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mirror of https://git.ngram.ca/OpenJam/rc-servers synced 2026-08-23 23:08:52 +00:00
Commit Graph

102 Commits

Author SHA1 Message Date
NG (Graham)
3963a2b4de Clippy improvements 2026-08-09 18:12:08 -04:00
NG (Graham)
961190a467 Factor in connection latency when respawning player, bump LiteRustLib (with fix #143) 2026-08-09 15:27:49 -04:00
NG (Graham)
4c0184dad1 Rotate players and reactors to face center of map by default 2026-07-09 22:08:30 -04:00
NG (Graham)
9aaf1b5b5f Fix loading when already connected due to new short-circuit 2026-07-09 20:59:03 -04:00
NG (Graham)
0315548c95 Don't revalidate client connection when client tries to revalidate game GUID, add more logging in this case of the client being glitchy 2026-06-27 16:06:36 -04:00
NG (Graham)
dddf1d5337 Improve BA capture point state machine; fix #126, fix speedup from multiple players on point 2026-06-22 18:44:48 -04:00
NG (Graham)
a222745841 Update dependencies with breaking changes 2026-05-04 21:53:29 -04:00
NGnius
85408cd9fc Merge pull request 'Create society service with basic functionality and auth #118' (#120) from feat-society into main
Reviewed-on: https://git.ngram.ca/OpenJam/rc-servers/pulls/120
2026-05-02 15:10:43 +00:00
NG (Graham)
e3183eb238 Create society service with basic functionality and auth #118 2026-05-02 11:03:49 -04:00
NG (Graham)
5e8bc15477 Count TDM kills using same debounced method as scoreboard; fix #116 2026-04-25 17:19:22 -04:00
NG (Graham)
af1f7dfc7a Fix not returning to main menu after some game modes are complete 2026-04-06 11:00:46 -04:00
NG (Graham)
0a93432783 Minor refactor to make match configs easier to work with 2026-03-21 21:37:54 -04:00
NG (Graham)
57b825a6f8 Fix base stealing not ending game; fix #100 2026-03-21 21:06:38 -04:00
NG (Graham)
a391d7e45a Create README for every crate 2026-03-05 21:47:50 -05:00
NG (Graham)
378d2d2cd8 Configure dependencies for release 2026-02-08 14:35:18 -05:00
NG (Graham)
f1c6a5b707 Add git commit hash to intercom status version reporting 2026-02-08 11:18:25 -05:00
NG (Graham)
93beb1b4e7 Init BA base crystal order on startup if possible, change it occasionally 2026-02-07 17:47:14 -05:00
NG (Graham)
08d7f86dcb Don't send BA map elements to non-players, fix #83 2026-02-07 15:44:16 -05:00
NG (Graham)
514db6fd02 Skip sending disconnect packet to already disconnected player 2026-02-07 11:53:04 -05:00
NG (Graham)
bcb51f804f Pass more network config info to multiplayer server impl, address #82 2026-02-07 11:48:48 -05:00
NG (Graham)
c605d81b3c Fix scoring displays in Pit 2026-02-02 20:17:50 -05:00
NG (Graham)
3b909327d8 Implement factory in main database, close #80 2026-02-01 18:14:16 -05:00
NG (Graham)
a346299de8 Make match loading forcefully advanced after a time 2026-01-25 18:17:34 -05:00
NG (Graham)
0db43497d8 Add max_bulk_resend parameter for multiplayer server networking 2026-01-24 18:36:29 -05:00
NG (Graham)
edb5b2eba8 Fix #61 base crystal stealing with block damage model 2026-01-24 17:46:35 -05:00
NG (Graham)
ff0588ada1 Fix battle arena ending at 96% base charge, fix part of #61 2026-01-18 12:39:58 -05:00
NG (Graham)
a48f9dcfe9 Fix dominating message, fix fake player loading, mess around with reactor crystals 2026-01-15 18:49:29 -05:00
NG (Graham)
7b7da8d59e Attempt to debounce kill bonus/counter 2026-01-12 18:01:23 -05:00
NG (Graham)
d421cfa264 Add multiplayer dos protection config toggle 2026-01-12 17:04:41 -05:00
NG (Graham)
ac9e2a9fcd Add network-layer multiplayer disconnect handling 2026-01-07 21:09:38 -05:00
NG (Graham)
1d0831d307 Revert "Add experimental multiplayer loading timeout"
This reverts commit 30d1ab20e9.
2026-01-05 21:23:42 -05:00
NG (Graham)
30d1ab20e9 Add experimental multiplayer loading timeout 2026-01-03 17:36:55 -05:00
NG (Graham)
cba0feaf03 Fix multiplayer on_new_connection crash from misconfigured clients 2026-01-03 15:59:08 -05:00
NG (Graham)
4ec64a9cd9 Add basic currency support and plumb multiplayer rewards screen #70 2025-12-28 18:13:14 -05:00
NG (Graham)
ba21f77743 Remove heal assist log info message, rename 2025-12-20 22:03:53 -05:00
NG (Graham)
f4539c9c32 Don't trigger equalizer when bases are too low 2025-12-20 21:53:47 -05:00
NG (Graham)
4297622aa9 Implement healing events; fix #63 2025-12-20 21:52:38 -05:00
NG (Graham)
838508ca66 Fix tier enumeration in weapon select event 2025-12-20 20:38:33 -05:00
NG (Graham)
e648f7832d Fix capture progress bar not showing up after point is contested; fix #57 2025-12-16 23:04:32 -05:00
NG (Graham)
274f68f223 Mitigate #59 with validation warning and reduce motion packets 2025-12-16 20:22:46 -05:00
NG (Graham)
ff796396e3 Fix crash on point capture caused by counting fix, fix #66 2025-12-14 11:38:16 -05:00
NG (Graham)
0f9f67e5a9 Update owned point count on capture 2025-12-11 21:19:48 -05:00
NG (Graham)
29b5490f86 Count all owned points first so shield isn't dropped half way through the counting/capturing 2025-12-11 20:59:44 -05:00
NG (Graham)
44d1203811 Demote user load progress message to debug 2025-12-06 10:50:02 -05:00
NG (Graham)
8a12c59a16 Skip sending win/lose messages to ClientAIs in more cases 2025-12-06 10:47:51 -05:00
NG (Graham)
5137163146 Update multiplayer to literustlib v0.3 2025-12-06 10:38:00 -05:00
NG (Graham)
dfc0cc351b Always skip sending to aliased connections (client AIs) #48 2025-11-16 15:10:47 -05:00
NG (Graham)
2583429af8 Add status reporting to auth server 2025-11-03 19:24:20 -05:00
NG (Graham)
127de674b4 Allow client AIs to run on non-teammates when there are no teammates available, fix/answer #42 2025-10-29 21:29:43 -04:00
NG (Graham)
2007abd3df Ignore client NPCs (aliased connections) when considering real players, fix #39 2025-10-29 20:31:34 -04:00