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mirror of https://git.ngram.ca/OpenJam/rc-servers synced 2026-08-23 23:08:52 +00:00

Add basic client AI support

This commit is contained in:
NG (Graham)
2025-09-27 12:36:49 -04:00
parent 91fc2db868
commit e55bd6d288
29 changed files with 652 additions and 317 deletions

View File

@@ -3,7 +3,7 @@ pub struct GameMatches {
routing: std::collections::HashMap<i32, String>, // user id to game guid
mode_configs: oj_rc_core::data::game_mode::GameModeConfigs,
map_configs: std::collections::HashMap<String, oj_rc_core::persist::config::MapConfig>,
fake_players: Vec<oj_rc_core::persist::config::FakePlayer>,
//fake_players: Vec<oj_rc_core::persist::config::FakePlayer>,
cube_parsers: std::sync::Arc<oj_rc_core::cubes::CubeParsers>,
ba_settings: std::sync::Arc<oj_rc_core::persist::config::BattleArenaResolver>,
pit_settings: std::sync::Arc<oj_rc_core::persist::config::PitSettings>,
@@ -21,7 +21,7 @@ impl GameMatches {
.into_iter()
.map(|(map, conf)| (oj_rc_core::data::game_mode::GameMap::from_persist(map).as_str().to_owned(), conf))
.collect(),
fake_players: <oj_rc_core::persist::config::ConfigImpl as oj_rc_core::ConfigProvider<()>>::fake_players(conf),
//fake_players: <oj_rc_core::persist::config::ConfigImpl as oj_rc_core::ConfigProvider<()>>::fake_players(conf),
cube_parsers,
ba_settings: std::sync::Arc::new(<oj_rc_core::persist::config::ConfigImpl as oj_rc_core::ConfigProvider<()>>::ba_settings(conf)),
pit_settings: std::sync::Arc::new(<oj_rc_core::persist::config::ConfigImpl as oj_rc_core::ConfigProvider<()>>::pit_settings(conf)),
@@ -36,21 +36,21 @@ impl GameMatches {
tx
}
fn build_player_emulator(&self, emu: oj_rc_core::persist::config::ClientEmulator) -> Box<dyn super::fake::FakeUser> {
fn build_player_emulator(&self, emu: oj_rc_core::persist::config::ClientEmulator, player: &oj_rc_core::persist::user::PlayerDescriptor) -> Box<dyn super::fake::FakeUser> {
let owned_player = player.to_owned();
match emu {
oj_rc_core::persist::config::ClientEmulator::Experiment => Box::new(super::fake::ExperimentalPlayer::new()),
oj_rc_core::persist::config::ClientEmulator::Experiment => Box::new(super::fake::ExperimentalPlayer::new(owned_player)),
oj_rc_core::persist::config::ClientEmulator::ClientAI => Box::new(super::fake::ClientAIPlayer::new(owned_player)),
}
}
fn build_fake_players(&self, players: &[oj_rc_core::persist::user::PlayerDescriptor]) -> std::collections::HashMap<u8, Box<dyn super::fake::FakeUser>> {
let mut fake_player_i = 0;
let mut fakes = std::collections::HashMap::with_capacity(self.fake_players.len());
let mut fakes = std::collections::HashMap::new();
for player in players.iter() {
if fake_player_i >= self.fake_players.len() { break; }
if player.user_id.is_none() {
let fake = self.build_player_emulator(self.fake_players[fake_player_i].implementation);
//if player.user_id.is_some() { continue; }
if let Some(emu_mode) = player.mode {
let fake = self.build_player_emulator(emu_mode, player);
fakes.insert(player.player_id, fake);
fake_player_i += 1;
}
}
fakes
@@ -81,12 +81,14 @@ impl GameMatches {
let players = user.game_players(guid).await?;
if players.is_empty() {
log::warn!("No players found for game {}, loading may not work correctly", guid);
} else {
log::info!("There are {} ({} real) players for game {}", players.len(), players.iter().filter(|x| x.user_id.is_some()).count(), guid);
}
let fakes = self.build_fake_players(&players);
let fakes_handler = super::fake::Handler::start(fakes, players.clone()).await;
match game_info.mode {
oj_rc_core::data::game_mode::GameMode::SuddenDeath => {
let inner = super::modes::EliminationLogic::new(&self.mode_configs.elimination, &map_config);
let inner = super::modes::EliminationLogic::new(&self.mode_configs.elimination, &map_config, &players);
let engine = super::GenericGamemodeEngine::new(
game_info,
map_config,
@@ -108,7 +110,7 @@ impl GameMatches {
code: oj_rc_core::persist::user::MultiplayerErrorCode::CustomString,
message: e.error_msg().map(|x| x.to_owned()).unwrap_or_else(|| "Failed to resolve special settings for Battle Arena".to_owned()),
})?;
let inner = super::modes::BattleArenaLogic::new(&self.mode_configs.battle_arena, &map_config, &self.cube_parsers, resolved_ba_conf);
let inner = super::modes::BattleArenaLogic::new(&self.mode_configs.battle_arena, &map_config, &self.cube_parsers, &players, resolved_ba_conf);
let engine = super::GenericGamemodeEngine::new(
game_info,
map_config,

View File

@@ -9,9 +9,9 @@ pub struct RlnlPacket {
#[async_trait::async_trait]
pub trait CustomGameLogic: Sized + Send + Sync + 'static {
/// Called when player joins the game server (after authentication).
async fn on_player_join(&self, generic: &super::GenericGamemodeEngine<Self>, player: &crate::matches::generic::UserConnection, others: &[oj_rc_core::persist::user::PlayerDescriptor]) -> bool;
async fn on_player_join(&self, generic: &super::GenericGamemodeEngine<Self>, connection: &crate::matches::generic::UserConnection, player: &crate::matches::generic::UserDescriptor) -> bool;
/// Called when player leaves the game server (i.e. player disconnects).
async fn on_player_end(&self, generic: &super::GenericGamemodeEngine<Self>, player: &crate::matches::generic::UserConnection) -> bool;
async fn on_player_end(&self, generic: &super::GenericGamemodeEngine<Self>, connection: &crate::matches::generic::UserConnection, player: &crate::matches::generic::UserDescriptor) -> bool;
/// Called when a player's vehicle is destroyed by another player.
async fn on_vehicle_destroyed(&self, generic: &super::GenericGamemodeEngine<Self>, killer: u8, victim: u8) -> bool;
/// Called when a player's vehicle self-destructs.
@@ -21,7 +21,7 @@ pub trait CustomGameLogic: Sized + Send + Sync + 'static {
/// Called during loading, before the sync stage is entered.
///
/// Roughly, loading is as follows: `Loading -> WaitingForSync -> Sync -> WaitingToStart -> InGame`.
async fn extra_sync_events(&self, generic: &super::GenericGamemodeEngine<Self>, player: &crate::matches::generic::UserConnection) -> Vec<RlnlPacket>;
async fn extra_sync_events(&self, generic: &super::GenericGamemodeEngine<Self>, connection: &crate::matches::generic::UserConnection, player: &crate::matches::generic::UserDescriptor) -> Vec<RlnlPacket>;
/// Called when loading completes and the countdown is starting
async fn on_countdown_start(&self, generic: &super::GenericGamemodeEngine<Self>, game_start: chrono::DateTime<chrono::Utc>) -> bool;
/// Called when the game is marked as complete

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@@ -0,0 +1,70 @@
pub struct ClientAIPlayer {
me: oj_rc_core::persist::user::PlayerDescriptor,
is_complete: std::sync::Arc<std::sync::atomic::AtomicBool>,
assigned_to: std::sync::atomic::AtomicU16, // player_id but where u16::MAX means None
}
impl ClientAIPlayer {
pub fn new(me: oj_rc_core::persist::user::PlayerDescriptor) -> Self {
Self {
me,
is_complete: std::sync::Arc::new(std::sync::atomic::AtomicBool::new(false)),
assigned_to: std::sync::atomic::AtomicU16::new(u16::MAX),
}
}
fn assigned_to_player_id(&self) -> Option<u8> {
let id = self.assigned_to.load(std::sync::atomic::Ordering::Relaxed);
if id > u8::MAX as u16 {
None
} else {
Some(id as u8)
}
}
fn set_assigned_to(&self, player_id: Option<u8>) {
self.assigned_to.store(player_id.map(|x| x as u16).unwrap_or(u16::MAX), std::sync::atomic::Ordering::Relaxed);
}
}
#[async_trait::async_trait]
impl super::FakeUser for ClientAIPlayer {
async fn on_init(&self, descriptors: &[oj_rc_core::persist::user::PlayerDescriptor], player_id: u8) {
let first_fake_i = descriptors.iter()
.filter(|x| x.team == self.me.team)
.enumerate()
.find(|x| x.1.mode != None)
.map(|(i, _)| i)
.unwrap();
let my_i = descriptors.iter()
.enumerate()
.find(|x| x.1.player_id == player_id)
.map(|(i, _)| i)
.unwrap();
let real_teammates_count = descriptors.iter()
.filter(|x| x.team == self.me.team && x.mode.is_none())
.count();
let my_offset = (my_i - first_fake_i) % real_teammates_count;
for (i, teammate) in descriptors.iter().filter(|x| x.team == self.me.team && x.mode.is_none()).enumerate() {
if i >= my_offset {
self.set_assigned_to(Some(teammate.player_id));
break;
}
}
if self.assigned_to_player_id().is_none() {
log::warn!("Failed to assign client AI player {} to a real client; offset:{}, first_fake:{}, reals:{}, me:{}", player_id, my_offset, first_fake_i, real_teammates_count, my_i);
}
}
async fn on_ready(&self, _real_players: &std::collections::HashMap<u8, crate::matches::generic::UserSender>) {
}
async fn on_end(&self) {
self.is_complete.store(true, std::sync::atomic::Ordering::Relaxed);
}
async fn running_on(&self) -> Option<u8> {
self.assigned_to_player_id()
}
}

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@@ -2,14 +2,14 @@ use rand::Rng;
use byteserde::ser_heap::ByteSerializeHeap;
pub struct ExperimentalPlayer {
me: tokio::sync::RwLock<Option<oj_rc_core::persist::user::PlayerDescriptor>>,
me: oj_rc_core::persist::user::PlayerDescriptor,
is_complete: std::sync::Arc<std::sync::atomic::AtomicBool>,
}
impl ExperimentalPlayer {
pub fn new() -> Self {
pub fn new(me: oj_rc_core::persist::user::PlayerDescriptor) -> Self {
Self {
me: tokio::sync::RwLock::new(None),
me,
is_complete: std::sync::Arc::new(std::sync::atomic::AtomicBool::new(false)),
}
}
@@ -17,16 +17,14 @@ impl ExperimentalPlayer {
#[async_trait::async_trait]
impl super::FakeUser for ExperimentalPlayer {
async fn on_init(&self, descriptors: &[oj_rc_core::persist::user::PlayerDescriptor], player_id: u8) {
if let Some(my_desc) = descriptors.iter().find(|x| x.player_id == player_id) {
*self.me.write().await = Some(my_desc.to_owned());
}
async fn on_init(&self, _descriptors: &[oj_rc_core::persist::user::PlayerDescriptor], _player_id: u8) {
}
async fn on_ready(&self, real_players: &std::collections::HashMap<u8, crate::matches::generic::UserSender>) {
let movement_rx = real_players.values().map(|x| x.to_owned()).collect();
let is_complete = self.is_complete.clone();
let player_id = self.me.read().await.as_ref().unwrap().player_id;
let player_id = self.me.player_id;
tokio::task::spawn(erratic_behaviour(movement_rx, is_complete, player_id));
}

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@@ -2,6 +2,9 @@ enum Message {
Ready {
real_players: std::collections::HashMap<u8, crate::matches::generic::UserSender>,
},
ClientMap {
responder: tokio::sync::oneshot::Sender<std::collections::HashMap<u8, Vec<u8>>>, // real player_id -> client AIs
},
Stop,
}
@@ -22,6 +25,13 @@ impl Handler {
Self::log_failure(self.tx.send(Message::Ready { real_players }));
}
/// real player_id -> list of non-user player_id
pub async fn get_client_ais(&self) -> std::collections::HashMap<u8, Vec<u8>> {
let (responder, rx) = tokio::sync::oneshot::channel();
Self::log_failure(self.tx.send(Message::ClientMap { responder }));
rx.await.unwrap_or_default()
}
pub fn stop(&self) {
Self::log_failure(self.tx.send(Message::Stop));
}
@@ -52,6 +62,21 @@ async fn handler_loop(mut rx: tokio::sync::mpsc::UnboundedReceiver<Message>, pla
fake.on_ready(&real_players).await;
}
},
Message::ClientMap { responder } => {
let mut map = std::collections::HashMap::<u8, Vec<u8>>::new();
for (player_id, fake) in players.iter() {
if let Some(running_on) = fake.running_on().await {
if let Some(fakes_on) = map.get_mut(&running_on) {
fakes_on.push(*player_id);
} else {
map.insert(running_on, vec![*player_id]);
}
}
}
if let Err(_e) = responder.send(map) {
log::warn!("Failed to send response for client AI map message");
}
},
Message::Stop => {
for fake in players.values() {
fake.on_end().await;

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@@ -6,3 +6,6 @@ pub use traits::FakeUser;
mod experimental;
pub use experimental::ExperimentalPlayer;
mod client_ai;
pub use client_ai::ClientAIPlayer;

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@@ -1,7 +1,15 @@
#[async_trait::async_trait]
pub trait FakeUser: Send + Sync {
async fn on_init(&self, descriptors: &[oj_rc_core::persist::user::PlayerDescriptor], player_id: u8);
async fn on_ready(&self, real_players: &std::collections::HashMap<u8, crate::matches::generic::UserSender>);
//fn on_damage(&self, data: &rlnl::events::ingame::DestroyCubesFull);
async fn on_end(&self);
/// player id which is running the fake user (client AI only)
async fn running_on(&self) -> Option<u8> {
None
}
}

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@@ -1,13 +1,28 @@
pub(super) struct UserConnection {
pub(super) user: std::sync::Arc<Box<dyn oj_rc_core::persist::user::MultiplayerUser + Send + Sync + 'static>>,
pub(super) connection: UserSender,
aliases: Vec<u8>,
}
pub(super) struct UserDescriptor {
pub(super) state: std::sync::Arc<UserState>,
pub(super) machine: MachineState,
pub(super) descriptor: oj_rc_core::persist::user::PlayerDescriptor,
pub(super) descriptor: std::sync::Arc<oj_rc_core::persist::user::PlayerDescriptor>,
pub(super) counters: UserData,
}
#[allow(dead_code)]
impl UserDescriptor {
fn new(descriptor: oj_rc_core::persist::user::PlayerDescriptor) -> Self {
Self {
state: std::sync::Arc::new(UserState::new()),
machine: MachineState::new(),
descriptor: std::sync::Arc::new(descriptor),
counters: UserData::new(),
}
}
}
/*#[allow(dead_code)]
pub(super) struct FakeUser {
pub(super) state: std::sync::Arc<UserState>,
pub(super) machine: MachineState,
@@ -27,7 +42,7 @@ impl FakeUser {
counters: UserData::new(),
}
}
}
}*/
#[derive(Clone)]
pub(super) struct UserSender {
@@ -188,8 +203,9 @@ impl ConnectionMode {
}
pub(super) struct GenericGamemodeEngine<L: super::CustomGameLogic> {
pub users: tokio::sync::RwLock<std::collections::HashMap<u8, UserConnection>>,
pub user_id_map: tokio::sync::RwLock<std::collections::HashMap<i32, u8>>,
pub users: tokio::sync::RwLock<std::collections::HashMap<u8, std::sync::Arc<UserConnection>>>,
descriptors: std::collections::HashMap<u8, UserDescriptor>,
user_id_map: std::collections::HashMap<i32, u8>,
//pub recv: tokio::sync::Mutex<tokio::sync::mpsc::Receiver<super::GameMessage>>,
//pub send: tokio::sync::mpsc::Sender<super::GameMessage>,
//pub game_guid: String,
@@ -198,9 +214,9 @@ pub(super) struct GenericGamemodeEngine<L: super::CustomGameLogic> {
pub map_config: std::sync::Arc<oj_rc_core::persist::config::MapConfig>,
pub game_descriptor: oj_rc_core::persist::user::GameDescriptor,
pub game_duration: std::time::Duration,
pub players_info: std::sync::Arc<Vec<oj_rc_core::persist::user::PlayerDescriptor>>,
//pub players_info: std::sync::Arc<Vec<oj_rc_core::persist::user::PlayerDescriptor>>,
pub custom_logic_handler: L,
pub fake_users: std::collections::HashMap<u8, FakeUser>,
//pub fake_users: std::collections::HashMap<u8, FakeUser>,
pub fakes_handler: super::fake::Handler,
}
@@ -217,21 +233,28 @@ impl <L: super::CustomGameLogic> GenericGamemodeEngine<L> {
fakes_handler: super::fake::Handler,
) -> Self {
let fake_users = players.iter()
/*let fake_users = players.iter()
.filter(|player| player.user_id.is_none())
.map(|player| (player.team as u8, FakeUser::new(player.to_owned())))
.collect();*/
let descriptors = players.iter()
.map(|player| (player.player_id as u8, UserDescriptor::new(player.to_owned())))
.collect();
let user_id_map = players.iter()
.filter_map(|player| player.user_id.map(|id| (id, player.team as u8)))
.collect();
Self {
users: tokio::sync::RwLock::new(std::collections::HashMap::new()),
user_id_map: tokio::sync::RwLock::new(std::collections::HashMap::new()),
descriptors,
user_id_map,
is_complete: std::sync::atomic::AtomicBool::new(false),
game_start: std::sync::atomic::AtomicI64::new(i64::MIN),
map_config: std::sync::Arc::new(map),
game_descriptor: game,
game_duration: std::time::Duration::from_secs((config.game_time_minutes as u64) * 60),
players_info: std::sync::Arc::new(players),
custom_logic_handler: custom,
fake_users,
fakes_handler,
}
}
@@ -241,15 +264,27 @@ impl <L: super::CustomGameLogic> GenericGamemodeEngine<L> {
&self.game_descriptor.guid
}
pub(super) async fn user_key_by_user_id(&self, user_id: i32) -> Option<u8> {
self.user_id_map.read().await.get(&user_id).copied()
pub(super) fn user_key_by_user_id(&self, user_id: i32) -> Option<u8> {
self.user_id_map.get(&user_id).copied()
}
pub(super) fn user_descriptor(&self, player_id: u8) -> Option<&'_ UserDescriptor> {
self.descriptors.get(&player_id)
}
pub(super) fn user_descriptors(&self) -> &'_ std::collections::HashMap<u8, UserDescriptor> {
&self.descriptors
}
/*pub(super) async fn user_connection(&self, player_id: u8) -> Option<&'_ UserConnection> {
self.users.read().await.get(&player_id)
}*/
pub(super) async fn rebroadcast<T: byteserde::ser_heap::ByteSerializeHeap + ?Sized>(&self, user_id: i32, code: rlnl::event_code::NetworkEvent, property: literustlib::packet::Property, data: &T, in_game: bool) {
for conn in self.users.read().await.values() {
for (player_id, conn) in self.users.read().await.iter() {
if user_id == conn.user.user_id() { continue; }
if in_game {
let mode = ConnectionMode::from_u8(conn.state.mode.load(std::sync::atomic::Ordering::Relaxed));
let mode = ConnectionMode::from_u8(self.user_descriptor(*player_id).unwrap().state.mode.load(std::sync::atomic::Ordering::Relaxed));
if !matches!(mode, ConnectionMode::InGame) { continue; }
}
let sender = crate::handlers::RlnlSender::new(&conn.connection.sender);
@@ -263,10 +298,10 @@ impl <L: super::CustomGameLogic> GenericGamemodeEngine<L> {
}
pub(super) async fn rebroadcast_dataless(&self, user_id: i32, code: rlnl::event_code::NetworkEvent, property: literustlib::packet::Property, in_game: bool) {
for conn in self.users.read().await.values() {
for (player_id, conn) in self.users.read().await.iter() {
if user_id == conn.user.user_id() { continue; }
if in_game {
let mode = ConnectionMode::from_u8(conn.state.mode.load(std::sync::atomic::Ordering::Relaxed));
let mode = ConnectionMode::from_u8(self.user_descriptor(*player_id).unwrap().state.mode.load(std::sync::atomic::Ordering::Relaxed));
if !matches!(mode, ConnectionMode::InGame) { continue; }
}
let sender = crate::handlers::RlnlSender::new(&conn.connection.sender);
@@ -279,9 +314,9 @@ impl <L: super::CustomGameLogic> GenericGamemodeEngine<L> {
}
pub(super) async fn broadcast<T: byteserde::ser_heap::ByteSerializeHeap + ?Sized>(&self, code: rlnl::event_code::NetworkEvent, property: literustlib::packet::Property, data: &T, in_game: bool) {
for conn in self.users.read().await.values() {
for (player_id, conn) in self.users.read().await.iter() {
if in_game {
let mode = ConnectionMode::from_u8(conn.state.mode.load(std::sync::atomic::Ordering::Relaxed));
let mode = ConnectionMode::from_u8(self.user_descriptor(*player_id).unwrap().state.mode.load(std::sync::atomic::Ordering::Relaxed));
if !matches!(mode, ConnectionMode::InGame) { continue; }
}
let sender = conn.connection.rlnl();
@@ -295,9 +330,9 @@ impl <L: super::CustomGameLogic> GenericGamemodeEngine<L> {
}
pub(super) async fn broadcast_dataless(&self, code: rlnl::event_code::NetworkEvent, property: literustlib::packet::Property, in_game: bool) {
for conn in self.users.read().await.values() {
for (player_id, conn) in self.users.read().await.iter() {
if in_game {
let mode = ConnectionMode::from_u8(conn.state.mode.load(std::sync::atomic::Ordering::Relaxed));
let mode = ConnectionMode::from_u8(self.user_descriptor(*player_id).unwrap().state.mode.load(std::sync::atomic::Ordering::Relaxed));
if !matches!(mode, ConnectionMode::InGame) { continue; }
}
let sender = conn.connection.rlnl();
@@ -328,7 +363,19 @@ impl <L: super::CustomGameLogic> GenericGamemodeEngine<L> {
game_start != i64::MIN && game_end <= chrono::Utc::now().timestamp()
}
/*pub(super) async fn send_to_player<T: byteserde::ser_heap::ByteSerializeHeap + ?Sized>(&self, player_id: u8, code: rlnl::event_code::NetworkEvent, property: literustlib::packet::Property, data: &T) {
pub(super) fn players_info(&self) -> Vec<std::sync::Arc<oj_rc_core::persist::user::PlayerDescriptor>> {
self.descriptors.values()
.map(|p| p.descriptor.clone())
.collect()
}
pub(super) fn real_player_count(&self) -> usize {
self.descriptors.values()
.filter(|p| p.descriptor.user_id.is_some())
.count()
}
pub(super) async fn send_to_player<T: byteserde::ser_heap::ByteSerializeHeap + ?Sized>(&self, player_id: u8, code: rlnl::event_code::NetworkEvent, property: literustlib::packet::Property, data: &T) {
if let Some(player) = self.users.read().await.get(&player_id) {
crate::events::log_lnl_send_failure(player.connection.rlnl().send_data(
data,
@@ -337,7 +384,7 @@ impl <L: super::CustomGameLogic> GenericGamemodeEngine<L> {
&player.connection.connection,
).await);
}
}*/
}
pub(super) fn spawn(self) -> tokio::sync::mpsc::Sender<super::GameMessage> {
let (tx, rx) = tokio::sync::mpsc::channel(super::CHANNEL_BOUND);
@@ -438,24 +485,22 @@ impl <L: super::CustomGameLogic> GenericGamemodeEngine<L> {
inner: None,
})).unwrap_or_default();
} else {
let mut users = self.users.write().await;
//tokio::time::sleep(std::time::Duration::from_secs(1)).await;
//let id = users.len() as u8;
let user_id = user.user_id();
let player_info = self.players_info.iter().find(|p| p.user_id == Some(user_id)).unwrap();
let id = player_info.player_id;
let player_info = self.descriptors.values().find(|p| p.descriptor.user_id == Some(user_id)).unwrap();
let id = player_info.descriptor.player_id;
let aliases = self.fakes_handler.get_client_ais().await.into_iter().find(|(key, _val)| *key == id).map(|(_key, val)| val).unwrap_or_default();
log::info!("AIs running on new player {}: {:?}", id, aliases);
let new_user = UserConnection {
user,
connection: UserSender {
connection,
sender,
},
state: std::sync::Arc::new(UserState::new()),
machine: MachineState::new(),
descriptor: player_info.to_owned(),
counters: UserData::new(),
aliases,
};
if self.custom_logic_handler.on_player_join(self, &new_user, &self.players_info).await {
if self.custom_logic_handler.on_player_join(self, &new_user, player_info).await {
//self.spawn_send_loading_events(&new_user, id, self.players_info.clone());
crate::events::log_lnl_send_failure(new_user.connection.rlnl().send_data(
&rlnl::events::ingame::PlayerId { player: id },
@@ -464,28 +509,55 @@ impl <L: super::CustomGameLogic> GenericGamemodeEngine<L> {
&new_user.connection.connection
).await);
log::debug!("User {} is validated to play game {}", new_user.user.user_id(), game_guid);
self.user_id_map.write().await.insert(new_user.user.user_id(), id);
users.insert(id, new_user);
let new_user = std::sync::Arc::new(new_user);
let mut users = self.users.write().await;
users.insert(id, new_user.clone());
for fake_id in new_user.aliases.iter() {
if let Some(player_desc) = self.user_descriptor(*fake_id) {
if self.custom_logic_handler.on_player_join(self, &new_user, player_desc).await {
users.insert(*fake_id, new_user.clone());
}
} else {
log::warn!("Non-existent fake player id {} was encountered while connecting, ignoring", *fake_id);
}
}
}
response.send(None).unwrap_or_default();
}
}
async fn on_end_connection(&self, user_id: i32) -> bool {
if let Some(player_id) = self.user_key_by_user_id(user_id).await {
if let Some(player_id) = self.user_key_by_user_id(user_id) {
let conn_opt = self.users.write().await.remove(&player_id);
if let Some(conn) = conn_opt {
if self.custom_logic_handler.on_player_end(self, &conn).await {
conn.state.mode.store(ConnectionMode::Disconnected.to_u8(), std::sync::atomic::Ordering::Relaxed);
if !self.is_complete.load(std::sync::atomic::Ordering::Relaxed) {
self.rebroadcast(
user_id,
rlnl::event_code::NetworkEvent::OnAnotherClientDisconnected,
literustlib::packet::Property::ReliableOrdered,
&rlnl::events::ingame::PlayerId { player: player_id },
true,
).await;
} else {
let user_info = self.user_descriptor(player_id).unwrap();
if self.custom_logic_handler.on_player_end(self, &conn, user_info).await {
user_info.state.mode.store(ConnectionMode::Disconnected.to_u8(), std::sync::atomic::Ordering::Relaxed);
let mut disconnecting_players = Vec::with_capacity(conn.aliases.len() + 1);
disconnecting_players.push(player_id);
for fake_id in conn.aliases.iter() {
if let Some(user_desc) = self.user_descriptor(*fake_id) {
user_desc.state.mode.store(ConnectionMode::Disconnected.to_u8(), std::sync::atomic::Ordering::Relaxed);
let conn_opt = self.users.write().await.remove(&fake_id);
if let Some(conn) = conn_opt {
if self.custom_logic_handler.on_player_end(self, &conn, user_desc).await {
disconnecting_players.push(*fake_id);
}
}
}
}
let is_game_complete = self.is_complete.load(std::sync::atomic::Ordering::Relaxed);
for disconnecter in disconnecting_players {
if !is_game_complete {
self.broadcast(
rlnl::event_code::NetworkEvent::OnAnotherClientDisconnected,
literustlib::packet::Property::ReliableOrdered,
&rlnl::events::ingame::PlayerId { player: disconnecter },
true,
).await;
}
}
if is_game_complete {
// in every other case this packet would've already been sent
// this makes the end-of-match "continue" button send you back to the main menu a bit sooner
// (otherwise it waits for the multiplayer server to disconnect via timeout)
@@ -495,8 +567,10 @@ impl <L: super::CustomGameLogic> GenericGamemodeEngine<L> {
&conn.connection.connection,
).await);
}
let mut has_active_connections = false;
for user in self.users.read().await.values() {
for user in self.descriptors.values() {
if user.descriptor.user_id.is_none() { continue; } // skip non-players
let mode = ConnectionMode::from_u8(user.state.mode.load(std::sync::atomic::Ordering::Relaxed));
has_active_connections |= !matches!(mode, ConnectionMode::Disconnected);
}
@@ -519,7 +593,7 @@ impl <L: super::CustomGameLogic> GenericGamemodeEngine<L> {
async fn on_request_leave(&self, user_id: i32) {
log::info!("User {} wants to leave game {}", user_id, self.game_guid());
if let Some(player_id) = self.user_key_by_user_id(user_id).await {
if let Some(player_id) = self.user_key_by_user_id(user_id) {
self.rebroadcast(
user_id,
rlnl::event_code::NetworkEvent::MachineDestroyedConfirmed,
@@ -545,14 +619,15 @@ impl <L: super::CustomGameLogic> GenericGamemodeEngine<L> {
user_name: rlnl::types::BinaryWriterString(user_name),
progress,
};
for conn in self.users.read().await.values() {
for (player_id, conn) in self.users.read().await.iter() {
let user_desc = self.user_descriptor(*player_id).unwrap();
if user_id == conn.user.user_id() {
let progress_percent = ((progress * 100.0).ceil() as u8).clamp(0, 100);
log::info!("User {} is loaded {}% into game {}", user_id, progress_percent, self.game_guid());
conn.state.progress.store(progress_percent, std::sync::atomic::Ordering::Relaxed);
user_desc.state.progress.store(progress_percent, std::sync::atomic::Ordering::Relaxed);
continue;
}
let mode = ConnectionMode::from_u8(conn.state.mode.load(std::sync::atomic::Ordering::Relaxed));
let mode = ConnectionMode::from_u8(user_desc.state.mode.load(std::sync::atomic::Ordering::Relaxed));
match mode {
ConnectionMode::Loading | ConnectionMode::Disconnected => {},
ConnectionMode::WaitingForSync | ConnectionMode::Sync | ConnectionMode::WaitingToStart => {
@@ -572,40 +647,24 @@ impl <L: super::CustomGameLogic> GenericGamemodeEngine<L> {
async fn on_request_loading_progress(&self, user_id: i32) {
log::info!("Got request loading progress");
if let Some(user_key) = self.user_key_by_user_id(user_id).await {
if let Some(user_key) = self.user_key_by_user_id(user_id) {
if let Some(user_info) = self.users.read().await.get(&user_key) {
self.spawn_send_loading_events(user_info, user_key, self.players_info.clone());
let mut client_ai_map = self.fakes_handler.get_client_ais().await;
self.spawn_send_loading_events(user_info, user_key, self.players_info(), client_ai_map.remove(&user_key).unwrap_or_default());
let sender = user_info.connection.rlnl();
for conn in self.users.read().await.values() {
if user_id == conn.user.user_id() { continue; }
/*crate::events::log_lnl_send_failure(sender.send_data(
&user_info.1,
rlnl::event_code::NetworkEvent::BroadcastLoadingProgress,
literustlib::packet::Property::ReliableOrdered,
&user_info.0.connection,
).await);*/
for user_desc in self.descriptors.values() {
if Some(user_id) == user_desc.descriptor.user_id { continue; }
let event = rlnl::events::loading::LoadingProgress {
user_name: rlnl::types::BinaryWriterString(conn.user.user_name().to_owned()),
progress: (conn.state.progress.load(std::sync::atomic::Ordering::Relaxed) as f32) / 100.0,
//user_name: rlnl::types::BinaryWriterString(conn.user.user_name().to_owned()),
user_name: rlnl::types::BinaryWriterString(user_desc.descriptor.public_id.clone()),
progress: (user_desc.state.progress.load(std::sync::atomic::Ordering::Relaxed) as f32) / 100.0,
};
crate::events::log_lnl_send_failure(sender.send_data(
&event,
rlnl::event_code::NetworkEvent::BroadcastLoadingProgress,
literustlib::packet::Property::ReliableOrdered,
&user_info.connection.connection,
).await)
}
for fake in self.fake_users.values() {
let event = rlnl::events::loading::LoadingProgress {
user_name: rlnl::types::BinaryWriterString(fake.descriptor.public_id.clone()),
progress: (fake.state.progress.load(std::sync::atomic::Ordering::Relaxed) as f32) / 100.0,
};
crate::events::log_lnl_send_failure(sender.send_data(
&event,
rlnl::event_code::NetworkEvent::BroadcastLoadingProgress,
literustlib::packet::Property::ReliableOrdered,
&user_info.connection.connection,
).await)
).await);
}
} else {
log::error!("Failed to find player {} in connected users for match {}", user_key, self.game_guid());
@@ -621,7 +680,7 @@ impl <L: super::CustomGameLogic> GenericGamemodeEngine<L> {
category: oj_rc_core::data::weapon_list::ItemCategory,
size: oj_rc_core::data::cube_list::ItemTier
) {
if let Some(conn) = self.users.read().await.get(&machine_id) {
if let Some(conn) = self.user_descriptor(machine_id) {
let category_u32 = category as u32;
let size_u32 = size as u32;
conn.machine.selected_weapon.category.store(category_u32, std::sync::atomic::Ordering::Relaxed);
@@ -644,39 +703,44 @@ impl <L: super::CustomGameLogic> GenericGamemodeEngine<L> {
async fn on_request_loading_sync(&self, user_id: i32) {
// wait for all users to be ready before transitioning to loading sync
let mut ready_count = 0;
for user in self.users.read().await.values() {
for (player_id, user) in self.users.read().await.iter() {
let user_desc = self.user_descriptor(*player_id).unwrap();
if user.user.user_id() == user_id {
if !matches!(ConnectionMode::from_u8(user.state.mode.load(std::sync::atomic::Ordering::Relaxed)), ConnectionMode::Loading | ConnectionMode::Disconnected) {
if !matches!(ConnectionMode::from_u8(user_desc.state.mode.load(std::sync::atomic::Ordering::Relaxed)), ConnectionMode::Loading | ConnectionMode::Disconnected) {
log::warn!("Got RequestLoadingSync after user {} was already in/past WaitingForSync stage", user_id);
continue;
}
log::info!("User {} is awaiting sync", user_id);
user.state.mode.store(ConnectionMode::WaitingForSync.to_u8(), std::sync::atomic::Ordering::Relaxed);
user_desc.state.mode.store(ConnectionMode::WaitingForSync.to_u8(), std::sync::atomic::Ordering::Relaxed);
ready_count += 1;
} else if matches!(ConnectionMode::from_u8(user.state.mode.load(std::sync::atomic::Ordering::Relaxed)), ConnectionMode::WaitingForSync) {
} else if matches!(ConnectionMode::from_u8(user_desc.state.mode.load(std::sync::atomic::Ordering::Relaxed)), ConnectionMode::WaitingForSync) {
ready_count += 1;
}
}
let player_count = self.players_info.iter().filter(|x| x.user_id.is_some()).count();
let player_count = self.real_player_count();
if ready_count == player_count {
log::info!("All players ({}) awaiting sync for game {}", player_count, self.game_guid());
for (user_key, conn) in self.users.read().await.iter() {
let extra_packets = self.custom_logic_handler.extra_sync_events(self, conn).await;
self.spawn_send_sync_events(conn, conn.user.user_id(), *user_key, self.players_info.clone(), extra_packets, self.map_config.clone());
let user_info = self.user_descriptor(*user_key).unwrap();
let extra_packets = self.custom_logic_handler.extra_sync_events(self, conn, user_info).await;
self.spawn_send_sync_events(conn, conn.user.user_id(), *user_key, self.players_info(), extra_packets, self.map_config.clone());
let user_desc = self.user_descriptor(*user_key).unwrap();
user_desc.state.mode.store(ConnectionMode::Sync.to_u8(), std::sync::atomic::Ordering::Relaxed);
}
}
}
async fn on_load_complete(&self, user_id: i32) {
if let Some(user_key) = self.user_key_by_user_id(user_id).await {
if let Some(user_key) = self.user_key_by_user_id(user_id) {
if let Some(conn) = self.users.read().await.get(&user_key) {
let user_desc = self.user_descriptor(user_key).unwrap();
log::info!("Loading complete for game {}, user {} (player {})", self.game_guid(), user_id, user_key);
conn.state.progress.store(100, std::sync::atomic::Ordering::Relaxed);
let mode = ConnectionMode::from_u8(conn.state.mode.load(std::sync::atomic::Ordering::Relaxed));
user_desc.state.progress.store(100, std::sync::atomic::Ordering::Relaxed);
let mode = ConnectionMode::from_u8(user_desc.state.mode.load(std::sync::atomic::Ordering::Relaxed));
if !matches!(mode, ConnectionMode::Sync) {
log::warn!("Player {} completed loading but is in mode {:?} (should be Sync)", conn.descriptor.player_id, mode);
log::warn!("Player {} completed loading but is in mode {:?} (should be Sync)", user_desc.descriptor.player_id, mode);
}
conn.state.mode.store(ConnectionMode::WaitingToStart.to_u8(), std::sync::atomic::Ordering::Relaxed);
user_desc.state.mode.store(ConnectionMode::WaitingToStart.to_u8(), std::sync::atomic::Ordering::Relaxed);
self.spawn_initial_ingame_events(conn, user_id);
} else {
log::warn!("Invalid LoadComplete user key {} for game {}", user_key, self.game_guid());
@@ -688,13 +752,14 @@ impl <L: super::CustomGameLogic> GenericGamemodeEngine<L> {
}
// wait for all users to be ready for starting game start countdown
let mut all_users_loading_complete = true;
for conn in self.users.read().await.values() {
let mode = ConnectionMode::from_u8(conn.state.mode.load(std::sync::atomic::Ordering::Relaxed));
for player_info in self.descriptors.values() {
if player_info.descriptor.user_id.is_none() { continue; } // skip non-user players
let mode = ConnectionMode::from_u8(player_info.state.mode.load(std::sync::atomic::Ordering::Relaxed));
all_users_loading_complete &= matches!(mode, ConnectionMode::WaitingToStart);
}
// trigger game start
if all_users_loading_complete {
let player_count = self.players_info.iter().filter(|x| x.user_id.is_some()).count();
let player_count = self.real_player_count();
log::info!("All players ({}) are ready for game {}", player_count, self.game_guid());
tokio::time::sleep(Self::END_OF_SYNC_DELAY).await;
self.fakes_handler.on_ready(
@@ -705,8 +770,9 @@ impl <L: super::CustomGameLogic> GenericGamemodeEngine<L> {
let game_start = chrono::Utc::now() + Self::COUNTDOWN_DURATION;
if self.custom_logic_handler.on_countdown_start(self, game_start).await {
let mut senders = Vec::new();
for conn in self.users.read().await.values() {
senders.push((conn.connection.clone(), conn.state.clone()));
for (player_id, conn) in self.users.read().await.iter() {
let user_desc = self.user_descriptor(*player_id).unwrap();
senders.push((conn.connection.clone(), user_desc.state.clone()));
}
self.game_start.store(game_start.timestamp(), std::sync::atomic::Ordering::Relaxed);
super::countdown::match_countdown(senders, game_start);
@@ -742,7 +808,7 @@ impl <L: super::CustomGameLogic> GenericGamemodeEngine<L> {
log::info!("Player {} was destroyed by player {} (user {}) in game {}", remote_player, killer_player, user_id, self.game_guid());
if self.custom_logic_handler.on_vehicle_destroyed(self, killer_player, remote_player).await {
// the kill tracking is initiated separately by the client with kill bonus event
if let Some(killed) = self.users.read().await.get(&remote_player) {
if let Some(killed) = self.user_descriptor(remote_player) {
killed.counters.deaths.fetch_add(1, std::sync::atomic::Ordering::Relaxed);
let data = killed.counters.get_generic_packet(remote_player, rlnl::types::IngameStatId::RobotDestroyed, None);
self.broadcast(
@@ -756,7 +822,7 @@ impl <L: super::CustomGameLogic> GenericGamemodeEngine<L> {
}
async fn on_self_destruct(&self, user_id: i32, is_classic: bool) {
if let Some(player_id) = self.user_key_by_user_id(user_id).await {
if let Some(player_id) = self.user_key_by_user_id(user_id) {
self.rebroadcast(
user_id,
rlnl::event_code::NetworkEvent::MachineDestroyedConfirmed,
@@ -780,7 +846,8 @@ impl <L: super::CustomGameLogic> GenericGamemodeEngine<L> {
literustlib::packet::Property::ReliableOrdered,
&conn.connection.connection
).await);
conn.state.mode.store(ConnectionMode::Disconnected.to_u8(), std::sync::atomic::Ordering::Relaxed);
let user_desc = self.user_descriptor(player_id).unwrap();
user_desc.state.mode.store(ConnectionMode::Disconnected.to_u8(), std::sync::atomic::Ordering::Relaxed);
conn.connection.connection.disconnect();
}
}
@@ -789,7 +856,7 @@ impl <L: super::CustomGameLogic> GenericGamemodeEngine<L> {
}
async fn on_flipping_started(&self, user_id: i32) {
if let Some(user_key) = self.user_key_by_user_id(user_id).await {
if let Some(user_key) = self.user_key_by_user_id(user_id) {
self.rebroadcast(
user_id,
rlnl::event_code::NetworkEvent::AlignmentRectifierStarted,
@@ -802,7 +869,8 @@ impl <L: super::CustomGameLogic> GenericGamemodeEngine<L> {
async fn on_map_ping(&self, _user_id: i32, ping: rlnl::events::ingame::MapPing) {
for (id, conn) in self.users.read().await.iter() {
if (*id as i32) != ping.sender && conn.descriptor.team == ping.team_id {
let user_desc = self.user_descriptor(*id).unwrap();
if (*id as i32) != ping.sender && user_desc.descriptor.team == ping.team_id {
crate::events::log_lnl_send_failure(conn.connection.rlnl().send_data(
&ping,
rlnl::event_code::NetworkEvent::MapPingEvent,
@@ -820,7 +888,8 @@ impl <L: super::CustomGameLogic> GenericGamemodeEngine<L> {
) {
if self.custom_logic_handler.on_kill_bonus(self, shooter, shootee).await {
if let Some(to_reward) = self.users.read().await.get(&shooter) {
to_reward.counters.kills.fetch_add(1, std::sync::atomic::Ordering::Relaxed);
let to_reward_desc = self.user_descriptor(shooter).unwrap();
to_reward_desc.counters.kills.fetch_add(1, std::sync::atomic::Ordering::Relaxed);
crate::events::log_lnl_send_failure(to_reward.connection.rlnl().send_data(
&rlnl::events::ingame::Kill {
killee_player_id: shootee,
@@ -830,7 +899,7 @@ impl <L: super::CustomGameLogic> GenericGamemodeEngine<L> {
literustlib::packet::Property::ReliableOrdered,
&to_reward.connection.connection
).await);
let data = to_reward.counters.get_generic_packet(shooter, rlnl::types::IngameStatId::Kill, None);
let data = to_reward_desc.counters.get_generic_packet(shooter, rlnl::types::IngameStatId::Kill, None);
self.broadcast(
rlnl::event_code::NetworkEvent::UpdateGameStats,
literustlib::packet::Property::ReliableOrdered,
@@ -849,7 +918,8 @@ impl <L: super::CustomGameLogic> GenericGamemodeEngine<L> {
let lock = self.users.read().await;
for shooter in shooters {
if let Some(to_reward) = lock.get(&shooter) {
to_reward.counters.assists.fetch_add(1, std::sync::atomic::Ordering::Relaxed);
let to_reward_desc = self.user_descriptor(shooter).unwrap();
to_reward_desc.counters.assists.fetch_add(1, std::sync::atomic::Ordering::Relaxed);
crate::events::log_lnl_send_failure(to_reward.connection.rlnl().send_data(
&rlnl::events::ingame::Kill {
killee_player_id: shootee,
@@ -859,7 +929,7 @@ impl <L: super::CustomGameLogic> GenericGamemodeEngine<L> {
literustlib::packet::Property::ReliableOrdered,
&to_reward.connection.connection
).await);
let data = to_reward.counters.get_generic_packet(shooter, rlnl::types::IngameStatId::KillAssist, None);
let data = to_reward_desc.counters.get_generic_packet(shooter, rlnl::types::IngameStatId::KillAssist, None);
self.broadcast(
rlnl::event_code::NetworkEvent::UpdateGameStats,
literustlib::packet::Property::ReliableOrdered,
@@ -874,12 +944,11 @@ impl <L: super::CustomGameLogic> GenericGamemodeEngine<L> {
_user_id: i32,
info: rlnl::events::ingame::DestroyedHealedCubesBonus
) {
let lock = self.users.read().await;
for shooter in info.shooters {
if let Some(to_reward) = lock.get(&shooter.shooting_player_id) {
if let Some(to_reward) = self.user_descriptor(shooter.shooting_player_id) {
let mut total_cubes = 0;
for target in shooter.shooter_targets {
if let Some(to_punish) = lock.get(&target.target_player_id) {
if let Some(to_punish) = self.user_descriptor(target.target_player_id) {
let mut total_cubes_received = 0;
for cubes in target.cube_amounts {
// TODO use cube_id for something!?
@@ -905,12 +974,11 @@ impl <L: super::CustomGameLogic> GenericGamemodeEngine<L> {
_user_id: i32,
info: rlnl::events::ingame::DestroyedHealedCubesBonus,
) {
let lock = self.users.read().await;
for shooter in info.shooters {
if let Some(to_reward) = lock.get(&shooter.shooting_player_id) {
if let Some(to_reward) = self.user_descriptor(shooter.shooting_player_id) {
let mut total_cubes = 0;
for target in shooter.shooter_targets {
if let Some(to_punish) = lock.get(&target.target_player_id) {
if let Some(to_punish) = self.user_descriptor(target.target_player_id) {
let mut total_cubes_received = 0;
for cubes in target.cube_amounts {
// TODO use cube_id for something!?
@@ -984,10 +1052,10 @@ impl <L: super::CustomGameLogic> GenericGamemodeEngine<L> {
let (x4, y4, z4) = (x + coords[0], y + coords[1], z + coords[2]);
//log::debug!("Player {} world CoM is at (x, y, z) ({}, {}, {})", motion.player_id, x4, y4, z4);
if self.custom_logic_handler.on_motion(self, &motion, (x4, y4, z4)).await {
if let Some(conn) = self.users.read().await.get(&motion.player_id) {
conn.machine.location.x.store(x4, std::sync::atomic::Ordering::Relaxed);
conn.machine.location.y.store(y4, std::sync::atomic::Ordering::Relaxed);
conn.machine.location.z.store(z4, std::sync::atomic::Ordering::Relaxed);
if let Some(user_desc) = self.user_descriptor(motion.player_id) {
user_desc.machine.location.x.store(x4, std::sync::atomic::Ordering::Relaxed);
user_desc.machine.location.y.store(y4, std::sync::atomic::Ordering::Relaxed);
user_desc.machine.location.z.store(z4, std::sync::atomic::Ordering::Relaxed);
use byteserde::ser_heap::ByteSerializeHeap;
let mut ser = byteserde::ser_heap::ByteSerializerHeap::default();
if let Err(e) = motion.byte_serialize_heap(&mut ser) {
@@ -1011,19 +1079,19 @@ impl <L: super::CustomGameLogic> GenericGamemodeEngine<L> {
}
}
fn spawn_send_loading_events(&self, user: &UserConnection, player_id: u8, players: std::sync::Arc<Vec<oj_rc_core::persist::user::PlayerDescriptor>>) {
fn spawn_send_loading_events(&self, user: &UserConnection, player_id: u8, players: Vec<std::sync::Arc<oj_rc_core::persist::user::PlayerDescriptor>>, client_ais: Vec<u8>) {
let connection = user.connection.clone();
let user_id = user.user.user_id();
tokio::spawn(Self::send_loading_events_wrapper(connection, player_id, user_id, players));
tokio::spawn(Self::send_loading_events_wrapper(connection, player_id, user_id, players, client_ais));
}
async fn send_loading_events_wrapper(connection: UserSender, player_id: u8, user_id: i32, players: std::sync::Arc<Vec<oj_rc_core::persist::user::PlayerDescriptor>>) {
if let Err(e) = Self::send_loading_events(&connection, player_id, players).await {
async fn send_loading_events_wrapper(connection: UserSender, player_id: u8, user_id: i32, players: Vec<std::sync::Arc<oj_rc_core::persist::user::PlayerDescriptor>>, client_ais: Vec<u8>) {
if let Err(e) = Self::send_loading_events(&connection, player_id, players, client_ais).await {
log::error!("Failed to send Loading events for user {} ({}): {}", user_id, player_id, e);
}
}
async fn send_loading_events(user: &UserSender, _player_id: u8, players: std::sync::Arc<Vec<oj_rc_core::persist::user::PlayerDescriptor>>) -> std::io::Result<()> {
async fn send_loading_events(user: &UserSender, _player_id: u8, players: Vec<std::sync::Arc<oj_rc_core::persist::user::PlayerDescriptor>>, client_ais: Vec<u8>) -> std::io::Result<()> {
//tokio::time::sleep(std::time::Duration::from_millis(1)).await;
let sender = user.rlnl();
/*sender.send_data(
@@ -1048,8 +1116,8 @@ impl <L: super::CustomGameLogic> GenericGamemodeEngine<L> {
).await?;
sender.send_data(
&rlnl::events::loading::PlayerIDs {
num_ids: 0,
players: vec![],
num_ids: client_ais.len() as i32,
players: client_ais.into_iter().map(|x| x as i32).collect(),
},
rlnl::event_code::NetworkEvent::HostAIs,
literustlib::packet::Property::ReliableOrdered,
@@ -1058,19 +1126,19 @@ impl <L: super::CustomGameLogic> GenericGamemodeEngine<L> {
Ok(())
}
fn spawn_send_sync_events(&self, user: &UserConnection, user_id: i32, player_id: u8, players: std::sync::Arc<Vec<oj_rc_core::persist::user::PlayerDescriptor>>, extra_packets: Vec<super::RlnlPacket>, map: std::sync::Arc<oj_rc_core::persist::config::MapConfig>) {
fn spawn_send_sync_events(&self, user: &UserConnection, user_id: i32, player_id: u8, players: Vec<std::sync::Arc<oj_rc_core::persist::user::PlayerDescriptor>>, extra_packets: Vec<super::RlnlPacket>, map: std::sync::Arc<oj_rc_core::persist::config::MapConfig>) {
let connection = user.connection.clone();
tokio::spawn(Self::send_sync_events_wrapper(connection, user_id, player_id, players, extra_packets, map));
user.state.mode.store(ConnectionMode::Sync.to_u8(), std::sync::atomic::Ordering::Relaxed);
//user.state.mode.store(ConnectionMode::Sync.to_u8(), std::sync::atomic::Ordering::Relaxed);
}
async fn send_sync_events_wrapper(connection: UserSender, user_id: i32, player_id: u8, players: std::sync::Arc<Vec<oj_rc_core::persist::user::PlayerDescriptor>>, extra_packets: Vec<super::RlnlPacket>, map: std::sync::Arc<oj_rc_core::persist::config::MapConfig>) {
async fn send_sync_events_wrapper(connection: UserSender, user_id: i32, player_id: u8, players: Vec<std::sync::Arc<oj_rc_core::persist::user::PlayerDescriptor>>, extra_packets: Vec<super::RlnlPacket>, map: std::sync::Arc<oj_rc_core::persist::config::MapConfig>) {
if let Err(e) = Self::send_sync_events(connection, player_id, players, extra_packets, map).await {
log::error!("Failed to send Sync events for user {}: {}", user_id, e);
}
}
async fn send_sync_events(connection: UserSender, _player_id: u8, players: std::sync::Arc<Vec<oj_rc_core::persist::user::PlayerDescriptor>>, extra_packets: Vec<super::RlnlPacket>, map: std::sync::Arc<oj_rc_core::persist::config::MapConfig>) -> std::io::Result<()> {
async fn send_sync_events(connection: UserSender, _player_id: u8, players: Vec<std::sync::Arc<oj_rc_core::persist::user::PlayerDescriptor>>, extra_packets: Vec<super::RlnlPacket>, map: std::sync::Arc<oj_rc_core::persist::config::MapConfig>) -> std::io::Result<()> {
let num_players = players.len() as u8;
let sender = connection.rlnl();
sender.send_empty(

View File

@@ -2,16 +2,16 @@ use crate::matches::{modes::trackers::SurrenderGameTracker, CustomGameLogic};
struct PlayerTracker {
connected: tokio::sync::Mutex<std::collections::HashMap<u8, std::collections::HashSet<u8>>>, // team -> set of player_id
in_point: tokio::sync::RwLock<std::collections::HashMap<u8, std::sync::atomic::AtomicU16>>, // player_id -> in point state (if val > u8::MAX then not in a point)
respawning: tokio::sync::RwLock<std::collections::HashMap<u8, std::sync::atomic::AtomicI64>>, // player_id -> time when they'll spawn (time since unix epoch)
in_point: std::collections::HashMap<u8, std::sync::atomic::AtomicU16>, // player_id -> in point state (if val > u8::MAX then not in a point)
respawning: std::collections::HashMap<u8, std::sync::atomic::AtomicI64>, // player_id -> time when they'll spawn (time since unix epoch)
}
impl PlayerTracker {
fn new() -> Self {
fn new(players: &[oj_rc_core::persist::user::PlayerDescriptor]) -> Self {
Self {
connected: tokio::sync::Mutex::new(std::collections::HashMap::new()),
in_point: tokio::sync::RwLock::new(std::collections::HashMap::new()),
respawning: tokio::sync::RwLock::new(std::collections::HashMap::new()),
in_point: players.iter().map(|player| (player.player_id, std::sync::atomic::AtomicU16::new(u16::MAX))).collect(),
respawning: players.iter().map(|player| (player.player_id, std::sync::atomic::AtomicI64::new(i64::MIN))).collect(),
}
}
@@ -24,8 +24,8 @@ impl PlayerTracker {
None
}
async fn swap_is_in_point(&self, player_id: u8, point: Option<u8>) -> Option<u8> {
self.in_point.read().await.get(&player_id).and_then(|x| {
fn swap_is_in_point(&self, player_id: u8, point: Option<u8>) -> Option<u8> {
self.in_point.get(&player_id).and_then(|x| {
let old_point = x.swap(point.map(|x| x as u16).unwrap_or(u16::MAX), std::sync::atomic::Ordering::Relaxed);
if old_point > u8::MAX as u16 {
None
@@ -44,8 +44,6 @@ impl PlayerTracker {
new_team.insert(player.player_id);
conn_lock.insert(player.team as u8, new_team);
}
self.in_point.write().await.insert(player.player_id, std::sync::atomic::AtomicU16::new(u16::MAX));
self.respawning.write().await.insert(player.player_id, std::sync::atomic::AtomicI64::new(i64::MIN));
}
async fn disconnect_player(&self, player_id: u8) {
@@ -898,14 +896,14 @@ impl BattleArenaLogic {
const CRYSTAL_ID: u32 = 3950293873;
const CLASP_ID: u32 = 606866102;
pub fn new(config: &oj_rc_core::data::game_mode::GameModeConfig, map: &oj_rc_core::persist::config::MapConfig, parsers: &oj_rc_core::cubes::CubeParsers, ba_config: oj_rc_core::data::battle_arena_config::BattleArenaData) -> Self {
pub fn new(config: &oj_rc_core::data::game_mode::GameModeConfig, map: &oj_rc_core::persist::config::MapConfig, parsers: &oj_rc_core::cubes::CubeParsers, players: &[oj_rc_core::persist::user::PlayerDescriptor], ba_config: oj_rc_core::data::battle_arena_config::BattleArenaData) -> Self {
let cube_parser = parsers.locations_of();
let crystals = cube_parser.locations_of_by_distance_to_first(&mut std::io::Cursor::new(&ba_config.base_machine_map), Self::CRYSTAL_ID, Self::CLASP_ID);
Self {
respawn_full_heal_duration: config.respawn_full_heal_duration,
respawn_heal_duration: config.respawn_heal_duration,
timer_task: tokio::sync::Mutex::new(None),
player_tracking: PlayerTracker::new(),
player_tracking: PlayerTracker::new(players),
capture_tracking: PointTracker::new(map.capture_points.iter().map(|(_, speed)| *speed)),
surrender_tracking: super::trackers::SurrenderGameTracker::new(),
base_tracking: BaseTracker::new(map.bases.keys(), &crystals, &ba_config),
@@ -989,7 +987,8 @@ impl BattleArenaLogic {
winning_team,
end_reason,
};
for player in generic.users.read().await.values() {
for (player_id, player) in generic.user_descriptors().iter() {
if player.descriptor.user_id.is_none() { continue; } // skip non-user players
let is_winner = player.descriptor.team == winning_team as i32;
let net_event = match ty {
WinMode::BaseFull
@@ -1001,21 +1000,18 @@ impl BattleArenaLogic {
if is_winner { rlnl::event_code::NetworkEvent::GameWon } else { rlnl::event_code::NetworkEvent::GameLost }
}
};
crate::events::log_lnl_send_failure(
player.connection.rlnl()
.send_data(
&payload,
net_event,
literustlib::packet::Property::ReliableOrdered,
&player.connection.connection,
).await
);
generic.send_to_player(
*player_id,
net_event,
literustlib::packet::Property::ReliableOrdered,
&payload,
).await;
}
}
async fn do_destruct_tasks(&self, generic: &crate::matches::GenericGamemodeEngine<Self>, player_id: u8) {
if let Some(player_team) = self.player_tracking.team(player_id).await {
let was_in_point = self.player_tracking.swap_is_in_point(player_id, None).await;
let was_in_point = self.player_tracking.swap_is_in_point(player_id, None);
if let Some(was_in_point) = was_in_point {
self.capture_tracking.on_exit(generic, was_in_point, player_id, player_team as i8, self.config.num_segments as f32).await;
}
@@ -1027,7 +1023,7 @@ impl BattleArenaLogic {
let respawn_time = std::time::Duration::from_secs(self.config.respawn_time_seconds as u64);
let now = chrono::Utc::now();
let respawn_timestamp = now + respawn_time;
if let Some(player_respawn) = self.player_tracking.respawning.read().await.get(&player_id) {
if let Some(player_respawn) = self.player_tracking.respawning.get(&player_id) {
player_respawn.store(respawn_timestamp.timestamp(), std::sync::atomic::Ordering::Relaxed);
}
let respawn_payload = rlnl::events::ingame::RespawnTime {
@@ -1142,13 +1138,13 @@ impl BattleArenaLogic {
#[async_trait::async_trait]
impl CustomGameLogic for BattleArenaLogic {
async fn on_player_join(&self, _generic: &crate::matches::GenericGamemodeEngine<Self>, player: &crate::matches::generic::UserConnection, _others: &[oj_rc_core::persist::user::PlayerDescriptor]) -> bool {
async fn on_player_join(&self, _generic: &crate::matches::GenericGamemodeEngine<Self>, _conn: &crate::matches::generic::UserConnection, player: &crate::matches::generic::UserDescriptor) -> bool {
log::info!("Player {} joined", player.descriptor.player_id);
self.player_tracking.track_player(&player.descriptor).await;
true
}
async fn on_player_end(&self, generic: &crate::matches::GenericGamemodeEngine<Self>, player: &crate::matches::generic::UserConnection) -> bool {
async fn on_player_end(&self, generic: &crate::matches::GenericGamemodeEngine<Self>, _connection: &crate::matches::generic::UserConnection, player: &crate::matches::generic::UserDescriptor) -> bool {
if generic.is_game_done() {
return true;
}
@@ -1177,7 +1173,7 @@ impl CustomGameLogic for BattleArenaLogic {
true
}
async fn extra_sync_events(&self, generic: &crate::matches::GenericGamemodeEngine<Self>, _player: &crate::matches::generic::UserConnection) -> Vec<crate::matches::RlnlPacket> {
async fn extra_sync_events(&self, generic: &crate::matches::GenericGamemodeEngine<Self>, _connection: &crate::matches::generic::UserConnection, _player: &crate::matches::generic::UserDescriptor) -> Vec<crate::matches::RlnlPacket> {
vec![
Some(crate::matches::RlnlPacket {
event: rlnl::event_code::NetworkEvent::GameModeSettings,
@@ -1336,8 +1332,9 @@ impl CustomGameLogic for BattleArenaLogic {
async fn on_countdown_start(&self, generic: &crate::matches::GenericGamemodeEngine<Self>, game_start: chrono::DateTime<chrono::Utc>) -> bool {
let read_lock = generic.users.read().await;
let mut senders = Vec::with_capacity(read_lock.len());
for conn in read_lock.values() {
senders.push((conn.connection.clone(), conn.state.clone()));
for (player_id, conn) in read_lock.iter() {
let state = generic.user_descriptor(*player_id).unwrap().state.clone();
senders.push((conn.connection.clone(), state));
}
drop(read_lock);
let game_end = game_start + generic.game_duration;
@@ -1465,7 +1462,7 @@ impl CustomGameLogic for BattleArenaLogic {
break;
}
}
let was_in_point = self.player_tracking.swap_is_in_point(motion.player_id, now_in_point).await;
let was_in_point = self.player_tracking.swap_is_in_point(motion.player_id, now_in_point);
if was_in_point != now_in_point {
//log::info!("Player {}'s occupied capture point changed from {:?} to {:?}", motion.player_id, was_in_point, now_in_point);
if let Some(now_in_point) = now_in_point {
@@ -1539,7 +1536,7 @@ impl CustomGameLogic for BattleArenaLogic {
}
},
(rlnl::event_code::NetworkEvent::SurrenderVoteCast, literustlib::packet::Property::ReliableOrdered) => {
if let Some(player_id) = generic.user_key_by_user_id(user_id).await {
if let Some(player_id) = generic.user_key_by_user_id(user_id) {
if let Some(team) = self.player_tracking.team(player_id).await {
let maybe_vote = <dyn core::any::Any>::downcast_ref::<rlnl::events::ingame::SurrenderVoteCast>(data.as_ref());
if let Some(vote) = maybe_vote {
@@ -1555,7 +1552,7 @@ impl CustomGameLogic for BattleArenaLogic {
(rlnl::event_code::NetworkEvent::AwardTeamBaseProtoniumDestroyedRequest, literustlib::packet::Property::ReliableOrdered) => {
let maybe_crystal_bonus = <dyn core::any::Any>::downcast_ref::<rlnl::events::ingame::AwardProtoniumDestroyedCubes>(data.as_ref());
if let Some(crystal_destroyed) = maybe_crystal_bonus {
if let Some(generic_player) = generic.users.read().await.get(&crystal_destroyed.player_id) {
if let Some(generic_player) = generic.user_descriptor(crystal_destroyed.player_id) {
generic_player.counters.crystals.fetch_add(crystal_destroyed.destroyed_cubes as u32, std::sync::atomic::Ordering::Relaxed);
let data = generic_player.counters.get_generic_packet(crystal_destroyed.player_id, rlnl::types::IngameStatId::DestroyedProtoniumCubes, Some(crystal_destroyed.destroyed_cubes as _));
generic.broadcast(

View File

@@ -2,10 +2,17 @@ use crate::matches::CustomGameLogic;
struct PlayerTracker {
alive: tokio::sync::Mutex<std::collections::HashMap<u8, std::collections::HashSet<u8>>>, // team -> set of player_id
in_base: tokio::sync::RwLock<std::collections::HashMap<u8, std::sync::atomic::AtomicU16>>, // player_id -> in base state (if base > u8::MAX then not in a base)
in_base: std::collections::HashMap<u8, std::sync::atomic::AtomicU16>, // player_id -> in base state (if base > u8::MAX then not in a base)
}
impl PlayerTracker {
fn new(players: &[oj_rc_core::persist::user::PlayerDescriptor]) -> Self {
Self {
alive: tokio::sync::Mutex::new(std::collections::HashMap::with_capacity(2)),
in_base: players.iter().map(|player| (player.player_id, std::sync::atomic::AtomicU16::new(u16::MAX))).collect()
}
}
async fn track_vehicle(&self, player: &oj_rc_core::persist::user::PlayerDescriptor) {
let mut alive_lock = self.alive.lock().await;
if let Some(team) = alive_lock.get_mut(&(player.team as u8)) {
@@ -15,7 +22,7 @@ impl PlayerTracker {
new_team.insert(player.player_id);
alive_lock.insert(player.team as u8, new_team);
}
self.in_base.write().await.insert(player.player_id, std::sync::atomic::AtomicU16::new(u16::MAX));
//self.in_base.write().await.insert(player.player_id, std::sync::atomic::AtomicU16::new(u16::MAX));
}
async fn destroy_vehicle(&self, player: &oj_rc_core::persist::user::PlayerDescriptor) {
@@ -67,8 +74,8 @@ impl PlayerTracker {
None
}
async fn swap_is_in_base(&self, player_id: u8, base: Option<u8>) -> Option<u8> {
self.in_base.read().await.get(&player_id).and_then(|x| {
fn swap_is_in_base(&self, player_id: u8, base: Option<u8>) -> Option<u8> {
self.in_base.get(&player_id).and_then(|x| {
let base = x.swap(base.map(|x| x as u16).unwrap_or(u16::MAX), std::sync::atomic::Ordering::Relaxed);
if base > u8::MAX as u16 {
None
@@ -288,18 +295,18 @@ impl BaseTracker {
winning_team,
end_reason: rlnl::types::GameEndReason::BaseCaptured,
};
for conn in generic.users.read().await.values() {
let event = if conn.descriptor.team == winning_team_i32 {
for (player_id, player_info) in generic.user_descriptors().iter() {
let event = if player_info.descriptor.team == winning_team_i32 {
rlnl::event_code::NetworkEvent::GameWon
} else {
rlnl::event_code::NetworkEvent::GameLost
};
crate::events::log_lnl_send_failure(conn.connection.rlnl().send_data(
&win_data,
generic.send_to_player(
*player_id,
event,
literustlib::packet::Property::ReliableOrdered,
&conn.connection.connection
).await);
&win_data,
).await;
}
generic.game_done();
break;
@@ -335,12 +342,9 @@ pub struct EliminationLogic {
}
impl EliminationLogic {
pub fn new(config: &oj_rc_core::data::game_mode::GameModeConfig, map: &oj_rc_core::persist::config::MapConfig) -> Self {
pub fn new(config: &oj_rc_core::data::game_mode::GameModeConfig, map: &oj_rc_core::persist::config::MapConfig, players: &[oj_rc_core::persist::user::PlayerDescriptor]) -> Self {
Self {
tracked: PlayerTracker {
alive: tokio::sync::Mutex::new(std::collections::HashMap::new()),
in_base: tokio::sync::RwLock::new(std::collections::HashMap::new()),
},
tracked: PlayerTracker::new(players),
bases: BaseTracker {
bases: map.bases.iter().map(|(team, base)| (*team, BaseCounters::new(base.1))).collect(),
ticker: super::trackers::TickTracker::new(),
@@ -361,12 +365,12 @@ impl EliminationLogic {
*lock = None;
}
async fn on_last_player_gone(&self, generic: &crate::matches::GenericGamemodeEngine<Self>, conn: &crate::matches::generic::UserConnection) {
async fn on_last_player_gone(&self, generic: &crate::matches::GenericGamemodeEngine<Self>, conn: &crate::matches::generic::UserConnection, player: &crate::matches::generic::UserDescriptor) {
log::debug!("Everyone is dead, so long and thanks for all the fish");
generic.game_done();
self.abort_timer_sync().await;
let data = rlnl::events::ingame::GameLoseWin {
winning_team: if conn.descriptor.team == 0 { 1 } else { 0 }, // always the other team
winning_team: if player.descriptor.team == 0 { 1 } else { 0 }, // always the other team
end_reason: rlnl::types::GameEndReason::NoPlayersRemaining,
};
crate::events::log_lnl_send_failure(conn.connection.rlnl().send_data(
@@ -385,8 +389,10 @@ impl EliminationLogic {
end_reason: rlnl::types::GameEndReason::OneTeamRemaining,
};
let winning_team_i32 = winning_team as i32;
for conn in generic.users.read().await.values() {
let event = if conn.descriptor.team == winning_team_i32 {
for (player_id, conn) in generic.users.read().await.iter() {
let user_info = generic.user_descriptor(*player_id).unwrap();
if user_info.descriptor.user_id.is_none() { continue; } // skip non-user players
let event = if user_info.descriptor.team == winning_team_i32 {
rlnl::event_code::NetworkEvent::GameWon
} else {
rlnl::event_code::NetworkEvent::GameLost
@@ -403,12 +409,12 @@ impl EliminationLogic {
#[async_trait::async_trait]
impl CustomGameLogic for EliminationLogic {
async fn on_player_join(&self, _generic: &crate::matches::GenericGamemodeEngine<Self>, player: &crate::matches::generic::UserConnection, _others: &[oj_rc_core::persist::user::PlayerDescriptor]) -> bool {
async fn on_player_join(&self, _generic: &crate::matches::GenericGamemodeEngine<Self>, _conn: &crate::matches::generic::UserConnection, player: &crate::matches::generic::UserDescriptor) -> bool {
self.tracked.track_vehicle(&player.descriptor).await;
true
}
async fn on_player_end(&self, generic: &crate::matches::GenericGamemodeEngine<Self>, player: &crate::matches::generic::UserConnection) -> bool {
async fn on_player_end(&self, generic: &crate::matches::GenericGamemodeEngine<Self>, connection: &crate::matches::generic::UserConnection, player: &crate::matches::generic::UserDescriptor) -> bool {
if generic.is_game_done() {
return true;
}
@@ -422,14 +428,14 @@ impl CustomGameLogic for EliminationLogic {
log::info!("Team {} has won sudden death game {} because player {} left", winning_team, generic.game_guid(), player.descriptor.player_id);
self.send_win_info(generic, winning_team).await;
} else if self.tracked.alive_count().await.is_empty() {
self.on_last_player_gone(generic, player).await;
self.on_last_player_gone(generic, connection, player).await;
}
true
}
async fn on_vehicle_destroyed(&self, generic: &crate::matches::GenericGamemodeEngine<Self>, _killer: u8, victim: u8) -> bool {
if let Some(conn) = generic.users.read().await.get(&victim) {
self.tracked.destroy_vehicle(&conn.descriptor).await;
if let Some(victim_info) = generic.user_descriptor(victim) {
self.tracked.destroy_vehicle(&victim_info.descriptor).await;
let final_score = rlnl::events::ingame::SetFinalGameScore {
player_id: victim,
score: 42,
@@ -446,7 +452,10 @@ impl CustomGameLogic for EliminationLogic {
} else {
log::info!("Player {} has been destroyed in sudden death game {}", victim, generic.game_guid());
if self.tracked.alive_count().await.is_empty() {
self.on_last_player_gone(generic, conn).await;
if let Some(user_conn) = generic.users.read().await.get(&victim) {
self.on_last_player_gone(generic, user_conn, victim_info).await;
}
}
}
}
@@ -466,7 +475,7 @@ impl CustomGameLogic for EliminationLogic {
true
}
async fn extra_sync_events(&self, generic: &crate::matches::GenericGamemodeEngine<Self>, _player: &crate::matches::generic::UserConnection) -> Vec<crate::matches::RlnlPacket> {
async fn extra_sync_events(&self, generic: &crate::matches::GenericGamemodeEngine<Self>, _connection: &crate::matches::generic::UserConnection, _player: &crate::matches::generic::UserDescriptor) -> Vec<crate::matches::RlnlPacket> {
vec![
crate::matches::RlnlPacket {
event: rlnl::event_code::NetworkEvent::GameModeSettings,
@@ -487,8 +496,9 @@ impl CustomGameLogic for EliminationLogic {
async fn on_countdown_start(&self, generic: &crate::matches::GenericGamemodeEngine<Self>, game_start: chrono::DateTime<chrono::Utc>) -> bool {
let read_lock = generic.users.read().await;
let mut senders = Vec::with_capacity(read_lock.len());
for conn in read_lock.values() {
senders.push((conn.connection.clone(), conn.state.clone()));
for (player_id, conn) in read_lock.iter() {
let state = generic.user_descriptor(*player_id).unwrap().state.clone();
senders.push((conn.connection.clone(), state));
}
drop(read_lock);
let game_end = game_start + generic.game_duration;
@@ -552,7 +562,7 @@ impl CustomGameLogic for EliminationLogic {
break;
}
}
let was_in_base = self.tracked.swap_is_in_base(motion.player_id, now_in_base).await;
let was_in_base = self.tracked.swap_is_in_base(motion.player_id, now_in_base);
if now_in_base != was_in_base {
if let Some(was_in_base) = was_in_base {
self.bases.on_exit(generic, was_in_base, player_team == was_in_base, motion.player_id).await;
@@ -572,7 +582,3 @@ impl CustomGameLogic for EliminationLogic {
true
}
}
// spawn points (best guess)
// Mars 1: (16, 0, 19) and (355, 7, 372)
// Earth vanguard 2: (-248, 10, -251) and (267, 10, 258)

View File

@@ -5,11 +5,11 @@ pub struct NoOpLogic;
#[async_trait::async_trait]
impl CustomGameLogic for NoOpLogic {
async fn on_player_join(&self, _generic: &crate::matches::GenericGamemodeEngine<Self>, _player: &crate::matches::generic::UserConnection, _others: &[oj_rc_core::persist::user::PlayerDescriptor]) -> bool {
async fn on_player_join(&self, _generic: &crate::matches::GenericGamemodeEngine<Self>, _connection: &crate::matches::generic::UserConnection, _player: &crate::matches::generic::UserDescriptor) -> bool {
true
}
async fn on_player_end(&self, _generic: &crate::matches::GenericGamemodeEngine<Self>, _player: &crate::matches::generic::UserConnection) -> bool {
async fn on_player_end(&self, _generic: &crate::matches::GenericGamemodeEngine<Self>, _connection: &crate::matches::generic::UserConnection, _player: &crate::matches::generic::UserDescriptor) -> bool {
true
}
@@ -25,7 +25,7 @@ impl CustomGameLogic for NoOpLogic {
true
}
async fn extra_sync_events(&self, _generic: &crate::matches::GenericGamemodeEngine<Self>, _player: &crate::matches::generic::UserConnection) -> Vec<crate::matches::RlnlPacket> {
async fn extra_sync_events(&self, _generic: &crate::matches::GenericGamemodeEngine<Self>, _connection: &crate::matches::generic::UserConnection, _player: &crate::matches::generic::UserDescriptor) -> Vec<crate::matches::RlnlPacket> {
Vec::default()
}

View File

@@ -23,18 +23,18 @@ impl WinTracker {
end_reason: rlnl::types::GameEndReason::PitMaxKillsAchieved,
};
let winning_team_i32 = winning_team as i32;
for conn in generic.users.read().await.values() {
let event = if conn.descriptor.team == winning_team_i32 {
for (player_id, player_info) in generic.user_descriptors().iter() {
let event = if player_info.descriptor.team == winning_team_i32 {
rlnl::event_code::NetworkEvent::GameWon
} else {
rlnl::event_code::NetworkEvent::GameLost
};
crate::events::log_lnl_send_failure(conn.connection.rlnl().send_data(
&data,
generic.send_to_player(
*player_id,
event,
literustlib::packet::Property::ReliableOrdered,
&conn.connection.connection
).await);
&data,
).await;
}
}
@@ -45,7 +45,7 @@ impl WinTracker {
for (player_id, streak) in game.player_tracking.streaks.iter() {
let player_streak = streak.load(std::sync::atomic::Ordering::Relaxed);
if player_streak >= *streak_threshold {
if let Some(conn) = generic.users.read().await.get(player_id) {
if let Some(conn) = generic.user_descriptor(*player_id) {
log::info!("Player {} has reached the streak win condition in game {}", player_id, generic.game_guid());
Self::do_win(generic, game, conn.descriptor.team as u8).await;
break;
@@ -56,28 +56,28 @@ impl WinTracker {
}
},
oj_rc_core::persist::config::PitWinCondition::TotalKills(kills_threshold) => {
for (player_id, conn) in generic.users.read().await.iter() {
if conn.counters.kills.load(std::sync::atomic::Ordering::Relaxed) >= *kills_threshold {
for (player_id, player_info) in generic.user_descriptors() {
if player_info.counters.kills.load(std::sync::atomic::Ordering::Relaxed) >= *kills_threshold {
log::info!("Player {} has reached the total kills win condition in game {}", player_id, generic.game_guid());
Self::do_win(generic, game, conn.descriptor.team as u8).await;
Self::do_win(generic, game, player_info.descriptor.team as u8).await;
break;
}
}
},
oj_rc_core::persist::config::PitWinCondition::Score(score_threshold) => {
for (player_id, conn) in generic.users.read().await.iter() {
if conn.counters.generic_score() >= *score_threshold {
for (player_id, player_info) in generic.user_descriptors() {
if player_info.counters.generic_score() >= *score_threshold {
log::info!("Player {} has reached the total score win condition in game {}", player_id, generic.game_guid());
Self::do_win(generic, game, conn.descriptor.team as u8).await;
Self::do_win(generic, game, player_info.descriptor.team as u8).await;
break;
}
}
},
oj_rc_core::persist::config::PitWinCondition::Damage(dmg_threshold) => {
for (player_id, conn) in generic.users.read().await.iter() {
if conn.counters.cubes.load(std::sync::atomic::Ordering::Relaxed) >= *dmg_threshold {
for (player_id, player_info) in generic.user_descriptors() {
if player_info.counters.cubes.load(std::sync::atomic::Ordering::Relaxed) >= *dmg_threshold {
log::info!("Player {} has reached the total damage win condition in game {}", player_id, generic.game_guid());
Self::do_win(generic, game, conn.descriptor.team as u8).await;
Self::do_win(generic, game, player_info.descriptor.team as u8).await;
break;
}
}
@@ -130,7 +130,7 @@ impl PlayerTracker {
}
}
fn pit_stats(&self, users: &std::collections::HashMap<u8, crate::matches::generic::UserConnection>) -> rlnl::events::ingame::PitModeState {
fn pit_stats(&self, users: &std::collections::HashMap<u8, crate::matches::generic::UserDescriptor>) -> rlnl::events::ingame::PitModeState {
let mut player_stats = Vec::with_capacity(self.streaks.len());
for (player_id, streak) in self.streaks.iter() {
if let Some(user) = users.get(player_id) {
@@ -188,7 +188,7 @@ impl PitLogic {
log::warn!("Pit game {} has no leader", generic.game_guid());
return;
};
let killer_score = if let Some(user) = generic.users.read().await.get(&killer) {
let killer_score = if let Some(user) = generic.user_descriptor(killer) {
user.counters.generic_score()
} else {
log::warn!("Player {} score not found", killer);
@@ -216,7 +216,7 @@ impl PitLogic {
}
async fn do_leaderboard_update(&self, generic: &crate::matches::GenericGamemodeEngine<Self>) {
let latest_stats = self.player_tracking.pit_stats(&*generic.users.read().await);
let latest_stats = self.player_tracking.pit_stats(generic.user_descriptors());
generic.broadcast(
rlnl::event_code::NetworkEvent::PitModeState,
literustlib::packet::Property::ReliableOrdered,
@@ -331,19 +331,20 @@ impl PitLogic {
#[async_trait::async_trait]
impl CustomGameLogic for PitLogic {
async fn on_player_join(&self, _generic: &crate::matches::GenericGamemodeEngine<Self>, _player: &crate::matches::generic::UserConnection, _others: &[oj_rc_core::persist::user::PlayerDescriptor]) -> bool {
async fn on_player_join(&self, _generic: &crate::matches::GenericGamemodeEngine<Self>, _conn: &crate::matches::generic::UserConnection, _player: &crate::matches::generic::UserDescriptor) -> bool {
true
}
async fn on_player_end(&self, generic: &crate::matches::GenericGamemodeEngine<Self>, _player: &crate::matches::generic::UserConnection) -> bool {
async fn on_player_end(&self, generic: &crate::matches::GenericGamemodeEngine<Self>, _connection: &crate::matches::generic::UserConnection, _player: &crate::matches::generic::UserDescriptor) -> bool {
if generic.is_game_done() {
return true;
}
let read_lock = generic.users.read().await;
if read_lock.len() == 1 {
// nobody to play against, automatically end the game
let last_player = &read_lock[&0];
WinTracker::do_win(generic, self, last_player.descriptor.team as u8).await;
let player_id = read_lock.keys().next().unwrap();
let user_info = generic.user_descriptor(*player_id).unwrap();
WinTracker::do_win(generic, self, user_info.descriptor.team as u8).await;
}
true
}
@@ -361,9 +362,18 @@ impl CustomGameLogic for PitLogic {
}
async fn on_kill_bonus(&self, generic: &crate::matches::GenericGamemodeEngine<Self>, killer: u8, victim: u8) -> bool {
if let Some(to_reward) = generic.users.read().await.get(&killer) {
if let Some(to_reward) = generic.user_descriptor(killer) {
to_reward.counters.kills.fetch_add(1, std::sync::atomic::Ordering::Relaxed);
crate::events::log_lnl_send_failure(to_reward.connection.rlnl().send_data(
generic.send_to_player(
killer,
rlnl::event_code::NetworkEvent::ConfirmedKill,
literustlib::packet::Property::ReliableOrdered,
&rlnl::events::ingame::Kill {
killee_player_id: victim,
killer_player_id: killer,
},
).await;
/*crate::events::log_lnl_send_failure(to_reward.connection.rlnl().send_data(
&rlnl::events::ingame::Kill {
killee_player_id: victim,
killer_player_id: killer,
@@ -371,7 +381,7 @@ impl CustomGameLogic for PitLogic {
rlnl::event_code::NetworkEvent::ConfirmedKill,
literustlib::packet::Property::ReliableOrdered,
&to_reward.connection.connection
).await);
).await);*/
let data = to_reward.counters.get_generic_packet(killer, rlnl::types::IngameStatId::Kill, None);
generic.broadcast(
rlnl::event_code::NetworkEvent::UpdateGameStats,
@@ -384,7 +394,7 @@ impl CustomGameLogic for PitLogic {
false
}
async fn extra_sync_events(&self, _generic: &crate::matches::GenericGamemodeEngine<Self>, _player: &crate::matches::generic::UserConnection) -> Vec<crate::matches::RlnlPacket> {
async fn extra_sync_events(&self, _generic: &crate::matches::GenericGamemodeEngine<Self>, _connection: &crate::matches::generic::UserConnection, _player: &crate::matches::generic::UserDescriptor) -> Vec<crate::matches::RlnlPacket> {
let mut initial_spawn_packets = self.initial_spawns_to_packets();
initial_spawn_packets.push(
crate::matches::RlnlPacket {
@@ -403,8 +413,9 @@ impl CustomGameLogic for PitLogic {
let read_lock = generic.users.read().await;
let game_end = game_start + generic.game_duration;
let mut senders = Vec::with_capacity(read_lock.len());
for conn in read_lock.values() {
senders.push((conn.connection.clone(), conn.state.clone()));
for (player_id, conn) in read_lock.iter() {
let state = generic.user_descriptor(*player_id).unwrap().state.clone();
senders.push((conn.connection.clone(), state));
}
drop(read_lock);
let end_packets = if self.settings.wins.iter().any(|cond| matches!(cond, oj_rc_core::persist::config::PitWinCondition::Time)) {

View File

@@ -86,18 +86,18 @@ impl ScoreTracker {
end_reason: if was_sudden_death { rlnl::types::GameEndReason::TeamDeathMatchTimeExpiredSuddenDeath } else { rlnl::types::GameEndReason::TeamDeathMatchTimeExpiredMostKills },
};
let winning_team_i32 = winning_team as i32;
for conn in generic.users.read().await.values() {
let event = if conn.descriptor.team == winning_team_i32 {
for (player_id, player_info) in generic.user_descriptors().iter() {
let event = if player_info.descriptor.team == winning_team_i32 {
rlnl::event_code::NetworkEvent::GameWonBaseDestroyed
} else {
rlnl::event_code::NetworkEvent::GameLostBaseDestroyed
};
crate::events::log_lnl_send_failure(conn.connection.rlnl().send_data(
&data,
generic.send_to_player(
*player_id,
event,
literustlib::packet::Property::ReliableOrdered,
&conn.connection.connection
).await);
&data,
).await;
}
} else {
self.is_sudden_death.store(true, std::sync::atomic::Ordering::Relaxed);
@@ -111,18 +111,18 @@ impl ScoreTracker {
end_reason: rlnl::types::GameEndReason::TeamDeathMatchMaxKillsAchieved,
};
let winning_team_i32 = winning_team as i32;
for conn in generic.users.read().await.values() {
let event = if conn.descriptor.team == winning_team_i32 {
for (player_id, player_info) in generic.user_descriptors().iter() {
let event = if player_info.descriptor.team == winning_team_i32 {
rlnl::event_code::NetworkEvent::GameWonBaseDestroyed
} else {
rlnl::event_code::NetworkEvent::GameLostBaseDestroyed
};
crate::events::log_lnl_send_failure(conn.connection.rlnl().send_data(
&data,
generic.send_to_player(
*player_id,
event,
literustlib::packet::Property::ReliableOrdered,
&conn.connection.connection
).await);
&data,
).await;
}
}
@@ -173,7 +173,7 @@ impl PlayerTracker {
async fn single_remaining_team(generic: &crate::matches::GenericGamemodeEngine<TeamDeathMatchLogic>) -> Option<u8> {
let mut first_remaining_team = None;
for conn in generic.users.read().await.values() {
for conn in generic.user_descriptors().values() {
let mode = crate::matches::generic::ConnectionMode::from_u8(conn.state.mode.load(std::sync::atomic::Ordering::Relaxed));
if matches!(mode, crate::matches::generic::ConnectionMode::InGame) {
if let Some(first_remaining_team) = first_remaining_team {
@@ -241,18 +241,19 @@ impl TeamDeathMatchLogic {
end_reason,
};
let winning_team_i32 = winning_team as i32;
for conn in generic.users.read().await.values() {
let event = if conn.descriptor.team == winning_team_i32 {
for (player_id, player_info) in generic.user_descriptors().iter() {
if player_info.descriptor.user_id.is_none() { continue; } // skip non-user players
let event = if player_info.descriptor.team == winning_team_i32 {
rlnl::event_code::NetworkEvent::GameWonBaseDestroyed
} else {
rlnl::event_code::NetworkEvent::GameLostBaseDestroyed
};
crate::events::log_lnl_send_failure(conn.connection.rlnl().send_data(
&data,
generic.send_to_player(
*player_id,
event,
literustlib::packet::Property::ReliableOrdered,
&conn.connection.connection
).await);
&data
).await;
}
}
@@ -274,7 +275,7 @@ impl TeamDeathMatchLogic {
&respawn_payload,
true
).await;
if let Some(user) = generic.users.read().await.get(&player_id) {
if let Some(user) = generic.user_descriptor(player_id) {
let player_team = user.descriptor.team as u8;
let spawn_point = if let Some(team_spawns) = generic.map_config.spawns.get(&player_team) {
if team_spawns.is_empty() {
@@ -304,15 +305,16 @@ impl TeamDeathMatchLogic {
#[async_trait::async_trait]
impl CustomGameLogic for TeamDeathMatchLogic {
async fn on_player_join(&self, _generic: &crate::matches::GenericGamemodeEngine<Self>, _player: &crate::matches::generic::UserConnection, _others: &[oj_rc_core::persist::user::PlayerDescriptor]) -> bool {
async fn on_player_join(&self, _generic: &crate::matches::GenericGamemodeEngine<Self>, _conn: &crate::matches::generic::UserConnection, _player: &crate::matches::generic::UserDescriptor) -> bool {
true
}
async fn on_player_end(&self, generic: &crate::matches::GenericGamemodeEngine<Self>, _player: &crate::matches::generic::UserConnection) -> bool {
async fn on_player_end(&self, generic: &crate::matches::GenericGamemodeEngine<Self>, _connection: &crate::matches::generic::UserConnection, _player: &crate::matches::generic::UserDescriptor) -> bool {
if generic.is_game_done() {
return true;
}
if let Some(winning_team) = PlayerTracker::single_remaining_team(generic).await {
log::info!("All players except those on team {} have disconnected, ending game {} early", winning_team, generic.game_guid());
self.do_win(WinReason::OutOfPlayers, generic, winning_team).await;
}
true
@@ -334,7 +336,7 @@ impl CustomGameLogic for TeamDeathMatchLogic {
true
}
async fn extra_sync_events(&self, generic: &crate::matches::GenericGamemodeEngine<Self>, _player: &crate::matches::generic::UserConnection) -> Vec<crate::matches::RlnlPacket> {
async fn extra_sync_events(&self, generic: &crate::matches::GenericGamemodeEngine<Self>, _connection: &crate::matches::generic::UserConnection, _player: &crate::matches::generic::UserDescriptor) -> Vec<crate::matches::RlnlPacket> {
vec![
crate::matches::RlnlPacket {
event: rlnl::event_code::NetworkEvent::GameModeSettings,
@@ -355,8 +357,9 @@ impl CustomGameLogic for TeamDeathMatchLogic {
let read_lock = generic.users.read().await;
let game_end = game_start + generic.game_duration;
let mut senders = Vec::with_capacity(read_lock.len());
for conn in read_lock.values() {
senders.push((conn.connection.clone(), conn.state.clone()));
for (player_id, conn) in read_lock.iter() {
let state = generic.user_descriptor(*player_id).unwrap().state.clone();
senders.push((conn.connection.clone(), state));
}
drop(read_lock);
/*let end_packets = vec![
@@ -427,7 +430,7 @@ impl CustomGameLogic for TeamDeathMatchLogic {
}
},
(rlnl::event_code::NetworkEvent::SurrenderVoteCast, literustlib::packet::Property::ReliableOrdered) => {
if let Some(player_id) = generic.user_key_by_user_id(user_id).await {
if let Some(player_id) = generic.user_key_by_user_id(user_id) {
if let Some(&team) = self.player_tracking.teams.get(&player_id) {
let maybe_vote = <dyn core::any::Any>::downcast_ref::<rlnl::events::ingame::SurrenderVoteCast>(data.as_ref());
if let Some(vote) = maybe_vote {