mirror of
https://git.ngram.ca/OpenJam/rc-servers
synced 2026-08-23 23:08:52 +00:00
Init BA base crystal order on startup if possible, change it occasionally
This commit is contained in:
@@ -5,16 +5,19 @@ pub struct GameMatches {
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map_configs: std::collections::HashMap<String, oj_rc_core::persist::config::MapConfig>,
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//fake_players: Vec<oj_rc_core::persist::config::FakePlayer>,
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cube_parsers: std::sync::Arc<oj_rc_core::cubes::CubeParsers>,
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ba_sorted_crystals: tokio::sync::RwLock<std::sync::Arc<Vec<oj_rc_core::cubes::CubeLocationInfo>>>, // cached after first calculation
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ba_sorted_crystals: std::sync::Arc<tokio::sync::RwLock<std::sync::Arc<Vec<oj_rc_core::cubes::CubeLocationInfo>>>>, // cached after first calculation
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ba_settings: std::sync::Arc<oj_rc_core::persist::config::BattleArenaResolver>,
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pit_settings: std::sync::Arc<oj_rc_core::persist::config::PitSettings>,
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tdm_settings: std::sync::Arc<oj_rc_core::persist::config::TeamDeathMatchSettings>,
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factory: std::sync::Arc<oj_rc_core::factory::Factory>,
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mp_settings: std::sync::Arc<oj_rc_core::persist::config::MultiplayerSettings>,
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is_crystal_regen_running: std::sync::Arc<std::sync::atomic::AtomicBool>,
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}
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impl GameMatches {
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pub fn new(conf: &oj_rc_core::persist::config::ConfigImpl, cube_parsers: std::sync::Arc<oj_rc_core::cubes::CubeParsers>, factory: std::sync::Arc<oj_rc_core::factory::Factory>) -> Self {
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let ba_settings = std::sync::Arc::new(<oj_rc_core::persist::config::ConfigImpl as oj_rc_core::ConfigProvider<()>>::ba_settings(conf));
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let ba_sorted_crystals = std::sync::Arc::new(Self::maybe_init_ba_sorted_crystals(&ba_settings, &cube_parsers));
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Self {
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matches: std::collections::HashMap::new(),
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routing: std::collections::HashMap::new(),
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@@ -25,15 +28,44 @@ impl GameMatches {
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.collect(),
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//fake_players: <oj_rc_core::persist::config::ConfigImpl as oj_rc_core::ConfigProvider<()>>::fake_players(conf),
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cube_parsers,
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ba_sorted_crystals: tokio::sync::RwLock::new(std::sync::Arc::new(Vec::default())),
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ba_settings: std::sync::Arc::new(<oj_rc_core::persist::config::ConfigImpl as oj_rc_core::ConfigProvider<()>>::ba_settings(conf)),
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ba_sorted_crystals,
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ba_settings,
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pit_settings: std::sync::Arc::new(<oj_rc_core::persist::config::ConfigImpl as oj_rc_core::ConfigProvider<()>>::pit_settings(conf)),
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tdm_settings: std::sync::Arc::new(<oj_rc_core::persist::config::ConfigImpl as oj_rc_core::ConfigProvider<()>>::tdm_settings(conf)),
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factory,
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mp_settings: std::sync::Arc::new(<oj_rc_core::persist::config::ConfigImpl as oj_rc_core::ConfigProvider<()>>::multiplayer_settings(conf)),
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is_crystal_regen_running: std::sync::Arc::new(std::sync::atomic::AtomicBool::new(false)),
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}
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}
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fn maybe_init_ba_sorted_crystals(ba_conf: &oj_rc_core::persist::config::BattleArenaResolver, cube_parsers: &oj_rc_core::cubes::CubeParsers) -> tokio::sync::RwLock<std::sync::Arc<Vec<oj_rc_core::cubes::CubeLocationInfo>>> {
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if let Some(base_machine_map) = ba_conf.resolve_base_machine_immediate_early() {
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let gen_start = chrono::Utc::now();
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let gen_params = ba_conf.crystal_sort_params();
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let crystals = Self::generate_ordered_crystal_list(&gen_params, cube_parsers, &base_machine_map);
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let gen_end = chrono::Utc::now();
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let delta = gen_end.signed_duration_since(gen_start);
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log::info!("Early base crystal list initialization took {}ms for {} crystals", delta.num_milliseconds(), crystals.len());
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tokio::sync::RwLock::new(std::sync::Arc::new(crystals))
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} else {
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log::warn!("First Batte Arena match will take longer to initialization due to non-raw base machine");
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tokio::sync::RwLock::new(std::sync::Arc::new(Vec::default()))
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}
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}
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fn generate_ordered_crystal_list(
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gen_params: &oj_rc_core::persist::config::BattleArenaCrystalParams,
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cube_parsers: &oj_rc_core::cubes::CubeParsers,
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vehicle_data: &[u8],
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) -> Vec<oj_rc_core::cubes::CubeLocationInfo> {
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cube_parsers.locations_of()
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.locations_of_reactor_sort_custom(
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&mut std::io::Cursor::new(vehicle_data),
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gen_params.max_iterations,
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gen_params.max_random_iterations,
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)
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}
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pub fn spawn(self) -> tokio::sync::mpsc::Sender<super::GameMessage> {
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let (tx, rx) = tokio::sync::mpsc::channel(super::CHANNEL_BOUND);
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tokio::spawn(self.run(rx));
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@@ -117,6 +149,8 @@ impl GameMatches {
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})?;
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let crystals = if self.ba_sorted_crystals.read().await.is_empty() {
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let crystals = std::sync::Arc::new(
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// NOTE: this uses default (lower) crystal sort params to prevent sorting from taking too long
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// if this takes too long, players can be disconnected from the multiplayer due to client timeout
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self.cube_parsers.locations_of()
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.locations_of_reactor_sort(&mut std::io::Cursor::new(&resolved_ba_conf.base_machine_map))
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);
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@@ -207,6 +241,16 @@ impl GameMatches {
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};
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self.matches.insert(game_guid.clone(), tx.clone());
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self.routing.insert(user.user_id(), game_guid.clone());
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if !self.is_crystal_regen_running.swap(true, std::sync::atomic::Ordering::SeqCst) {
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tokio::task::spawn(Self::regenerate_crystal_order_task(
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self.ba_sorted_crystals.clone(),
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self.cube_parsers.clone(),
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self.factory.clone(),
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self.ba_settings.clone(),
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user.clone(),
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self.is_crystal_regen_running.clone(),
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));
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}
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if tx.send(super::GameMessage::NewConnection { user, game_guid, connection, response, sender }).await.is_err() {
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log::error!("Failed to send NewConnection game message to new match");
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}
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@@ -275,4 +319,56 @@ impl GameMatches {
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}
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log::warn!("Match message router has completed");
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}
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async fn regenerate_crystal_order_task(
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crystal_order: std::sync::Arc<tokio::sync::RwLock<std::sync::Arc<Vec<oj_rc_core::cubes::CubeLocationInfo>>>>,
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parsers: std::sync::Arc<oj_rc_core::cubes::CubeParsers>,
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factory: std::sync::Arc<oj_rc_core::factory::Factory>,
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ba_resolver: std::sync::Arc<oj_rc_core::persist::config::BattleArenaResolver>,
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user: std::sync::Arc<Box<dyn oj_rc_core::persist::user::MultiplayerUser + Send + Sync + 'static>>,
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tracker: std::sync::Arc<std::sync::atomic::AtomicBool>,
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) {
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//tracker.store(true, std::sync::atomic::Ordering::SeqCst);
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let ba_resolved_result = ba_resolver.resolve(
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user.as_ref().as_ref(),
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factory.as_ref(),
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parsers.weapon_order().as_ref(),
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parsers.cpu_counter().as_ref(),
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).await;
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match ba_resolved_result {
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Ok(ba_resolved) => {
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log::info!("Regenerate crystal order task started successfully, task sleeping for now");
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// wait a long while to prevent this from interfering with the match's startup
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tokio::time::sleep(std::time::Duration::from_secs(5 * 60)).await; // 5 minutes
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let gen_start = chrono::Utc::now();
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let new_order_result = tokio::task::spawn_blocking(move || {
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Self::generate_ordered_crystal_list(
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&ba_resolver.crystal_sort_params(),
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parsers.as_ref(),
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&ba_resolved.base_machine_map,
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)
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}).await;
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match new_order_result {
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Ok(new_order) => {
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let gen_end = chrono::Utc::now();
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let delta = gen_end.signed_duration_since(gen_start);
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log::info!("Base crystal order re-gen took {}ms for {} crystals", delta.num_milliseconds(), new_order.len());
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*crystal_order.write().await = std::sync::Arc::new(new_order);
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},
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Err(e) => {
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log::error!("Failed to regenerate crystal order: {}", e);
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}
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}
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},
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Err(e) => {
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if let Some(e_msg) = e.error_msg() {
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log::error!("Failed to regenerate crystal order: {} ({})", e_msg, e.error_code());
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} else {
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log::error!("Failed to regenerate crystal order ({})", e.error_code());
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}
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}
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}
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tracker.store(false, std::sync::atomic::Ordering::SeqCst);
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}
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}
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