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mirror of https://git.ngram.ca/OpenJam/rc-servers synced 2026-08-23 23:08:52 +00:00

Add some semblance of match end

This commit is contained in:
NG (Graham)
2025-07-21 22:33:12 -04:00
parent 3aa57dfc0d
commit a452d37d22
14 changed files with 471 additions and 91 deletions

View File

@@ -251,6 +251,7 @@ pub struct PlayerLobbyDescriptor {
pub group: Option<i32>,
}
#[derive(Clone)]
pub struct PlayerDescriptor {
pub user_id: i32,
pub player_id: u8,

View File

@@ -0,0 +1,30 @@
pub struct ClientUnregisterer {
msg_router: tokio::sync::mpsc::Sender<crate::matches::GameMessage>,
}
pub(super) fn handler(init_ctx: &crate::InitConfig) -> crate::handlers::Dataless<ClientUnregisterer> {
crate::handlers::Dataless::new(ClientUnregisterer::new(init_ctx))
}
impl ClientUnregisterer {
fn new(init_ctx: &crate::InitConfig) -> Self {
Self {
msg_router: init_ctx.matches_chann.clone(),
}
}
}
#[async_trait::async_trait]
impl crate::handlers::DatalessEventCodeHandler for ClientUnregisterer {
const CODE: rlnl::event_code::NetworkEvent = rlnl::event_code::NetworkEvent::ClientUnregistered;
async fn handle(&self, _peer: &std::sync::Arc<literustlib_server::Connection<crate::PacketData>>, user: &crate::UserData, _sender: &std::sync::Arc<literustlib_server::DataSender<crate::PacketData>>) {
if let Some(user_info) = user.user().await {
super::log_channel_send_failure(self.msg_router.send(crate::matches::GameMessage::EndConnection {
user_id: user_info.user_id(),
}).await);
} else {
log::error!("Failed to handle sync loading request for unknown user");
}
}
}

View File

@@ -7,6 +7,7 @@ mod loading_done;
//mod player_input;
mod spot_player;
mod kill_player;
mod client_unregister;
pub async fn handler(init_ctx: &crate::InitConfig) -> crate::handler::LnlEventHandler {
crate::handler::LnlEventHandler::new(init_ctx.users.clone(), crate::vehicle_motion::handler(init_ctx))
@@ -44,13 +45,13 @@ pub async fn handler(init_ctx: &crate::InitConfig) -> crate::handler::LnlEventHa
{literustlib::packet::Property::Unreliable as u8},
rlnl::events::ingame::FireMiss,
>::handler(init_ctx))
/*.add(crate::handlers::Broadcaster::<
.add(crate::handlers::Broadcaster::<
true,
{rlnl::event_code::NetworkEvent::EnemySpotted as i16},
{rlnl::event_code::NetworkEvent::EnemySpotted as i16},
{literustlib::packet::Property::ReliableOrdered as u8},
rlnl::events::ingame::SpottingIds,
>::handler(init_ctx))*/
{rlnl::event_code::NetworkEvent::MultipleFireMisses as i16},
{rlnl::event_code::NetworkEvent::MultipleFireMisses as i16},
{literustlib::packet::Property::Unreliable as u8},
rlnl::events::ingame::MultipleFireMisses,
>::handler(init_ctx))
.add(spot_player::handler(init_ctx))
.add(crate::handlers::Broadcaster::<
false,
@@ -89,6 +90,63 @@ pub async fn handler(init_ctx: &crate::InitConfig) -> crate::handler::LnlEventHa
rlnl::events::ingame::Kill, // FIXME this is not a player ID -- it's actually sending 2 bytes not 1
>::handler(init_ctx))
.add(kill_player::handler(init_ctx))
.add(crate::handlers::Broadcaster::<
true,
{rlnl::event_code::NetworkEvent::EnergyModuleActivated as i16},
{rlnl::event_code::NetworkEvent::EnergyModuleActivated as i16},
{literustlib::packet::Property::ReliableOrdered as u8},
rlnl::events::ingame::PlayerId,
>::handler(init_ctx))
.add(crate::handlers::Broadcaster::<
true,
{rlnl::event_code::NetworkEvent::RadarModuleActivated as i16},
{rlnl::event_code::NetworkEvent::RemoteRadarModuleActivated as i16},
{literustlib::packet::Property::ReliableOrdered as u8},
rlnl::events::ingame::PlayerId,
>::handler(init_ctx))
.add(crate::handlers::Broadcaster::<
true,
{rlnl::event_code::NetworkEvent::ActivateTeleportEffect as i16},
{rlnl::event_code::NetworkEvent::ActivateTeleportEffect as i16},
{literustlib::packet::Property::ReliableOrdered as u8},
rlnl::events::ingame::PlayerId,
>::handler(init_ctx))
.add(crate::handlers::Broadcaster::<
true,
{rlnl::event_code::NetworkEvent::SpawnEmpLocator as i16},
{rlnl::event_code::NetworkEvent::SpawnEmpLocator as i16},
{literustlib::packet::Property::ReliableOrdered as u8},
rlnl::events::ingame::SpawnEmpLocator,
>::handler(init_ctx))
.add(crate::handlers::Broadcaster::<
true,
{rlnl::event_code::NetworkEvent::SpawnEmpMachineEffect as i16},
{rlnl::event_code::NetworkEvent::SpawnEmpMachineEffect as i16},
{literustlib::packet::Property::ReliableOrdered as u8},
rlnl::events::ingame::NetworkStunnedMachineEffect,
>::handler(init_ctx))
.add(crate::handlers::Broadcaster::<
true,
{rlnl::event_code::NetworkEvent::SpawnShield as i16},
{rlnl::event_code::NetworkEvent::SpawnShield as i16},
{literustlib::packet::Property::ReliableOrdered as u8},
rlnl::events::ingame::ShieldModuleEvent,
>::handler(init_ctx))
.add(crate::handlers::Broadcaster::<
true,
{rlnl::event_code::NetworkEvent::Taunt as i16},
{rlnl::event_code::NetworkEvent::Taunt as i16},
{literustlib::packet::Property::ReliableOrdered as u8},
rlnl::events::ingame::Taunt,
>::handler(init_ctx))
.add(crate::handlers::Broadcaster::<
true,
{rlnl::event_code::NetworkEvent::CosmeticAction as i16},
{rlnl::event_code::NetworkEvent::CosmeticAction as i16},
{literustlib::packet::Property::ReliableOrdered as u8},
rlnl::events::ingame::CosmeticAction,
>::handler(init_ctx))
.add(client_unregister::handler(init_ctx))
}
#[inline]
@@ -104,3 +162,25 @@ pub fn log_lnl_send_failure(result: std::io::Result<usize>) {
log::error!("Failed to send packet: {}", e);
}
}
mod _broadcast_impls {
use crate::Broadcastable;
impl Broadcastable for rlnl::events::ingame::MultiPlayerInputChanged {}
impl Broadcastable for rlnl::events::ingame::WeaponFireEffect {}
impl Broadcastable for rlnl::events::ingame::FireMiss {}
impl Broadcastable for rlnl::events::ingame::MultipleFireMisses {}
impl Broadcastable for rlnl::events::ingame::DestroyCubesFull {}
impl Broadcastable for rlnl::events::ingame::DestroyCubeNoEffect {}
impl Broadcastable for rlnl::events::ingame::DestroyCubeEffectOnly {}
impl Broadcastable for rlnl::events::HealedCubes {}
impl Broadcastable for rlnl::events::ingame::PlayerId {}
impl Broadcastable for rlnl::events::ingame::SpawnEmpLocator {}
impl Broadcastable for rlnl::events::ingame::NetworkStunnedMachineEffect {}
impl Broadcastable for rlnl::events::ingame::ShieldModuleEvent {}
impl Broadcastable for rlnl::events::ingame::Taunt {}
impl Broadcastable for rlnl::events::ingame::CosmeticAction {}
impl Broadcastable for rlnl::events::sync::UpdateGameModeSettings {}
impl Broadcastable for rlnl::events::GameTime {}
}

View File

@@ -1,11 +1,11 @@
pub struct Broadcaster<const EXCLUDE_SENDER: bool, const CODE_IN: i16, const CODE_OUT: i16, const PROPERTY: u8, InOut: byteserde::des_slice::ByteDeserializeSlice<InOut> + byteserde::ser_heap::ByteSerializeHeap + Send + Sync + 'static> {
pub struct Broadcaster<const EXCLUDE_SENDER: bool, const CODE_IN: i16, const CODE_OUT: i16, const PROPERTY: u8, InOut: byteserde::des_slice::ByteDeserializeSlice<InOut> + crate::Broadcastable> {
msg_router: tokio::sync::mpsc::Sender<crate::matches::GameMessage>,
code_out: rlnl::event_code::NetworkEvent,
property: literustlib::packet::Property,
_in: std::marker::PhantomData<InOut>,
}
impl <const EXCLUDE_SENDER: bool, const CODE_IN: i16, const CODE_OUT: i16, const PROPERTY: u8, InOut: byteserde::des_slice::ByteDeserializeSlice<InOut> + byteserde::ser_heap::ByteSerializeHeap + Send + Sync + 'static> Broadcaster<EXCLUDE_SENDER, CODE_IN, CODE_OUT, PROPERTY, InOut> {
impl <const EXCLUDE_SENDER: bool, const CODE_IN: i16, const CODE_OUT: i16, const PROPERTY: u8, InOut: byteserde::des_slice::ByteDeserializeSlice<InOut> + crate::Broadcastable> Broadcaster<EXCLUDE_SENDER, CODE_IN, CODE_OUT, PROPERTY, InOut> {
pub fn handler(init_ctx: &crate::InitConfig) -> crate::handlers::simple_typed::SimpleRlnl<InOut, Self> {
crate::handlers::simple_typed::SimpleRlnl::new(Broadcaster::new(init_ctx))
}
@@ -21,7 +21,7 @@ impl <const EXCLUDE_SENDER: bool, const CODE_IN: i16, const CODE_OUT: i16, const
}
#[async_trait::async_trait]
impl <const EXCLUDE_SENDER: bool, const CODE_IN: i16, const CODE_OUT: i16, const PROPERTY: u8, InOut: byteserde::des_slice::ByteDeserializeSlice<InOut> + byteserde::ser_heap::ByteSerializeHeap + Send + Sync + 'static> crate::handlers::simple_typed::RlnlEventCodeHandler for Broadcaster<EXCLUDE_SENDER, CODE_IN, CODE_OUT, PROPERTY, InOut> {
impl <const EXCLUDE_SENDER: bool, const CODE_IN: i16, const CODE_OUT: i16, const PROPERTY: u8, InOut: byteserde::des_slice::ByteDeserializeSlice<InOut> + crate::Broadcastable> crate::handlers::simple_typed::RlnlEventCodeHandler for Broadcaster<EXCLUDE_SENDER, CODE_IN, CODE_OUT, PROPERTY, InOut> {
type In = InOut;
const CODE: rlnl::event_code::NetworkEvent = crate::handler::i16_to_event_or_panic(CODE_IN);

View File

@@ -1,7 +1,7 @@
mod cli;
mod handler;
mod traits;
pub use traits::{EventCodeHandler, UserData, PacketData, EventCode, RobotMotionHandler};
pub use traits::{EventCodeHandler, UserData, PacketData, EventCode, RobotMotionHandler, Broadcastable};
mod data;
mod events;
mod handlers;

View File

@@ -19,10 +19,43 @@ impl GameMatches {
async fn start_new_match_engine(&self, _user: &Box<dyn oj_rc_core::persist::user::MultiplayerUser + Send + Sync + 'static>, guid: &str) -> tokio::sync::mpsc::Sender<super::GameMessage> {
// TODO figure out gamemode and act accordingly
let engine = super::GenericGamemodeEngine::new(guid.to_owned());
let engine = super::GenericGamemodeEngine::new(guid.to_owned(), super::modes::EliminationLogic::new());
engine.spawn()
}
// create a new match
async fn create_new_game(&mut self,
user: std::sync::Arc<Box<dyn oj_rc_core::persist::user::MultiplayerUser + Send + Sync + 'static>>,
game_guid: String,
connection: std::sync::Arc<literustlib_server::Connection<crate::PacketData>>,
response: tokio::sync::oneshot::Sender<Option<super::messages::ErrorMessage>>,
sender: std::sync::Arc<literustlib_server::DataSender<crate::PacketData>>,
) {
log::info!("Creating new game {}", game_guid);
let tx = self.start_new_match_engine(&user, &game_guid).await;
self.matches.insert(game_guid.clone(), tx.clone());
self.routing.insert(user.user_id(), game_guid.clone());
if tx.send(super::GameMessage::NewConnection { user, game_guid, connection, response, sender }).await.is_err() {
log::error!("Failed to send NewConnection game message to new match");
}
}
/*fn do_full_cleanup(&mut self) {
let mut games_to_remove = std::collections::HashSet::new();
for (game_guid, tx) in self.matches.iter() {
if tx.is_closed() {
games_to_remove.insert(game_guid.to_owned());
}
}
self.matches.retain(|key, _| !games_to_remove.contains(key));
self.routing.retain(|_, val| !games_to_remove.contains(val));
}*/
fn do_game_cleanup(&mut self, game_guid: &String) {
self.routing.retain(|_, game_guid2| game_guid2 != game_guid);
self.matches.remove(game_guid);
}
async fn run(mut self, mut rx: tokio::sync::mpsc::Receiver<super::GameMessage>) {
log::info!("Match message router has started");
while !rx.is_closed() {
@@ -31,28 +64,26 @@ impl GameMatches {
match msg {
super::GameMessage::NewConnection { user, game_guid, connection, response, sender } => {
if let Some(tx) = self.matches.get(&game_guid) {
self.routing.insert(user.user_id(), game_guid.clone());
if tx.send(super::GameMessage::NewConnection { user, game_guid, connection, response, sender }).await.is_err() {
log::error!("Failed to send NewConnection game message to existing match");
if tx.is_closed() {
self.do_game_cleanup(&game_guid);
self.create_new_game(user, game_guid, connection, response, sender).await;
} else {
self.routing.insert(user.user_id(), game_guid.clone());
if tx.send(super::GameMessage::NewConnection { user, game_guid, connection, response, sender }).await.is_err() {
log::error!("Failed to send NewConnection game message to existing match");
}
}
} else {
// create a new match
log::info!("Creating new game {}", game_guid);
let tx = self.start_new_match_engine(&user, &game_guid).await;
self.matches.insert(game_guid.clone(), tx.clone());
self.routing.insert(user.user_id(), game_guid.clone());
if tx.send(super::GameMessage::NewConnection { user, game_guid, connection, response, sender }).await.is_err() {
log::error!("Failed to send NewConnection game message to new match");
}
self.create_new_game(user, game_guid, connection, response, sender).await;
}
}
msg => {
let user_id = msg.user_id();
let mut to_clean = None;
if let Some(guid) = self.routing.get(&user_id) {
if let Some(tx) = self.matches.get(guid) {
if tx.is_closed() {
self.matches.remove(guid);
self.routing.remove(&user_id);
to_clean = Some(guid.to_owned());
} else {
if tx.send(msg).await.is_err() {
log::error!("Failed to route game message from user {} to match {}", user_id, guid);
@@ -64,6 +95,9 @@ impl GameMatches {
} else {
log::warn!("Got unroutable user {}", user_id);
}
if let Some(game_guid) = to_clean {
self.do_game_cleanup(&game_guid);
}
}
}
}

View File

@@ -1,3 +1,16 @@
#[allow(dead_code)]
pub trait GamemodeEngine: Send + Sync {
pub struct RlnlPacket {
pub event: rlnl::event_code::NetworkEvent,
pub property: literustlib::packet::Property,
pub data: Box<dyn crate::Broadcastable>,
}
/// Functions returning a boolean indicate if the generic engine should also perform the default behaviour
/// (true = yes, do default behaviour)
#[async_trait::async_trait]
pub trait CustomGameLogic: Sized + Send + Sync + 'static {
async fn on_player_join(&self, generic: &super::GenericGamemodeEngine<Self>, player: &crate::matches::generic::UserConnection, others: &[oj_rc_core::persist::user::PlayerDescriptor]) -> bool;
async fn on_player_end(&self, generic: &super::GenericGamemodeEngine<Self>, player: &crate::matches::generic::UserConnection) -> bool;
async fn on_vehicle_destroyed(&self, generic: &super::GenericGamemodeEngine<Self>, killer: u8, victim: u8) -> bool;
async fn extra_sync_events(&self, generic: &super::GenericGamemodeEngine<Self>, player: &crate::matches::generic::UserConnection) -> Vec<RlnlPacket>;
}

View File

@@ -3,6 +3,7 @@ pub(super) struct UserConnection {
pub(super) connection: UserSender,
pub(super) state: std::sync::Arc<UserState>,
pub(super) machine: MachineState,
pub(super) descriptor: oj_rc_core::persist::user::PlayerDescriptor,
}
#[derive(Clone)]
@@ -65,6 +66,7 @@ pub(super) enum ConnectionMode {
Sync = 2,
WaitingToStart = 3,
InGame = 4,
Disconnected = 5,
}
impl ConnectionMode {
@@ -76,6 +78,7 @@ impl ConnectionMode {
2 => Self::Sync,
3 => Self::WaitingToStart,
4 => Self::InGame,
5 => Self::Disconnected,
x => panic!("Unrecognized ConnectionMode {}", x),
}
}
@@ -86,22 +89,23 @@ impl ConnectionMode {
}
}
pub(super) struct GenericGamemodeEngine {
pub(super) struct GenericGamemodeEngine<L: super::CustomGameLogic> {
pub users: tokio::sync::RwLock<std::collections::HashMap<u8, UserConnection>>,
pub user_id_map: tokio::sync::RwLock<std::collections::HashMap<i32, u8>>,
//pub recv: tokio::sync::Mutex<tokio::sync::mpsc::Receiver<super::GameMessage>>,
//pub send: tokio::sync::mpsc::Sender<super::GameMessage>,
pub game_guid: String,
pub is_complete: std::sync::atomic::AtomicBool,
is_complete: std::sync::atomic::AtomicBool,
pub game_start: std::sync::atomic::AtomicI64,
pub player_count: std::sync::atomic::AtomicU8,
pub custom_logic_handler: L,
}
impl GenericGamemodeEngine {
impl <L: super::CustomGameLogic> GenericGamemodeEngine<L> {
const END_OF_SYNC_DELAY: std::time::Duration = std::time::Duration::from_millis(100);
const COUNTDOWN_DURATION: std::time::Duration = std::time::Duration::from_secs(5);
pub fn new(guid: String) -> Self {
pub fn new(guid: String, custom: L) -> Self {
Self {
users: tokio::sync::RwLock::new(std::collections::HashMap::new()),
@@ -110,6 +114,7 @@ impl GenericGamemodeEngine {
is_complete: std::sync::atomic::AtomicBool::new(false),
game_start: std::sync::atomic::AtomicI64::new(-1),
player_count: std::sync::atomic::AtomicU8::new(0),
custom_logic_handler: custom,
}
}
@@ -188,7 +193,8 @@ impl GenericGamemodeEngine {
}
pub(super) async fn run(self, mut recv: tokio::sync::mpsc::Receiver<super::GameMessage>) {
while !recv.is_closed() {
let mut is_engaged = true;
while !recv.is_closed() && is_engaged {
if let Some(msg) = recv.recv().await {
match msg {
super::GameMessage::NewConnection { user, game_guid, connection, response, sender } => {
@@ -201,28 +207,32 @@ impl GenericGamemodeEngine {
return;
} else {
let mut users = self.users.write().await;
let new_user = UserConnection {
user,
connection: UserSender {
connection,
sender,
},
state: std::sync::Arc::new(UserState::new()),
machine: MachineState::new(),
};
//tokio::time::sleep(std::time::Duration::from_secs(1)).await;
//let id = users.len() as u8;
match new_user.user.game_players(&game_guid).await {
match user.game_players(&game_guid).await {
Ok(players) => {
if self.player_count.load(std::sync::atomic::Ordering::Relaxed) == 0 {
self.player_count.store(players.len() as _, std::sync::atomic::Ordering::Relaxed);
}
let user_id = new_user.user.user_id();
let id = players.iter().filter(|p| p.user_id == user_id).next().map(|p| p.player_id).unwrap();
self.spawn_send_loading_events(&new_user, id, players);
log::debug!("User {} is validated to play game {}", new_user.user.user_id(), game_guid);
self.user_id_map.write().await.insert(new_user.user.user_id(), id);
users.insert(id, new_user);
let user_id = user.user_id();
let player_info = players.iter().filter(|p| p.user_id == user_id).next().unwrap();
let id = player_info.player_id;
let new_user = UserConnection {
user,
connection: UserSender {
connection,
sender,
},
state: std::sync::Arc::new(UserState::new()),
machine: MachineState::new(),
descriptor: player_info.to_owned(),
};
if self.custom_logic_handler.on_player_join(&self, &new_user, &players).await {
self.spawn_send_loading_events(&new_user, id, players);
log::debug!("User {} is validated to play game {}", new_user.user.user_id(), game_guid);
self.user_id_map.write().await.insert(new_user.user.user_id(), id);
users.insert(id, new_user);
}
response.send(None).unwrap_or_default();
},
Err(e) => {
@@ -236,6 +246,34 @@ impl GenericGamemodeEngine {
}
},
super::GameMessage::EndConnection { user_id } => {
if let Some(player_id) = self.user_key_by_user_id(user_id).await {
let conn_opt = self.users.write().await.remove(&player_id);
if let Some(conn) = conn_opt {
if self.custom_logic_handler.on_player_end(&self, &conn).await {
conn.state.mode.store(ConnectionMode::Disconnected.to_u8(), std::sync::atomic::Ordering::Relaxed);
if !self.is_complete.load(std::sync::atomic::Ordering::Relaxed) {
self.rebroadcast(
user_id,
rlnl::event_code::NetworkEvent::OnAnotherClientDisconnected,
literustlib::packet::Property::ReliableOrdered,
&rlnl::events::ingame::PlayerId { player: player_id },
true,
).await;
} else {
let mut has_active_connections = false;
for user in self.users.read().await.values() {
let mode = ConnectionMode::from_u8(user.state.mode.load(std::sync::atomic::Ordering::Relaxed));
has_active_connections |= !matches!(mode, ConnectionMode::Disconnected);
}
is_engaged = has_active_connections;
}
conn.connection.connection.disconnect();
}
}
}
},
super::GameMessage::LoadingProgress { user_id, user_name, progress } => {
let progress_data = rlnl::events::loading::LoadingProgress {
user_name: rlnl::types::BinaryWriterString(user_name),
@@ -255,8 +293,8 @@ impl GenericGamemodeEngine {
}
let mode = ConnectionMode::from_u8(conn.state.mode.load(std::sync::atomic::Ordering::Relaxed));
match mode {
ConnectionMode::Loading | ConnectionMode::WaitingForSync => {},
ConnectionMode::Sync | ConnectionMode::WaitingToStart => {
ConnectionMode::Loading | ConnectionMode::Disconnected => {},
ConnectionMode::WaitingForSync | ConnectionMode::Sync | ConnectionMode::WaitingToStart => {
if user_id != conn.user.user_id() {
crate::events::log_lnl_send_failure(conn.connection.rlnl()
.send_data(&progress_data, rlnl::event_code::NetworkEvent::BroadcastLoadingProgress, literustlib::packet::Property::ReliableOrdered, &conn.connection.connection).await);
@@ -357,7 +395,8 @@ impl GenericGamemodeEngine {
log::info!("All players ({}) awaiting sync for game {}", player_count, self.game_guid);
let total_users = self.users.read().await.len() as u8;
for (user_key, conn) in self.users.read().await.iter() {
self.spawn_send_sync_events(conn, conn.user.user_id(), *user_key, total_users);
let extra_packets = self.custom_logic_handler.extra_sync_events(&self, conn).await;
self.spawn_send_sync_events(conn, conn.user.user_id(), *user_key, total_users, extra_packets);
}
}
},
@@ -417,6 +456,7 @@ impl GenericGamemodeEngine {
).await;
},
super::GameMessage::DestroyVehicle { user_id, remote_player, killer_player } => {
// FIXME allow custom_logic_handler to override the MachineDestroyedConfirmed send
self.rebroadcast(
user_id,
rlnl::event_code::NetworkEvent::MachineDestroyedConfirmed,
@@ -424,7 +464,8 @@ impl GenericGamemodeEngine {
&rlnl::events::ingame::Kill { killee_player_id: remote_player, killer_player_id: killer_player },
true,
).await;
log::warn!("Player {} was destroyed by {} ({}) !!!implement this!!!", remote_player, killer_player, user_id);
log::info!("Player {} was destroyed by {} ({}) in game {}", remote_player, killer_player, user_id, self.game_guid);
self.custom_logic_handler.on_vehicle_destroyed(&self, killer_player, remote_player).await;
}
super::GameMessage::BroadcastRlnl { user_id: _, event, property, data } => {
if let Some(data) = data {
@@ -456,7 +497,7 @@ impl GenericGamemodeEngine {
}
}
}
self.is_complete.store(true, std::sync::atomic::Ordering::Relaxed);
log::info!("Game {} has exited", self.game_guid);
}
fn spawn_send_loading_events(&self, user: &UserConnection, player_id: u8, players: Vec<oj_rc_core::persist::user::PlayerDescriptor>) {
@@ -488,18 +529,6 @@ impl GenericGamemodeEngine {
display_name: rlnl::types::BinaryWriterString(player.display_name),
})
.collect(),
/*players: vec![ // FIXME
rlnl::events::loading::PlayerIDAndName {
player_id: 0,
name: rlnl::types::BinaryWriterString("NGniusness".to_owned()),
display_name: rlnl::types::BinaryWriterString("NGniusness".to_owned()),
},
rlnl::events::loading::PlayerIDAndName {
player_id: 1,
name: rlnl::types::BinaryWriterString("NGniusness2".to_owned()),
display_name: rlnl::types::BinaryWriterString("NGniusness2".to_owned()),
},
],*/
},
rlnl::event_code::NetworkEvent::PlayerIDs,
literustlib::packet::Property::ReliableOrdered,
@@ -517,42 +546,35 @@ impl GenericGamemodeEngine {
Ok(())
}
fn spawn_send_sync_events(&self, user: &UserConnection, user_id: i32, player_id: u8, num_players: u8) {
fn spawn_send_sync_events(&self, user: &UserConnection, user_id: i32, player_id: u8, num_players: u8, extra_packets: Vec<super::RlnlPacket>) {
let connection = user.connection.clone();
tokio::spawn(Self::send_sync_events_wrapper(connection, user_id, player_id, num_players));
tokio::spawn(Self::send_sync_events_wrapper(connection, user_id, player_id, num_players, extra_packets));
user.state.mode.store(ConnectionMode::Sync.to_u8(), std::sync::atomic::Ordering::Relaxed);
}
async fn send_sync_events_wrapper(connection: UserSender, user_id: i32, player_id: u8, num_players: u8) {
if let Err(e) = Self::send_sync_events(connection, player_id, num_players).await {
async fn send_sync_events_wrapper(connection: UserSender, user_id: i32, player_id: u8, num_players: u8, extra_packets: Vec<super::RlnlPacket>) {
if let Err(e) = Self::send_sync_events(connection, player_id, num_players, extra_packets).await {
log::error!("Failed to send Sync events for user {}: {}", user_id, e);
}
}
async fn send_sync_events(connection: UserSender, _player_id: u8, num_players: u8) -> std::io::Result<()> {
async fn send_sync_events(connection: UserSender, _player_id: u8, num_players: u8, extra_packets: Vec<super::RlnlPacket>) -> std::io::Result<()> {
let sender = connection.rlnl();
sender.send_empty(
rlnl::event_code::NetworkEvent::BeginSync,
literustlib::packet::Property::ReliableOrdered,
&connection.connection)
.await?;
// sudden death
sender.send_data(
&rlnl::events::sync::UpdateGameModeSettings { // FIXME use value from config
respawn_heal_duration: 10.0,
respawn_full_heal_duration: 10.0,
},
rlnl::event_code::NetworkEvent::GameModeSettings,
literustlib::packet::Property::ReliableOrdered,
&connection.connection)
.await?;
sender.send_data(
&rlnl::events::GameTime(300.0), // FIXME use value from config
rlnl::event_code::NetworkEvent::CurrentGameTime,
literustlib::packet::Property::ReliableOrdered,
&connection.connection)
.await?;
// generic
for packet in extra_packets {
sender.send_data(
&*packet.data,
packet.event,
packet.property,
&connection.connection)
.await?;
}
sender.send_data(
&rlnl::events::sync::InitialiseGameStats {
num_players,
@@ -628,6 +650,8 @@ impl GenericGamemodeEngine {
// TODO
Ok(())
}
}
impl super::GamemodeEngine for GenericGamemodeEngine {}
pub(super) fn game_done(&self) {
self.is_complete.store(true, std::sync::atomic::Ordering::SeqCst);
}
}

View File

@@ -6,6 +6,9 @@ pub enum GameMessage {
response: tokio::sync::oneshot::Sender<Option<ErrorMessage>>,
sender: std::sync::Arc<literustlib_server::DataSender<crate::PacketData>>,
},
EndConnection {
user_id: i32,
},
LoadingProgress {
user_id: i32,
user_name: String,
@@ -39,13 +42,13 @@ pub enum GameMessage {
user_id: i32,
event: rlnl::event_code::NetworkEvent,
property: literustlib::packet::Property,
data: Option<Box<dyn byteserde::ser_heap::ByteSerializeHeap + Send + Sync>>,
data: Option<Box<dyn crate::Broadcastable>>,
},
RebroadcastRlnl {
skip_user_id: i32,
event: rlnl::event_code::NetworkEvent,
property: literustlib::packet::Property,
data: Option<Box<dyn byteserde::ser_heap::ByteSerializeHeap + Send + Sync>>,
data: Option<Box<dyn crate::Broadcastable>>,
},
Motion {
user_id: i32,
@@ -60,6 +63,7 @@ impl GameMessage {
Self::NewConnection { user, .. } => {
user.user_id()
}
Self::EndConnection { user_id, .. } => *user_id,
Self::LoadingProgress { user_id, .. } => *user_id,
Self::RequestLoadingProgress { user_id, .. } => *user_id,
Self::WeaponSelect { user_id, .. } => *user_id,

View File

@@ -1,5 +1,5 @@
mod engine;
pub use engine::GamemodeEngine;
pub(self) use engine::{CustomGameLogic, RlnlPacket};
mod messages;
pub use messages::GameMessage;
@@ -12,4 +12,6 @@ pub use aggregate::GameMatches;
mod countdown;
pub mod modes;
pub const CHANNEL_BOUND: usize = 16;

View File

@@ -0,0 +1,162 @@
use crate::matches::CustomGameLogic;
struct PlayerTracker {
alive: tokio::sync::Mutex<std::collections::HashMap<u8, std::collections::HashSet<u8>>>, // team -> set of player_id
}
impl PlayerTracker {
async fn track_vehicle(&self, player: &oj_rc_core::persist::user::PlayerDescriptor) {
let mut alive_lock = self.alive.lock().await;
if let Some(team) = alive_lock.get_mut(&(player.team as u8)) {
team.insert(player.player_id);
} else {
let mut new_team = std::collections::HashSet::new();
new_team.insert(player.player_id);
alive_lock.insert(player.team as u8, new_team);
}
}
async fn destroy_vehicle(&self, player: &oj_rc_core::persist::user::PlayerDescriptor) {
let mut alive_lock = self.alive.lock().await;
if let Some(team) = alive_lock.get_mut(&(player.team as u8)) {
team.remove(&player.player_id);
} else {
log::warn!("Destroyed player's vehicle for previously-unseen team");
}
}
async fn winner_team(&self) -> Option<u8> {
let alive_lock = self.alive.lock().await;
let mut only_alive_team = None;
for (team, players) in alive_lock.iter() {
if !players.is_empty() {
if only_alive_team.is_some() {
// more than one team is alive, game is not over
return None;
} else {
only_alive_team = Some(*team);
}
}
}
only_alive_team
}
}
pub struct EliminationLogic {
tracked: PlayerTracker
}
impl EliminationLogic {
pub fn new() -> Self {
Self {
tracked: PlayerTracker {
alive: tokio::sync::Mutex::new(std::collections::HashMap::new()),
},
}
}
}
#[async_trait::async_trait]
impl CustomGameLogic for EliminationLogic {
async fn on_player_join(&self, _generic: &crate::matches::GenericGamemodeEngine<Self>, player: &crate::matches::generic::UserConnection, _others: &[oj_rc_core::persist::user::PlayerDescriptor]) -> bool {
self.tracked.track_vehicle(&player.descriptor).await;
true
}
async fn on_player_end(&self, generic: &crate::matches::GenericGamemodeEngine<Self>, player: &crate::matches::generic::UserConnection) -> bool {
self.tracked.destroy_vehicle(&player.descriptor).await;
if let Some(winning_team) = self.tracked.winner_team().await {
log::info!("Team {} has won sudden death game {} because player {} left", winning_team, generic.game_guid, player.descriptor.player_id);
let data = rlnl::events::ingame::GameLoseWin {
winning_team,
end_reason: rlnl::types::GameEndReason::OneTeamRemaining,
};
let winning_team_i32 = winning_team as i32;
for conn in generic.users.read().await.values() {
let event = if conn.descriptor.team == winning_team_i32 {
rlnl::event_code::NetworkEvent::GameWon
} else {
rlnl::event_code::NetworkEvent::GameLost
};
crate::events::log_lnl_send_failure(conn.connection.rlnl().send_data(
&data,
event,
literustlib::packet::Property::ReliableOrdered,
&conn.connection.connection
).await);
}
generic.game_done();
}
true
}
async fn on_vehicle_destroyed(&self, generic: &crate::matches::GenericGamemodeEngine<Self>, _killer: u8, victim: u8) -> bool {
if let Some(conn) = generic.users.read().await.get(&victim) {
self.tracked.destroy_vehicle(&conn.descriptor).await;
let final_score = rlnl::events::ingame::SetFinalGameScore {
player_id: victim,
score: 42,
};
generic.broadcast(
rlnl::event_code::NetworkEvent::SetFinalGameScore,
literustlib::packet::Property::ReliableOrdered,
&final_score,
true,
).await;
if let Some(winning_team) = self.tracked.winner_team().await {
log::info!("Team {} has won sudden death game {}", winning_team, generic.game_guid);
let data = rlnl::events::ingame::GameLoseWin {
winning_team,
end_reason: rlnl::types::GameEndReason::OneTeamRemaining,
};
let winning_team_i32 = winning_team as i32;
for conn in generic.users.read().await.values() {
let event = if conn.descriptor.team == winning_team_i32 {
rlnl::event_code::NetworkEvent::GameWon
} else {
rlnl::event_code::NetworkEvent::GameLost
};
crate::events::log_lnl_send_failure(conn.connection.rlnl().send_data(
&data,
event,
literustlib::packet::Property::ReliableOrdered,
&conn.connection.connection
).await);
}
generic.game_done();
} else {
log::info!("Player {} has been destroyed in sudden death game {}", victim, generic.game_guid);
let data = rlnl::events::ingame::GameLoseWin {
winning_team: if conn.descriptor.team == 0 { 1 } else { 0 }, // always the other team
end_reason: rlnl::types::GameEndReason::NoPlayersRemaining,
};
crate::events::log_lnl_send_failure(conn.connection.rlnl().send_data(
&data,
rlnl::event_code::NetworkEvent::GameLost,
literustlib::packet::Property::ReliableOrdered,
&conn.connection.connection
).await);
}
}
true
}
async fn extra_sync_events(&self, _generic: &crate::matches::GenericGamemodeEngine<Self>, _player: &crate::matches::generic::UserConnection) -> Vec<crate::matches::RlnlPacket> {
vec![
crate::matches::RlnlPacket {
event: rlnl::event_code::NetworkEvent::GameModeSettings,
property: literustlib::packet::Property::ReliableOrdered,
data: Box::new(rlnl::events::sync::UpdateGameModeSettings { // FIXME use value from config
respawn_heal_duration: 10.0,
respawn_full_heal_duration: 10.0,
}),
},
crate::matches::RlnlPacket {
event: rlnl::event_code::NetworkEvent::CurrentGameTime,
property: literustlib::packet::Property::ReliableOrdered,
data: Box::new(rlnl::events::GameTime(300.0)), // FIXME use value from config
},
]
}
}

View File

@@ -0,0 +1,6 @@
mod no_op;
#[allow(unused_imports)]
pub use no_op::NoOpLogic;
mod elimination;
pub use elimination::EliminationLogic;

View File

@@ -0,0 +1,22 @@
use crate::matches::CustomGameLogic;
pub struct NoOpLogic;
#[async_trait::async_trait]
impl CustomGameLogic for NoOpLogic {
async fn on_player_join(&self, _generic: &crate::matches::GenericGamemodeEngine<Self>, _player: &crate::matches::generic::UserConnection, _others: &[oj_rc_core::persist::user::PlayerDescriptor]) -> bool {
true
}
async fn on_player_end(&self, _generic: &crate::matches::GenericGamemodeEngine<Self>, _player: &crate::matches::generic::UserConnection) -> bool {
true
}
async fn on_vehicle_destroyed(&self, _generic: &crate::matches::GenericGamemodeEngine<Self>, _killer: u8, _victim: u8) -> bool {
true
}
async fn extra_sync_events(&self, _generic: &crate::matches::GenericGamemodeEngine<Self>, _player: &crate::matches::generic::UserConnection) -> Vec<crate::matches::RlnlPacket> {
Vec::default()
}
}

View File

@@ -14,3 +14,5 @@ pub trait EventCode: EventCodeHandler {
pub trait RobotMotionHandler: Send + Sync {
async fn handle(&self, data: &bytes::Bytes, user: &UserData);
}
pub trait Broadcastable: byteserde::ser_heap::ByteSerializeHeap + core::any::Any + Send + Sync + 'static {}