mirror of
https://git.ngram.ca/OpenJam/rc-servers
synced 2026-08-23 23:08:52 +00:00
Get part way through loading (to sync) #30
This commit is contained in:
30
rc_multiplayer/src/events/activate_sync.rs
Normal file
30
rc_multiplayer/src/events/activate_sync.rs
Normal file
@@ -0,0 +1,30 @@
|
||||
pub struct RequestLoadingSync {
|
||||
msg_router: tokio::sync::mpsc::Sender<crate::matches::GameMessage>,
|
||||
}
|
||||
|
||||
pub(super) fn handler(init_ctx: &crate::InitConfig) -> crate::handlers::dataless::Dataless<RequestLoadingSync> {
|
||||
crate::handlers::dataless::Dataless::new(RequestLoadingSync::new(init_ctx))
|
||||
}
|
||||
|
||||
impl RequestLoadingSync {
|
||||
fn new(init_ctx: &crate::InitConfig) -> Self {
|
||||
Self {
|
||||
msg_router: init_ctx.matches_chann.clone(),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#[async_trait::async_trait]
|
||||
impl crate::handlers::dataless::DatalessEventCodeHandler for RequestLoadingSync {
|
||||
const CODE: rlnl::event_code::NetworkEvent = rlnl::event_code::NetworkEvent::RequestSync;
|
||||
|
||||
async fn handle(&self, _peer: &std::sync::Arc<literustlib_server::Connection<crate::PacketData>>, user: &crate::UserData, _sender: &std::sync::Arc<literustlib_server::DataSender<crate::PacketData>>) {
|
||||
if let Some(user_info) = user.user().await {
|
||||
super::log_channel_send_failure(self.msg_router.send(crate::matches::GameMessage::RequestLoadingSync {
|
||||
user_id: user_info.user_id(),
|
||||
}).await);
|
||||
} else {
|
||||
log::error!("Failed to handle sync loading request for unknown user");
|
||||
}
|
||||
}
|
||||
}
|
||||
30
rc_multiplayer/src/events/all_loading_progress.rs
Normal file
30
rc_multiplayer/src/events/all_loading_progress.rs
Normal file
@@ -0,0 +1,30 @@
|
||||
pub struct RequestAllLoadingProgress {
|
||||
msg_router: tokio::sync::mpsc::Sender<crate::matches::GameMessage>,
|
||||
}
|
||||
|
||||
pub(super) fn handler(init_ctx: &crate::InitConfig) -> crate::handlers::dataless::Dataless<RequestAllLoadingProgress> {
|
||||
crate::handlers::dataless::Dataless::new(RequestAllLoadingProgress::new(init_ctx))
|
||||
}
|
||||
|
||||
impl RequestAllLoadingProgress {
|
||||
fn new(init_ctx: &crate::InitConfig) -> Self {
|
||||
Self {
|
||||
msg_router: init_ctx.matches_chann.clone(),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#[async_trait::async_trait]
|
||||
impl crate::handlers::dataless::DatalessEventCodeHandler for RequestAllLoadingProgress {
|
||||
const CODE: rlnl::event_code::NetworkEvent = rlnl::event_code::NetworkEvent::RequestLoadingProgressAllUsers;
|
||||
|
||||
async fn handle(&self, _peer: &std::sync::Arc<literustlib_server::Connection<crate::PacketData>>, user: &crate::UserData, _sender: &std::sync::Arc<literustlib_server::DataSender<crate::PacketData>>) {
|
||||
if let Some(user_info) = user.user().await {
|
||||
super::log_channel_send_failure(self.msg_router.send(crate::matches::GameMessage::RequestLoadingProgress {
|
||||
user_id: user_info.user_id(),
|
||||
}).await);
|
||||
} else {
|
||||
log::error!("Failed to broadcast loading progress for unknown user");
|
||||
}
|
||||
}
|
||||
}
|
||||
33
rc_multiplayer/src/events/loading_progress.rs
Normal file
33
rc_multiplayer/src/events/loading_progress.rs
Normal file
@@ -0,0 +1,33 @@
|
||||
pub struct GameLoadingProgress {
|
||||
msg_router: tokio::sync::mpsc::Sender<crate::matches::GameMessage>,
|
||||
}
|
||||
|
||||
pub(super) fn handler(init_ctx: &crate::InitConfig) -> crate::handlers::simple_typed::SimpleRlnl<rlnl::events::loading::LoadingProgress, GameLoadingProgress> {
|
||||
crate::handlers::simple_typed::SimpleRlnl::new(GameLoadingProgress::new(init_ctx))
|
||||
}
|
||||
|
||||
impl GameLoadingProgress {
|
||||
fn new(init_ctx: &crate::InitConfig) -> Self {
|
||||
Self {
|
||||
msg_router: init_ctx.matches_chann.clone(),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#[async_trait::async_trait]
|
||||
impl crate::handlers::simple_typed::RlnlEventCodeHandler for GameLoadingProgress {
|
||||
type In = rlnl::events::loading::LoadingProgress;
|
||||
const CODE: rlnl::event_code::NetworkEvent = rlnl::event_code::NetworkEvent::BroadcastLoadingProgress;
|
||||
|
||||
async fn handle(&self, data: Self::In, _peer: &std::sync::Arc<literustlib_server::Connection<crate::PacketData>>, user: &crate::UserData, _sender: &std::sync::Arc<literustlib_server::DataSender<crate::PacketData>>) {
|
||||
if let Some(user_info) = user.user().await {
|
||||
super::log_channel_send_failure(self.msg_router.send(crate::matches::GameMessage::LoadingProgress {
|
||||
user_id: user_info.user_id(),
|
||||
user_name: data.user_name.0,
|
||||
progress: data.progress,
|
||||
}).await);
|
||||
} else {
|
||||
log::error!("Failed to broadcast loading progress for user {} (no auth!)", data.user_name.0);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,6 +1,28 @@
|
||||
mod validate_game_guid;
|
||||
mod loading_progress;
|
||||
mod all_loading_progress;
|
||||
mod weapon_select;
|
||||
mod activate_sync;
|
||||
|
||||
pub async fn handler(init_ctx: &crate::InitConfig) -> crate::handler::LnlEventHandler {
|
||||
crate::handler::LnlEventHandler::new()
|
||||
crate::handler::LnlEventHandler::new(init_ctx.users.clone(), crate::vehicle_motion::handler(init_ctx))
|
||||
.add(validate_game_guid::handler(init_ctx))
|
||||
.add(loading_progress::handler(init_ctx))
|
||||
.add(all_loading_progress::handler(init_ctx))
|
||||
.add(weapon_select::handler(init_ctx))
|
||||
.add(activate_sync::handler(init_ctx))
|
||||
}
|
||||
|
||||
#[inline]
|
||||
pub fn log_channel_send_failure<T>(result: Result<(), tokio::sync::mpsc::error::SendError<T>>) {
|
||||
if result.is_err() {
|
||||
log::error!("Failed to send game message");
|
||||
}
|
||||
}
|
||||
|
||||
#[inline]
|
||||
pub fn log_lnl_send_failure(result: std::io::Result<usize>) {
|
||||
if let Err(e) = result {
|
||||
log::error!("Failed to send packet: {}", e);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
pub struct AuthUserGame {
|
||||
|
||||
matches: tokio::sync::mpsc::Sender<crate::matches::GameMessage>,
|
||||
}
|
||||
|
||||
pub(super) fn handler(init_ctx: &crate::InitConfig) -> crate::handlers::simple_typed::SimpleRlnl<rlnl::events::loading::GameGuidInfo, AuthUserGame> {
|
||||
@@ -7,9 +7,9 @@ pub(super) fn handler(init_ctx: &crate::InitConfig) -> crate::handlers::simple_t
|
||||
}
|
||||
|
||||
impl AuthUserGame {
|
||||
fn new(_init_ctx: &crate::InitConfig) -> Self {
|
||||
fn new(init_ctx: &crate::InitConfig) -> Self {
|
||||
Self {
|
||||
|
||||
matches: init_ctx.matches_chann.clone(),
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -19,7 +19,26 @@ impl crate::handlers::simple_typed::RlnlEventCodeHandler for AuthUserGame {
|
||||
type In = rlnl::events::loading::GameGuidInfo;
|
||||
const CODE: rlnl::event_code::NetworkEvent = rlnl::event_code::NetworkEvent::ValidateGameGuid;
|
||||
|
||||
async fn handle(&self, data: Self::In, peer: &std::sync::Arc<literustlib_server::Connection<crate::PacketData>>, user: &crate::UserData, sender: &literustlib_server::DataSender<crate::PacketData>) {
|
||||
log::debug!("Got {:?} event with data {:?}", Self::CODE, data);
|
||||
async fn handle(&self, data: Self::In, peer: &std::sync::Arc<literustlib_server::Connection<crate::PacketData>>, user: &crate::UserData, sender: &std::sync::Arc<literustlib_server::DataSender<crate::PacketData>>) {
|
||||
let username = data.player_name.0.clone();
|
||||
let game_guid = data.game_guid.0.clone();
|
||||
if user.authenticate(data).await {
|
||||
let user_info = user.user().await.unwrap();
|
||||
let (tx, rx) = tokio::sync::oneshot::channel();
|
||||
super::log_channel_send_failure(self.matches.send(crate::matches::GameMessage::NewConnection {
|
||||
user: user_info.clone(),
|
||||
game_guid,
|
||||
connection: peer.to_owned(),
|
||||
response: tx,
|
||||
sender: sender.to_owned(),
|
||||
}).await);
|
||||
log::debug!("Sent NewConnection message to matches handler");
|
||||
if let Ok(Some(e)) = rx.await {
|
||||
log::error!("Failed {:?} event: {}", Self::CODE, e);
|
||||
}
|
||||
} else {
|
||||
log::error!("Failed to validate game guid for user {} (other packets will probably be ignored)", username);
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
36
rc_multiplayer/src/events/weapon_select.rs
Normal file
36
rc_multiplayer/src/events/weapon_select.rs
Normal file
@@ -0,0 +1,36 @@
|
||||
pub struct WeaponSelect {
|
||||
msg_router: tokio::sync::mpsc::Sender<crate::matches::GameMessage>,
|
||||
}
|
||||
|
||||
pub(super) fn handler(init_ctx: &crate::InitConfig) -> crate::handlers::simple_typed::SimpleRlnl<rlnl::events::ingame::SelectWeapon, WeaponSelect> {
|
||||
crate::handlers::simple_typed::SimpleRlnl::new(WeaponSelect::new(init_ctx))
|
||||
}
|
||||
|
||||
impl WeaponSelect {
|
||||
fn new(init_ctx: &crate::InitConfig) -> Self {
|
||||
Self {
|
||||
msg_router: init_ctx.matches_chann.clone(),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#[async_trait::async_trait]
|
||||
impl crate::handlers::simple_typed::RlnlEventCodeHandler for WeaponSelect {
|
||||
type In = rlnl::events::ingame::SelectWeapon;
|
||||
const CODE: rlnl::event_code::NetworkEvent = rlnl::event_code::NetworkEvent::WeaponSelect;
|
||||
|
||||
async fn handle(&self, data: Self::In, _peer: &std::sync::Arc<literustlib_server::Connection<crate::PacketData>>, user: &crate::UserData, _sender: &std::sync::Arc<literustlib_server::DataSender<crate::PacketData>>) {
|
||||
if let Some(user_info) = user.user().await {
|
||||
if let Some(category) = oj_rc_core::data::weapon_list::ItemCategory::from_smaller(data.item_category as _) {
|
||||
if let Some(tier) = oj_rc_core::data::cube_list::ItemTier::from_u32(data.item_category as _) {
|
||||
super::log_channel_send_failure(self.msg_router.send(crate::matches::GameMessage::WeaponSelect {
|
||||
user_id: user_info.user_id(),
|
||||
machine_id: data.machine_id,
|
||||
category,
|
||||
size: tier,
|
||||
}).await);
|
||||
} else { log::warn!("Bad WeaponSelect tier") }
|
||||
} else { log::warn!("Bad WeaponSelect category") }
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,16 +1,22 @@
|
||||
pub struct LnlEventHandler {
|
||||
event_handlers: std::collections::HashMap<i16, Box<dyn super::EventCodeHandler>>,
|
||||
motion_handler: Box<dyn super::RobotMotionHandler>,
|
||||
user_provider: std::sync::Arc<oj_rc_core::persist::user::UserImpl>
|
||||
}
|
||||
|
||||
impl LnlEventHandler {
|
||||
pub fn new() -> Self {
|
||||
pub fn new<M: super::RobotMotionHandler + 'static>(user_provider: std::sync::Arc<oj_rc_core::persist::user::UserImpl>, motion_handler: M) -> Self {
|
||||
Self {
|
||||
event_handlers: std::collections::HashMap::new(),
|
||||
motion_handler: Box::new(motion_handler),
|
||||
user_provider,
|
||||
}
|
||||
}
|
||||
|
||||
pub fn add<H: super::EventCode + super::EventCodeHandler + 'static>(mut self, handler: H) -> Self {
|
||||
self.event_handlers.insert(H::CODE, Box::new(handler));
|
||||
if self.event_handlers.insert(H::CODE, Box::new(handler)).is_some() {
|
||||
log::warn!("Replaced event handler {} with new handler", H::CODE);
|
||||
}
|
||||
self
|
||||
}
|
||||
}
|
||||
@@ -20,20 +26,33 @@ impl literustlib_server::EventHandler for LnlEventHandler {
|
||||
type PacketData = super::PacketData;
|
||||
type UserData = super::UserData;
|
||||
|
||||
async fn on_receive(&self, data: Self::PacketData, _header: &literustlib::packet::Header, peer: &std::sync::Arc< literustlib_server::Connection<Self::PacketData>>, user: &Self::UserData, sender: &literustlib_server::DataSender<Self::PacketData>) {
|
||||
log::debug!("Got event {:?} (len: {}) from connection id {}", data.variant, data.data.len(), peer.id());
|
||||
if let Some(handler) = self.event_handlers.get(&(data.variant as i16)) {
|
||||
handler.handle(&data.data, peer, user, sender).await;
|
||||
} else {
|
||||
#[cfg(debug_assertions)]
|
||||
{
|
||||
panic!("Unsupported event variant {:?} ({}), pls fix!!!\n {:?}", data.variant, data.variant as u16, &data.data[..]);
|
||||
}
|
||||
#[cfg(not(debug_assertions))]
|
||||
{
|
||||
log::warn!("Unsupported event variant {:?} ({}), pls fix!!!", data.variant, data.variant as u16);
|
||||
}
|
||||
async fn on_receive(&self, data: Self::PacketData, _header: &literustlib::packet::Header, peer: &std::sync::Arc< literustlib_server::Connection<Self::PacketData>>, user: &Self::UserData, sender: &std::sync::Arc<literustlib_server::DataSender<Self::PacketData>>) {
|
||||
log::debug!("Got message {:?} (len: {}) from connection id {}", data.message_ty, data.data.len(), peer.id());
|
||||
match data.message_ty {
|
||||
crate::data::MessageType::ClientMsg => {
|
||||
if let Some(handler) = self.event_handlers.get(&data.variant) {
|
||||
handler.handle(&data.data, peer, user, sender).await;
|
||||
} else {
|
||||
let variant_pretty = i16_to_event(data.variant).map(|x| format!("{:?}", x)).unwrap_or_else(|| "???".to_owned());
|
||||
#[cfg(debug_assertions)]
|
||||
{
|
||||
panic!("Unsupported event variant {} ({}), pls fix!!!\n {:?}", variant_pretty, data.variant, &data.data[..]);
|
||||
}
|
||||
#[cfg(not(debug_assertions))]
|
||||
{
|
||||
log::warn!("Unsupported event variant {} ({}), pls fix!!!", variant_pretty, data.variant);
|
||||
}
|
||||
}
|
||||
},
|
||||
crate::data::MessageType::ServerMsg => {
|
||||
log::debug!("Got message from server but I'm the server??? (ignoring)");
|
||||
},
|
||||
crate::data::MessageType::RobotMotion => {
|
||||
self.motion_handler.handle(&data.data, user).await;
|
||||
//log::warn!("Ignoring robot motion message");
|
||||
},
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
async fn on_connect_start(&self, addr: &core::net::SocketAddr, key: String, peer: &std::sync::Arc< literustlib_server::Connection<Self::PacketData>>) -> Option<Self::UserData> {
|
||||
@@ -41,15 +60,16 @@ impl literustlib_server::EventHandler for LnlEventHandler {
|
||||
//let mut buf = Vec::new();
|
||||
//literustlib::packet::Packet::with_data(literustlib::packet::Property::Reliable, &[9, 0, 0, 0, 0, 0]).dump(&mut buf).unwrap_or_default();
|
||||
//socket.send_to(&buf, addr).await.unwrap_or_default();
|
||||
Some(crate::UserData::new())
|
||||
Some(crate::UserData::new(self.user_provider.clone()))
|
||||
}
|
||||
|
||||
async fn on_connect_done(&self, peer: &std::sync::Arc< literustlib_server::Connection<Self::PacketData>>, _user: &Self::UserData, sender: &literustlib_server::DataSender<Self::PacketData>) {
|
||||
async fn on_connect_done(&self, peer: &std::sync::Arc< literustlib_server::Connection<Self::PacketData>>, _user: &Self::UserData, sender: &std::sync::Arc<literustlib_server::DataSender<Self::PacketData>>) {
|
||||
log::debug!("New connection completed (id:{})", peer.id());
|
||||
//let mut buf = Vec::new();
|
||||
//literustlib::packet::Packet::with_data(literustlib::packet::Property::Reliable, &[9, 0, 0, 0, 0, 0]).dump(&mut buf).unwrap_or_default();
|
||||
//socket.send_to(&buf, addr).await.unwrap_or_default();
|
||||
if let Err(e) = sender.send_to(bytes::Bytes::from_static(&[49, 0, 9, 0, 0, 0]), literustlib::packet::Property::Reliable, peer).await {
|
||||
let data = EventData::without_data(
|
||||
crate::data::MessageType::ServerMsg,
|
||||
rlnl::event_code::NetworkEvent::OnConnectedToGameServer,
|
||||
);
|
||||
if let Err(e) = sender.send_data(data, literustlib::packet::Property::Reliable, peer).await {
|
||||
log::error!("Failed to send rlnl OnConnectedToGameServer event: {}", e);
|
||||
}
|
||||
|
||||
@@ -59,41 +79,60 @@ impl literustlib_server::EventHandler for LnlEventHandler {
|
||||
#[derive(Debug)]
|
||||
pub struct EventData {
|
||||
pub message_ty: crate::data::MessageType,
|
||||
pub variant: rlnl::event_code::NetworkEvent,
|
||||
pub variant: i16,
|
||||
pub data_size: u16,
|
||||
pub data: bytes::Bytes,
|
||||
}
|
||||
|
||||
impl EventData {
|
||||
pub fn with_data(message_ty: crate::data::MessageType, event: rlnl::event_code::NetworkEvent, data: bytes::Bytes) -> Self {
|
||||
Self {
|
||||
message_ty,
|
||||
variant: event as i16,
|
||||
data_size: data.len().try_into().expect("Event data too large"),
|
||||
data,
|
||||
}
|
||||
}
|
||||
|
||||
pub fn without_data(message_ty: crate::data::MessageType, event: rlnl::event_code::NetworkEvent) -> Self {
|
||||
Self {
|
||||
message_ty,
|
||||
variant: event as i16,
|
||||
data_size: 0,
|
||||
data: bytes::Bytes::new(),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl literustlib::packet::PacketData for EventData {
|
||||
fn parse(bytes: bytes::Bytes, _header: &literustlib::packet::Header) -> std::io::Result<Self> {
|
||||
log::debug!("Got packet data ({}) {:?}", bytes.len(), &bytes[..]);
|
||||
if bytes.len() >= 6 {
|
||||
let data = bytes.slice(6..);
|
||||
let net_message_num = i16::from_le_bytes([bytes[0], bytes[1]]);
|
||||
let net_message_type = crate::data::MessageType::from_i16(net_message_num).ok_or_else(|| std::io::Error::new(std::io::ErrorKind::Unsupported, format!("Unsupported message type {}", net_message_num)))?;
|
||||
let event_code = i16::from_le_bytes([bytes[2], bytes[3]]);
|
||||
let variant = i16::from_le_bytes([bytes[2], bytes[3]]);
|
||||
let data_size = u16::from_le_bytes([bytes[4], bytes[5]]);
|
||||
if let Some(event_variant) = i16_to_event(event_code) {
|
||||
Ok(Self {
|
||||
message_ty: net_message_type,
|
||||
variant: event_variant,
|
||||
data_size,
|
||||
data,
|
||||
})
|
||||
} else {
|
||||
Err(std::io::Error::new(std::io::ErrorKind::InvalidData, "Invalid packet code"))
|
||||
}
|
||||
Ok(Self {
|
||||
message_ty: net_message_type,
|
||||
variant,
|
||||
data_size,
|
||||
data,
|
||||
})
|
||||
} else {
|
||||
Err(std::io::Error::new(std::io::ErrorKind::InvalidData, "Packet data is not long enough"))
|
||||
Err(std::io::Error::new(std::io::ErrorKind::InvalidData, "Packet data is too short"))
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
fn dump(&self) -> Vec<u8> {
|
||||
fn dump(&self) -> bytes::Bytes {
|
||||
use std::io::Write;
|
||||
let mut buf = Vec::new();
|
||||
buf.write_all(&(self.variant as u16).to_be_bytes()).unwrap();
|
||||
buf.write_all(&(self.message_ty as i16).to_le_bytes()).unwrap();
|
||||
buf.write_all(&(self.variant as i16).to_le_bytes()).unwrap();
|
||||
buf.write_all(&(self.data_size as u16).to_le_bytes()).unwrap();
|
||||
buf.write_all(&self.data).unwrap();
|
||||
buf
|
||||
buf.into()
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
29
rc_multiplayer/src/handlers/dataless.rs
Normal file
29
rc_multiplayer/src/handlers/dataless.rs
Normal file
@@ -0,0 +1,29 @@
|
||||
pub struct Dataless<H: DatalessEventCodeHandler> {
|
||||
handler: H,
|
||||
}
|
||||
|
||||
impl <H: DatalessEventCodeHandler> Dataless<H> {
|
||||
pub fn new(inner: H) -> Self {
|
||||
Self {
|
||||
handler: inner,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#[async_trait::async_trait]
|
||||
pub trait DatalessEventCodeHandler: Sync + Send {
|
||||
const CODE: rlnl::event_code::NetworkEvent;
|
||||
|
||||
async fn handle(&self, peer: &std::sync::Arc<literustlib_server::Connection<crate::PacketData>>, user: &crate::UserData, sender: &std::sync::Arc<literustlib_server::DataSender<crate::PacketData>>);
|
||||
}
|
||||
|
||||
#[async_trait::async_trait]
|
||||
impl <H: DatalessEventCodeHandler> crate::EventCodeHandler for Dataless<H> {
|
||||
async fn handle(&self, _data: &bytes::Bytes, peer: &std::sync::Arc<literustlib_server::Connection<crate::PacketData>>, user: &crate::UserData, sender: &std::sync::Arc<literustlib_server::DataSender<crate::PacketData>>) {
|
||||
self.handler.handle(peer, user, sender).await;
|
||||
}
|
||||
}
|
||||
|
||||
impl <H: DatalessEventCodeHandler> crate::EventCode for Dataless<H> {
|
||||
const CODE: i16 = H::CODE as i16;
|
||||
}
|
||||
@@ -1 +1,2 @@
|
||||
pub mod simple_typed;
|
||||
pub mod dataless;
|
||||
|
||||
@@ -18,14 +18,14 @@ pub trait RlnlEventCodeHandler: Sync + Send {
|
||||
//type Out: byteserde::ser_heap::ByteSerializeHeap;
|
||||
const CODE: rlnl::event_code::NetworkEvent;
|
||||
|
||||
async fn handle(&self, data: Self::In, peer: &std::sync::Arc<literustlib_server::Connection<crate::PacketData>>, user: &crate::UserData, sender: &literustlib_server::DataSender<crate::PacketData>);
|
||||
async fn handle(&self, data: Self::In, peer: &std::sync::Arc<literustlib_server::Connection<crate::PacketData>>, user: &crate::UserData, sender: &std::sync::Arc<literustlib_server::DataSender<crate::PacketData>>);
|
||||
}
|
||||
|
||||
#[async_trait::async_trait]
|
||||
impl <In: byteserde::des_slice::ByteDeserializeSlice<In>, H: RlnlEventCodeHandler<In=In>> crate::EventCodeHandler for SimpleRlnl<In, H> {
|
||||
async fn handle(&self, data: &bytes::Bytes, peer: &std::sync::Arc<literustlib_server::Connection<crate::PacketData>>, user: &crate::UserData, sender: &literustlib_server::DataSender<crate::PacketData>) {
|
||||
async fn handle(&self, data: &bytes::Bytes, peer: &std::sync::Arc<literustlib_server::Connection<crate::PacketData>>, user: &crate::UserData, sender: &std::sync::Arc<literustlib_server::DataSender<crate::PacketData>>) {
|
||||
let mut des = byteserde::des_slice::ByteDeserializerSlice::new(&data);
|
||||
let rlnl_data = In::byte_deserialize(&mut des).expect("Bad serialization");
|
||||
let rlnl_data = In::byte_deserialize(&mut des).expect("Bad deserialization");
|
||||
self.handler.handle(rlnl_data, peer, user, sender).await;
|
||||
}
|
||||
}
|
||||
@@ -34,4 +34,33 @@ impl <In: byteserde::des_slice::ByteDeserializeSlice<In>, H: RlnlEventCodeHandle
|
||||
const CODE: i16 = H::CODE as i16;
|
||||
}
|
||||
|
||||
pub struct RlnlSender<'a> {
|
||||
sender: &'a literustlib_server::DataSender<crate::PacketData>,
|
||||
}
|
||||
|
||||
impl <'a> RlnlSender<'a> {
|
||||
#[inline]
|
||||
pub fn new(inner: &'a literustlib_server::DataSender<crate::PacketData>) -> Self {
|
||||
Self {
|
||||
sender: inner,
|
||||
}
|
||||
}
|
||||
|
||||
pub async fn send_data<D: byteserde::ser_heap::ByteSerializeHeap>(&self, data: &D, event: rlnl::event_code::NetworkEvent, property: literustlib::packet::Property, conn: &literustlib_server::Connection<crate::PacketData>) -> std::io::Result<usize> {
|
||||
let mut ser = byteserde::ser_heap::ByteSerializerHeap::default();
|
||||
data.byte_serialize_heap(&mut ser).map_err(|e| std::io::Error::new(std::io::ErrorKind::Unsupported, e.message))?;
|
||||
let event_data = crate::handler::EventData::with_data(
|
||||
crate::data::MessageType::ServerMsg,
|
||||
event,
|
||||
bytes::Bytes::copy_from_slice(ser.as_slice()),
|
||||
);
|
||||
self.sender.send_data(event_data, property, conn).await
|
||||
}
|
||||
|
||||
pub async fn send_empty(&self, event: rlnl::event_code::NetworkEvent, property: literustlib::packet::Property, conn: &literustlib_server::Connection<crate::PacketData>) -> std::io::Result<usize> {
|
||||
let event_data = crate::handler::EventData::without_data(crate::data::MessageType::ServerMsg, event);
|
||||
self.sender.send_data(event_data, property, conn).await
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
@@ -1,16 +1,19 @@
|
||||
mod cli;
|
||||
mod handler;
|
||||
mod traits;
|
||||
pub use traits::{EventCodeHandler, UserData, PacketData, EventCode};
|
||||
pub use traits::{EventCodeHandler, UserData, PacketData, EventCode, RobotMotionHandler};
|
||||
mod data;
|
||||
mod events;
|
||||
mod handlers;
|
||||
mod user;
|
||||
mod matches;
|
||||
mod vehicle_motion;
|
||||
|
||||
pub struct InitConfig {
|
||||
pub config: oj_rc_core::persist::config::ConfigImpl,
|
||||
pub users: std::sync::Arc<oj_rc_core::persist::user::UserImpl>,
|
||||
pub parsers: oj_rc_core::cubes::CubeParsers,
|
||||
pub matches_chann: tokio::sync::mpsc::Sender<matches::GameMessage>,
|
||||
}
|
||||
|
||||
#[tokio::main]
|
||||
@@ -22,15 +25,19 @@ async fn main() -> std::io::Result<()> {
|
||||
let config = oj_rc_core::persist::config::ConfigImpl::load(&args.assets).expect("Bad config data");
|
||||
let users = std::sync::Arc::new(oj_rc_core::persist::user::UserImpl::load(&args.data, &config).await.expect("Bad user data"));
|
||||
let parsers = oj_rc_core::cubes::CubeParsers::new(&config);
|
||||
let matches = matches::GameMatches::new();
|
||||
let matches_chann = matches.spawn();
|
||||
|
||||
let init_ctx = InitConfig {
|
||||
config,
|
||||
users,
|
||||
parsers,
|
||||
matches_chann,
|
||||
};
|
||||
|
||||
let mtu = oj_rc_core::ConfigProvider::<()>::network_config(&init_ctx.config).max_packet_size;
|
||||
let event_handler = events::handler(&init_ctx).await;
|
||||
let server = literustlib_server::Server::new(event_handler, (args.ip, args.port), mtu).await.expect("Bad server");
|
||||
|
||||
server.listen().await
|
||||
}
|
||||
|
||||
72
rc_multiplayer/src/matches/aggregate.rs
Normal file
72
rc_multiplayer/src/matches/aggregate.rs
Normal file
@@ -0,0 +1,72 @@
|
||||
pub struct GameMatches {
|
||||
matches: std::collections::HashMap<String, tokio::sync::mpsc::Sender<super::GameMessage>>,
|
||||
routing: std::collections::HashMap<i32, String>, // user id to game guid
|
||||
}
|
||||
|
||||
impl GameMatches {
|
||||
pub fn new() -> Self {
|
||||
Self {
|
||||
matches: std::collections::HashMap::new(),
|
||||
routing: std::collections::HashMap::new(),
|
||||
}
|
||||
}
|
||||
|
||||
pub fn spawn(self) -> tokio::sync::mpsc::Sender<super::GameMessage> {
|
||||
let (tx, rx) = tokio::sync::mpsc::channel(super::CHANNEL_BOUND);
|
||||
tokio::spawn(self.run(rx));
|
||||
tx
|
||||
}
|
||||
|
||||
async fn start_new_match_engine(&self, _user: &Box<dyn oj_rc_core::persist::user::MultiplayerUser + Send + Sync + 'static>, guid: &str) -> tokio::sync::mpsc::Sender<super::GameMessage> {
|
||||
// TODO figure out gamemode and act accordingly
|
||||
let engine = super::GenericGamemodeEngine::new(guid.to_owned());
|
||||
engine.spawn()
|
||||
}
|
||||
|
||||
async fn run(mut self, mut rx: tokio::sync::mpsc::Receiver<super::GameMessage>) {
|
||||
log::info!("Match message router has started");
|
||||
while !rx.is_closed() {
|
||||
if let Some(msg) = rx.recv().await {
|
||||
log::debug!("Match message router got a message");
|
||||
match msg {
|
||||
super::GameMessage::NewConnection { user, game_guid, connection, response, sender } => {
|
||||
if let Some(tx) = self.matches.get(&game_guid) {
|
||||
if tx.send(super::GameMessage::NewConnection { user, game_guid, connection, response, sender }).await.is_err() {
|
||||
log::error!("Failed to send NewConnection game message to existing match");
|
||||
}
|
||||
} else {
|
||||
// create a new match
|
||||
log::info!("Creating new game {}", game_guid);
|
||||
let tx = self.start_new_match_engine(&user, &game_guid).await;
|
||||
self.matches.insert(game_guid.clone(), tx.clone());
|
||||
self.routing.insert(user.user_id(), game_guid.clone());
|
||||
if tx.send(super::GameMessage::NewConnection { user, game_guid, connection, response, sender }).await.is_err() {
|
||||
log::error!("Failed to send NewConnection game message to new match");
|
||||
}
|
||||
}
|
||||
}
|
||||
msg => {
|
||||
let user_id = msg.user_id();
|
||||
if let Some(guid) = self.routing.get(&user_id) {
|
||||
if let Some(tx) = self.matches.get(guid) {
|
||||
if tx.is_closed() {
|
||||
self.matches.remove(guid);
|
||||
self.routing.remove(&user_id);
|
||||
} else {
|
||||
if tx.send(msg).await.is_err() {
|
||||
log::error!("Failed to route game message from user {} to match {}", user_id, guid);
|
||||
}
|
||||
}
|
||||
} else {
|
||||
self.routing.remove(&user_id);
|
||||
}
|
||||
} else {
|
||||
log::warn!("Got unroutable user {}", user_id);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
log::warn!("Match message router has completed");
|
||||
}
|
||||
}
|
||||
3
rc_multiplayer/src/matches/engine.rs
Normal file
3
rc_multiplayer/src/matches/engine.rs
Normal file
@@ -0,0 +1,3 @@
|
||||
pub trait GamemodeEngine: Send + Sync {
|
||||
fn is_complete(&self) -> bool;
|
||||
}
|
||||
402
rc_multiplayer/src/matches/generic.rs
Normal file
402
rc_multiplayer/src/matches/generic.rs
Normal file
@@ -0,0 +1,402 @@
|
||||
pub(super) struct UserConnection {
|
||||
pub(super) user: std::sync::Arc<Box<dyn oj_rc_core::persist::user::MultiplayerUser + Send + Sync + 'static>>,
|
||||
pub(super) connection: std::sync::Arc<literustlib_server::Connection<crate::PacketData>>,
|
||||
pub(super) sender: std::sync::Arc<literustlib_server::DataSender<crate::PacketData>>,
|
||||
pub(super) state: UserState,
|
||||
pub(super) machine: MachineState,
|
||||
}
|
||||
|
||||
pub(super) struct UserState {
|
||||
pub(super) mode: std::sync::atomic::AtomicU8,
|
||||
pub(super) progress: std::sync::atomic::AtomicU8, // percent
|
||||
_x: (),
|
||||
}
|
||||
|
||||
impl UserState {
|
||||
fn new() -> Self {
|
||||
Self {
|
||||
mode: std::sync::atomic::AtomicU8::new(ConnectionMode::Loading.to_u8()),
|
||||
progress: std::sync::atomic::AtomicU8::new(0),
|
||||
_x: (),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
pub(super) struct MachineState {
|
||||
pub(super) selected_weapon: WeaponInfo,
|
||||
_x: (),
|
||||
}
|
||||
|
||||
impl MachineState {
|
||||
fn new() -> Self {
|
||||
Self {
|
||||
selected_weapon: WeaponInfo::new(),
|
||||
_x: (),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
pub(super) struct WeaponInfo {
|
||||
category: std::sync::atomic::AtomicU32,
|
||||
size: std::sync::atomic::AtomicU32,
|
||||
}
|
||||
|
||||
impl WeaponInfo {
|
||||
fn new() -> Self {
|
||||
Self {
|
||||
category: std::sync::atomic::AtomicU32::new(0),
|
||||
size: std::sync::atomic::AtomicU32::new(0),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#[repr(u8)]
|
||||
#[derive(Debug, Copy, Clone)]
|
||||
pub(super) enum ConnectionMode {
|
||||
Loading = 0,
|
||||
Sync = 1,
|
||||
InGame = 2,
|
||||
}
|
||||
|
||||
impl ConnectionMode {
|
||||
#[inline]
|
||||
fn from_u8(num: u8) -> Self {
|
||||
match num {
|
||||
0 => Self::Loading,
|
||||
1 => Self::Sync,
|
||||
2 => Self::InGame,
|
||||
x => panic!("Unrecognized ConnectionMode {}", x),
|
||||
}
|
||||
}
|
||||
|
||||
#[inline]
|
||||
fn to_u8(self) -> u8 {
|
||||
self as u8
|
||||
}
|
||||
}
|
||||
|
||||
pub(super) struct GenericGamemodeEngine {
|
||||
pub users: tokio::sync::RwLock<std::collections::HashMap<u8, UserConnection>>,
|
||||
pub user_id_map: tokio::sync::RwLock<std::collections::HashMap<i32, u8>>,
|
||||
//pub recv: tokio::sync::Mutex<tokio::sync::mpsc::Receiver<super::GameMessage>>,
|
||||
//pub send: tokio::sync::mpsc::Sender<super::GameMessage>,
|
||||
pub game_guid: String,
|
||||
pub is_complete: std::sync::atomic::AtomicBool,
|
||||
}
|
||||
|
||||
impl GenericGamemodeEngine {
|
||||
pub fn new(guid: String) -> Self {
|
||||
|
||||
Self {
|
||||
users: tokio::sync::RwLock::new(std::collections::HashMap::new()),
|
||||
user_id_map: tokio::sync::RwLock::new(std::collections::HashMap::new()),
|
||||
game_guid: guid,
|
||||
is_complete: std::sync::atomic::AtomicBool::new(false),
|
||||
}
|
||||
}
|
||||
|
||||
pub(super) async fn user_key_by_user_id(&self, user_id: i32) -> Option<u8> {
|
||||
self.user_id_map.read().await.get(&user_id).map(|x| *x)
|
||||
}
|
||||
|
||||
pub(super) async fn broadcast<T: byteserde::ser_heap::ByteSerializeHeap>(&self, user_id: i32, code: rlnl::event_code::NetworkEvent, property: literustlib::packet::Property, data: T) {
|
||||
for conn in self.users.read().await.values() {
|
||||
if user_id == conn.user.user_id() { continue; }
|
||||
let sender = crate::handlers::simple_typed::RlnlSender::new(&conn.sender);
|
||||
crate::events::log_lnl_send_failure(sender.send_data(
|
||||
&data,
|
||||
code,
|
||||
property,
|
||||
&conn.connection,
|
||||
).await);
|
||||
}
|
||||
}
|
||||
|
||||
pub(super) fn spawn(self) -> tokio::sync::mpsc::Sender<super::GameMessage> {
|
||||
let (tx, rx) = tokio::sync::mpsc::channel(super::CHANNEL_BOUND);
|
||||
tokio::spawn(self.run(rx));
|
||||
tx
|
||||
}
|
||||
|
||||
pub(super) async fn run(self, mut recv: tokio::sync::mpsc::Receiver<super::GameMessage>) {
|
||||
while !recv.is_closed() {
|
||||
if let Some(msg) = recv.recv().await {
|
||||
match msg {
|
||||
super::GameMessage::NewConnection { user, game_guid, connection, response, sender } => {
|
||||
if self.game_guid != game_guid {
|
||||
response.send(Some(super::messages::ErrorMessage {
|
||||
message: "Game guid does not match".to_owned(),
|
||||
inner: None,
|
||||
})).unwrap_or_default();
|
||||
return;
|
||||
} else {
|
||||
let mut users = self.users.write().await;
|
||||
let new_user = UserConnection {
|
||||
user,
|
||||
connection,
|
||||
sender,
|
||||
state: UserState::new(),
|
||||
machine: MachineState::new(),
|
||||
};
|
||||
//tokio::time::sleep(std::time::Duration::from_secs(1)).await;
|
||||
let id = users.len() as u8;
|
||||
if let Err(e) = self.send_loading_events(&new_user, id).await {
|
||||
response.send(Some(super::messages::ErrorMessage {
|
||||
message: "Failed to send GameGuidValidated response".to_owned(),
|
||||
inner: Some(Box::new(e)),
|
||||
})).unwrap_or_default();
|
||||
return;
|
||||
}
|
||||
log::debug!("User {} is validated to play game {}", new_user.user.user_id(), game_guid);
|
||||
self.user_id_map.write().await.insert(new_user.user.user_id(), id);
|
||||
users.insert(id, new_user);
|
||||
response.send(None).unwrap_or_default();
|
||||
}
|
||||
},
|
||||
super::GameMessage::LoadingProgress { user_id, user_name, progress } => {
|
||||
let progress_data = rlnl::events::loading::LoadingProgress {
|
||||
user_name: rlnl::types::BinaryWriterString(user_name),
|
||||
progress,
|
||||
};
|
||||
for conn in self.users.read().await.values() {
|
||||
if user_id == conn.user.user_id() {
|
||||
let progress_percent = (progress * 100.0).ceil() as u8;
|
||||
log::debug!("User {} is loaded {}% into game {}", user_id, progress_percent, self.game_guid);
|
||||
conn.state.progress.store(progress_percent, std::sync::atomic::Ordering::Relaxed);
|
||||
}
|
||||
let mode = ConnectionMode::from_u8(conn.state.mode.load(std::sync::atomic::Ordering::Relaxed));
|
||||
match mode {
|
||||
ConnectionMode::Loading
|
||||
| ConnectionMode::Sync => {
|
||||
if user_id != conn.user.user_id() {
|
||||
crate::events::log_lnl_send_failure(crate::handlers::simple_typed::RlnlSender::new(&conn.sender)
|
||||
.send_data(&progress_data, rlnl::event_code::NetworkEvent::BroadcastLoadingProgress, literustlib::packet::Property::ReliableOrdered, &conn.connection).await);
|
||||
}
|
||||
/*if progress > 0.95 {
|
||||
log::info!("User {} is ready, ending sync", user_id);
|
||||
crate::events::log_lnl_send_failure(crate::handlers::simple_typed::RlnlSender::new(&conn.sender)
|
||||
.send_empty(
|
||||
rlnl::event_code::NetworkEvent::EndOfSync,
|
||||
literustlib::packet::Property::ReliableOrdered,
|
||||
&conn.connection,
|
||||
)
|
||||
.await);
|
||||
conn.mode.store(ConnectionMode::InGame.to_u8(), std::sync::atomic::Ordering::Relaxed);
|
||||
}*/
|
||||
},
|
||||
ConnectionMode::InGame => {
|
||||
log::warn!("Got loading progress for user {} who is supposed to be already in-game", user_id);
|
||||
},
|
||||
}
|
||||
}
|
||||
}
|
||||
super::GameMessage::RequestLoadingProgress { user_id } => {
|
||||
let mut user_info = None;
|
||||
for conn in self.users.read().await.values() {
|
||||
if user_id == conn.user.user_id() {
|
||||
user_info = Some((
|
||||
conn.sender.to_owned(),
|
||||
conn.connection.to_owned(),
|
||||
rlnl::events::loading::LoadingProgress {
|
||||
user_name: rlnl::types::BinaryWriterString(conn.user.user_name().to_owned()),
|
||||
progress: (conn.state.progress.load(std::sync::atomic::Ordering::Relaxed) as f32) / 100.0,
|
||||
},
|
||||
));
|
||||
}
|
||||
}
|
||||
if let Some(user_info) = user_info {
|
||||
let sender = crate::handlers::simple_typed::RlnlSender::new(&user_info.0);
|
||||
for conn in self.users.read().await.values() {
|
||||
if user_id == conn.user.user_id() { continue; }
|
||||
crate::events::log_lnl_send_failure(sender.send_data(
|
||||
&user_info.2,
|
||||
rlnl::event_code::NetworkEvent::BroadcastLoadingProgress,
|
||||
literustlib::packet::Property::ReliableOrdered,
|
||||
&user_info.1,
|
||||
).await);
|
||||
}
|
||||
} else {
|
||||
log::error!("Failed to find user {} in connected users for match {}", user_id, self.game_guid);
|
||||
}
|
||||
|
||||
},
|
||||
super::GameMessage::WeaponSelect { user_id, machine_id, category, size } => {
|
||||
if let Some(conn) = self.users.read().await.get(&machine_id) {
|
||||
let category_u32 = category as u32;
|
||||
let size_u32 = size as u32;
|
||||
conn.machine.selected_weapon.category.store(category_u32, std::sync::atomic::Ordering::Relaxed);
|
||||
conn.machine.selected_weapon.size.store(size_u32, std::sync::atomic::Ordering::Relaxed);
|
||||
let data = rlnl::events::ingame::SelectWeapon {
|
||||
machine_id,
|
||||
item_category: category_u32,
|
||||
item_size: size_u32,
|
||||
};
|
||||
self.broadcast(
|
||||
user_id,
|
||||
rlnl::event_code::NetworkEvent::BroadcastWeaponSelect,
|
||||
literustlib::packet::Property::ReliableOrdered,
|
||||
data,
|
||||
).await;
|
||||
}
|
||||
},
|
||||
super::GameMessage::RequestLoadingSync { user_id } => {
|
||||
if let Some(user_key) = self.user_key_by_user_id(user_id).await {
|
||||
if let Some(conn) = self.users.read().await.get(&user_key) {
|
||||
self.spawn_send_sync_events(conn, user_id);
|
||||
}
|
||||
}
|
||||
},
|
||||
super::GameMessage::Motion { user_id, data } => {
|
||||
for conn in self.users.read().await.values() {
|
||||
if conn.user.user_id() == user_id { continue; } // fun fact: the game hard crashes if you omit this
|
||||
crate::events::log_lnl_send_failure(conn.sender.send_data(crate::handler::EventData {
|
||||
message_ty: crate::data::MessageType::RobotMotion,
|
||||
variant: 0,
|
||||
data_size: data.len() as _,
|
||||
data: data.clone(),
|
||||
}, literustlib::packet::Property::Unreliable, &conn.connection).await);
|
||||
}
|
||||
}
|
||||
super::GameMessage::NoOp => {},
|
||||
}
|
||||
}
|
||||
}
|
||||
self.is_complete.store(true, std::sync::atomic::Ordering::Relaxed);
|
||||
}
|
||||
|
||||
async fn send_loading_events(&self, user: &UserConnection, player_id: u8) -> std::io::Result<()> {
|
||||
let sender = crate::handlers::simple_typed::RlnlSender::new(&user.sender);
|
||||
sender.send_data(
|
||||
&rlnl::events::loading::PlayerID { owner: player_id },
|
||||
rlnl::event_code::NetworkEvent::GameGuidValidated,
|
||||
literustlib::packet::Property::ReliableOrdered,
|
||||
&user.connection
|
||||
).await?;
|
||||
sender.send_data(
|
||||
&rlnl::events::loading::PlayerIDsAndNames {
|
||||
num_players: 2,
|
||||
players: vec![ // FIXME
|
||||
rlnl::events::loading::PlayerIDAndName {
|
||||
player_id: 0,
|
||||
name: rlnl::types::BinaryWriterString("NGniusness".to_owned()),
|
||||
display_name: rlnl::types::BinaryWriterString("NGniusness".to_owned()),
|
||||
},
|
||||
rlnl::events::loading::PlayerIDAndName {
|
||||
player_id: 1,
|
||||
name: rlnl::types::BinaryWriterString("NGniusness_echo".to_owned()),
|
||||
display_name: rlnl::types::BinaryWriterString("NGniusness_echo".to_owned()),
|
||||
},
|
||||
],
|
||||
},
|
||||
rlnl::event_code::NetworkEvent::PlayerIDs,
|
||||
literustlib::packet::Property::ReliableOrdered,
|
||||
&user.connection
|
||||
).await?;
|
||||
sender.send_data(
|
||||
&rlnl::events::loading::PlayerIDs {
|
||||
num_ids: 0,
|
||||
players: vec![],
|
||||
},
|
||||
rlnl::event_code::NetworkEvent::HostAIs,
|
||||
literustlib::packet::Property::ReliableOrdered,
|
||||
&user.connection
|
||||
).await?;
|
||||
Ok(())
|
||||
}
|
||||
|
||||
fn spawn_send_sync_events(&self, user: &UserConnection, user_id: i32) {
|
||||
let sender = user.sender.clone();
|
||||
let connection = user.connection.clone();
|
||||
tokio::spawn(Self::send_sync_events_wrapper(connection, sender, user_id));
|
||||
user.state.mode.store(ConnectionMode::Sync.to_u8(), std::sync::atomic::Ordering::Relaxed);
|
||||
}
|
||||
|
||||
async fn send_sync_events_wrapper(connection: std::sync::Arc<literustlib_server::Connection<crate::PacketData>>, sender: std::sync::Arc<literustlib_server::DataSender<crate::PacketData>>, user_id: i32) {
|
||||
if let Err(e) = Self::send_sync_events(connection, sender).await {
|
||||
log::error!("Failed to send Sync events for user {}: {}", user_id, e);
|
||||
}
|
||||
}
|
||||
|
||||
async fn send_sync_events(connection: std::sync::Arc<literustlib_server::Connection<crate::PacketData>>, sender: std::sync::Arc<literustlib_server::DataSender<crate::PacketData>>) -> std::io::Result<()> {
|
||||
let sender = crate::handlers::simple_typed::RlnlSender::new(&sender);
|
||||
sender.send_empty(
|
||||
rlnl::event_code::NetworkEvent::BeginSync,
|
||||
literustlib::packet::Property::ReliableOrdered,
|
||||
&connection)
|
||||
.await?;
|
||||
// sudden death
|
||||
sender.send_data(
|
||||
&rlnl::events::sync::UpdateGameModeSettings { // FIXME use value from config
|
||||
respawn_heal_duration: 10.0,
|
||||
respawn_full_heal_duration: 10.0,
|
||||
},
|
||||
rlnl::event_code::NetworkEvent::GameModeSettings,
|
||||
literustlib::packet::Property::ReliableOrdered,
|
||||
&connection)
|
||||
.await?;
|
||||
sender.send_data(
|
||||
&rlnl::events::GameTime(300.0), // FIXME use value from config
|
||||
rlnl::event_code::NetworkEvent::CurrentGameTime,
|
||||
literustlib::packet::Property::ReliableOrdered,
|
||||
&connection)
|
||||
.await?;
|
||||
// generic
|
||||
sender.send_data(
|
||||
&rlnl::events::sync::InitialiseGameStats {
|
||||
num_players: 2,
|
||||
stats: vec![ // FIXME generate one per connection
|
||||
rlnl::types::IngamePlayerStats {
|
||||
player_name: 0,
|
||||
num_stats: 0,
|
||||
stats: vec![],
|
||||
},
|
||||
rlnl::types::IngamePlayerStats {
|
||||
player_name: 1,
|
||||
num_stats: 0,
|
||||
stats: vec![],
|
||||
},
|
||||
],
|
||||
},
|
||||
rlnl::event_code::NetworkEvent::InitialiseGameStats,
|
||||
literustlib::packet::Property::ReliableOrdered,
|
||||
&connection)
|
||||
.await?;
|
||||
sender.send_data(
|
||||
&rlnl::events::sync::SpawnPoint {
|
||||
pos: rlnl::types::PosQuatPair {
|
||||
pos: rlnl::types::CompressedVec3 { x: 0, y: 0, z: 0 },
|
||||
rot: rlnl::types::CompressedQuat { x: 0, y: 0, z: 0 },
|
||||
},
|
||||
owner: 0,
|
||||
},
|
||||
rlnl::event_code::NetworkEvent::FreeSpawnPoint,
|
||||
literustlib::packet::Property::ReliableOrdered,
|
||||
&connection)
|
||||
.await?;
|
||||
/*sender.send_data(
|
||||
&rlnl::events::sync::SyncMachineCubes {
|
||||
machine_id: 0,
|
||||
num_cubes: 0,
|
||||
events: vec![
|
||||
rlnl::types::CubeState {
|
||||
loc: rlnl::types::Byte3 { x: 0, y: 0, z: 0 },
|
||||
status: rlnl::types::CubeStatus {
|
||||
ty: rlnl::types::CubeHistoryEventType::Heal,
|
||||
damage: Some(1),
|
||||
}
|
||||
}
|
||||
],
|
||||
},
|
||||
rlnl::event_code::NetworkEvent::SyncMachineCubes,
|
||||
literustlib::packet::Property::ReliableOrdered,
|
||||
&user.connection)
|
||||
.await?;*/
|
||||
Ok(())
|
||||
}
|
||||
}
|
||||
|
||||
impl super::GamemodeEngine for GenericGamemodeEngine {
|
||||
fn is_complete(&self) -> bool {
|
||||
self.is_complete.load(std::sync::atomic::Ordering::Relaxed) // for now, this is never closed
|
||||
}
|
||||
}
|
||||
65
rc_multiplayer/src/matches/messages.rs
Normal file
65
rc_multiplayer/src/matches/messages.rs
Normal file
@@ -0,0 +1,65 @@
|
||||
pub enum GameMessage {
|
||||
NewConnection {
|
||||
user: std::sync::Arc<Box<dyn oj_rc_core::persist::user::MultiplayerUser + Send + Sync + 'static>>,
|
||||
game_guid: String,
|
||||
connection: std::sync::Arc<literustlib_server::Connection<crate::PacketData>>,
|
||||
response: tokio::sync::oneshot::Sender<Option<ErrorMessage>>,
|
||||
sender: std::sync::Arc<literustlib_server::DataSender<crate::PacketData>>,
|
||||
},
|
||||
LoadingProgress {
|
||||
user_id: i32,
|
||||
user_name: String,
|
||||
progress: f32,
|
||||
},
|
||||
RequestLoadingProgress {
|
||||
user_id: i32,
|
||||
},
|
||||
WeaponSelect {
|
||||
user_id: i32,
|
||||
machine_id: u8,
|
||||
category: oj_rc_core::data::weapon_list::ItemCategory,
|
||||
size: oj_rc_core::data::cube_list::ItemTier,
|
||||
},
|
||||
RequestLoadingSync {
|
||||
user_id: i32,
|
||||
},
|
||||
Motion {
|
||||
user_id: i32,
|
||||
data: bytes::Bytes,
|
||||
},
|
||||
NoOp,
|
||||
}
|
||||
|
||||
impl GameMessage {
|
||||
pub fn user_id(&self) -> i32 {
|
||||
match self {
|
||||
Self::NewConnection { user, .. } => {
|
||||
user.user_id()
|
||||
}
|
||||
Self::LoadingProgress { user_id, .. } => *user_id,
|
||||
Self::RequestLoadingProgress { user_id, .. } => *user_id,
|
||||
Self::WeaponSelect { user_id, .. } => *user_id,
|
||||
Self::RequestLoadingSync { user_id, .. } => *user_id,
|
||||
Self::Motion { user_id, .. } => *user_id,
|
||||
Self::NoOp => unreachable!("NoOp is irrelevant for user ID"),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Debug)]
|
||||
pub struct ErrorMessage {
|
||||
pub message: String,
|
||||
pub inner: Option<Box<dyn std::error::Error + Send>>,
|
||||
}
|
||||
|
||||
impl std::error::Error for ErrorMessage {}
|
||||
|
||||
impl core::fmt::Display for ErrorMessage {
|
||||
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
|
||||
if let Some(inner) = &self.inner {
|
||||
write!(f, "game communication error: {}; {}", self.message, inner)
|
||||
} else {
|
||||
write!(f, "game communication error: {}", self.message)
|
||||
}
|
||||
}
|
||||
}
|
||||
13
rc_multiplayer/src/matches/mod.rs
Normal file
13
rc_multiplayer/src/matches/mod.rs
Normal file
@@ -0,0 +1,13 @@
|
||||
mod engine;
|
||||
pub use engine::GamemodeEngine;
|
||||
|
||||
mod messages;
|
||||
pub use messages::GameMessage;
|
||||
|
||||
mod generic;
|
||||
pub(self) use generic::GenericGamemodeEngine;
|
||||
|
||||
mod aggregate;
|
||||
pub use aggregate::GameMatches;
|
||||
|
||||
pub const CHANNEL_BOUND: usize = 16;
|
||||
@@ -3,9 +3,14 @@ pub type PacketData = crate::handler::EventData;
|
||||
|
||||
#[async_trait::async_trait]
|
||||
pub trait EventCodeHandler: Send + Sync {
|
||||
async fn handle(&self, data: &bytes::Bytes, peer: &std::sync::Arc<literustlib_server::Connection<PacketData>>, user: &UserData, sender: &literustlib_server::DataSender<PacketData>);
|
||||
async fn handle(&self, data: &bytes::Bytes, peer: &std::sync::Arc<literustlib_server::Connection<PacketData>>, user: &UserData, sender: &std::sync::Arc<literustlib_server::DataSender<PacketData>>);
|
||||
}
|
||||
|
||||
pub trait EventCode: EventCodeHandler {
|
||||
const CODE: i16;
|
||||
}
|
||||
|
||||
#[async_trait::async_trait]
|
||||
pub trait RobotMotionHandler: Send + Sync {
|
||||
async fn handle(&self, data: &bytes::Bytes, user: &UserData);
|
||||
}
|
||||
|
||||
@@ -3,27 +3,61 @@ pub struct User {
|
||||
}
|
||||
|
||||
impl User {
|
||||
pub fn new() -> Self {
|
||||
pub fn new(provider: std::sync::Arc<oj_rc_core::persist::user::UserImpl>) -> Self {
|
||||
Self {
|
||||
state: tokio::sync::RwLock::new(UserState::Connecting),
|
||||
state: tokio::sync::RwLock::new(UserState::Unauthenticated(provider)),
|
||||
}
|
||||
}
|
||||
|
||||
pub async fn authenticate(&self, info: rlnl::events::loading::GameGuidInfo) -> bool {
|
||||
*self.state.write().await = UserState::Authenticated(UserInfo {
|
||||
game: info.game_guid.0,
|
||||
username: info.player_name.0,
|
||||
});
|
||||
true
|
||||
let init_state_clone = self.state.read().await.clone();
|
||||
match init_state_clone {
|
||||
UserState::Unauthenticated(auth) => {
|
||||
let result = <oj_rc_core::persist::user::UserImpl as oj_rc_core::UserProvider<()>>::multiplayer_authenticate::<'_, '_>(&auth, info.player_name.0.clone()).await;
|
||||
match result {
|
||||
Ok(user) => {
|
||||
*self.state.write().await = UserState::Authenticated(UserInfo {
|
||||
game: info.game_guid.0,
|
||||
user: std::sync::Arc::new(user),
|
||||
});
|
||||
true
|
||||
},
|
||||
Err(e) => {
|
||||
log::error!("Failed to authenticate {}: {}", info.player_name.0, e);
|
||||
false
|
||||
}
|
||||
}
|
||||
},
|
||||
UserState::Authenticated(_) => {
|
||||
log::warn!("User already authenticated, ignoring");
|
||||
true
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
pub async fn user(&self) -> Option<std::sync::Arc<Box<dyn oj_rc_core::persist::user::MultiplayerUser + Send + Sync>>> {
|
||||
match &*self.state.read().await {
|
||||
UserState::Unauthenticated(_) => None,
|
||||
UserState::Authenticated(user) => Some(user.user.clone()),
|
||||
}
|
||||
}
|
||||
|
||||
pub async fn game_guid(&self) -> Option<String> {
|
||||
match &*self.state.read().await {
|
||||
UserState::Unauthenticated(_) => None,
|
||||
UserState::Authenticated(user) => Some(user.game.clone()),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Clone)]
|
||||
enum UserState {
|
||||
Connecting,
|
||||
Unauthenticated(std::sync::Arc<oj_rc_core::persist::user::UserImpl>),
|
||||
Authenticated(UserInfo),
|
||||
}
|
||||
|
||||
#[derive(Clone)]
|
||||
pub struct UserInfo {
|
||||
pub game: String,
|
||||
pub username: String,
|
||||
pub user: std::sync::Arc<Box<dyn oj_rc_core::persist::user::MultiplayerUser + Send + Sync>>,
|
||||
}
|
||||
|
||||
29
rc_multiplayer/src/vehicle_motion.rs
Normal file
29
rc_multiplayer/src/vehicle_motion.rs
Normal file
@@ -0,0 +1,29 @@
|
||||
pub struct VehicleMotionHandler {
|
||||
msg_router: tokio::sync::mpsc::Sender<crate::matches::GameMessage>,
|
||||
}
|
||||
|
||||
pub(super) fn handler(init_ctx: &crate::InitConfig) -> VehicleMotionHandler {
|
||||
VehicleMotionHandler::new(init_ctx)
|
||||
}
|
||||
|
||||
impl VehicleMotionHandler {
|
||||
fn new(init_ctx: &crate::InitConfig) -> Self {
|
||||
Self {
|
||||
msg_router: init_ctx.matches_chann.clone(),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#[async_trait::async_trait]
|
||||
impl crate::RobotMotionHandler for VehicleMotionHandler {
|
||||
async fn handle(&self, data: &bytes::Bytes, user: &crate::UserData) {
|
||||
if let Some(user_info) = user.user().await {
|
||||
crate::events::log_channel_send_failure(self.msg_router.send(crate::matches::GameMessage::Motion {
|
||||
user_id: user_info.user_id(),
|
||||
data: data.to_owned(),
|
||||
}).await);
|
||||
} else {
|
||||
log::error!("Failed to handle motion unknown user");
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user