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Fix multiplayer loading with more than 2 players
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@@ -243,7 +243,7 @@ impl <L: super::CustomGameLogic> GenericGamemodeEngine<L> {
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.collect();
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let user_id_map = players.iter()
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.filter_map(|player| player.user_id.map(|id| (id, player.team as u8)))
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.filter_map(|player| player.user_id.map(|id| (id, player.player_id)))
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.collect();
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Self {
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users: tokio::sync::RwLock::new(std::collections::HashMap::new()),
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