NG (Graham)
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a0d6974a31
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Get capture points workins #30 (mars 1 only)
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2025-07-26 21:57:46 -04:00 |
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NG (Graham)
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c6bd9e110d
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Use real spawn points when available #30
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2025-07-26 11:50:32 -04:00 |
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NG (Graham)
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a27ae3d466
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Make spawn points higher to work on all/more maps
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2025-07-24 23:34:03 -04:00 |
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NG (Graham)
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194656933a
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Fix multiplayer not ending with only one player ever connected
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2025-07-24 22:40:19 -04:00 |
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NG (Graham)
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a904423a83
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Use elimination config from file instead of hardcoded #30
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2025-07-22 22:39:38 -04:00 |
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NG (Graham)
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0683de965b
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Don't count time 4x as fast as it should be
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2025-07-22 18:30:52 -04:00 |
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NG (Graham)
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52493bf166
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Implement most of the occasional packets sent in elimination, expand interface for custom game logic #30
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2025-07-22 18:27:41 -04:00 |
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NG (Graham)
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dfde0247a4
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Fix player input change serdes, implement explicit disconnect #30
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2025-07-21 23:01:56 -04:00 |
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NG (Graham)
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a452d37d22
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Add some semblance of match end
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2025-07-21 22:33:12 -04:00 |
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NG (Graham)
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b38a1ae03f
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Add full destruction (no respawn) #30
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2025-07-20 23:22:37 -04:00 |
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NG (Graham)
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fffb4e2576
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Add basic cube damage broadcasters (damage is not applied) #30
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2025-07-20 22:09:23 -04:00 |
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NG (Graham)
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37cbc8d85f
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Allow two or more people to load into the same multiplayer match #30
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2025-07-20 18:31:08 -04:00 |
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NG (Graham)
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cd45c22d0b
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Add bare minimum single-user multiplayer functionality #30
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2025-07-12 12:49:47 -04:00 |
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NG (Graham)
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1d404db209
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Get part way through loading (to sync) #30
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2025-07-06 17:36:52 -04:00 |
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NG (Graham)
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38ab4ba799
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Create first event handler and framework for it
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2025-07-03 21:53:34 -04:00 |
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NG (Graham)
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e69c7dabd6
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Fix LRL interface for reference-counted connection objects
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2025-07-03 18:07:08 -04:00 |
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NG (Graham)
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c2dc6088a0
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Create initial multiplayer server skeleton
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2025-07-01 20:04:11 -04:00 |
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