mirror of
https://git.ngram.ca/OpenJam/rc-servers
synced 2026-08-23 23:08:52 +00:00
Attempt to debounce kill bonus/counter
This commit is contained in:
@@ -73,6 +73,7 @@ impl UserState {
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pub(super) struct MachineState {
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pub(super) selected_weapon: WeaponInfo,
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pub(super) location: Location,
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pub(super) is_alive: std::sync::Arc<std::sync::atomic::AtomicBool>
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}
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impl MachineState {
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@@ -80,6 +81,7 @@ impl MachineState {
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Self {
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selected_weapon: WeaponInfo::new(),
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location: Location::new(),
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is_alive: std::sync::Arc::new(std::sync::atomic::AtomicBool::new(true)),
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}
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}
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}
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@@ -225,6 +227,35 @@ impl ConnectionMode {
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}
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}
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struct UnclaimedStats {
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kills: tokio::sync::Mutex<std::collections::HashMap<KillAttribution, chrono::DateTime<chrono::Utc>>>,
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}
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impl UnclaimedStats {
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const DEBOUNCE_PERIOD: std::time::Duration = std::time::Duration::from_secs(2);
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fn new() -> Self {
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Self {
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kills: tokio::sync::Mutex::new(std::collections::HashMap::new()),
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}
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}
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// returns true if is new
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async fn debounce_kill(&self, attr: KillAttribution) -> bool {
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let now = chrono::Utc::now();
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if let Some(time) = self.kills.lock().await.insert(attr, now) {
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(now - time).to_std().unwrap_or_default() > Self::DEBOUNCE_PERIOD
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} else {
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true
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}
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}
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}
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#[derive(Hash, Eq, PartialEq, Copy, Clone)]
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struct KillAttribution {
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killer: u8,
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victim: u8,
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}
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pub(super) struct GenericGamemodeEngine<L: super::CustomGameLogic> {
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pub users: tokio::sync::RwLock<std::collections::HashMap<u8, std::sync::Arc<UserConnection>>>,
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descriptors: std::collections::HashMap<u8, UserDescriptor>,
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@@ -241,6 +272,7 @@ pub(super) struct GenericGamemodeEngine<L: super::CustomGameLogic> {
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pub custom_logic_handler: L,
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//pub fake_users: std::collections::HashMap<u8, FakeUser>,
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pub fakes_handler: super::fake::Handler,
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unclaimed: UnclaimedStats,
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}
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impl <L: super::CustomGameLogic> GenericGamemodeEngine<L> {
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@@ -279,6 +311,7 @@ impl <L: super::CustomGameLogic> GenericGamemodeEngine<L> {
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game_duration: std::time::Duration::from_secs((config.game_time_minutes as u64) * 60),
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custom_logic_handler: custom,
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fakes_handler,
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unclaimed: UnclaimedStats::new(),
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}
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}
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@@ -872,14 +905,19 @@ impl <L: super::CustomGameLogic> GenericGamemodeEngine<L> {
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if self.custom_logic_handler.on_vehicle_destroyed(self, killer_player, remote_player).await {
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// the kill tracking is initiated separately by the client with kill bonus event
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if let Some(killed) = self.user_descriptor(remote_player) {
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killed.counters.deaths.fetch_add(1, std::sync::atomic::Ordering::Relaxed);
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let data = killed.counters.get_generic_packet(remote_player, rlnl::types::IngameStatId::RobotDestroyed, None);
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self.broadcast(
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rlnl::event_code::NetworkEvent::UpdateGameStats,
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literustlib::packet::Property::ReliableOrdered,
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&data,
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true,
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).await;
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let was_killed = killed.machine.is_alive.swap(false, std::sync::atomic::Ordering::Relaxed);
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if was_killed {
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killed.counters.deaths.fetch_add(1, std::sync::atomic::Ordering::Relaxed);
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killed.machine.is_alive.store(false, std::sync::atomic::Ordering::Relaxed);
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let data = killed.counters.get_generic_packet(remote_player, rlnl::types::IngameStatId::RobotDestroyed, None);
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self.broadcast(
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rlnl::event_code::NetworkEvent::UpdateGameStats,
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literustlib::packet::Property::ReliableOrdered,
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&data,
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true,
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).await;
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//self.unclaimed.debounce_kill(KillAttribution { killer: killer_player, victim: remote_player }).await;
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}
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}
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}
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}
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@@ -950,25 +988,27 @@ impl <L: super::CustomGameLogic> GenericGamemodeEngine<L> {
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shooter: u8,
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) {
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if self.custom_logic_handler.on_kill_bonus(self, shooter, shootee).await {
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if let Some(to_reward) = self.users.read().await.get(&shooter) {
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let to_reward_desc = self.user_descriptor(shooter).unwrap();
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to_reward_desc.counters.kills.fetch_add(1, std::sync::atomic::Ordering::Relaxed);
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crate::events::log_lnl_send_failure(to_reward.connection.rlnl().send_data(
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&rlnl::events::ingame::Kill {
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killee_player_id: shootee,
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killer_player_id: shooter,
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},
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rlnl::event_code::NetworkEvent::ConfirmedKill,
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literustlib::packet::Property::ReliableOrdered,
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&to_reward.connection.connection
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).await);
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let data = to_reward_desc.counters.get_generic_packet(shooter, rlnl::types::IngameStatId::Kill, None);
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self.broadcast(
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rlnl::event_code::NetworkEvent::UpdateGameStats,
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literustlib::packet::Property::ReliableOrdered,
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&data,
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true,
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).await;
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if self.unclaimed.debounce_kill(KillAttribution { killer: shooter, victim: shootee }).await {
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if let Some(to_reward) = self.users.read().await.get(&shooter) {
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let to_reward_desc = self.user_descriptor(shooter).unwrap();
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to_reward_desc.counters.kills.fetch_add(1, std::sync::atomic::Ordering::Relaxed);
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crate::events::log_lnl_send_failure(to_reward.connection.rlnl().send_data(
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&rlnl::events::ingame::Kill {
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killee_player_id: shootee,
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killer_player_id: shooter,
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},
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rlnl::event_code::NetworkEvent::ConfirmedKill,
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literustlib::packet::Property::ReliableOrdered,
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&to_reward.connection.connection
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).await);
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let data = to_reward_desc.counters.get_generic_packet(shooter, rlnl::types::IngameStatId::Kill, None);
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self.broadcast(
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rlnl::event_code::NetworkEvent::UpdateGameStats,
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literustlib::packet::Property::ReliableOrdered,
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&data,
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true,
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).await;
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}
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}
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}
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}
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@@ -1130,8 +1130,18 @@ impl BattleArenaLogic {
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z: 10.0 * (player_team as f32) + 10.0,
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}
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};
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let connections = generic.users.read().await.values().map(|player_info| player_info.connection.clone()).collect();
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tokio::task::spawn(super::respawn_player_after(respawn_timestamp, connections, spawn_point, player_id));
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if let Some(player_desc) = generic.user_descriptor(player_id) {
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let connections = generic.users.read().await.values().map(|player_info| player_info.connection.clone()).collect();
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tokio::task::spawn(super::respawn_player_after(
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respawn_timestamp,
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connections,
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spawn_point,
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player_id,
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player_desc.machine.is_alive.clone(),
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));
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} else {
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log::error!("Player {} cannot respawn because they are not in the game!?", player_id);
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}
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} else {
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log::error!("Player {} cannot respawn because they are not in a team!?", player_id);
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}
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@@ -16,7 +16,7 @@ pub use team_death_match::TeamDeathMatchLogic;
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mod trackers;
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async fn respawn_player_after(after: chrono::DateTime<chrono::Utc>, players: Vec<crate::matches::generic::UserSender>, spawn: oj_rc_core::persist::config::Point, player_id: u8) {
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async fn respawn_player_after(after: chrono::DateTime<chrono::Utc>, players: Vec<crate::matches::generic::UserSender>, spawn: oj_rc_core::persist::config::Point, player_id: u8, alive_flag: std::sync::Arc<std::sync::atomic::AtomicBool>) {
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let sleep_dur = after.signed_duration_since(chrono::Utc::now()).to_std().expect("Respawn duration too long to sleep");
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tokio::time::sleep(sleep_dur).await;
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let spawn_payload = rlnl::events::sync::SpawnPoint {
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@@ -36,4 +36,5 @@ async fn respawn_player_after(after: chrono::DateTime<chrono::Utc>, players: Vec
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&player.connection,
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).await);
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}
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alive_flag.store(true, std::sync::atomic::Ordering::Relaxed);
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}
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@@ -238,7 +238,12 @@ impl PitLogic {
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player_streak.store(0, std::sync::atomic::Ordering::Relaxed);
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}
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if let Some(player_streak) = self.player_tracking.streaks.get(&killer) {
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player_streak.fetch_add(1, std::sync::atomic::Ordering::Relaxed);
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if let Some(victim_respawn) = self.player_tracking.respawns.get(&victim) {
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let now = chrono::Utc::now().timestamp();
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if victim_respawn.load(std::sync::atomic::Ordering::Relaxed) <= now {
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player_streak.fetch_add(1, std::sync::atomic::Ordering::Relaxed);
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}
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}
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}
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self.do_leader_update(generic, killer, victim).await;
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}
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@@ -314,19 +319,27 @@ impl PitLogic {
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if let Some(player_respawn) = self.player_tracking.respawns.get(&player_id) {
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player_respawn.store(respawn_timestamp.timestamp(), std::sync::atomic::Ordering::Relaxed);
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}
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let respawn_payload = rlnl::events::ingame::RespawnTime {
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owner: player_id,
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waiting_time: self.settings.respawn_time_seconds as i16,
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};
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generic.broadcast(
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rlnl::event_code::NetworkEvent::SetRespawnWaitingTime,
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literustlib::packet::Property::ReliableOrdered,
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&respawn_payload,
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true
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).await;
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let spawn_point = Self::choose_spawn_point(&generic.map_config, player_id).1;
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let connections = generic.users.read().await.values().map(|player_info| player_info.connection.clone()).collect();
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tokio::task::spawn(super::respawn_player_after(respawn_timestamp, connections, spawn_point, player_id));
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if let Some(player_desc) = generic.user_descriptor(player_id) {
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let respawn_payload = rlnl::events::ingame::RespawnTime {
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owner: player_id,
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waiting_time: self.settings.respawn_time_seconds as i16,
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};
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generic.broadcast(
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rlnl::event_code::NetworkEvent::SetRespawnWaitingTime,
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literustlib::packet::Property::ReliableOrdered,
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&respawn_payload,
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true
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).await;
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let spawn_point = Self::choose_spawn_point(&generic.map_config, player_id).1;
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let connections = generic.users.read().await.values().map(|player_info| player_info.connection.clone()).collect();
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tokio::task::spawn(super::respawn_player_after(
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respawn_timestamp,
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connections,
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spawn_point,
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player_id,
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player_desc.machine.is_alive.clone(),
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));
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}
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}
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}
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@@ -297,8 +297,18 @@ impl TeamDeathMatchLogic {
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z: 10.0 * (player_team as f32) + 10.0,
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}
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};
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let connections = generic.users.read().await.values().map(|player_info| player_info.connection.clone()).collect();
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tokio::task::spawn(super::respawn_player_after(respawn_timestamp, connections, spawn_point, player_id));
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if let Some(player_desc) = generic.user_descriptor(player_id) {
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let connections = generic.users.read().await.values().map(|player_info| player_info.connection.clone()).collect();
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tokio::task::spawn(super::respawn_player_after(
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respawn_timestamp,
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connections,
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spawn_point,
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player_id,
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player_desc.machine.is_alive.clone(),
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));
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} else {
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log::error!("Player {} cannot respawn because they are not in the game!?", player_id);
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}
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} else {
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log::error!("Player {} cannot respawn because they are not connected!?", player_id);
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}
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