mirror of
https://git.ngram.ca/OpenJam/rc-servers
synced 2026-08-23 23:08:52 +00:00
Implement healing events; fix #63
This commit is contained in:
32
rc_multiplayer/src/events/heal_assist_bonus.rs
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32
rc_multiplayer/src/events/heal_assist_bonus.rs
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@@ -0,0 +1,32 @@
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pub struct HealBonus {
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msg_router: tokio::sync::mpsc::Sender<crate::matches::GameMessage>,
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}
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pub(super) fn handler(init_ctx: &crate::InitConfig) -> crate::handlers::SimpleRlnl<rlnl::events::ingame::HealAssistBonus, HealBonus> {
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crate::handlers::SimpleRlnl::new(HealBonus::new(init_ctx))
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}
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impl HealBonus {
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fn new(init_ctx: &crate::InitConfig) -> Self {
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Self {
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msg_router: init_ctx.matches_chann.clone(),
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}
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}
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}
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#[async_trait::async_trait]
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impl crate::handlers::RlnlEventCodeHandler for HealBonus {
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type In = rlnl::events::ingame::HealAssistBonus;
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const CODE: rlnl::event_code::NetworkEvent = rlnl::event_code::NetworkEvent::HeallingAssistBonusRequest;
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async fn handle(&self, data: Self::In, _peer: &std::sync::Arc<literustlib_server::Connection<crate::PacketData>>, user: &crate::UserData, _sender: &std::sync::Arc<literustlib_server::DataSender<crate::PacketData>>) {
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if let Some(user_info) = user.user().await {
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log::info!("Heal assist for player {}", data.healing_player_id);
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super::log_channel_send_failure(self.msg_router.send(crate::matches::GameMessage::HealAssistBonus {
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user_id: user_info.user_id(),
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healer: data.healing_player_id,
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healee: data.healed_player_id,
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}).await);
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}
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}
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}
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@@ -21,7 +21,7 @@ impl crate::handlers::RlnlEventCodeHandler for HealBonus {
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async fn handle(&self, data: Self::In, _peer: &std::sync::Arc<literustlib_server::Connection<crate::PacketData>>, user: &crate::UserData, _sender: &std::sync::Arc<literustlib_server::DataSender<crate::PacketData>>) {
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if let Some(user_info) = user.user().await {
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super::log_channel_send_failure(self.msg_router.send(crate::matches::GameMessage::DestroyCubesBonus {
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super::log_channel_send_failure(self.msg_router.send(crate::matches::GameMessage::HealCubesBonus {
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user_id: user_info.user_id(),
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info: data,
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}).await);
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@@ -16,6 +16,7 @@ mod assist_bonus;
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mod damage_bonus;
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mod heal_bonus;
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mod player_leave;
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mod heal_assist_bonus;
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pub async fn handler(init_ctx: &crate::InitConfig) -> crate::handler::LnlEventHandler {
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crate::handler::LnlEventHandler::new(init_ctx.users.clone(), crate::vehicle_motion::handler(init_ctx))
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@@ -202,6 +203,21 @@ pub async fn handler(init_ctx: &crate::InitConfig) -> crate::handler::LnlEventHa
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rlnl::events::ingame::DestroyedHealedCubesBonus,
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>::handler(init_ctx))
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.add(player_leave::handler(init_ctx))
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.add(crate::handlers::Broadcaster::<
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false,
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{rlnl::event_code::NetworkEvent::LockOnNotification as i16},
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{rlnl::event_code::NetworkEvent::LockOnNotificationBroadcast as i16},
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{literustlib::packet::Property::ReliableOrdered as u8},
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rlnl::events::ingame::LockOnNotifier,
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>::handler(init_ctx))
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.add(crate::handlers::Broadcaster::<
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false,
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{rlnl::event_code::NetworkEvent::HealAlly as i16},
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{rlnl::event_code::NetworkEvent::HealAllyResponse as i16},
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{literustlib::packet::Property::ReliableOrdered as u8},
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rlnl::events::ingame::HealAllyCubes,
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>::handler(init_ctx))
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.add(heal_assist_bonus::handler(init_ctx))
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}
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#[inline]
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@@ -242,6 +258,8 @@ mod _broadcast_impls {
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impl Broadcastable for rlnl::events::ingame::InitiateSurrender {}
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impl Broadcastable for rlnl::events::ingame::SurrenderVoteCast {}
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impl Broadcastable for rlnl::events::ingame::AwardProtoniumDestroyedCubes {}
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impl Broadcastable for rlnl::events::ingame::LockOnNotifier {}
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impl Broadcastable for rlnl::events::ingame::HealAllyCubes {}
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impl Broadcastable for rlnl::events::sync::UpdateGameModeSettings {}
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impl Broadcastable for rlnl::events::sync::GetTeamBase {}
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@@ -118,6 +118,7 @@ pub(super) struct UserData {
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pub kills: std::sync::atomic::AtomicU32,
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pub deaths: std::sync::atomic::AtomicU32,
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pub assists: std::sync::atomic::AtomicU32,
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pub heal_assists: std::sync::atomic::AtomicU32,
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pub healed: std::sync::atomic::AtomicU32,
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pub received_healed: std::sync::atomic::AtomicU32,
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pub cubes: std::sync::atomic::AtomicU32,
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@@ -132,6 +133,7 @@ impl UserData {
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kills: std::sync::atomic::AtomicU32::new(0),
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deaths: std::sync::atomic::AtomicU32::new(0),
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assists: std::sync::atomic::AtomicU32::new(0),
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heal_assists: std::sync::atomic::AtomicU32::new(0),
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healed: std::sync::atomic::AtomicU32::new(0),
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received_healed: std::sync::atomic::AtomicU32::new(0),
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cubes: std::sync::atomic::AtomicU32::new(0),
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@@ -144,6 +146,7 @@ impl UserData {
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pub(super) fn generic_score(&self) -> u32 {
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self.kills.load(std::sync::atomic::Ordering::Relaxed) * 1_000
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+ self.assists.load(std::sync::atomic::Ordering::Relaxed) * 100
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//+ self.heal_assists.load(std::sync::atomic::Ordering::Relaxed) * 200
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+ self.healed.load(std::sync::atomic::Ordering::Relaxed)
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+ self.cubes.load(std::sync::atomic::Ordering::Relaxed)
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+ self.crystals.load(std::sync::atomic::Ordering::Relaxed) * 25
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@@ -156,7 +159,8 @@ impl UserData {
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| rlnl::types::IngameStatId::DestroyedCubesDefendingTheBase => (self.cubes.load(std::sync::atomic::Ordering::SeqCst), 1),
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rlnl::types::IngameStatId::Kill => (self.kills.load(std::sync::atomic::Ordering::Relaxed), 1_000),
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rlnl::types::IngameStatId::KillAssist => (self.assists.load(std::sync::atomic::Ordering::Relaxed), 100),
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rlnl::types::IngameStatId::HealCubes => (self.assists.load(std::sync::atomic::Ordering::SeqCst), 1),
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rlnl::types::IngameStatId::HealCubes => (self.healed.load(std::sync::atomic::Ordering::SeqCst), 1),
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rlnl::types::IngameStatId::HealAssist => (self.heal_assists.load(std::sync::atomic::Ordering::SeqCst), 200),
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rlnl::types::IngameStatId::RobotDestroyed => (self.deaths.load(std::sync::atomic::Ordering::Relaxed), 0),
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rlnl::types::IngameStatId::DestroyedProtoniumCubes => (self.deaths.load(std::sync::atomic::Ordering::Relaxed), 25),
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s => panic!("Cannot generate game stat {:?}", s)
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@@ -446,6 +450,9 @@ impl <L: super::CustomGameLogic> GenericGamemodeEngine<L> {
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super::GameMessage::AssistBonus { user_id, shootee, shooters } => {
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self.on_assist_bonus(user_id, shootee, shooters).await;
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},
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super::GameMessage::HealAssistBonus { user_id, healer, healee } => {
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self.on_heal_assist_bonus(user_id, healer, healee).await;
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},
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super::GameMessage::DestroyCubesBonus { user_id, info } => {
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self.on_destroy_cubes_bonus(user_id, info).await;
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},
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@@ -946,6 +953,24 @@ impl <L: super::CustomGameLogic> GenericGamemodeEngine<L> {
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}
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}
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async fn on_heal_assist_bonus(&self,
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_user_id: i32,
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healer: u8,
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_healee: u8,
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) {
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if let Some(to_reward_desc) = self.user_descriptor(healer) {
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//let to_reward_desc = self.user_descriptor(healee).unwrap();
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to_reward_desc.counters.heal_assists.fetch_add(1, std::sync::atomic::Ordering::Relaxed);
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let data = to_reward_desc.counters.get_generic_packet(healer, rlnl::types::IngameStatId::HealAssist, None);
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self.broadcast(
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rlnl::event_code::NetworkEvent::UpdateGameStats,
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literustlib::packet::Property::ReliableOrdered,
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&data,
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true,
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).await;
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}
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}
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async fn on_destroy_cubes_bonus(&self,
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_user_id: i32,
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info: rlnl::events::ingame::DestroyedHealedCubesBonus
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@@ -62,6 +62,11 @@ pub enum GameMessage {
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shootee: u8,
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shooters: Vec<u8>,
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},
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HealAssistBonus {
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user_id: i32,
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healer: u8,
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healee: u8,
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},
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DestroyCubesBonus {
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user_id: i32,
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info: rlnl::events::ingame::DestroyedHealedCubesBonus,
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@@ -121,6 +126,7 @@ impl GameMessage {
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Self::MapPing { user_id, .. } => *user_id,
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Self::KillBonus { user_id, .. } => *user_id,
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Self::AssistBonus { user_id, .. } => *user_id,
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Self::HealAssistBonus { user_id, .. } => *user_id,
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Self::DestroyCubesBonus { user_id, .. } => *user_id,
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Self::HealCubesBonus { user_id, .. } => *user_id,
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Self::BroadcastRlnl { user_id, .. } => *user_id,
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