mirror of
https://git.ngram.ca/OpenJam/rc-servers
synced 2026-08-23 23:08:52 +00:00
Improve BA capture point state machine; fix #126, fix speedup from multiple players on point
This commit is contained in:
@@ -216,7 +216,35 @@ impl PointTracker {
|
||||
}
|
||||
// update counter
|
||||
let old_count = point.on_point.read().await[&player_team_u8].fetch_add(1, std::sync::atomic::Ordering::SeqCst);
|
||||
if point_team == player_team {
|
||||
if point_team == -1 {
|
||||
// at start of game, no team has captured this point yet
|
||||
//let current_enemies = point.enemies_on_point(player_team_u8).await;
|
||||
if let Some(new_attackers) = point.stealers_team().await {
|
||||
generic.broadcast(
|
||||
rlnl::event_code::NetworkEvent::CapturePointNotification,
|
||||
literustlib::packet::Property::ReliableOrdered,
|
||||
&rlnl::events::ingame::CapturePointNotification {
|
||||
notification: rlnl::types::CapturePointNotificationType::CaptureStarted,
|
||||
id: point_i,
|
||||
defending_team: -1,
|
||||
attacking_team: new_attackers as i8,
|
||||
},
|
||||
true,
|
||||
).await;
|
||||
} else {
|
||||
generic.broadcast(
|
||||
rlnl::event_code::NetworkEvent::CapturePointNotification,
|
||||
literustlib::packet::Property::ReliableOrdered,
|
||||
&rlnl::events::ingame::CapturePointNotification {
|
||||
notification: rlnl::types::CapturePointNotificationType::CaptureStoppedByDefenders,
|
||||
id: point_i,
|
||||
defending_team: -1,
|
||||
attacking_team: player_team,
|
||||
},
|
||||
true,
|
||||
).await;
|
||||
}
|
||||
} else if point_team == player_team {
|
||||
let old_friendlies = old_count;
|
||||
let current_enemies = point.enemies_on_point(player_team_u8).await;
|
||||
if current_enemies != 0 && old_friendlies == 0 {
|
||||
@@ -265,23 +293,37 @@ impl PointTracker {
|
||||
} else {
|
||||
let old_enemies = old_count;
|
||||
if old_enemies == 0 {
|
||||
let current_friendlies = point.owners_on_point().await;
|
||||
generic.broadcast(
|
||||
rlnl::event_code::NetworkEvent::CapturePointNotification,
|
||||
literustlib::packet::Property::ReliableOrdered,
|
||||
&rlnl::events::ingame::CapturePointNotification {
|
||||
notification: rlnl::types::CapturePointNotificationType::CaptureLocked,
|
||||
notification: rlnl::types::CapturePointNotificationType::CaptureStarted,
|
||||
id: point_i,
|
||||
defending_team: point_team,
|
||||
attacking_team,
|
||||
},
|
||||
true,
|
||||
).await;
|
||||
if current_friendlies != 0 {
|
||||
generic.broadcast(
|
||||
rlnl::event_code::NetworkEvent::CapturePointNotification,
|
||||
literustlib::packet::Property::ReliableOrdered,
|
||||
&rlnl::events::ingame::CapturePointNotification {
|
||||
notification: rlnl::types::CapturePointNotificationType::CaptureStoppedByDefenders,
|
||||
id: point_i,
|
||||
defending_team: point_team,
|
||||
attacking_team,
|
||||
},
|
||||
true,
|
||||
).await;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
async fn on_exit(&self, generic: &crate::matches::GenericGamemodeEngine<BattleArenaLogic>, point_i: u8, _player_id: u8, player_team: i8, max_progress: f32) {
|
||||
async fn on_exit(&self, generic: &crate::matches::GenericGamemodeEngine<BattleArenaLogic>, point_i: u8, _player_id: u8, player_team: i8) {
|
||||
if player_team < 0 {
|
||||
return;
|
||||
}
|
||||
@@ -362,21 +404,20 @@ impl PointTracker {
|
||||
},
|
||||
true,
|
||||
).await;
|
||||
let progress_now = point.capture.load(std::sync::atomic::Ordering::SeqCst).floor();
|
||||
point.capture.store(progress_now, std::sync::atomic::Ordering::SeqCst);
|
||||
let data = rlnl::events::ingame::TeamBaseState {
|
||||
base_team_or_mining_point_index: point_i,
|
||||
current_progress: rlnl::types::ByteFloat::from(progress_now),
|
||||
max_progress: rlnl::types::ByteFloat::from(max_progress),
|
||||
};
|
||||
generic.broadcast(
|
||||
rlnl::event_code::NetworkEvent::CapturePointProgress,
|
||||
literustlib::packet::Property::ReliableOrdered,
|
||||
&data,
|
||||
true
|
||||
).await;
|
||||
} else {
|
||||
// no more attackers and point is probably still unclaimed by either team
|
||||
log::info!("Player {} left point {}, not attacking nor defending!??", _player_id, point_i);
|
||||
generic.broadcast(
|
||||
rlnl::event_code::NetworkEvent::CapturePointNotification,
|
||||
literustlib::packet::Property::ReliableOrdered,
|
||||
&rlnl::events::ingame::CapturePointNotification {
|
||||
notification: rlnl::types::CapturePointNotificationType::CaptureStoppedNoAttackers,
|
||||
id: point_i,
|
||||
defending_team: point_team,
|
||||
attacking_team: player_team,
|
||||
},
|
||||
true,
|
||||
).await;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -402,66 +443,97 @@ impl PointTracker {
|
||||
}
|
||||
for (i, cap_point) in self.points.iter().enumerate() {
|
||||
let point_owner = cap_point.team.load(std::sync::atomic::Ordering::SeqCst);
|
||||
let to_add = (delta as f32) * (Self::TICK_MS as f32) * cap_point.percent_per_second * max_progress / (100.0 * 1000.0);
|
||||
let friendlies = cap_point.owners_on_point().await;
|
||||
let enemies = cap_point.stealers_on_point().await;
|
||||
if friendlies != 0 { continue; }
|
||||
if enemies == 0 { continue; }
|
||||
let stealing_team = cap_point.stealers_team().await;
|
||||
if stealing_team.is_none() { continue; }
|
||||
let stealing_team = stealing_team.unwrap();
|
||||
//log::info!("Team {} is capturing point {} (# of players: {})", stealing_team, i, enemies);
|
||||
let to_add = (delta as f32) * (Self::TICK_MS as f32) * cap_point.percent_per_second * max_progress / (100.0 * 1000.0);
|
||||
let pre_add = cap_point.capture.fetch_add(to_add, std::sync::atomic::Ordering::SeqCst);
|
||||
let post_add = pre_add + to_add;
|
||||
if post_add >= max_progress {
|
||||
let new_team = stealing_team as i8;
|
||||
log::info!("Point {} was captured by team {} in game {}", i, new_team, generic.game_guid());
|
||||
cap_point.capture.store(0.0, std::sync::atomic::Ordering::SeqCst);
|
||||
cap_point.team.store(new_team, std::sync::atomic::Ordering::SeqCst);
|
||||
cap_point.attackers.store(-1, std::sync::atomic::Ordering::SeqCst);
|
||||
self.last_capture_team.store(stealing_team, std::sync::atomic::Ordering::Relaxed);
|
||||
self.last_capture_time.store(chrono::Utc::now().timestamp(), std::sync::atomic::Ordering::Relaxed);
|
||||
if owned_points.get(&(new_team as u8)).copied().unwrap_or(0) == 0 {
|
||||
captured_firsts.insert(new_team as u8);
|
||||
let mut is_cap_amount_changed = false;
|
||||
if enemies == 0 {
|
||||
let current_cap = cap_point.capture.load(std::sync::atomic::Ordering::SeqCst);
|
||||
let current_cap_floor = current_cap.floor();
|
||||
if (current_cap - to_add) >= current_cap_floor {
|
||||
cap_point.capture.fetch_sub(to_add, std::sync::atomic::Ordering::SeqCst);
|
||||
is_cap_amount_changed = true;
|
||||
} else if current_cap > current_cap_floor {
|
||||
cap_point.capture.store(current_cap_floor, std::sync::atomic::Ordering::SeqCst);
|
||||
is_cap_amount_changed = true;
|
||||
}
|
||||
if point_owner >= 0 && *owned_points.get(&(point_owner as u8)).unwrap() == 1 {
|
||||
lost_lasts.insert(point_owner as u8);
|
||||
} else {
|
||||
if friendlies != 0 { continue; }
|
||||
let stealing_team = cap_point.stealers_team().await;
|
||||
if stealing_team.is_none() { continue; }
|
||||
let stealing_team = stealing_team.unwrap();
|
||||
//log::info!("Team {} is capturing point {} (# of players: {})", stealing_team, i, enemies);
|
||||
let to_add = to_add * (enemies as f32).sqrt(); // TODO is this reasonable scaling?
|
||||
let pre_add = cap_point.capture.fetch_add(to_add, std::sync::atomic::Ordering::SeqCst);
|
||||
is_cap_amount_changed = true;
|
||||
let post_add = pre_add + to_add;
|
||||
if post_add.floor() > pre_add.floor() {
|
||||
// a new segment has been captured
|
||||
generic.broadcast(
|
||||
rlnl::event_code::NetworkEvent::CapturePointNotification,
|
||||
literustlib::packet::Property::ReliableOrdered,
|
||||
&rlnl::events::ingame::CapturePointNotification {
|
||||
notification: rlnl::types::CapturePointNotificationType::SegmentCompleted,
|
||||
id: i as u8,
|
||||
defending_team: point_owner,
|
||||
attacking_team: stealing_team as i8,
|
||||
},
|
||||
true,
|
||||
).await;
|
||||
}
|
||||
// in case 2+ points are captured in the same tick
|
||||
if let Some(new_team_owned_points) = owned_points.get_mut(&(new_team as u8)) {
|
||||
*new_team_owned_points += 1;
|
||||
} else {
|
||||
owned_points.insert(new_team as u8, 1);
|
||||
}
|
||||
if point_owner >= 0 {
|
||||
if let Some(old_owner_owned_points) = owned_points.get_mut(&(point_owner as u8)) {
|
||||
*old_owner_owned_points -= 1;
|
||||
if post_add >= max_progress {
|
||||
let new_team = stealing_team as i8;
|
||||
log::info!("Point {} was captured by team {} in game {}", i, new_team, generic.game_guid());
|
||||
cap_point.capture.store(0.0, std::sync::atomic::Ordering::SeqCst);
|
||||
cap_point.team.store(new_team, std::sync::atomic::Ordering::SeqCst);
|
||||
cap_point.attackers.store(-1, std::sync::atomic::Ordering::SeqCst);
|
||||
self.last_capture_team.store(stealing_team, std::sync::atomic::Ordering::Relaxed);
|
||||
self.last_capture_time.store(chrono::Utc::now().timestamp(), std::sync::atomic::Ordering::Relaxed);
|
||||
if owned_points.get(&(new_team as u8)).copied().unwrap_or(0) == 0 {
|
||||
captured_firsts.insert(new_team as u8);
|
||||
}
|
||||
if point_owner >= 0 && *owned_points.get(&(point_owner as u8)).unwrap() == 1 {
|
||||
lost_lasts.insert(point_owner as u8);
|
||||
}
|
||||
// in case 2+ points are captured in the same tick
|
||||
if let Some(new_team_owned_points) = owned_points.get_mut(&(new_team as u8)) {
|
||||
*new_team_owned_points += 1;
|
||||
} else {
|
||||
owned_points.insert(new_team as u8, 1);
|
||||
}
|
||||
if point_owner >= 0 {
|
||||
if let Some(old_owner_owned_points) = owned_points.get_mut(&(point_owner as u8)) {
|
||||
*old_owner_owned_points -= 1;
|
||||
}
|
||||
}
|
||||
generic.broadcast(
|
||||
rlnl::event_code::NetworkEvent::CapturePointNotification,
|
||||
literustlib::packet::Property::ReliableOrdered,
|
||||
&rlnl::events::ingame::CapturePointNotification {
|
||||
notification: rlnl::types::CapturePointNotificationType::CaptureCompleted,
|
||||
id: i as u8,
|
||||
defending_team: point_owner,
|
||||
attacking_team: new_team,
|
||||
},
|
||||
true,
|
||||
).await;
|
||||
}
|
||||
}
|
||||
|
||||
if is_cap_amount_changed {
|
||||
let progress_now = cap_point.capture.load(std::sync::atomic::Ordering::SeqCst);
|
||||
let data = rlnl::events::ingame::TeamBaseState {
|
||||
base_team_or_mining_point_index: i as u8,
|
||||
current_progress: rlnl::types::ByteFloat::from(progress_now),
|
||||
max_progress: rlnl::types::ByteFloat::from(max_progress),
|
||||
};
|
||||
generic.broadcast(
|
||||
rlnl::event_code::NetworkEvent::CapturePointNotification,
|
||||
rlnl::event_code::NetworkEvent::CapturePointProgress,
|
||||
literustlib::packet::Property::ReliableOrdered,
|
||||
&rlnl::events::ingame::CapturePointNotification {
|
||||
notification: rlnl::types::CapturePointNotificationType::CaptureCompleted,
|
||||
id: i as u8,
|
||||
defending_team: point_owner,
|
||||
attacking_team: new_team,
|
||||
},
|
||||
true,
|
||||
&data,
|
||||
true
|
||||
).await;
|
||||
}
|
||||
let progress_now = cap_point.capture.load(std::sync::atomic::Ordering::SeqCst);
|
||||
let data = rlnl::events::ingame::TeamBaseState {
|
||||
base_team_or_mining_point_index: i as u8,
|
||||
current_progress: rlnl::types::ByteFloat::from(progress_now),
|
||||
max_progress: rlnl::types::ByteFloat::from(max_progress),
|
||||
};
|
||||
generic.broadcast(
|
||||
rlnl::event_code::NetworkEvent::CapturePointProgress,
|
||||
literustlib::packet::Property::ReliableOrdered,
|
||||
&data,
|
||||
true
|
||||
).await;
|
||||
}
|
||||
let last_capture_team = self.last_capture_team.load(std::sync::atomic::Ordering::Relaxed);
|
||||
let dominating = if last_capture_team != u8::MAX && self.points.iter().all(|p| p.team.load(std::sync::atomic::Ordering::SeqCst) == (last_capture_team as i8)) {
|
||||
@@ -1180,7 +1252,7 @@ impl BattleArenaLogic {
|
||||
if let Some(player_team) = self.player_tracking.team(player_id).await {
|
||||
let was_in_point = self.player_tracking.swap_is_in_point(player_id, None);
|
||||
if let Some(was_in_point) = was_in_point {
|
||||
self.capture_tracking.on_exit(generic, was_in_point, player_id, player_team as i8, self.config.num_segments as f32).await;
|
||||
self.capture_tracking.on_exit(generic, was_in_point, player_id, player_team as i8).await;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1673,7 +1745,7 @@ impl CustomGameLogic for BattleArenaLogic {
|
||||
self.capture_tracking.on_enter(generic, now_in_point, motion.player_id, player_team as i8).await;
|
||||
}
|
||||
if let Some(was_in_point) = was_in_point {
|
||||
self.capture_tracking.on_exit(generic, was_in_point, motion.player_id, player_team as i8, self.config.num_segments as f32).await;
|
||||
self.capture_tracking.on_exit(generic, was_in_point, motion.player_id, player_team as i8).await;
|
||||
}
|
||||
}
|
||||
} else {
|
||||
|
||||
Reference in New Issue
Block a user