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https://git.ngram.ca/OpenJam/rc-servers
synced 2026-08-23 23:08:52 +00:00
Mitigate #59 with validation warning and reduce motion packets
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@@ -39,8 +39,12 @@ impl super::config::SelfValidator for MultiplayerConfig {
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message: "Game match may be lonely with only one player".to_owned(),
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});
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}
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// TODO campaigns
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// TODO vehicles
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if ((self.players_per_game as f32) / (self.fakes.len() as f32)) > 1.0 {
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info.warn(super::config::ValidationMessage {
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path: vec!["fakes".to_owned()],
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message: "Game match may have broken vehicle flipping functionality due to more than 1 ClientAI per player".to_owned(),
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});
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}
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// TODO
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is_ok
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}
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@@ -134,7 +138,7 @@ pub(super) fn default_fake_users() -> Vec<FakePlayerConf> {
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},
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implementation: ClientEmulation::ClientAI,
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},
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FakePlayerConf {
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/*FakePlayerConf {
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team: None,
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vehicle: super::garage::PrefabVehicle {
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name: Some("fake3".to_owned()),
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@@ -157,7 +161,7 @@ pub(super) fn default_fake_users() -> Vec<FakePlayerConf> {
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},
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},
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implementation: ClientEmulation::ClientAI,
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},
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},*/
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]
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}
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@@ -1068,8 +1068,9 @@ impl <L: super::CustomGameLogic> GenericGamemodeEngine<L> {
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log::error!("Failed to serialize motion data from user {}: {}", user_id, e);
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} else {
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let data = bytes::Bytes::copy_from_slice(ser.as_slice());
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for conn in self.users.read().await.values() {
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if conn.user.user_id() == user_id { continue; } // fun fact: the game hard crashes if you omit this
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for (player_id, conn) in self.users.read().await.iter() {
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if *player_id == motion.player_id || conn.aliases.contains(player_id) || conn.aliases.contains(&motion.player_id) { continue; } // don't re-send to client AIs
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// fun fact: the game sometimes hard crashes if you send its own motion data back to it
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crate::events::log_lnl_send_failure(conn.connection.sender.send_data(crate::handler::EventData {
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message_ty: crate::data::MessageType::RobotMotion,
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variant: 0,
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