mirror of
https://git.ngram.ca/OpenJam/rc-servers
synced 2026-08-23 23:08:52 +00:00
Add full destruction (no respawn) #30
This commit is contained in:
31
rc_multiplayer/src/events/kill_player.rs
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31
rc_multiplayer/src/events/kill_player.rs
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@@ -0,0 +1,31 @@
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pub struct KillEnemy {
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msg_router: tokio::sync::mpsc::Sender<crate::matches::GameMessage>,
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}
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pub(super) fn handler(init_ctx: &crate::InitConfig) -> crate::handlers::SimpleRlnl<rlnl::events::ingame::Kill, KillEnemy> {
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crate::handlers::SimpleRlnl::new(KillEnemy::new(init_ctx))
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}
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impl KillEnemy {
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fn new(init_ctx: &crate::InitConfig) -> Self {
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Self {
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msg_router: init_ctx.matches_chann.clone(),
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}
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}
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}
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#[async_trait::async_trait]
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impl crate::handlers::RlnlEventCodeHandler for KillEnemy {
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type In = rlnl::events::ingame::Kill;
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const CODE: rlnl::event_code::NetworkEvent = rlnl::event_code::NetworkEvent::MachineDestroyed;
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async fn handle(&self, data: Self::In, _peer: &std::sync::Arc<literustlib_server::Connection<crate::PacketData>>, user: &crate::UserData, _sender: &std::sync::Arc<literustlib_server::DataSender<crate::PacketData>>) {
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if let Some(user_info) = user.user().await {
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super::log_channel_send_failure(self.msg_router.send(crate::matches::GameMessage::DestroyVehicle {
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user_id: user_info.user_id(),
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remote_player: data.killee_player_id,
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killer_player: data.killer_player_id,
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}).await);
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}
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}
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}
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@@ -5,6 +5,8 @@ mod weapon_select;
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mod activate_sync;
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mod loading_done;
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//mod player_input;
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mod spot_player;
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mod kill_player;
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pub async fn handler(init_ctx: &crate::InitConfig) -> crate::handler::LnlEventHandler {
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crate::handler::LnlEventHandler::new(init_ctx.users.clone(), crate::vehicle_motion::handler(init_ctx))
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@@ -42,34 +44,51 @@ pub async fn handler(init_ctx: &crate::InitConfig) -> crate::handler::LnlEventHa
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{literustlib::packet::Property::Unreliable as u8},
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rlnl::events::ingame::FireMiss,
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>::handler(init_ctx))
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.add(crate::handlers::Broadcaster::<
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/*.add(crate::handlers::Broadcaster::<
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true,
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{rlnl::event_code::NetworkEvent::EnemySpotted as i16},
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{rlnl::event_code::NetworkEvent::EnemySpotted as i16},
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{literustlib::packet::Property::ReliableOrdered as u8},
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rlnl::events::ingame::SpottingIds,
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>::handler(init_ctx))
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>::handler(init_ctx))*/
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.add(spot_player::handler(init_ctx))
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.add(crate::handlers::Broadcaster::<
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true,
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false,
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{rlnl::event_code::NetworkEvent::DamageCube as i16},
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{rlnl::event_code::NetworkEvent::DestroyCubesFull as i16},
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{literustlib::packet::Property::ReliableOrdered as u8},
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rlnl::events::ingame::DestroyCubesFull,
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>::handler(init_ctx))
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.add(crate::handlers::Broadcaster::<
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true,
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false,
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{rlnl::event_code::NetworkEvent::DamageCubeNoEffect as i16},
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{rlnl::event_code::NetworkEvent::DestroyCubeNoEffect as i16},
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{literustlib::packet::Property::ReliableOrdered as u8},
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rlnl::events::ingame::DestroyCubeNoEffect,
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>::handler(init_ctx))
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.add(crate::handlers::Broadcaster::<
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true,
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false,
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{rlnl::event_code::NetworkEvent::DamageCubeEffectOnly as i16},
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{rlnl::event_code::NetworkEvent::DestroyCubeEffectOnly as i16},
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{literustlib::packet::Property::Unreliable as u8},
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rlnl::events::ingame::DestroyCubeEffectOnly,
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>::handler(init_ctx))
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.add(crate::handlers::Stub::<
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{rlnl::event_code::NetworkEvent::DestroyCubesBonusRequest as i16},
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rlnl::events::ingame::DestroyedHealedCubesBonus,
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>::handler(init_ctx))
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.add(crate::handlers::Broadcaster::<
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false,
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{rlnl::event_code::NetworkEvent::HealSelf as i16},
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{rlnl::event_code::NetworkEvent::HealSelfResponse as i16},
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{literustlib::packet::Property::ReliableOrdered as u8},
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rlnl::events::HealedCubes,
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>::handler(init_ctx))
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.add(crate::handlers::Stub::<
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{rlnl::event_code::NetworkEvent::KillBonusRequest as i16},
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rlnl::events::ingame::Kill, // FIXME this is not a player ID -- it's actually sending 2 bytes not 1
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>::handler(init_ctx))
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.add(kill_player::handler(init_ctx))
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}
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#[inline]
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30
rc_multiplayer/src/events/spot_player.rs
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30
rc_multiplayer/src/events/spot_player.rs
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@@ -0,0 +1,30 @@
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pub struct SpotEnemy {
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msg_router: tokio::sync::mpsc::Sender<crate::matches::GameMessage>,
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}
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pub(super) fn handler(init_ctx: &crate::InitConfig) -> crate::handlers::SimpleRlnl<rlnl::events::ingame::SpottingIds, SpotEnemy> {
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crate::handlers::SimpleRlnl::new(SpotEnemy::new(init_ctx))
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}
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impl SpotEnemy {
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fn new(init_ctx: &crate::InitConfig) -> Self {
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Self {
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msg_router: init_ctx.matches_chann.clone(),
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}
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}
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}
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#[async_trait::async_trait]
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impl crate::handlers::RlnlEventCodeHandler for SpotEnemy {
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type In = rlnl::events::ingame::SpottingIds;
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const CODE: rlnl::event_code::NetworkEvent = rlnl::event_code::NetworkEvent::EnemySpotted;
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async fn handle(&self, data: Self::In, _peer: &std::sync::Arc<literustlib_server::Connection<crate::PacketData>>, user: &crate::UserData, _sender: &std::sync::Arc<literustlib_server::DataSender<crate::PacketData>>) {
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if let Some(user_info) = user.user().await {
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super::log_channel_send_failure(self.msg_router.send(crate::matches::GameMessage::SpotVehicle {
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user_id: user_info.user_id(),
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remote_player: data.player_id,
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}).await);
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}
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}
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}
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@@ -9,3 +9,6 @@ pub use ingame_broadcast::Broadcaster;
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mod ingame_broadcast_dataless;
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pub use ingame_broadcast_dataless::DatalessBroadcaster;
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mod stub;
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pub use stub::Stub;
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26
rc_multiplayer/src/handlers/stub.rs
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26
rc_multiplayer/src/handlers/stub.rs
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@@ -0,0 +1,26 @@
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pub struct Stub<const CODE_IN: i16, In: byteserde::des_slice::ByteDeserializeSlice<In> + Send + Sync + 'static> {
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_in: std::marker::PhantomData<In>,
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}
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impl <const CODE_IN: i16, In: byteserde::des_slice::ByteDeserializeSlice<In> + Send + Sync + 'static> Stub<CODE_IN, In> {
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pub fn handler(init_ctx: &crate::InitConfig) -> crate::handlers::simple_typed::SimpleRlnl<In, Self> {
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crate::handlers::simple_typed::SimpleRlnl::new(Stub::new(init_ctx))
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}
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fn new(_init_ctx: &crate::InitConfig) -> Self {
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Self {
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_in: std::marker::PhantomData::default(),
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}
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}
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}
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#[async_trait::async_trait]
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impl <const CODE_IN: i16, In: byteserde::des_slice::ByteDeserializeSlice<In> + Send + Sync + 'static> crate::handlers::simple_typed::RlnlEventCodeHandler for Stub<CODE_IN, In> {
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type In = In;
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const CODE: rlnl::event_code::NetworkEvent = crate::handler::i16_to_event_or_panic(CODE_IN);
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async fn handle(&self, _data: Self::In, _peer: &std::sync::Arc<literustlib_server::Connection<crate::PacketData>>, _user: &crate::UserData, _sender: &std::sync::Arc<literustlib_server::DataSender<crate::PacketData>>) {
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log::debug!("Got {:?} event", Self::CODE);
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//log::debug!("Got {:?} event: {:?}", Self::CODE, data);
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}
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}
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@@ -335,7 +335,7 @@ impl GenericGamemodeEngine {
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rlnl::event_code::NetworkEvent::BroadcastWeaponSelect,
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literustlib::packet::Property::ReliableOrdered,
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&data,
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false
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true
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).await;
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}
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},
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@@ -406,6 +406,25 @@ impl GenericGamemodeEngine {
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self.game_start.store(game_start.timestamp(), std::sync::atomic::Ordering::Relaxed);
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super::countdown::match_countdown(senders, game_start);
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}
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},
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super::GameMessage::SpotVehicle { user_id, remote_player } => {
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self.rebroadcast(
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user_id,
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rlnl::event_code::NetworkEvent::RemoteEnemySpotted,
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literustlib::packet::Property::ReliableOrdered,
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&rlnl::events::ingame::PlayerId { player: remote_player },
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true
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).await;
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},
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super::GameMessage::DestroyVehicle { user_id, remote_player, killer_player } => {
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self.rebroadcast(
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user_id,
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rlnl::event_code::NetworkEvent::MachineDestroyedConfirmed,
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literustlib::packet::Property::ReliableOrdered,
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&rlnl::events::ingame::Kill { killee_player_id: remote_player, killer_player_id: killer_player },
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true,
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).await;
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log::warn!("Player {} was destroyed by {} ({}) !!!implement this!!!", remote_player, killer_player, user_id);
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}
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super::GameMessage::BroadcastRlnl { user_id: _, event, property, data } => {
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if let Some(data) = data {
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@@ -413,7 +432,7 @@ impl GenericGamemodeEngine {
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} else {
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self.broadcast_dataless(event, property, true).await;
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}
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}
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},
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super::GameMessage::RebroadcastRlnl { skip_user_id, event, property, data } => {
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if let Some(data) = data {
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self.rebroadcast(skip_user_id, event, property, &*data, true).await;
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@@ -421,7 +440,7 @@ impl GenericGamemodeEngine {
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self.rebroadcast_dataless(skip_user_id, event, property, true).await;
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}
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}
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},
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super::GameMessage::Motion { user_id, data } => {
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for conn in self.users.read().await.values() {
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if conn.user.user_id() == user_id { continue; } // fun fact: the game hard crashes if you omit this
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@@ -432,7 +451,7 @@ impl GenericGamemodeEngine {
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data: data.clone(),
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}, literustlib::packet::Property::Unreliable, &conn.connection.connection).await);
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}
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}
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},
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super::GameMessage::NoOp => {},
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}
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}
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@@ -26,6 +26,15 @@ pub enum GameMessage {
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LoadComplete {
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user_id: i32,
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},
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SpotVehicle {
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user_id: i32,
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remote_player: u8,
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},
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DestroyVehicle {
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user_id: i32,
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remote_player: u8,
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killer_player: u8,
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},
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BroadcastRlnl {
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user_id: i32,
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event: rlnl::event_code::NetworkEvent,
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@@ -56,6 +65,8 @@ impl GameMessage {
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Self::WeaponSelect { user_id, .. } => *user_id,
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Self::RequestLoadingSync { user_id, .. } => *user_id,
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Self::LoadComplete { user_id, .. } => *user_id,
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Self::SpotVehicle { user_id, .. } => *user_id,
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Self::DestroyVehicle { user_id, .. } => *user_id,
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Self::BroadcastRlnl { user_id, .. } => *user_id,
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Self::RebroadcastRlnl { skip_user_id, .. } => *skip_user_id,
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Self::Motion { user_id, .. } => *user_id,
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