mirror of
https://git.ngram.ca/OpenJam/rc-servers
synced 2026-08-23 23:08:52 +00:00
Fix capture progress bar not showing up after point is contested; fix #57
This commit is contained in:
@@ -79,6 +79,7 @@ impl PlayerTracker {
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struct PointInfo {
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team: std::sync::atomic::AtomicI8,
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attackers: std::sync::atomic::AtomicI8,
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on_point: tokio::sync::RwLock<std::collections::HashMap<u8, std::sync::atomic::AtomicU8>>,
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capture: atomic_float::AtomicF32,
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percent_per_second: f32,
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@@ -88,6 +89,7 @@ impl PointInfo {
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fn new(percent_per_second: f32) -> Self {
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Self {
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team: std::sync::atomic::AtomicI8::new(-1),
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attackers: std::sync::atomic::AtomicI8::new(-1),
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on_point: tokio::sync::RwLock::new([
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(0, std::sync::atomic::AtomicU8::new(0)),
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(1, std::sync::atomic::AtomicU8::new(0)),
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@@ -208,18 +210,21 @@ impl PointTracker {
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let player_team_u8 = player_team as u8;
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if let Some(point) = self.points.get(point_i as usize) {
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let point_team = point.team.load(std::sync::atomic::Ordering::SeqCst);
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let attacking_team = point.attackers.load(std::sync::atomic::Ordering::SeqCst);
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if !point.on_point.read().await.contains_key(&player_team_u8) {
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point.on_point.write().await.insert(player_team_u8, std::sync::atomic::AtomicU8::new(0));
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}
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// update counter
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let old_count = point.on_point.read().await[&player_team_u8].fetch_add(1, std::sync::atomic::Ordering::SeqCst);
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if point_team == player_team {
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let old_friendlies = point.on_point.read().await[&player_team_u8].fetch_add(1, std::sync::atomic::Ordering::SeqCst);
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let old_friendlies = old_count;
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let current_enemies = point.enemies_on_point(player_team_u8).await;
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if current_enemies != 0 && old_friendlies == 0 {
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generic.broadcast(
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rlnl::event_code::NetworkEvent::CapturePointNotification,
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literustlib::packet::Property::ReliableOrdered,
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&rlnl::events::ingame::CapturePointNotification {
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notification: rlnl::types::CapturePointNotificationType::CaptureLocked,
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notification: rlnl::types::CapturePointNotificationType::CaptureStoppedByDefenders,
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id: point_i,
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defending_team: point_team,
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attacking_team: player_team,
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@@ -227,10 +232,11 @@ impl PointTracker {
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true,
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).await;
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}
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} else {
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let old_enemies = point.on_point.read().await[&player_team_u8].fetch_add(1, std::sync::atomic::Ordering::SeqCst);
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let current_contesters = point.enemies_on_point(player_team_u8).await;
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} else if attacking_team == -1 {
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let old_enemies = old_count;
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if old_enemies == 0 {
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let current_friendlies = point.owners_on_point().await;
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point.attackers.store(player_team, std::sync::atomic::Ordering::SeqCst);
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generic.broadcast(
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rlnl::event_code::NetworkEvent::CapturePointNotification,
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literustlib::packet::Property::ReliableOrdered,
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@@ -242,12 +248,12 @@ impl PointTracker {
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},
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true,
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).await;
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if current_contesters != 0 {
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if current_friendlies != 0 {
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generic.broadcast(
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rlnl::event_code::NetworkEvent::CapturePointNotification,
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literustlib::packet::Property::ReliableOrdered,
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&rlnl::events::ingame::CapturePointNotification {
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notification: rlnl::types::CapturePointNotificationType::CaptureLocked,
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notification: rlnl::types::CapturePointNotificationType::CaptureStoppedByDefenders,
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id: point_i,
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defending_team: point_team,
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attacking_team: player_team,
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@@ -256,6 +262,21 @@ impl PointTracker {
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).await;
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}
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}
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} else {
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let old_enemies = old_count;
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if old_enemies == 0 {
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generic.broadcast(
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rlnl::event_code::NetworkEvent::CapturePointNotification,
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literustlib::packet::Property::ReliableOrdered,
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&rlnl::events::ingame::CapturePointNotification {
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notification: rlnl::types::CapturePointNotificationType::CaptureLocked,
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id: point_i,
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defending_team: point_team,
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attacking_team,
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},
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true,
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).await;
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}
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}
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}
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}
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@@ -267,62 +288,96 @@ impl PointTracker {
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let player_team_u8 = player_team as u8;
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if let Some(point) = self.points.get(point_i as usize) {
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let point_team = point.team.load(std::sync::atomic::Ordering::SeqCst);
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let attacking_team = point.attackers.load(std::sync::atomic::Ordering::SeqCst);
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if !point.on_point.read().await.contains_key(&player_team_u8) {
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point.on_point.write().await.insert(player_team_u8, std::sync::atomic::AtomicU8::new(0));
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}
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// update counter
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let old_count = point.on_point.read().await[&player_team_u8].fetch_sub(1, std::sync::atomic::Ordering::SeqCst);
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if old_count == 0 {
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// something is out of sync, let's just ignore it and try to undo any underflow
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log::warn!("Team {} players on point {} counting error", player_team, point_i);
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point.on_point.read().await[&player_team_u8].store(0, std::sync::atomic::Ordering::SeqCst);
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return;
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}
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if point_team == player_team {
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let old_friendlies = point.on_point.read().await[&player_team_u8].fetch_sub(1, std::sync::atomic::Ordering::SeqCst);
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let old_friendlies = old_count;
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let current_enemies = point.enemies_on_point(player_team_u8).await;
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if old_friendlies == 0 {
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// something is out of sync, let's just ignore it and try to undo any underflow
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log::warn!("Team {} players on point {} counting error", player_team, point_i);
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point.on_point.read().await[&player_team_u8].store(0, std::sync::atomic::Ordering::SeqCst);
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} else if old_friendlies == 1 && current_enemies != 0 {
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if old_friendlies == 1 && current_enemies != 0 {
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generic.broadcast(
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rlnl::event_code::NetworkEvent::CapturePointNotification,
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literustlib::packet::Property::ReliableOrdered,
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&rlnl::events::ingame::CapturePointNotification {
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notification: rlnl::types::CapturePointNotificationType::CaptureUnlocked,
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notification: rlnl::types::CapturePointNotificationType::CaptureStarted,
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id: point_i,
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defending_team: point_team,
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attacking_team: player_team,
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attacking_team,
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},
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true,
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).await;
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}
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} else {
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let old_enemies = point.on_point.read().await[&player_team_u8].fetch_sub(1, std::sync::atomic::Ordering::SeqCst);
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let old_enemies = old_count;
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//let other_enemies = point.enemies_on_point(player_team_u8).await;
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//let current_friendlies = point.friendlies.fetch_add(1, std::sync::atomic::Ordering::SeqCst);
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if old_enemies == 0 {
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// something is out of sync, let's just ignore it and try to undo any underflow
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log::warn!("Team {} players on point {} counting error", player_team, point_i);
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point.on_point.read().await[&player_team_u8].store(0, std::sync::atomic::Ordering::SeqCst);
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} else if old_enemies == 1 {
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if old_enemies == 1 {
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//log::info!("Enemy has left the capture point");
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generic.broadcast(
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rlnl::event_code::NetworkEvent::CapturePointNotification,
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literustlib::packet::Property::ReliableOrdered,
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&rlnl::events::ingame::CapturePointNotification {
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notification: rlnl::types::CapturePointNotificationType::CaptureStoppedNoAttackers,
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id: point_i,
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defending_team: point_team,
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attacking_team: player_team,
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},
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true,
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).await;
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let progress_now = point.capture.load(std::sync::atomic::Ordering::SeqCst).floor();
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point.capture.store(progress_now, std::sync::atomic::Ordering::SeqCst);
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let data = rlnl::events::ingame::TeamBaseState {
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base_team_or_mining_point_index: point_i,
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current_progress: rlnl::types::ByteFloat::from(progress_now),
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max_progress: rlnl::types::ByteFloat::from(max_progress),
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};
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generic.broadcast(
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rlnl::event_code::NetworkEvent::CapturePointProgress,
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literustlib::packet::Property::ReliableOrdered,
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&data,
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true
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).await;
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// check if there's another team attacking the point
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if let Some(new_attackers) = point.stealers_team().await {
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let new_attackers = new_attackers as i8;
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// there is another attacking team; continue capture with them
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//let new_enemies = point.on_point.read().await[&new_attackers].load(std::sync::atomic::Ordering::SeqCst);
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if attacking_team == new_attackers {
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log::info!("Player {} stopped capturing point {}, resuming team {} capturing", _player_id, point_i, attacking_team);
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} else {
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log::info!("Player {} stopped capturing point {}, switching to team {} capturing", _player_id, point_i, new_attackers);
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point.attackers.store(new_attackers, std::sync::atomic::Ordering::SeqCst);
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}
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generic.broadcast(
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rlnl::event_code::NetworkEvent::CapturePointNotification,
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literustlib::packet::Property::ReliableOrdered,
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&rlnl::events::ingame::CapturePointNotification {
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notification: rlnl::types::CapturePointNotificationType::CaptureStarted,
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id: point_i,
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defending_team: point_team,
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attacking_team: new_attackers,
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},
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true,
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).await;
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} else if attacking_team == player_team {
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// NOTE: this assumes there are only two teams, so if the attacking team leaves
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// there will only be one team at most left on the point (which will become the new capturing team)
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// stealers_team() returns None for 2 teams or 0 teams, so both cases would take this branch
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log::info!("Player {} stopped capturing point {}, no other attacking team", _player_id, point_i);
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// no more attackers; capture has stopped
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point.attackers.store(-1, std::sync::atomic::Ordering::SeqCst);
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generic.broadcast(
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rlnl::event_code::NetworkEvent::CapturePointNotification,
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literustlib::packet::Property::ReliableOrdered,
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&rlnl::events::ingame::CapturePointNotification {
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notification: rlnl::types::CapturePointNotificationType::CaptureStoppedNoAttackers,
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id: point_i,
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defending_team: point_team,
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attacking_team: player_team,
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},
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true,
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).await;
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let progress_now = point.capture.load(std::sync::atomic::Ordering::SeqCst).floor();
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point.capture.store(progress_now, std::sync::atomic::Ordering::SeqCst);
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let data = rlnl::events::ingame::TeamBaseState {
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base_team_or_mining_point_index: point_i,
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current_progress: rlnl::types::ByteFloat::from(progress_now),
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max_progress: rlnl::types::ByteFloat::from(max_progress),
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};
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generic.broadcast(
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rlnl::event_code::NetworkEvent::CapturePointProgress,
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literustlib::packet::Property::ReliableOrdered,
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&data,
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true
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).await;
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} else {
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log::info!("Player {} left point {}, not attacking nor defending!??", _player_id, point_i);
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}
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}
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}
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}
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@@ -363,6 +418,7 @@ impl PointTracker {
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log::info!("Point {} was captured by team {} in game {}", i, new_team, generic.game_guid());
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cap_point.capture.store(0.0, std::sync::atomic::Ordering::SeqCst);
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cap_point.team.store(new_team, std::sync::atomic::Ordering::SeqCst);
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cap_point.attackers.store(-1, std::sync::atomic::Ordering::SeqCst);
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self.last_capture_team.store(stealing_team, std::sync::atomic::Ordering::Relaxed);
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self.last_capture_time.store(chrono::Utc::now().timestamp(), std::sync::atomic::Ordering::Relaxed);
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if owned_points.get(&(new_team as u8)).copied().unwrap_or(0) == 0 {
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