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https://git.ngram.ca/OpenJam/rc-servers
synced 2026-08-23 23:08:52 +00:00
Make spawn points higher to work on all/more maps
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@@ -563,7 +563,7 @@ impl <L: super::CustomGameLogic> GenericGamemodeEngine<L> {
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conn.machine.location.x.store(x, std::sync::atomic::Ordering::Relaxed);
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conn.machine.location.y.store(y, std::sync::atomic::Ordering::Relaxed);
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conn.machine.location.z.store(z, std::sync::atomic::Ordering::Relaxed);
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//log::debug!("Player {} is at (x, y, z) ({}, {}, {})", motion.player_id, x, y, z);
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log::debug!("Player {} is at (x, y, z) ({}, {}, {})", motion.player_id, x, y, z);
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use byteserde::ser_heap::ByteSerializeHeap;
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let mut ser = byteserde::ser_heap::ByteSerializerHeap::default();
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if let Err(e) = motion.byte_serialize_heap(&mut ser) {
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@@ -685,7 +685,7 @@ impl <L: super::CustomGameLogic> GenericGamemodeEngine<L> {
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sender.send_data(
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&rlnl::events::sync::SpawnPoint {
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pos: rlnl::types::PosQuatPair {
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pos: rlnl::types::CompressedVec3 { x: i as _, y: 42, z: i as _ },
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pos: rlnl::types::CompressedVec3::from((10.0 * (i as f32), 100.0, 10.0 * (i as f32))),
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rot: rlnl::types::CompressedQuat { x: 0, y: 0, z: 0 },
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},
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owner: i,
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