mirror of
https://git.ngram.ca/OpenJam/rc-servers
synced 2026-08-23 23:08:52 +00:00
Get capture points workins #30 (mars 1 only)
This commit is contained in:
@@ -18,6 +18,7 @@ bytes = "1.10"
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byteserde = "0.6.2"
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chrono.workspace = true
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atomic_float = "1.1"
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num-quaternion = "1.0"
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literustlib_server = { version = "0.1", path = "../../LiteRustLib/server" }
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literustlib = { version = "0.1", path = "../../LiteRustLib" }
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@@ -45,11 +45,12 @@ impl GameMatches {
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}
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match game_info.mode {
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oj_rc_core::data::game_mode::GameMode::SuddenDeath => {
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let inner = super::modes::EliminationLogic::new(&self.mode_configs.elimination, &map_config);
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let engine = super::GenericGamemodeEngine::new(
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game_info,
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map_config,
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players,
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super::modes::EliminationLogic::new(&self.mode_configs.elimination)
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inner,
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);
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Ok(engine.spawn())
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}
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@@ -16,6 +16,6 @@ pub trait CustomGameLogic: Sized + Send + Sync + 'static {
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async fn on_countdown_start(&self, generic: &super::GenericGamemodeEngine<Self>, game_start: chrono::DateTime<chrono::Utc>) -> bool;
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async fn on_game_completed(&self, generic: &super::GenericGamemodeEngine<Self>) -> bool;
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async fn on_broadcast(&self, generic: &super::GenericGamemodeEngine<Self>, user_id: i32, event_out: rlnl::event_code::NetworkEvent, event_in: rlnl::event_code::NetworkEvent, property: literustlib::packet::Property, data: &Option<Box<dyn crate::Broadcastable>>, skip_user: bool) -> bool;
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async fn on_motion(&self, generic: &super::GenericGamemodeEngine<Self>, motion: &rlnl::machine_motion::MachineMotion) -> bool;
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async fn on_motion(&self, generic: &super::GenericGamemodeEngine<Self>, motion: &rlnl::machine_motion::MachineMotion, location: (f32, f32, f32)) -> bool;
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}
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@@ -554,31 +554,38 @@ impl <L: super::CustomGameLogic> GenericGamemodeEngine<L> {
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}
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},
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super::GameMessage::Motion { user_id, motion } => {
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if self.custom_logic_handler.on_motion(&self, &motion).await {
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if let Some(conn) = self.users.read().await.get(&motion.player_id) {
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let (x, y, z) = motion.rb_state.rb_pos_rot.pos.into();
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conn.machine.location.x.store(x, std::sync::atomic::Ordering::Relaxed);
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conn.machine.location.y.store(y, std::sync::atomic::Ordering::Relaxed);
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conn.machine.location.z.store(z, std::sync::atomic::Ordering::Relaxed);
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log::debug!("Player {} is at (x, y, z) ({}, {}, {})", motion.player_id, x, y, z);
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use byteserde::ser_heap::ByteSerializeHeap;
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let mut ser = byteserde::ser_heap::ByteSerializerHeap::default();
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if let Err(e) = motion.byte_serialize_heap(&mut ser) {
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log::error!("Failed to serialize motion data from user {}: {}", user_id, e);
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} else {
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let data = bytes::Bytes::copy_from_slice(ser.as_slice());
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for conn in self.users.read().await.values() {
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if conn.user.user_id() == user_id { continue; } // fun fact: the game hard crashes if you omit this
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crate::events::log_lnl_send_failure(conn.connection.sender.send_data(crate::handler::EventData {
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message_ty: crate::data::MessageType::RobotMotion,
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variant: 0,
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data_size: data.len() as _,
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data: data.clone(),
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}, literustlib::packet::Property::Unreliable, &conn.connection.connection).await);
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let (x, y, z) = motion.rb_state.rb_pos_rot.pos.into();
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let (x2, y2, z2) = motion.rb_state.center_of_mass.into();
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let (w3, x3, y3, z3) = motion.rb_state.rb_pos_rot.rot.into();
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let quat = num_quaternion::Quaternion::new(w3, x3, y3, z3);
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if let Some(unit_quat) = quat.normalize() {
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let coords = unit_quat.rotate_vector([x2, y2, z2]);
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let (x4, y4, z4) = (x + coords[0], y + coords[1], z + coords[2]);
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//log::debug!("Player {} world CoM is at (x, y, z) ({}, {}, {})", motion.player_id, x4, y4, z4);
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if self.custom_logic_handler.on_motion(&self, &motion, (x4, y4, z4)).await {
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if let Some(conn) = self.users.read().await.get(&motion.player_id) {
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conn.machine.location.x.store(x4, std::sync::atomic::Ordering::Relaxed);
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conn.machine.location.y.store(y4, std::sync::atomic::Ordering::Relaxed);
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conn.machine.location.z.store(z4, std::sync::atomic::Ordering::Relaxed);
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use byteserde::ser_heap::ByteSerializeHeap;
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let mut ser = byteserde::ser_heap::ByteSerializerHeap::default();
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if let Err(e) = motion.byte_serialize_heap(&mut ser) {
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log::error!("Failed to serialize motion data from user {}: {}", user_id, e);
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} else {
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let data = bytes::Bytes::copy_from_slice(ser.as_slice());
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for conn in self.users.read().await.values() {
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if conn.user.user_id() == user_id { continue; } // fun fact: the game hard crashes if you omit this
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crate::events::log_lnl_send_failure(conn.connection.sender.send_data(crate::handler::EventData {
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message_ty: crate::data::MessageType::RobotMotion,
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variant: 0,
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data_size: data.len() as _,
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data: data.clone(),
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}, literustlib::packet::Property::Unreliable, &conn.connection.connection).await);
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}
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}
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} else {
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log::warn!("Received machine motion with unknown player id {} from user {}", motion.player_id, user_id);
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}
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} else {
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log::warn!("Received machine motion with unknown player id {} from user {}", motion.player_id, user_id);
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}
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}
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},
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@@ -798,4 +805,15 @@ impl <L: super::CustomGameLogic> GenericGamemodeEngine<L> {
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pub(super) fn is_game_done(&self) -> bool {
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self.is_complete.load(std::sync::atomic::Ordering::SeqCst)
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}
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#[inline]
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pub(super) fn is_in(loc: &(f32, f32, f32), sphere: &oj_rc_core::persist::config::Sphere) -> bool {
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let distance = (
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(loc.0 - sphere.center.x).powi(2)
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+ (loc.1 - sphere.center.y).powi(2)
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+ (loc.2 - sphere.center.z).powi(2)
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).sqrt();
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//log::info!("{} away from sphere", distance);
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distance < sphere.radius
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}
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}
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@@ -2,6 +2,7 @@ use crate::matches::CustomGameLogic;
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struct PlayerTracker {
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alive: tokio::sync::Mutex<std::collections::HashMap<u8, std::collections::HashSet<u8>>>, // team -> set of player_id
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in_base: tokio::sync::RwLock<std::collections::HashMap<u8, std::sync::atomic::AtomicU16>>, // player_id -> in base state (if base > u8::MAX then not in a base)
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}
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impl PlayerTracker {
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@@ -14,6 +15,7 @@ impl PlayerTracker {
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new_team.insert(player.player_id);
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alive_lock.insert(player.team as u8, new_team);
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}
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self.in_base.write().await.insert(player.player_id, std::sync::atomic::AtomicU16::new(u16::MAX));
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}
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async fn destroy_vehicle(&self, player: &oj_rc_core::persist::user::PlayerDescriptor) {
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@@ -52,13 +54,291 @@ impl PlayerTracker {
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alive_players
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}
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async fn teams(&self) -> std::collections::HashSet<u8> {
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/*async fn teams(&self) -> std::collections::HashSet<u8> {
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self.alive.lock().await.keys().map(|x| *x).collect()
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}*/
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async fn player_team(&self, player_id: u8) -> Option<u8> {
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for (team, players) in self.alive.lock().await.iter() {
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if players.contains(&player_id) {
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return Some(*team);
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}
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}
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None
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}
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async fn swap_is_in_base(&self, player_id: u8, base: Option<u8>) -> Option<u8> {
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self.in_base.read().await.get(&player_id).and_then(|x| {
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let base = x.swap(base.map(|x| x as u16).unwrap_or(u16::MAX), std::sync::atomic::Ordering::Relaxed);
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if base > u8::MAX as u16 {
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None
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} else {
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Some(base as u8)
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}
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})
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}
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}
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struct BaseCounters {
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enemies: std::sync::atomic::AtomicI16,
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friendlies: std::sync::atomic::AtomicI16,
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capture: atomic_float::AtomicF32,
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percent_per_second: f32,
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}
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impl BaseCounters {
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fn new(percent_per_second: f32) -> Self {
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Self {
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enemies: std::sync::atomic::AtomicI16::new(0),
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friendlies: std::sync::atomic::AtomicI16::new(0),
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capture: atomic_float::AtomicF32::new(0.0),
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percent_per_second,
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}
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}
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}
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struct BaseTracker {
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bases: std::collections::HashMap<u8, BaseCounters>,
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last_tick: std::sync::atomic::AtomicI64,
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is_baseless: bool,
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}
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impl BaseTracker {
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const TICK_MS: i64 = 50;
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//const CAPTURE_PER_TICK: f32 = 0.007;
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async fn on_enter(&self, generic: &crate::matches::GenericGamemodeEngine<EliminationLogic>, base_id: u8, is_friendly: bool, player_id: u8) {
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if let Some(base) = self.bases.get(&base_id) {
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if let Some(conn) = generic.users.read().await.get(&player_id) {
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crate::events::log_lnl_send_failure(conn.connection.rlnl().send_data(
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&rlnl::events::ingame::TeamBaseBoolean {
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team: base_id,
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value: 1,
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},
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rlnl::event_code::NetworkEvent::PlayerInsideBase,
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literustlib::packet::Property::ReliableOrdered,
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&conn.connection.connection,
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).await);
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} else { return; }
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if is_friendly {
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let friendlies = base.friendlies.fetch_add(1, std::sync::atomic::Ordering::SeqCst);
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if friendlies == 0 {
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// newly contesting
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if base.enemies.load(std::sync::atomic::Ordering::SeqCst) > 0 {
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generic.broadcast(
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rlnl::event_code::NetworkEvent::TeamBaseContested,
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literustlib::packet::Property::ReliableOrdered,
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&rlnl::events::ingame::TeamBaseBoolean {
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team: base_id,
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value: 1,
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},
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true
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).await;
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generic.broadcast(
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rlnl::event_code::NetworkEvent::TeamBaseCaptureStop,
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literustlib::packet::Property::ReliableOrdered,
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&rlnl::events::ingame::TeamBaseState {
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base_team_or_mining_point_index: base_id,
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current_progress: rlnl::types::ByteFloat::from(base.capture.load(std::sync::atomic::Ordering::SeqCst)),
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max_progress: rlnl::types::ByteFloat::from(4.0),
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},
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true
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).await;
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}
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}
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} else {
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let enemies = base.enemies.fetch_add(1, std::sync::atomic::Ordering::SeqCst);
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if enemies == 0 {
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// newly capturing
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if base.friendlies.load(std::sync::atomic::Ordering::SeqCst) > 0 {
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// contested
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generic.broadcast(
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rlnl::event_code::NetworkEvent::TeamBaseContested,
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literustlib::packet::Property::ReliableOrdered,
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&rlnl::events::ingame::TeamBaseBoolean {
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team: base_id,
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value: 1,
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},
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true
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).await;
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} else {
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generic.broadcast(
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rlnl::event_code::NetworkEvent::TeamBaseCaptureStart,
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literustlib::packet::Property::ReliableOrdered,
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&rlnl::events::ingame::TeamBaseState {
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base_team_or_mining_point_index: base_id,
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current_progress: rlnl::types::ByteFloat::from(base.capture.load(std::sync::atomic::Ordering::SeqCst)),
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max_progress: rlnl::types::ByteFloat::from(4.0),
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},
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true
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).await;
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}
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}
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}
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}
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}
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async fn on_exit(&self, generic: &crate::matches::GenericGamemodeEngine<EliminationLogic>, base_id: u8, is_friendly: bool, player_id: u8) {
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if let Some(base) = self.bases.get(&base_id) {
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if let Some(conn) = generic.users.read().await.get(&player_id) {
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crate::events::log_lnl_send_failure(conn.connection.rlnl().send_data(
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&rlnl::events::ingame::TeamBaseBoolean {
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team: base_id,
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value: 0,
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},
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rlnl::event_code::NetworkEvent::PlayerInsideBase,
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literustlib::packet::Property::ReliableOrdered,
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&conn.connection.connection,
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).await);
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} else { return; }
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if is_friendly {
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let friendlies = base.friendlies.fetch_sub(1, std::sync::atomic::Ordering::SeqCst);
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if friendlies <= 1 {
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// no longer contesting
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generic.broadcast(
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rlnl::event_code::NetworkEvent::TeamBaseContested,
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literustlib::packet::Property::ReliableOrdered,
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&rlnl::events::ingame::TeamBaseBoolean {
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team: base_id,
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value: 0,
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},
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true
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).await;
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if base.enemies.load(std::sync::atomic::Ordering::SeqCst) > 0 {
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generic.broadcast(
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rlnl::event_code::NetworkEvent::TeamBaseCaptureStart,
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literustlib::packet::Property::ReliableOrdered,
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&rlnl::events::ingame::TeamBaseState {
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base_team_or_mining_point_index: base_id,
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current_progress: rlnl::types::ByteFloat::from(base.capture.load(std::sync::atomic::Ordering::SeqCst)),
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max_progress: rlnl::types::ByteFloat::from(4.0),
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},
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true
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).await;
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}
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}
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} else {
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let enemies = base.enemies.fetch_sub(1, std::sync::atomic::Ordering::SeqCst);
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if enemies <= 1 {
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// no longer capturing
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let last_state = base.capture.load(std::sync::atomic::Ordering::SeqCst);
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let rounded_state = last_state.floor();
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base.capture.store(rounded_state, std::sync::atomic::Ordering::SeqCst);
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generic.broadcast(
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rlnl::event_code::NetworkEvent::TeamBaseCaptureStop,
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literustlib::packet::Property::ReliableOrdered,
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&rlnl::events::ingame::TeamBaseState {
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base_team_or_mining_point_index: base_id,
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current_progress: rlnl::types::ByteFloat::from(last_state),
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max_progress: rlnl::types::ByteFloat::from(4.0),
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},
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true
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).await;
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/*generic.broadcast(
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rlnl::event_code::NetworkEvent::TeamBaseCaptureReset,
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literustlib::packet::Property::ReliableOrdered,
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&rlnl::events::ingame::TeamBaseState {
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base_team_or_mining_point_index: base_id,
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current_progress: rlnl::types::ByteFloat::from(rounded_state),
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max_progress: rlnl::types::ByteFloat::from(4.0),
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},
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true
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).await;*/
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generic.broadcast(
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rlnl::event_code::NetworkEvent::TeamBaseState,
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literustlib::packet::Property::ReliableOrdered,
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&rlnl::events::ingame::TeamBaseState {
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base_team_or_mining_point_index: base_id,
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current_progress: rlnl::types::ByteFloat::from(rounded_state + f32::EPSILON),
|
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max_progress: rlnl::types::ByteFloat::from(4.0),
|
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},
|
||||
true
|
||||
).await;
|
||||
}
|
||||
}
|
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}
|
||||
}
|
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async fn tick(&self, generic: &crate::matches::GenericGamemodeEngine<EliminationLogic>) {
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let now = chrono::Utc::now().timestamp_millis();
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let last_tick = self.last_tick.load(std::sync::atomic::Ordering::SeqCst);
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let delta = if last_tick == i64::MIN {
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// first tick
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self.last_tick.store(now, std::sync::atomic::Ordering::SeqCst);
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1
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} else {
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let delta = (now - last_tick) / Self::TICK_MS;
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if delta == 0 { return; }
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self.last_tick.store(last_tick + (delta * Self::TICK_MS), std::sync::atomic::Ordering::SeqCst);
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delta
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};
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for (team, base) in self.bases.iter() {
|
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if base.friendlies.load(std::sync::atomic::Ordering::SeqCst) > 0 { continue; }
|
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if base.enemies.load(std::sync::atomic::Ordering::SeqCst) <= 0 { continue; }
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let to_add = (delta as f32) * (Self::TICK_MS as f32) * base.percent_per_second * 4.0 / (100.0 * 1000.0);
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let pre_add = base.capture.fetch_add(to_add, std::sync::atomic::Ordering::SeqCst);
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let post_add = pre_add + to_add;
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if post_add >= 4.0 {
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log::info!("Team {}'s base was captured in game {}", team, generic.game_guid());
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base.capture.store(4.0, std::sync::atomic::Ordering::SeqCst);
|
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let data = rlnl::events::ingame::TeamBaseState {
|
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base_team_or_mining_point_index: *team,
|
||||
current_progress: rlnl::types::ByteFloat::from(4.0),
|
||||
max_progress: rlnl::types::ByteFloat::from(4.0),
|
||||
};
|
||||
generic.broadcast(
|
||||
rlnl::event_code::NetworkEvent::TeamBaseFinalSectionComplete,
|
||||
literustlib::packet::Property::ReliableOrdered,
|
||||
&data,
|
||||
true
|
||||
).await;
|
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let winning_team = if *team == 0 { 1u8 } else { 0u8 };
|
||||
let winning_team_i32 = winning_team as i32;
|
||||
let win_data = rlnl::events::ingame::GameLoseWin {
|
||||
winning_team,
|
||||
end_reason: rlnl::types::GameEndReason::BaseCaptured,
|
||||
};
|
||||
for conn in generic.users.read().await.values() {
|
||||
let event = if conn.descriptor.team == winning_team_i32 {
|
||||
rlnl::event_code::NetworkEvent::GameWon
|
||||
} else {
|
||||
rlnl::event_code::NetworkEvent::GameLost
|
||||
};
|
||||
crate::events::log_lnl_send_failure(conn.connection.rlnl().send_data(
|
||||
&win_data,
|
||||
event,
|
||||
literustlib::packet::Property::ReliableOrdered,
|
||||
&conn.connection.connection
|
||||
).await);
|
||||
}
|
||||
generic.game_done();
|
||||
break;
|
||||
} else {
|
||||
let data = rlnl::events::ingame::TeamBaseState {
|
||||
base_team_or_mining_point_index: *team,
|
||||
current_progress: rlnl::types::ByteFloat::from(post_add),
|
||||
max_progress: rlnl::types::ByteFloat::from(4.0),
|
||||
};
|
||||
let is_section_complete = pre_add.floor() < post_add.floor();
|
||||
generic.broadcast(
|
||||
if is_section_complete { rlnl::event_code::NetworkEvent::TeamBaseSectionComplete } else { rlnl::event_code::NetworkEvent::TeamBaseState },
|
||||
literustlib::packet::Property::ReliableOrdered,
|
||||
&data,
|
||||
true
|
||||
).await;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
fn teams(&self) -> std::collections::HashSet<u8> {
|
||||
self.bases.keys().map(|x| *x).collect()
|
||||
}
|
||||
}
|
||||
|
||||
pub struct EliminationLogic {
|
||||
tracked: PlayerTracker,
|
||||
bases: BaseTracker,
|
||||
game_duration: std::time::Duration,
|
||||
respawn_full_heal_duration: f32,
|
||||
respawn_heal_duration: f32,
|
||||
@@ -67,12 +347,18 @@ pub struct EliminationLogic {
|
||||
}
|
||||
|
||||
impl EliminationLogic {
|
||||
pub fn new(config: &oj_rc_core::data::game_mode::GameModeConfig) -> Self {
|
||||
pub fn new(config: &oj_rc_core::data::game_mode::GameModeConfig, map: &oj_rc_core::persist::config::MapConfig) -> Self {
|
||||
let dur = std::time::Duration::from_secs((config.game_time_minutes as u64) * 60);
|
||||
let fake_end = (chrono::Utc::now() + dur).timestamp();
|
||||
Self {
|
||||
tracked: PlayerTracker {
|
||||
alive: tokio::sync::Mutex::new(std::collections::HashMap::new()),
|
||||
in_base: tokio::sync::RwLock::new(std::collections::HashMap::new()),
|
||||
},
|
||||
bases: BaseTracker {
|
||||
bases: map.bases.iter().map(|(team, base)| (*team, BaseCounters::new(base.1))).collect(),
|
||||
last_tick: std::sync::atomic::AtomicI64::new(i64::MIN),
|
||||
is_baseless: map.bases.is_empty(),
|
||||
},
|
||||
game_duration: dur,
|
||||
respawn_full_heal_duration: config.respawn_full_heal_duration,
|
||||
@@ -90,6 +376,45 @@ impl EliminationLogic {
|
||||
}
|
||||
*lock = None;
|
||||
}
|
||||
|
||||
async fn on_last_player_gone(&self, generic: &crate::matches::GenericGamemodeEngine<Self>, conn: &crate::matches::generic::UserConnection) {
|
||||
log::debug!("Everyone is dead, so long and thanks for all the fish");
|
||||
generic.game_done();
|
||||
self.abort_timer_sync().await;
|
||||
let data = rlnl::events::ingame::GameLoseWin {
|
||||
winning_team: if conn.descriptor.team == 0 { 1 } else { 0 }, // always the other team
|
||||
end_reason: rlnl::types::GameEndReason::NoPlayersRemaining,
|
||||
};
|
||||
crate::events::log_lnl_send_failure(conn.connection.rlnl().send_data(
|
||||
&data,
|
||||
rlnl::event_code::NetworkEvent::GameLost,
|
||||
literustlib::packet::Property::ReliableOrdered,
|
||||
&conn.connection.connection
|
||||
).await);
|
||||
}
|
||||
|
||||
async fn send_win_info(&self, generic: &crate::matches::GenericGamemodeEngine<Self>, winning_team: u8) {
|
||||
generic.game_done();
|
||||
self.abort_timer_sync().await;
|
||||
let data = rlnl::events::ingame::GameLoseWin {
|
||||
winning_team,
|
||||
end_reason: rlnl::types::GameEndReason::OneTeamRemaining,
|
||||
};
|
||||
let winning_team_i32 = winning_team as i32;
|
||||
for conn in generic.users.read().await.values() {
|
||||
let event = if conn.descriptor.team == winning_team_i32 {
|
||||
rlnl::event_code::NetworkEvent::GameWon
|
||||
} else {
|
||||
rlnl::event_code::NetworkEvent::GameLost
|
||||
};
|
||||
crate::events::log_lnl_send_failure(conn.connection.rlnl().send_data(
|
||||
&data,
|
||||
event,
|
||||
literustlib::packet::Property::ReliableOrdered,
|
||||
&conn.connection.connection
|
||||
).await);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#[async_trait::async_trait]
|
||||
@@ -111,30 +436,9 @@ impl CustomGameLogic for EliminationLogic {
|
||||
self.tracked.destroy_vehicle(&player.descriptor).await;
|
||||
if let Some(winning_team) = self.tracked.winner_team().await {
|
||||
log::info!("Team {} has won sudden death game {} because player {} left", winning_team, generic.game_guid(), player.descriptor.player_id);
|
||||
let data = rlnl::events::ingame::GameLoseWin {
|
||||
winning_team,
|
||||
end_reason: rlnl::types::GameEndReason::OneTeamRemaining,
|
||||
};
|
||||
let winning_team_i32 = winning_team as i32;
|
||||
for conn in generic.users.read().await.values() {
|
||||
let event = if conn.descriptor.team == winning_team_i32 {
|
||||
rlnl::event_code::NetworkEvent::GameWon
|
||||
} else {
|
||||
rlnl::event_code::NetworkEvent::GameLost
|
||||
};
|
||||
crate::events::log_lnl_send_failure(conn.connection.rlnl().send_data(
|
||||
&data,
|
||||
event,
|
||||
literustlib::packet::Property::ReliableOrdered,
|
||||
&conn.connection.connection
|
||||
).await);
|
||||
}
|
||||
generic.game_done();
|
||||
self.abort_timer_sync().await;
|
||||
self.send_win_info(generic, winning_team).await;
|
||||
} else if self.tracked.alive_count().await.is_empty() {
|
||||
log::debug!("Everyone is dead, so long and thanks for all the fish");
|
||||
generic.game_done();
|
||||
self.abort_timer_sync().await;
|
||||
self.on_last_player_gone(generic, player).await;
|
||||
}
|
||||
true
|
||||
}
|
||||
@@ -154,42 +458,13 @@ impl CustomGameLogic for EliminationLogic {
|
||||
).await;
|
||||
if let Some(winning_team) = self.tracked.winner_team().await {
|
||||
log::info!("Team {} has won sudden death game {}", winning_team, generic.game_guid());
|
||||
let data = rlnl::events::ingame::GameLoseWin {
|
||||
winning_team,
|
||||
end_reason: rlnl::types::GameEndReason::OneTeamRemaining,
|
||||
};
|
||||
let winning_team_i32 = winning_team as i32;
|
||||
for conn in generic.users.read().await.values() {
|
||||
let event = if conn.descriptor.team == winning_team_i32 {
|
||||
rlnl::event_code::NetworkEvent::GameWon
|
||||
} else {
|
||||
rlnl::event_code::NetworkEvent::GameLost
|
||||
};
|
||||
crate::events::log_lnl_send_failure(conn.connection.rlnl().send_data(
|
||||
&data,
|
||||
event,
|
||||
literustlib::packet::Property::ReliableOrdered,
|
||||
&conn.connection.connection
|
||||
).await);
|
||||
}
|
||||
generic.game_done();
|
||||
self.send_win_info(generic, winning_team).await;
|
||||
} else {
|
||||
log::info!("Player {} has been destroyed in sudden death game {}", victim, generic.game_guid());
|
||||
let data = rlnl::events::ingame::GameLoseWin {
|
||||
winning_team: if conn.descriptor.team == 0 { 1 } else { 0 }, // always the other team
|
||||
end_reason: rlnl::types::GameEndReason::NoPlayersRemaining,
|
||||
};
|
||||
crate::events::log_lnl_send_failure(conn.connection.rlnl().send_data(
|
||||
&data,
|
||||
rlnl::event_code::NetworkEvent::GameLost,
|
||||
literustlib::packet::Property::ReliableOrdered,
|
||||
&conn.connection.connection
|
||||
).await);
|
||||
if self.tracked.alive_count().await.is_empty() {
|
||||
self.on_last_player_gone(generic, conn).await;
|
||||
}
|
||||
}
|
||||
} else if self.tracked.alive_count().await.is_empty() {
|
||||
log::debug!("Everyone is dead, this must be the West Seth was talking about!");
|
||||
generic.game_done();
|
||||
self.abort_timer_sync().await;
|
||||
}
|
||||
true
|
||||
}
|
||||
@@ -227,7 +502,7 @@ impl CustomGameLogic for EliminationLogic {
|
||||
senders.push((conn.connection.clone(), conn.state.clone()));
|
||||
}
|
||||
let game_end = game_start + self.game_duration;
|
||||
let teams = self.tracked.teams().await;
|
||||
let teams = self.bases.teams();
|
||||
let extra_packets = teams.iter().map(|team| crate::matches::RlnlPacket {
|
||||
event: rlnl::event_code::NetworkEvent::TeamBaseInitialise,
|
||||
property: literustlib::packet::Property::ReliableOrdered,
|
||||
@@ -257,7 +532,48 @@ impl CustomGameLogic for EliminationLogic {
|
||||
true
|
||||
}
|
||||
|
||||
async fn on_motion(&self, _generic: &crate::matches::GenericGamemodeEngine<Self>, _motion: &rlnl::machine_motion::MachineMotion) -> bool {
|
||||
async fn on_motion(&self, generic: &crate::matches::GenericGamemodeEngine<Self>, motion: &rlnl::machine_motion::MachineMotion, location: (f32, f32, f32)) -> bool {
|
||||
if generic.is_game_done() {
|
||||
return true;
|
||||
}
|
||||
if self.bases.is_baseless {
|
||||
return true; // don't bother trying to track whether players are in bases since there are no bases
|
||||
}
|
||||
// ignore dead or invalid players
|
||||
if let Some(player_team) = self.tracked.player_team(motion.player_id).await {
|
||||
let mut now_in_base = None;
|
||||
for (&team, base) in generic.map_config.bases.iter() {
|
||||
if crate::matches::GenericGamemodeEngine::<Self>::is_in(&location, &base.0) {
|
||||
now_in_base = Some(team);
|
||||
break;
|
||||
}
|
||||
}
|
||||
let in_base = self.tracked.swap_is_in_base(motion.player_id, now_in_base).await;
|
||||
if let Some(team) = in_base {
|
||||
// was in a base
|
||||
if let Some(now_team) = now_in_base {
|
||||
if now_team != team {
|
||||
// changed bases !?
|
||||
self.bases.on_exit(generic, team, player_team == team, motion.player_id).await;
|
||||
self.bases.on_enter(generic, now_team, player_team == now_team, motion.player_id).await;
|
||||
}
|
||||
// still in same base
|
||||
} else {
|
||||
// player has left the base
|
||||
self.bases.on_exit(generic, team, player_team == team, motion.player_id).await;
|
||||
}
|
||||
} else {
|
||||
if let Some(now_team) = now_in_base {
|
||||
// player entered a base
|
||||
self.bases.on_enter(generic, now_team, player_team == now_team, motion.player_id).await;
|
||||
}
|
||||
// still outside of base
|
||||
}
|
||||
}
|
||||
self.bases.tick(generic).await;
|
||||
if generic.is_game_done() {
|
||||
self.abort_timer_sync().await;
|
||||
}
|
||||
true
|
||||
}
|
||||
}
|
||||
|
||||
@@ -36,7 +36,7 @@ impl CustomGameLogic for NoOpLogic {
|
||||
true
|
||||
}
|
||||
|
||||
async fn on_motion(&self, _generic: &crate::matches::GenericGamemodeEngine<Self>, _motion: &rlnl::machine_motion::MachineMotion) -> bool {
|
||||
async fn on_motion(&self, _generic: &crate::matches::GenericGamemodeEngine<Self>, _motion: &rlnl::machine_motion::MachineMotion, _location: (f32, f32, f32)) -> bool {
|
||||
true
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user