load(std::sync::atomic::Ordering::SeqCst).floor();
point.capture.store(progress_now, std::sync::atomic::Ordering::SeqCst);
let data = rlnl::events::ingame::TeamBaseState {
base_team_or_mining_point_index: point_i,
current_progress: rlnl::types::ByteFloat::from(progress_now),
max_progress: rlnl::types::ByteFloat::from(max_progress),
};
generic.broadcast(
rlnl::event_code::NetworkEvent::CapturePointProgress,
literustlib::packet::Property::ReliableOrdered,
&data,
true
).await;
// check if there's another team attacking the point
if let Some(new_attackers) = point.stealers_team().await {
let new_attackers = new_attackers as i8;
// there is another attacking team; continue capture with them
//let new_enemies = point.on_point.read().await[&new_attackers].load(std::sync::atomic::Ordering::SeqCst);
if attacking_team == new_attackers {
log::info!("Player {} stopped capturing point {}, resuming team {} capturing", _player_id, point_i, attacking_team);
} else {
log::info!("Player {} stopped capturing point {}, switching to team {} capturing", _player_id, point_i, new_attackers);
point.attackers.store(new_attackers, std::sync::atomic::Ordering::SeqCst);
}
generic.broadcast(
rlnl::event_code::NetworkEvent::CapturePointNotification,
literustlib::packet::Property::ReliableOrdered,
&rlnl::events::ingame::CapturePointNotification {
notification: rlnl::types::CapturePointNotificationType::CaptureStarted,
id: point_i,
defending_team: point_team,
attacking_team: new_attackers,
},
true,
).await;
} else if attacking_team == player_team {
// NOTE: this assumes there are only two teams, so if the attacking team leaves
// there will only be one team at most left on the point (which will become the new capturing team)
// stealers_team() returns None for 2 teams or 0 teams, so both cases would take this branch
log::info!("Player {} stopped capturing point {}, no other attacking team", _player_id, point_i);
// no more attackers; capture has stopped
point.attackers.store(-1, std::sync::atomic::Ordering::SeqCst);
generic.broadcast(
rlnl::event_code::NetworkEvent::CapturePointNotification,
literustlib::packet::Property::ReliableOrdered,
&rlnl::events::ingame::CapturePointNotification {
notification: rlnl::types::CapturePointNotificationType::CaptureStoppedNoAttackers,
id: point_i,
defending_team: point_team,
attacking_team: player_team,
},
true,
).await;
let progress_now = point.capture.load(std::sync::atomic::Ordering::SeqCst).floor();
point.capture.store(progress_now, std::sync::atomic::Ordering::SeqCst);
let data = rlnl::events::ingame::TeamBaseState {
base_team_or_mining_point_index: point_i,
current_progress: rlnl::types::ByteFloat::from(progress_now),
max_progress: rlnl::types::ByteFloat::from(max_progress),
};
generic.broadcast(
rlnl::event_code::NetworkEvent::CapturePointProgress,
literustlib::packet::Property::ReliableOrdered,
&data,
true
).await;
} else {
log::info!("Player {} left point {}, not attacking nor defending!??", _player_id, point_i);
}
}
}
}
@@ -363,6 +418,7 @@ impl PointTracker {
log::info!("Point {} was captured by team {} in game {}", i, new_team, generic.game_guid());
cap_point.capture.store(0.0, std::sync::atomic::Ordering::SeqCst);
cap_point.team.store(new_team, std::sync::atomic::Ordering::SeqCst);
cap_point.attackers.store(-1, std::sync::atomic::Ordering::SeqCst);
self.last_capture_team.store(stealing_team, std::sync::atomic::Ordering::Relaxed);
self.last_capture_time.store(chrono::Utc::now().timestamp(), std::sync::atomic::Ordering::Relaxed);
if owned_points.get(&(new_team as u8)).copied().unwrap_or(0) == 0 {