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mirror of https://git.ngram.ca/OpenJam/rc-servers synced 2026-08-23 23:08:52 +00:00
Commit Graph

17 Commits

Author SHA1 Message Date
NG (Graham)
a0d6974a31 Get capture points workins #30 (mars 1 only) 2025-07-26 21:57:46 -04:00
NG (Graham)
c6bd9e110d Use real spawn points when available #30 2025-07-26 11:50:32 -04:00
NG (Graham)
a27ae3d466 Make spawn points higher to work on all/more maps 2025-07-24 23:34:03 -04:00
NG (Graham)
194656933a Fix multiplayer not ending with only one player ever connected 2025-07-24 22:40:19 -04:00
NG (Graham)
a904423a83 Use elimination config from file instead of hardcoded #30 2025-07-22 22:39:38 -04:00
NG (Graham)
0683de965b Don't count time 4x as fast as it should be 2025-07-22 18:30:52 -04:00
NG (Graham)
52493bf166 Implement most of the occasional packets sent in elimination, expand interface for custom game logic #30 2025-07-22 18:27:41 -04:00
NG (Graham)
dfde0247a4 Fix player input change serdes, implement explicit disconnect #30 2025-07-21 23:01:56 -04:00
NG (Graham)
a452d37d22 Add some semblance of match end 2025-07-21 22:33:12 -04:00
NG (Graham)
b38a1ae03f Add full destruction (no respawn) #30 2025-07-20 23:22:37 -04:00
NG (Graham)
fffb4e2576 Add basic cube damage broadcasters (damage is not applied) #30 2025-07-20 22:09:23 -04:00
NG (Graham)
37cbc8d85f Allow two or more people to load into the same multiplayer match #30 2025-07-20 18:31:08 -04:00
NG (Graham)
cd45c22d0b Add bare minimum single-user multiplayer functionality #30 2025-07-12 12:49:47 -04:00
NG (Graham)
1d404db209 Get part way through loading (to sync) #30 2025-07-06 17:36:52 -04:00
NG (Graham)
38ab4ba799 Create first event handler and framework for it 2025-07-03 21:53:34 -04:00
NG (Graham)
e69c7dabd6 Fix LRL interface for reference-counted connection objects 2025-07-03 18:07:08 -04:00
NG (Graham)
c2dc6088a0 Create initial multiplayer server skeleton 2025-07-01 20:04:11 -04:00