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mirror of https://git.ngram.ca/OpenJam/rc-servers synced 2026-08-23 23:08:52 +00:00

Improve BA capture point state machine; fix #126, fix speedup from multiple players on point

This commit is contained in:
NG (Graham)
2026-06-22 18:44:48 -04:00
parent 62a81a1eaf
commit dddf1d5337

View File

@@ -216,7 +216,35 @@ impl PointTracker {
}
// update counter
let old_count = point.on_point.read().await[&player_team_u8].fetch_add(1, std::sync::atomic::Ordering::SeqCst);
if point_team == player_team {
if point_team == -1 {
// at start of game, no team has captured this point yet
//let current_enemies = point.enemies_on_point(player_team_u8).await;
if let Some(new_attackers) = point.stealers_team().await {
generic.broadcast(
rlnl::event_code::NetworkEvent::CapturePointNotification,
literustlib::packet::Property::ReliableOrdered,
&rlnl::events::ingame::CapturePointNotification {
notification: rlnl::types::CapturePointNotificationType::CaptureStarted,
id: point_i,
defending_team: -1,
attacking_team: new_attackers as i8,
},
true,
).await;
} else {
generic.broadcast(
rlnl::event_code::NetworkEvent::CapturePointNotification,
literustlib::packet::Property::ReliableOrdered,
&rlnl::events::ingame::CapturePointNotification {
notification: rlnl::types::CapturePointNotificationType::CaptureStoppedByDefenders,
id: point_i,
defending_team: -1,
attacking_team: player_team,
},
true,
).await;
}
} else if point_team == player_team {
let old_friendlies = old_count;
let current_enemies = point.enemies_on_point(player_team_u8).await;
if current_enemies != 0 && old_friendlies == 0 {
@@ -265,23 +293,37 @@ impl PointTracker {
} else {
let old_enemies = old_count;
if old_enemies == 0 {
let current_friendlies = point.owners_on_point().await;
generic.broadcast(
rlnl::event_code::NetworkEvent::CapturePointNotification,
literustlib::packet::Property::ReliableOrdered,
&rlnl::events::ingame::CapturePointNotification {
notification: rlnl::types::CapturePointNotificationType::CaptureLocked,
notification: rlnl::types::CapturePointNotificationType::CaptureStarted,
id: point_i,
defending_team: point_team,
attacking_team,
},
true,
).await;
if current_friendlies != 0 {
generic.broadcast(
rlnl::event_code::NetworkEvent::CapturePointNotification,
literustlib::packet::Property::ReliableOrdered,
&rlnl::events::ingame::CapturePointNotification {
notification: rlnl::types::CapturePointNotificationType::CaptureStoppedByDefenders,
id: point_i,
defending_team: point_team,
attacking_team,
},
true,
).await;
}
}
}
}
}
async fn on_exit(&self, generic: &crate::matches::GenericGamemodeEngine<BattleArenaLogic>, point_i: u8, _player_id: u8, player_team: i8, max_progress: f32) {
async fn on_exit(&self, generic: &crate::matches::GenericGamemodeEngine<BattleArenaLogic>, point_i: u8, _player_id: u8, player_team: i8) {
if player_team < 0 {
return;
}
@@ -362,21 +404,20 @@ impl PointTracker {
},
true,
).await;
let progress_now = point.capture.load(std::sync::atomic::Ordering::SeqCst).floor();
point.capture.store(progress_now, std::sync::atomic::Ordering::SeqCst);
let data = rlnl::events::ingame::TeamBaseState {
base_team_or_mining_point_index: point_i,
current_progress: rlnl::types::ByteFloat::from(progress_now),
max_progress: rlnl::types::ByteFloat::from(max_progress),
};
generic.broadcast(
rlnl::event_code::NetworkEvent::CapturePointProgress,
literustlib::packet::Property::ReliableOrdered,
&data,
true
).await;
} else {
// no more attackers and point is probably still unclaimed by either team
log::info!("Player {} left point {}, not attacking nor defending!??", _player_id, point_i);
generic.broadcast(
rlnl::event_code::NetworkEvent::CapturePointNotification,
literustlib::packet::Property::ReliableOrdered,
&rlnl::events::ingame::CapturePointNotification {
notification: rlnl::types::CapturePointNotificationType::CaptureStoppedNoAttackers,
id: point_i,
defending_team: point_team,
attacking_team: player_team,
},
true,
).await;
}
}
}
@@ -402,66 +443,97 @@ impl PointTracker {
}
for (i, cap_point) in self.points.iter().enumerate() {
let point_owner = cap_point.team.load(std::sync::atomic::Ordering::SeqCst);
let to_add = (delta as f32) * (Self::TICK_MS as f32) * cap_point.percent_per_second * max_progress / (100.0 * 1000.0);
let friendlies = cap_point.owners_on_point().await;
let enemies = cap_point.stealers_on_point().await;
if friendlies != 0 { continue; }
if enemies == 0 { continue; }
let stealing_team = cap_point.stealers_team().await;
if stealing_team.is_none() { continue; }
let stealing_team = stealing_team.unwrap();
//log::info!("Team {} is capturing point {} (# of players: {})", stealing_team, i, enemies);
let to_add = (delta as f32) * (Self::TICK_MS as f32) * cap_point.percent_per_second * max_progress / (100.0 * 1000.0);
let pre_add = cap_point.capture.fetch_add(to_add, std::sync::atomic::Ordering::SeqCst);
let post_add = pre_add + to_add;
if post_add >= max_progress {
let new_team = stealing_team as i8;
log::info!("Point {} was captured by team {} in game {}", i, new_team, generic.game_guid());
cap_point.capture.store(0.0, std::sync::atomic::Ordering::SeqCst);
cap_point.team.store(new_team, std::sync::atomic::Ordering::SeqCst);
cap_point.attackers.store(-1, std::sync::atomic::Ordering::SeqCst);
self.last_capture_team.store(stealing_team, std::sync::atomic::Ordering::Relaxed);
self.last_capture_time.store(chrono::Utc::now().timestamp(), std::sync::atomic::Ordering::Relaxed);
if owned_points.get(&(new_team as u8)).copied().unwrap_or(0) == 0 {
captured_firsts.insert(new_team as u8);
let mut is_cap_amount_changed = false;
if enemies == 0 {
let current_cap = cap_point.capture.load(std::sync::atomic::Ordering::SeqCst);
let current_cap_floor = current_cap.floor();
if (current_cap - to_add) >= current_cap_floor {
cap_point.capture.fetch_sub(to_add, std::sync::atomic::Ordering::SeqCst);
is_cap_amount_changed = true;
} else if current_cap > current_cap_floor {
cap_point.capture.store(current_cap_floor, std::sync::atomic::Ordering::SeqCst);
is_cap_amount_changed = true;
}
if point_owner >= 0 && *owned_points.get(&(point_owner as u8)).unwrap() == 1 {
lost_lasts.insert(point_owner as u8);
} else {
if friendlies != 0 { continue; }
let stealing_team = cap_point.stealers_team().await;
if stealing_team.is_none() { continue; }
let stealing_team = stealing_team.unwrap();
//log::info!("Team {} is capturing point {} (# of players: {})", stealing_team, i, enemies);
let to_add = to_add * (enemies as f32).sqrt(); // TODO is this reasonable scaling?
let pre_add = cap_point.capture.fetch_add(to_add, std::sync::atomic::Ordering::SeqCst);
is_cap_amount_changed = true;
let post_add = pre_add + to_add;
if post_add.floor() > pre_add.floor() {
// a new segment has been captured
generic.broadcast(
rlnl::event_code::NetworkEvent::CapturePointNotification,
literustlib::packet::Property::ReliableOrdered,
&rlnl::events::ingame::CapturePointNotification {
notification: rlnl::types::CapturePointNotificationType::SegmentCompleted,
id: i as u8,
defending_team: point_owner,
attacking_team: stealing_team as i8,
},
true,
).await;
}
// in case 2+ points are captured in the same tick
if let Some(new_team_owned_points) = owned_points.get_mut(&(new_team as u8)) {
*new_team_owned_points += 1;
} else {
owned_points.insert(new_team as u8, 1);
}
if point_owner >= 0 {
if let Some(old_owner_owned_points) = owned_points.get_mut(&(point_owner as u8)) {
*old_owner_owned_points -= 1;
if post_add >= max_progress {
let new_team = stealing_team as i8;
log::info!("Point {} was captured by team {} in game {}", i, new_team, generic.game_guid());
cap_point.capture.store(0.0, std::sync::atomic::Ordering::SeqCst);
cap_point.team.store(new_team, std::sync::atomic::Ordering::SeqCst);
cap_point.attackers.store(-1, std::sync::atomic::Ordering::SeqCst);
self.last_capture_team.store(stealing_team, std::sync::atomic::Ordering::Relaxed);
self.last_capture_time.store(chrono::Utc::now().timestamp(), std::sync::atomic::Ordering::Relaxed);
if owned_points.get(&(new_team as u8)).copied().unwrap_or(0) == 0 {
captured_firsts.insert(new_team as u8);
}
if point_owner >= 0 && *owned_points.get(&(point_owner as u8)).unwrap() == 1 {
lost_lasts.insert(point_owner as u8);
}
// in case 2+ points are captured in the same tick
if let Some(new_team_owned_points) = owned_points.get_mut(&(new_team as u8)) {
*new_team_owned_points += 1;
} else {
owned_points.insert(new_team as u8, 1);
}
if point_owner >= 0 {
if let Some(old_owner_owned_points) = owned_points.get_mut(&(point_owner as u8)) {
*old_owner_owned_points -= 1;
}
}
generic.broadcast(
rlnl::event_code::NetworkEvent::CapturePointNotification,
literustlib::packet::Property::ReliableOrdered,
&rlnl::events::ingame::CapturePointNotification {
notification: rlnl::types::CapturePointNotificationType::CaptureCompleted,
id: i as u8,
defending_team: point_owner,
attacking_team: new_team,
},
true,
).await;
}
}
if is_cap_amount_changed {
let progress_now = cap_point.capture.load(std::sync::atomic::Ordering::SeqCst);
let data = rlnl::events::ingame::TeamBaseState {
base_team_or_mining_point_index: i as u8,
current_progress: rlnl::types::ByteFloat::from(progress_now),
max_progress: rlnl::types::ByteFloat::from(max_progress),
};
generic.broadcast(
rlnl::event_code::NetworkEvent::CapturePointNotification,
rlnl::event_code::NetworkEvent::CapturePointProgress,
literustlib::packet::Property::ReliableOrdered,
&rlnl::events::ingame::CapturePointNotification {
notification: rlnl::types::CapturePointNotificationType::CaptureCompleted,
id: i as u8,
defending_team: point_owner,
attacking_team: new_team,
},
true,
&data,
true
).await;
}
let progress_now = cap_point.capture.load(std::sync::atomic::Ordering::SeqCst);
let data = rlnl::events::ingame::TeamBaseState {
base_team_or_mining_point_index: i as u8,
current_progress: rlnl::types::ByteFloat::from(progress_now),
max_progress: rlnl::types::ByteFloat::from(max_progress),
};
generic.broadcast(
rlnl::event_code::NetworkEvent::CapturePointProgress,
literustlib::packet::Property::ReliableOrdered,
&data,
true
).await;
}
let last_capture_team = self.last_capture_team.load(std::sync::atomic::Ordering::Relaxed);
let dominating = if last_capture_team != u8::MAX && self.points.iter().all(|p| p.team.load(std::sync::atomic::Ordering::SeqCst) == (last_capture_team as i8)) {
@@ -1180,7 +1252,7 @@ impl BattleArenaLogic {
if let Some(player_team) = self.player_tracking.team(player_id).await {
let was_in_point = self.player_tracking.swap_is_in_point(player_id, None);
if let Some(was_in_point) = was_in_point {
self.capture_tracking.on_exit(generic, was_in_point, player_id, player_team as i8, self.config.num_segments as f32).await;
self.capture_tracking.on_exit(generic, was_in_point, player_id, player_team as i8).await;
}
}
}
@@ -1673,7 +1745,7 @@ impl CustomGameLogic for BattleArenaLogic {
self.capture_tracking.on_enter(generic, now_in_point, motion.player_id, player_team as i8).await;
}
if let Some(was_in_point) = was_in_point {
self.capture_tracking.on_exit(generic, was_in_point, motion.player_id, player_team as i8, self.config.num_segments as f32).await;
self.capture_tracking.on_exit(generic, was_in_point, motion.player_id, player_team as i8).await;
}
}
} else {