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mirror of https://git.ngram.ca/OpenJam/rc-servers synced 2026-08-23 23:08:52 +00:00

Add bare minimum single-user multiplayer functionality #30

This commit is contained in:
NG (Graham)
2025-07-12 12:49:27 -04:00
parent 1d404db209
commit cd45c22d0b
21 changed files with 620 additions and 60 deletions

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@@ -16,6 +16,7 @@ oj_rc_core = { version = "*", path = "../rc_core" }
async-trait.workspace = true
bytes = "1.10"
byteserde = "0.6.2"
chrono.workspace = true
literustlib_server = { version = "0.1", path = "../../LiteRustLib/server" }
literustlib = { version = "0.1", path = "../../LiteRustLib" }

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@@ -2,8 +2,8 @@ pub struct RequestLoadingSync {
msg_router: tokio::sync::mpsc::Sender<crate::matches::GameMessage>,
}
pub(super) fn handler(init_ctx: &crate::InitConfig) -> crate::handlers::dataless::Dataless<RequestLoadingSync> {
crate::handlers::dataless::Dataless::new(RequestLoadingSync::new(init_ctx))
pub(super) fn handler(init_ctx: &crate::InitConfig) -> crate::handlers::Dataless<RequestLoadingSync> {
crate::handlers::Dataless::new(RequestLoadingSync::new(init_ctx))
}
impl RequestLoadingSync {
@@ -15,7 +15,7 @@ impl RequestLoadingSync {
}
#[async_trait::async_trait]
impl crate::handlers::dataless::DatalessEventCodeHandler for RequestLoadingSync {
impl crate::handlers::DatalessEventCodeHandler for RequestLoadingSync {
const CODE: rlnl::event_code::NetworkEvent = rlnl::event_code::NetworkEvent::RequestSync;
async fn handle(&self, _peer: &std::sync::Arc<literustlib_server::Connection<crate::PacketData>>, user: &crate::UserData, _sender: &std::sync::Arc<literustlib_server::DataSender<crate::PacketData>>) {

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@@ -2,8 +2,8 @@ pub struct RequestAllLoadingProgress {
msg_router: tokio::sync::mpsc::Sender<crate::matches::GameMessage>,
}
pub(super) fn handler(init_ctx: &crate::InitConfig) -> crate::handlers::dataless::Dataless<RequestAllLoadingProgress> {
crate::handlers::dataless::Dataless::new(RequestAllLoadingProgress::new(init_ctx))
pub(super) fn handler(init_ctx: &crate::InitConfig) -> crate::handlers::Dataless<RequestAllLoadingProgress> {
crate::handlers::Dataless::new(RequestAllLoadingProgress::new(init_ctx))
}
impl RequestAllLoadingProgress {
@@ -15,7 +15,7 @@ impl RequestAllLoadingProgress {
}
#[async_trait::async_trait]
impl crate::handlers::dataless::DatalessEventCodeHandler for RequestAllLoadingProgress {
impl crate::handlers::DatalessEventCodeHandler for RequestAllLoadingProgress {
const CODE: rlnl::event_code::NetworkEvent = rlnl::event_code::NetworkEvent::RequestLoadingProgressAllUsers;
async fn handle(&self, _peer: &std::sync::Arc<literustlib_server::Connection<crate::PacketData>>, user: &crate::UserData, _sender: &std::sync::Arc<literustlib_server::DataSender<crate::PacketData>>) {

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@@ -0,0 +1,30 @@
pub struct LoadComplete {
msg_router: tokio::sync::mpsc::Sender<crate::matches::GameMessage>,
}
pub(super) fn handler(init_ctx: &crate::InitConfig) -> crate::handlers::Dataless<LoadComplete> {
crate::handlers::Dataless::new(LoadComplete::new(init_ctx))
}
impl LoadComplete {
fn new(init_ctx: &crate::InitConfig) -> Self {
Self {
msg_router: init_ctx.matches_chann.clone(),
}
}
}
#[async_trait::async_trait]
impl crate::handlers::DatalessEventCodeHandler for LoadComplete {
const CODE: rlnl::event_code::NetworkEvent = rlnl::event_code::NetworkEvent::LoadingComplete;
async fn handle(&self, _peer: &std::sync::Arc<literustlib_server::Connection<crate::PacketData>>, user: &crate::UserData, _sender: &std::sync::Arc<literustlib_server::DataSender<crate::PacketData>>) {
if let Some(user_info) = user.user().await {
super::log_channel_send_failure(self.msg_router.send(crate::matches::GameMessage::LoadComplete {
user_id: user_info.user_id(),
}).await);
} else {
log::error!("Failed to handle sync loading request for unknown user");
}
}
}

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@@ -2,8 +2,8 @@ pub struct GameLoadingProgress {
msg_router: tokio::sync::mpsc::Sender<crate::matches::GameMessage>,
}
pub(super) fn handler(init_ctx: &crate::InitConfig) -> crate::handlers::simple_typed::SimpleRlnl<rlnl::events::loading::LoadingProgress, GameLoadingProgress> {
crate::handlers::simple_typed::SimpleRlnl::new(GameLoadingProgress::new(init_ctx))
pub(super) fn handler(init_ctx: &crate::InitConfig) -> crate::handlers::SimpleRlnl<rlnl::events::loading::LoadingProgress, GameLoadingProgress> {
crate::handlers::SimpleRlnl::new(GameLoadingProgress::new(init_ctx))
}
impl GameLoadingProgress {
@@ -15,7 +15,7 @@ impl GameLoadingProgress {
}
#[async_trait::async_trait]
impl crate::handlers::simple_typed::RlnlEventCodeHandler for GameLoadingProgress {
impl crate::handlers::RlnlEventCodeHandler for GameLoadingProgress {
type In = rlnl::events::loading::LoadingProgress;
const CODE: rlnl::event_code::NetworkEvent = rlnl::event_code::NetworkEvent::BroadcastLoadingProgress;

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@@ -3,6 +3,8 @@ mod loading_progress;
mod all_loading_progress;
mod weapon_select;
mod activate_sync;
mod loading_done;
//mod player_input;
pub async fn handler(init_ctx: &crate::InitConfig) -> crate::handler::LnlEventHandler {
crate::handler::LnlEventHandler::new(init_ctx.users.clone(), crate::vehicle_motion::handler(init_ctx))
@@ -11,6 +13,35 @@ pub async fn handler(init_ctx: &crate::InitConfig) -> crate::handler::LnlEventHa
.add(all_loading_progress::handler(init_ctx))
.add(weapon_select::handler(init_ctx))
.add(activate_sync::handler(init_ctx))
.add(loading_done::handler(init_ctx))
//.add(player_input::handler(init_ctx))
.add(crate::handlers::Broadcaster::<
true,
{rlnl::event_code::NetworkEvent::OnPlayerInputChanged as i16},
{rlnl::event_code::NetworkEvent::OnServerReceivedInputChange as i16},
{literustlib::packet::Property::Unreliable as u8},
rlnl::events::ingame::MultiPlayerInputChanged,
>::handler(init_ctx))
.add(crate::handlers::DatalessBroadcaster::<
true,
{rlnl::event_code::NetworkEvent::AlignmentRectifierStarted as i16},
{rlnl::event_code::NetworkEvent::AlignmentRectifierStarted as i16},
{literustlib::packet::Property::Unreliable as u8},
>::handler(init_ctx))
.add(crate::handlers::Broadcaster::<
true,
{rlnl::event_code::NetworkEvent::FireWeaponEffect as i16},
{rlnl::event_code::NetworkEvent::FireWeaponEffect as i16},
{literustlib::packet::Property::Unreliable as u8},
rlnl::events::ingame::WeaponFireEffect,
>::handler(init_ctx))
.add(crate::handlers::Broadcaster::<
true,
{rlnl::event_code::NetworkEvent::FireMiss as i16},
{rlnl::event_code::NetworkEvent::FireMiss as i16},
{literustlib::packet::Property::Unreliable as u8},
rlnl::events::ingame::FireMiss,
>::handler(init_ctx))
}
#[inline]

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@@ -0,0 +1,34 @@
pub struct PlayerInput {
msg_router: tokio::sync::mpsc::Sender<crate::matches::GameMessage>,
}
pub(super) fn handler(init_ctx: &crate::InitConfig) -> crate::handlers::simple_typed::SimpleRlnl<rlnl::events::ingame::MultiPlayerInputChanged, PlayerInput> {
crate::handlers::simple_typed::SimpleRlnl::new(PlayerInput::new(init_ctx))
}
impl PlayerInput {
fn new(init_ctx: &crate::InitConfig) -> Self {
Self {
msg_router: init_ctx.matches_chann.clone(),
}
}
}
#[async_trait::async_trait]
impl crate::handlers::simple_typed::RlnlEventCodeHandler for PlayerInput {
type In = rlnl::events::ingame::MultiPlayerInputChanged;
const CODE: rlnl::event_code::NetworkEvent = rlnl::event_code::NetworkEvent::OnPlayerInputChanged;
async fn handle(&self, data: Self::In, _peer: &std::sync::Arc<literustlib_server::Connection<crate::PacketData>>, user: &crate::UserData, _sender: &std::sync::Arc<literustlib_server::DataSender<crate::PacketData>>) {
if let Some(user_info) = user.user().await {
super::log_channel_send_failure(self.msg_router.send(crate::matches::GameMessage::BroadcastRlnl {
user_id: user_info.user_id(),
event: rlnl::event_code::NetworkEvent::OnServerReceivedInputChange,
property: literustlib::packet::Property::Unreliable,
data: Some(Box::new(data)),
}).await);
} else {
log::error!("Failed to rebroadcast OnPlayerInputChanged for user (no auth!)");
}
}
}

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@@ -2,8 +2,8 @@ pub struct AuthUserGame {
matches: tokio::sync::mpsc::Sender<crate::matches::GameMessage>,
}
pub(super) fn handler(init_ctx: &crate::InitConfig) -> crate::handlers::simple_typed::SimpleRlnl<rlnl::events::loading::GameGuidInfo, AuthUserGame> {
crate::handlers::simple_typed::SimpleRlnl::new(AuthUserGame::new(init_ctx))
pub(super) fn handler(init_ctx: &crate::InitConfig) -> crate::handlers::SimpleRlnl<rlnl::events::loading::GameGuidInfo, AuthUserGame> {
crate::handlers::SimpleRlnl::new(AuthUserGame::new(init_ctx))
}
impl AuthUserGame {
@@ -15,7 +15,7 @@ impl AuthUserGame {
}
#[async_trait::async_trait]
impl crate::handlers::simple_typed::RlnlEventCodeHandler for AuthUserGame {
impl crate::handlers::RlnlEventCodeHandler for AuthUserGame {
type In = rlnl::events::loading::GameGuidInfo;
const CODE: rlnl::event_code::NetworkEvent = rlnl::event_code::NetworkEvent::ValidateGameGuid;

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@@ -2,8 +2,8 @@ pub struct WeaponSelect {
msg_router: tokio::sync::mpsc::Sender<crate::matches::GameMessage>,
}
pub(super) fn handler(init_ctx: &crate::InitConfig) -> crate::handlers::simple_typed::SimpleRlnl<rlnl::events::ingame::SelectWeapon, WeaponSelect> {
crate::handlers::simple_typed::SimpleRlnl::new(WeaponSelect::new(init_ctx))
pub(super) fn handler(init_ctx: &crate::InitConfig) -> crate::handlers::SimpleRlnl<rlnl::events::ingame::SelectWeapon, WeaponSelect> {
crate::handlers::SimpleRlnl::new(WeaponSelect::new(init_ctx))
}
impl WeaponSelect {
@@ -15,7 +15,7 @@ impl WeaponSelect {
}
#[async_trait::async_trait]
impl crate::handlers::simple_typed::RlnlEventCodeHandler for WeaponSelect {
impl crate::handlers::RlnlEventCodeHandler for WeaponSelect {
type In = rlnl::events::ingame::SelectWeapon;
const CODE: rlnl::event_code::NetworkEvent = rlnl::event_code::NetworkEvent::WeaponSelect;

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@@ -26,7 +26,7 @@ impl literustlib_server::EventHandler for LnlEventHandler {
type PacketData = super::PacketData;
type UserData = super::UserData;
async fn on_receive(&self, data: Self::PacketData, _header: &literustlib::packet::Header, peer: &std::sync::Arc< literustlib_server::Connection<Self::PacketData>>, user: &Self::UserData, sender: &std::sync::Arc<literustlib_server::DataSender<Self::PacketData>>) {
async fn on_receive(&self, data: Self::PacketData, header: &literustlib::packet::Header, peer: &std::sync::Arc< literustlib_server::Connection<Self::PacketData>>, user: &Self::UserData, sender: &std::sync::Arc<literustlib_server::DataSender<Self::PacketData>>) {
log::debug!("Got message {:?} (len: {}) from connection id {}", data.message_ty, data.data.len(), peer.id());
match data.message_ty {
crate::data::MessageType::ClientMsg => {
@@ -36,11 +36,11 @@ impl literustlib_server::EventHandler for LnlEventHandler {
let variant_pretty = i16_to_event(data.variant).map(|x| format!("{:?}", x)).unwrap_or_else(|| "???".to_owned());
#[cfg(debug_assertions)]
{
panic!("Unsupported event variant {} ({}), pls fix!!!\n {:?}", variant_pretty, data.variant, &data.data[..]);
panic!("Unsupported {:?} event variant {} ({}), pls fix!!!\n {:?}", header.property, variant_pretty, data.variant, &data.data[..]);
}
#[cfg(not(debug_assertions))]
{
log::warn!("Unsupported event variant {} ({}), pls fix!!!", variant_pretty, data.variant);
log::warn!("Unsupported {:?} event variant {} ({}); {:?}, pls fix!!!", header.property, variant_pretty, data.variant);
}
}
},
@@ -136,7 +136,7 @@ impl literustlib::packet::PacketData for EventData {
}
}
fn i16_to_event(num: i16) -> Option<rlnl::event_code::NetworkEvent> {
const fn i16_to_event(num: i16) -> Option<rlnl::event_code::NetworkEvent> {
match num {
0 => Some(rlnl::event_code::NetworkEvent::OnFailedToConnectToMasterServer),
1 => Some(rlnl::event_code::NetworkEvent::OnConnectingToLobbyServer),
@@ -295,3 +295,164 @@ fn i16_to_event(num: i16) -> Option<rlnl::event_code::NetworkEvent> {
_ => None,
}
}
#[inline]
pub const fn i16_to_event_or_panic(num: i16) -> rlnl::event_code::NetworkEvent {
match num {
0 => rlnl::event_code::NetworkEvent::OnFailedToConnectToMasterServer,
1 => rlnl::event_code::NetworkEvent::OnConnectingToLobbyServer,
2 => rlnl::event_code::NetworkEvent::OnConnectedToLobbyServer,
3 => rlnl::event_code::NetworkEvent::OnDisconnectingFromLobbyServer,
4 => rlnl::event_code::NetworkEvent::OnDisconnectedFromLobbyServer,
5 => rlnl::event_code::NetworkEvent::OnConnectedToServer,
6 => rlnl::event_code::NetworkEvent::OnFailedToConnectToServer,
7 => rlnl::event_code::NetworkEvent::OnConnectionLost,
8 => rlnl::event_code::NetworkEvent::OnDisconnectedFromServer,
9 => rlnl::event_code::NetworkEvent::OnConnectedToGameServer,
10 => rlnl::event_code::NetworkEvent::OnServerStarted,
11 => rlnl::event_code::NetworkEvent::OnServerStopped,
12 => rlnl::event_code::NetworkEvent::OnPlayerConnectedToServer,
13 => rlnl::event_code::NetworkEvent::OnPlayerDisconnectedFromServer,
14 => rlnl::event_code::NetworkEvent::RequestRespawnPoint,
15 => rlnl::event_code::NetworkEvent::FreeSpawnPoint,
16 => rlnl::event_code::NetworkEvent::RequestTeamBaseModel,
17 => rlnl::event_code::NetworkEvent::RequestCapturePoints,
18 => rlnl::event_code::NetworkEvent::RequestEqualizerModel,
19 => rlnl::event_code::NetworkEvent::TeamBase,
20 => rlnl::event_code::NetworkEvent::RegisterCapturePoints,
21 => rlnl::event_code::NetworkEvent::RegisterEqualizer,
22 => rlnl::event_code::NetworkEvent::FreeRespawnPoint,
23 => rlnl::event_code::NetworkEvent::PlayerIDs,
24 => rlnl::event_code::NetworkEvent::SyncMachineCubes,
25 => rlnl::event_code::NetworkEvent::MachineDestroyed,
26 => rlnl::event_code::NetworkEvent::GameStarted,
27 => rlnl::event_code::NetworkEvent::OnPlayerInputChanged,
28 => rlnl::event_code::NetworkEvent::OnServerReceivedInputChange,
29 => rlnl::event_code::NetworkEvent::ClientUnregistered,
30 => rlnl::event_code::NetworkEvent::OnAnotherClientDisconnected,
31 => rlnl::event_code::NetworkEvent::OnClientReconnected,
32 => rlnl::event_code::NetworkEvent::DamageCube,
33 => rlnl::event_code::NetworkEvent::FireWeaponEffect,
35 => rlnl::event_code::NetworkEvent::FireMiss,
36 => rlnl::event_code::NetworkEvent::MultipleFireMisses,
37 => rlnl::event_code::NetworkEvent::CurrentGameTime,
38 => rlnl::event_code::NetworkEvent::EndGame,
39 => rlnl::event_code::NetworkEvent::GameWon,
40 => rlnl::event_code::NetworkEvent::GameLost,
41 => rlnl::event_code::NetworkEvent::GameWonBaseDestroyed,
42 => rlnl::event_code::NetworkEvent::GameLostBaseDestroyed,
43 => rlnl::event_code::NetworkEvent::BuffTeamPlayers,
44 => rlnl::event_code::NetworkEvent::PlayerThreateningBase,
45 => rlnl::event_code::NetworkEvent::TimeToGameStart,
46 => rlnl::event_code::NetworkEvent::SetRespawnWaitingTime,
47 => rlnl::event_code::NetworkEvent::TeamBaseState,
48 => rlnl::event_code::NetworkEvent::TeamBaseCaptureStart,
49 => rlnl::event_code::NetworkEvent::TeamBaseCaptureReset,
50 => rlnl::event_code::NetworkEvent::TeamBaseCaptureStop,
51 => rlnl::event_code::NetworkEvent::TeamBaseSectionComplete,
52 => rlnl::event_code::NetworkEvent::TeamBaseFinalSectionComplete,
53 => rlnl::event_code::NetworkEvent::TeamBaseInitialise,
54 => rlnl::event_code::NetworkEvent::GetClientPings,
55 => rlnl::event_code::NetworkEvent::SetClientPing,
56 => rlnl::event_code::NetworkEvent::WarnPlayer,
57 => rlnl::event_code::NetworkEvent::EnemySpotted,
58 => rlnl::event_code::NetworkEvent::RemoteEnemySpotted,
59 => rlnl::event_code::NetworkEvent::AssistBonusRequest,
60 => rlnl::event_code::NetworkEvent::TeamBaseContested,
61 => rlnl::event_code::NetworkEvent::AcquireRemoteAI,
63 => rlnl::event_code::NetworkEvent::KillBonusRequest,
64 => rlnl::event_code::NetworkEvent::EACRegisterToken,
65 => rlnl::event_code::NetworkEvent::HeallingAssistBonusRequest,
66 => rlnl::event_code::NetworkEvent::ProtectTeamMateBonusRequest,
67 => rlnl::event_code::NetworkEvent::DefendTheBaseBonusRequest,
68 => rlnl::event_code::NetworkEvent::DestroyCubesBonusRequest,
69 => rlnl::event_code::NetworkEvent::DestroyHealCubesPointsAwarded,
70 => rlnl::event_code::NetworkEvent::ConfirmedKill,
71 => rlnl::event_code::NetworkEvent::BonusesFlushDone,
72 => rlnl::event_code::NetworkEvent::AlignmentRectifierStarted,
73 => rlnl::event_code::NetworkEvent::HealCubesBonusRequest,
74 => rlnl::event_code::NetworkEvent::SetShieldState,
75 => rlnl::event_code::NetworkEvent::TeamBaseLowHealth,
76 => rlnl::event_code::NetworkEvent::AwardTeamBaseProtoniumDestroyedRequest,
77 => rlnl::event_code::NetworkEvent::InitialiseGameStats,
78 => rlnl::event_code::NetworkEvent::UpdateGameStats,
79 => rlnl::event_code::NetworkEvent::MapPingEvent,
80 => rlnl::event_code::NetworkEvent::SurrenderRequest,
81 => rlnl::event_code::NetworkEvent::HealSelf,
82 => rlnl::event_code::NetworkEvent::HealSelfResponse,
83 => rlnl::event_code::NetworkEvent::SurrenderVoteStarted,
84 => rlnl::event_code::NetworkEvent::SurrenderVoteCast,
85 => rlnl::event_code::NetworkEvent::CurrentSurrenderVotes,
86 => rlnl::event_code::NetworkEvent::SurrenderAccepted,
87 => rlnl::event_code::NetworkEvent::SurrenderDeclined,
88 => rlnl::event_code::NetworkEvent::SetSurrenderTimes,
89 => rlnl::event_code::NetworkEvent::SetFinalGameScore,
90 => rlnl::event_code::NetworkEvent::PitLeaderBoardUpdate,
91 => rlnl::event_code::NetworkEvent::PitModeState,
93 => rlnl::event_code::NetworkEvent::ValidateGameGuid,
94 => rlnl::event_code::NetworkEvent::GameGuidValidated,
95 => rlnl::event_code::NetworkEvent::PlayerInsideBase,
97 => rlnl::event_code::NetworkEvent::ConfirmedAssist,
98 => rlnl::event_code::NetworkEvent::LockOnNotification,
99 => rlnl::event_code::NetworkEvent::LockOnNotificationBroadcast,
100 => rlnl::event_code::NetworkEvent::ShieldSpawned,
101 => rlnl::event_code::NetworkEvent::SpawnShield,
102 => rlnl::event_code::NetworkEvent::BroadcastOpenShield,
103 => rlnl::event_code::NetworkEvent::OpenShield,
104 => rlnl::event_code::NetworkEvent::BroadcastInvisible,
105 => rlnl::event_code::NetworkEvent::MakeInvisible,
106 => rlnl::event_code::NetworkEvent::BroadcastVisible,
107 => rlnl::event_code::NetworkEvent::MakeVisible,
108 => rlnl::event_code::NetworkEvent::BroadcastActivateTeleportEffect,
109 => rlnl::event_code::NetworkEvent::ActivateTeleportEffect,
110 => rlnl::event_code::NetworkEvent::BroadcastActivateReadyEffect,
111 => rlnl::event_code::NetworkEvent::ActivateReadyEffect,
112 => rlnl::event_code::NetworkEvent::BroadcastSpawnEmpLocator,
113 => rlnl::event_code::NetworkEvent::SpawnEmpLocator,
114 => rlnl::event_code::NetworkEvent::BroadcastSpawnEmpMachineEffect,
115 => rlnl::event_code::NetworkEvent::SpawnEmpMachineEffect,
116 => rlnl::event_code::NetworkEvent::WeaponSelect,
117 => rlnl::event_code::NetworkEvent::BroadcastWeaponSelect,
118 => rlnl::event_code::NetworkEvent::HostAIs,
119 => rlnl::event_code::NetworkEvent::HealAlly,
120 => rlnl::event_code::NetworkEvent::HealAllyResponse,
121 => rlnl::event_code::NetworkEvent::SelfDestructClassicMode,
122 => rlnl::event_code::NetworkEvent::GameModeSettings,
123 => rlnl::event_code::NetworkEvent::TeamDeathMatchState,
124 => rlnl::event_code::NetworkEvent::ClientDisconnecting,
125 => rlnl::event_code::NetworkEvent::SendBonus,
126 => rlnl::event_code::NetworkEvent::TestConnection,
127 => rlnl::event_code::NetworkEvent::MachineDestroyedConfirmed,
128 => rlnl::event_code::NetworkEvent::EnergyModuleActivated,
129 => rlnl::event_code::NetworkEvent::BroadcastLoadingProgress,
130 => rlnl::event_code::NetworkEvent::RequestLoadingProgressAllUsers,
131 => rlnl::event_code::NetworkEvent::LoadingComplete,
132 => rlnl::event_code::NetworkEvent::GameAborted,
134 => rlnl::event_code::NetworkEvent::SendDamagedByEnemyShield,
135 => rlnl::event_code::NetworkEvent::DamagedByEnemyShield,
136 => rlnl::event_code::NetworkEvent::EqualizerNotification,
137 => rlnl::event_code::NetworkEvent::CapturePointProgress,
138 => rlnl::event_code::NetworkEvent::CapturePointNotification,
140 => rlnl::event_code::NetworkEvent::RadarModuleActivated,
141 => rlnl::event_code::NetworkEvent::RemoteRadarModuleActivated,
142 => rlnl::event_code::NetworkEvent::EACMessage,
143 => rlnl::event_code::NetworkEvent::Taunt,
144 => rlnl::event_code::NetworkEvent::MachineFullHealth,
145 => rlnl::event_code::NetworkEvent::RequestSync,
146 => rlnl::event_code::NetworkEvent::BeginSync,
147 => rlnl::event_code::NetworkEvent::EndOfSync,
148 => rlnl::event_code::NetworkEvent::SyncTeamBaseCubes,
150 => rlnl::event_code::NetworkEvent::SyncEqualizerNotification,
151 => rlnl::event_code::NetworkEvent::PlayerQuitRequest,
152 => rlnl::event_code::NetworkEvent::PlayerQuitRequestComplete,
153 => rlnl::event_code::NetworkEvent::DamageCubeEffectOnly,
154 => rlnl::event_code::NetworkEvent::DamageCubeNoEffect,
155 => rlnl::event_code::NetworkEvent::DestroyCubeEffectOnly,
156 => rlnl::event_code::NetworkEvent::DestroyCubeNoEffect,
157 => rlnl::event_code::NetworkEvent::DestroyCubesFull,
170 => rlnl::event_code::NetworkEvent::LongPlayValue,
171 => rlnl::event_code::NetworkEvent::UpdateVotingAfterBattle,
172 => rlnl::event_code::NetworkEvent::CosmeticAction,
_ => panic!("Invalid rlnl event code"),
}
}

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@@ -0,0 +1,51 @@
pub struct Broadcaster<const EXCLUDE_SENDER: bool, const CODE_IN: i16, const CODE_OUT: i16, const PROPERTY: u8, InOut: byteserde::des_slice::ByteDeserializeSlice<InOut> + byteserde::ser_heap::ByteSerializeHeap + Send + Sync + 'static> {
msg_router: tokio::sync::mpsc::Sender<crate::matches::GameMessage>,
code_out: rlnl::event_code::NetworkEvent,
property: literustlib::packet::Property,
_in: std::marker::PhantomData<InOut>,
}
impl <const EXCLUDE_SENDER: bool, const CODE_IN: i16, const CODE_OUT: i16, const PROPERTY: u8, InOut: byteserde::des_slice::ByteDeserializeSlice<InOut> + byteserde::ser_heap::ByteSerializeHeap + Send + Sync + 'static> Broadcaster<EXCLUDE_SENDER, CODE_IN, CODE_OUT, PROPERTY, InOut> {
pub fn handler(init_ctx: &crate::InitConfig) -> crate::handlers::simple_typed::SimpleRlnl<InOut, Self> {
crate::handlers::simple_typed::SimpleRlnl::new(Broadcaster::new(init_ctx))
}
fn new(init_ctx: &crate::InitConfig) -> Self {
Self {
msg_router: init_ctx.matches_chann.clone(),
code_out: crate::handler::i16_to_event_or_panic(CODE_OUT),
property: literustlib::packet::Property::try_from(PROPERTY).expect("Invalid literustlib packet property"),
_in: std::marker::PhantomData::default(),
}
}
}
#[async_trait::async_trait]
impl <const EXCLUDE_SENDER: bool, const CODE_IN: i16, const CODE_OUT: i16, const PROPERTY: u8, InOut: byteserde::des_slice::ByteDeserializeSlice<InOut> + byteserde::ser_heap::ByteSerializeHeap + Send + Sync + 'static> crate::handlers::simple_typed::RlnlEventCodeHandler for Broadcaster<EXCLUDE_SENDER, CODE_IN, CODE_OUT, PROPERTY, InOut> {
type In = InOut;
const CODE: rlnl::event_code::NetworkEvent = crate::handler::i16_to_event_or_panic(CODE_IN);
async fn handle(&self, data: Self::In, _peer: &std::sync::Arc<literustlib_server::Connection<crate::PacketData>>, user: &crate::UserData, _sender: &std::sync::Arc<literustlib_server::DataSender<crate::PacketData>>) {
if let Some(user_info) = user.user().await {
if EXCLUDE_SENDER {
crate::events::log_channel_send_failure(self.msg_router.send(crate::matches::GameMessage::RebroadcastRlnl {
skip_user_id: user_info.user_id(),
event: self.code_out,
property: self.property,
data: Some(Box::new(data)),
}).await);
} else {
crate::events::log_channel_send_failure(self.msg_router.send(crate::matches::GameMessage::BroadcastRlnl {
user_id: user_info.user_id(),
event: self.code_out,
property: self.property,
data: Some(Box::new(data)),
}).await);
}
} else {
log::error!("Failed to rebroadcast OnPlayerInputChanged for user (no auth!)");
}
}
}

View File

@@ -0,0 +1,47 @@
pub struct DatalessBroadcaster<const EXCLUDE_SENDER: bool, const CODE_IN: i16, const CODE_OUT: i16, const PROPERTY: u8> {
msg_router: tokio::sync::mpsc::Sender<crate::matches::GameMessage>,
code_out: rlnl::event_code::NetworkEvent,
property: literustlib::packet::Property,
}
impl <const EXCLUDE_SENDER: bool, const CODE_IN: i16, const CODE_OUT: i16, const PROPERTY: u8> DatalessBroadcaster<EXCLUDE_SENDER, CODE_IN, CODE_OUT, PROPERTY> {
pub fn handler(init_ctx: &crate::InitConfig) -> crate::handlers::dataless::Dataless<Self> {
crate::handlers::dataless::Dataless::new(Self::new(init_ctx))
}
fn new(init_ctx: &crate::InitConfig) -> Self {
Self {
msg_router: init_ctx.matches_chann.clone(),
code_out: crate::handler::i16_to_event_or_panic(CODE_OUT),
property: literustlib::packet::Property::try_from(PROPERTY).expect("Invalid literustlib packet property"),
}
}
}
#[async_trait::async_trait]
impl <const EXCLUDE_SENDER: bool, const CODE_IN: i16, const CODE_OUT: i16, const PROPERTY: u8> crate::handlers::dataless::DatalessEventCodeHandler for DatalessBroadcaster<EXCLUDE_SENDER, CODE_IN, CODE_OUT, PROPERTY> {
const CODE: rlnl::event_code::NetworkEvent = crate::handler::i16_to_event_or_panic(CODE_IN);
async fn handle(&self, _peer: &std::sync::Arc<literustlib_server::Connection<crate::PacketData>>, user: &crate::UserData, _sender: &std::sync::Arc<literustlib_server::DataSender<crate::PacketData>>) {
if let Some(user_info) = user.user().await {
if EXCLUDE_SENDER {
crate::events::log_channel_send_failure(self.msg_router.send(crate::matches::GameMessage::RebroadcastRlnl {
skip_user_id: user_info.user_id(),
event: self.code_out,
property: self.property,
data: None,
}).await);
} else {
crate::events::log_channel_send_failure(self.msg_router.send(crate::matches::GameMessage::BroadcastRlnl {
user_id: user_info.user_id(),
event: self.code_out,
property: self.property,
data: None,
}).await);
}
} else {
log::error!("Failed to rebroadcast OnPlayerInputChanged for user (no auth!)");
}
}
}

View File

@@ -1,2 +1,11 @@
pub mod simple_typed;
pub mod dataless;
mod simple_typed;
pub use simple_typed::{RlnlEventCodeHandler, SimpleRlnl, RlnlSender};
mod dataless;
pub use dataless::{Dataless, DatalessEventCodeHandler};
mod ingame_broadcast;
pub use ingame_broadcast::Broadcaster;
mod ingame_broadcast_dataless;
pub use ingame_broadcast_dataless::DatalessBroadcaster;

View File

@@ -46,7 +46,7 @@ impl <'a> RlnlSender<'a> {
}
}
pub async fn send_data<D: byteserde::ser_heap::ByteSerializeHeap>(&self, data: &D, event: rlnl::event_code::NetworkEvent, property: literustlib::packet::Property, conn: &literustlib_server::Connection<crate::PacketData>) -> std::io::Result<usize> {
pub async fn send_data<D: byteserde::ser_heap::ByteSerializeHeap + ?Sized>(&self, data: &D, event: rlnl::event_code::NetworkEvent, property: literustlib::packet::Property, conn: &literustlib_server::Connection<crate::PacketData>) -> std::io::Result<usize> {
let mut ser = byteserde::ser_heap::ByteSerializerHeap::default();
data.byte_serialize_heap(&mut ser).map_err(|e| std::io::Error::new(std::io::ErrorKind::Unsupported, e.message))?;
let event_data = crate::handler::EventData::with_data(

View File

@@ -0,0 +1,45 @@
pub fn match_countdown(players: Vec<super::generic::UserSender>, game_start: chrono::DateTime<chrono::Utc>) {
tokio::spawn(do_match_countdown_async(players, game_start));
}
pub fn time_to_game_start_payload(game_start: chrono::DateTime<chrono::Utc>) -> rlnl::events::GameTime {
let now = chrono::Utc::now();
let time_until_start = game_start.signed_duration_since(now);
let time_until_start_f32 = (time_until_start.abs().num_milliseconds() as f32) / 1000.0;
rlnl::events::GameTime(time_until_start_f32)
}
async fn do_match_countdown_async(players: Vec<super::generic::UserSender>, game_start: chrono::DateTime<chrono::Utc>) {
let now = chrono::Utc::now();
let time_until_start = game_start.signed_duration_since(now);
let payload = time_to_game_start_payload(game_start);
for player in players.iter() {
let sender = player.rlnl();
if let Err(e) = sender.send_data(
&payload,
rlnl::event_code::NetworkEvent::TimeToGameStart,
literustlib::packet::Property::ReliableOrdered,
&player.connection)
.await {
log::error!("Failed to send TimeToGameStart to a user: {}", e);
}
}
tokio::time::sleep(time_until_start.to_std().unwrap_or_default()).await;
log::debug!("Sending starting game event");
let payload = rlnl::events::ingame::GameStart {
is_reconnecting: 0,
};
for player in players {
let sender = player.rlnl();
if let Err(e) = sender.send_data(
&payload,
rlnl::event_code::NetworkEvent::GameStarted,
literustlib::packet::Property::ReliableOrdered,
&player.connection)
.await {
log::error!("Failed to send GameStarted event to a user: {}", e);
}
}
}

View File

@@ -1,3 +1,2 @@
pub trait GamemodeEngine: Send + Sync {
fn is_complete(&self) -> bool;
}

View File

@@ -1,11 +1,22 @@
pub(super) struct UserConnection {
pub(super) user: std::sync::Arc<Box<dyn oj_rc_core::persist::user::MultiplayerUser + Send + Sync + 'static>>,
pub(super) connection: std::sync::Arc<literustlib_server::Connection<crate::PacketData>>,
pub(super) sender: std::sync::Arc<literustlib_server::DataSender<crate::PacketData>>,
pub(super) connection: UserSender,
pub(super) state: UserState,
pub(super) machine: MachineState,
}
#[derive(Clone)]
pub(super) struct UserSender {
pub(super) connection: std::sync::Arc<literustlib_server::Connection<crate::PacketData>>,
pub(super) sender: std::sync::Arc<literustlib_server::DataSender<crate::PacketData>>,
}
impl UserSender {
pub fn rlnl(&self) -> crate::handlers::RlnlSender<'_> {
crate::handlers::RlnlSender::new(&self.sender)
}
}
pub(super) struct UserState {
pub(super) mode: std::sync::atomic::AtomicU8,
pub(super) progress: std::sync::atomic::AtomicU8, // percent
@@ -82,9 +93,13 @@ pub(super) struct GenericGamemodeEngine {
//pub send: tokio::sync::mpsc::Sender<super::GameMessage>,
pub game_guid: String,
pub is_complete: std::sync::atomic::AtomicBool,
pub game_start: std::sync::atomic::AtomicI64,
}
impl GenericGamemodeEngine {
const END_OF_SYNC_DELAY: std::time::Duration = std::time::Duration::from_millis(100);
const COUNTDOWN_DURATION: std::time::Duration = std::time::Duration::from_secs(5);
pub fn new(guid: String) -> Self {
Self {
@@ -92,6 +107,7 @@ impl GenericGamemodeEngine {
user_id_map: tokio::sync::RwLock::new(std::collections::HashMap::new()),
game_guid: guid,
is_complete: std::sync::atomic::AtomicBool::new(false),
game_start: std::sync::atomic::AtomicI64::new(-1),
}
}
@@ -99,15 +115,50 @@ impl GenericGamemodeEngine {
self.user_id_map.read().await.get(&user_id).map(|x| *x)
}
pub(super) async fn broadcast<T: byteserde::ser_heap::ByteSerializeHeap>(&self, user_id: i32, code: rlnl::event_code::NetworkEvent, property: literustlib::packet::Property, data: T) {
pub(super) async fn rebroadcast<T: byteserde::ser_heap::ByteSerializeHeap + ?Sized>(&self, user_id: i32, code: rlnl::event_code::NetworkEvent, property: literustlib::packet::Property, data: &T) {
for conn in self.users.read().await.values() {
if user_id == conn.user.user_id() { continue; }
let sender = crate::handlers::simple_typed::RlnlSender::new(&conn.sender);
let sender = crate::handlers::RlnlSender::new(&conn.connection.sender);
crate::events::log_lnl_send_failure(sender.send_data(
&data,
data,
code,
property,
&conn.connection,
&conn.connection.connection,
).await);
}
}
pub(super) async fn rebroadcast_dataless(&self, user_id: i32, code: rlnl::event_code::NetworkEvent, property: literustlib::packet::Property) {
for conn in self.users.read().await.values() {
if user_id == conn.user.user_id() { continue; }
let sender = crate::handlers::RlnlSender::new(&conn.connection.sender);
crate::events::log_lnl_send_failure(sender.send_empty(
code,
property,
&conn.connection.connection,
).await);
}
}
pub(super) async fn broadcast<T: byteserde::ser_heap::ByteSerializeHeap + ?Sized>(&self, code: rlnl::event_code::NetworkEvent, property: literustlib::packet::Property, data: &T) {
for conn in self.users.read().await.values() {
let sender = conn.connection.rlnl();
crate::events::log_lnl_send_failure(sender.send_data(
data,
code,
property,
&conn.connection.connection,
).await);
}
}
pub(super) async fn broadcast_dataless(&self, code: rlnl::event_code::NetworkEvent, property: literustlib::packet::Property) {
for conn in self.users.read().await.values() {
let sender = conn.connection.rlnl();
crate::events::log_lnl_send_failure(sender.send_empty(
code,
property,
&conn.connection.connection,
).await);
}
}
@@ -133,14 +184,16 @@ impl GenericGamemodeEngine {
let mut users = self.users.write().await;
let new_user = UserConnection {
user,
connection,
sender,
connection: UserSender {
connection,
sender,
},
state: UserState::new(),
machine: MachineState::new(),
};
//tokio::time::sleep(std::time::Duration::from_secs(1)).await;
let id = users.len() as u8;
if let Err(e) = self.send_loading_events(&new_user, id).await {
if let Err(e) = self.send_loading_events(&new_user.connection, id).await {
response.send(Some(super::messages::ErrorMessage {
message: "Failed to send GameGuidValidated response".to_owned(),
inner: Some(Box::new(e)),
@@ -158,19 +211,23 @@ impl GenericGamemodeEngine {
user_name: rlnl::types::BinaryWriterString(user_name),
progress,
};
let mut all_users_loading_complete = true;
for conn in self.users.read().await.values() {
if user_id == conn.user.user_id() {
let progress_percent = (progress * 100.0).ceil() as u8;
log::debug!("User {} is loaded {}% into game {}", user_id, progress_percent, self.game_guid);
conn.state.progress.store(progress_percent, std::sync::atomic::Ordering::Relaxed);
all_users_loading_complete &= progress_percent == 100;
} else {
all_users_loading_complete &= conn.state.progress.load(std::sync::atomic::Ordering::Relaxed) == 100;
}
let mode = ConnectionMode::from_u8(conn.state.mode.load(std::sync::atomic::Ordering::Relaxed));
match mode {
ConnectionMode::Loading
| ConnectionMode::Sync => {
if user_id != conn.user.user_id() {
crate::events::log_lnl_send_failure(crate::handlers::simple_typed::RlnlSender::new(&conn.sender)
.send_data(&progress_data, rlnl::event_code::NetworkEvent::BroadcastLoadingProgress, literustlib::packet::Property::ReliableOrdered, &conn.connection).await);
crate::events::log_lnl_send_failure(conn.connection.rlnl()
.send_data(&progress_data, rlnl::event_code::NetworkEvent::BroadcastLoadingProgress, literustlib::packet::Property::ReliableOrdered, &conn.connection.connection).await);
}
/*if progress > 0.95 {
log::info!("User {} is ready, ending sync", user_id);
@@ -188,6 +245,24 @@ impl GenericGamemodeEngine {
log::warn!("Got loading progress for user {} who is supposed to be already in-game", user_id);
},
}
if !matches!(mode, ConnectionMode::Sync) {
all_users_loading_complete = false;
}
}
// trigger game start
if all_users_loading_complete {
log::info!("All players are ready for game {}", self.game_guid);
tokio::time::sleep(Self::END_OF_SYNC_DELAY).await;
let mut senders = Vec::new();
for conn in self.users.read().await.values() {
crate::events::log_lnl_send_failure(conn.connection.rlnl()
.send_empty(rlnl::event_code::NetworkEvent::EndOfSync, literustlib::packet::Property::ReliableOrdered, &conn.connection.connection).await);
senders.push(conn.connection.clone());
}
let game_start = chrono::Utc::now() + Self::COUNTDOWN_DURATION;
self.game_start.store(game_start.timestamp(), std::sync::atomic::Ordering::Relaxed);
super::countdown::match_countdown(senders, game_start);
}
}
super::GameMessage::RequestLoadingProgress { user_id } => {
@@ -195,7 +270,6 @@ impl GenericGamemodeEngine {
for conn in self.users.read().await.values() {
if user_id == conn.user.user_id() {
user_info = Some((
conn.sender.to_owned(),
conn.connection.to_owned(),
rlnl::events::loading::LoadingProgress {
user_name: rlnl::types::BinaryWriterString(conn.user.user_name().to_owned()),
@@ -205,14 +279,14 @@ impl GenericGamemodeEngine {
}
}
if let Some(user_info) = user_info {
let sender = crate::handlers::simple_typed::RlnlSender::new(&user_info.0);
let sender = crate::handlers::RlnlSender::new(&user_info.0.sender);
for conn in self.users.read().await.values() {
if user_id == conn.user.user_id() { continue; }
crate::events::log_lnl_send_failure(sender.send_data(
&user_info.2,
&user_info.1,
rlnl::event_code::NetworkEvent::BroadcastLoadingProgress,
literustlib::packet::Property::ReliableOrdered,
&user_info.1,
&user_info.0.connection,
).await);
}
} else {
@@ -231,11 +305,11 @@ impl GenericGamemodeEngine {
item_category: category_u32,
item_size: size_u32,
};
self.broadcast(
self.rebroadcast(
user_id,
rlnl::event_code::NetworkEvent::BroadcastWeaponSelect,
literustlib::packet::Property::ReliableOrdered,
data,
&data,
).await;
}
},
@@ -246,15 +320,50 @@ impl GenericGamemodeEngine {
}
}
},
super::GameMessage::LoadComplete { user_id } => {
if let Some(user_key) = self.user_key_by_user_id(user_id).await {
if let Some(conn) = self.users.read().await.get(&user_key) {
log::debug!("Loading complete for game {}, user {} ({})", self.game_guid, user_id, user_key);
let game_start = chrono::DateTime::from_timestamp(self.game_start.load(std::sync::atomic::Ordering::Relaxed), 0).unwrap();
let payload = super::countdown::time_to_game_start_payload(game_start);
let sender = conn.connection.rlnl();
if let Err(e) = sender.send_data(
&payload,
rlnl::event_code::NetworkEvent::TimeToGameStart,
literustlib::packet::Property::ReliableOrdered,
&conn.connection.connection)
.await {
log::error!("Failed to send updated TimeToGameStart to a user: {}", e);
}
self.spawn_initial_ingame_events(conn, user_id);
}
}
}
super::GameMessage::BroadcastRlnl { user_id: _, event, property, data } => {
if let Some(data) = data {
self.broadcast(event, property, &*data).await;
} else {
self.broadcast_dataless(event, property).await;
}
}
super::GameMessage::RebroadcastRlnl { skip_user_id, event, property, data } => {
if let Some(data) = data {
self.rebroadcast(skip_user_id, event, property, &*data).await;
} else {
self.rebroadcast_dataless(skip_user_id, event, property).await;
}
}
super::GameMessage::Motion { user_id, data } => {
for conn in self.users.read().await.values() {
if conn.user.user_id() == user_id { continue; } // fun fact: the game hard crashes if you omit this
crate::events::log_lnl_send_failure(conn.sender.send_data(crate::handler::EventData {
crate::events::log_lnl_send_failure(conn.connection.sender.send_data(crate::handler::EventData {
message_ty: crate::data::MessageType::RobotMotion,
variant: 0,
data_size: data.len() as _,
data: data.clone(),
}, literustlib::packet::Property::Unreliable, &conn.connection).await);
}, literustlib::packet::Property::Unreliable, &conn.connection.connection).await);
}
}
super::GameMessage::NoOp => {},
@@ -264,8 +373,8 @@ impl GenericGamemodeEngine {
self.is_complete.store(true, std::sync::atomic::Ordering::Relaxed);
}
async fn send_loading_events(&self, user: &UserConnection, player_id: u8) -> std::io::Result<()> {
let sender = crate::handlers::simple_typed::RlnlSender::new(&user.sender);
async fn send_loading_events(&self, user: &UserSender, player_id: u8) -> std::io::Result<()> {
let sender = user.rlnl();
sender.send_data(
&rlnl::events::loading::PlayerID { owner: player_id },
rlnl::event_code::NetworkEvent::GameGuidValidated,
@@ -305,24 +414,23 @@ impl GenericGamemodeEngine {
}
fn spawn_send_sync_events(&self, user: &UserConnection, user_id: i32) {
let sender = user.sender.clone();
let connection = user.connection.clone();
tokio::spawn(Self::send_sync_events_wrapper(connection, sender, user_id));
tokio::spawn(Self::send_sync_events_wrapper(connection, user_id));
user.state.mode.store(ConnectionMode::Sync.to_u8(), std::sync::atomic::Ordering::Relaxed);
}
async fn send_sync_events_wrapper(connection: std::sync::Arc<literustlib_server::Connection<crate::PacketData>>, sender: std::sync::Arc<literustlib_server::DataSender<crate::PacketData>>, user_id: i32) {
if let Err(e) = Self::send_sync_events(connection, sender).await {
async fn send_sync_events_wrapper(connection: UserSender, user_id: i32) {
if let Err(e) = Self::send_sync_events(connection).await {
log::error!("Failed to send Sync events for user {}: {}", user_id, e);
}
}
async fn send_sync_events(connection: std::sync::Arc<literustlib_server::Connection<crate::PacketData>>, sender: std::sync::Arc<literustlib_server::DataSender<crate::PacketData>>) -> std::io::Result<()> {
let sender = crate::handlers::simple_typed::RlnlSender::new(&sender);
async fn send_sync_events(connection: UserSender) -> std::io::Result<()> {
let sender = connection.rlnl();
sender.send_empty(
rlnl::event_code::NetworkEvent::BeginSync,
literustlib::packet::Property::ReliableOrdered,
&connection)
&connection.connection)
.await?;
// sudden death
sender.send_data(
@@ -332,13 +440,13 @@ impl GenericGamemodeEngine {
},
rlnl::event_code::NetworkEvent::GameModeSettings,
literustlib::packet::Property::ReliableOrdered,
&connection)
&connection.connection)
.await?;
sender.send_data(
&rlnl::events::GameTime(300.0), // FIXME use value from config
rlnl::event_code::NetworkEvent::CurrentGameTime,
literustlib::packet::Property::ReliableOrdered,
&connection)
&connection.connection)
.await?;
// generic
sender.send_data(
@@ -359,20 +467,21 @@ impl GenericGamemodeEngine {
},
rlnl::event_code::NetworkEvent::InitialiseGameStats,
literustlib::packet::Property::ReliableOrdered,
&connection)
&connection.connection)
.await?;
sender.send_data(
&rlnl::events::sync::SpawnPoint {
pos: rlnl::types::PosQuatPair {
pos: rlnl::types::CompressedVec3 { x: 0, y: 0, z: 0 },
pos: rlnl::types::CompressedVec3 { x: 0, y: 42, z: 0 },
rot: rlnl::types::CompressedQuat { x: 0, y: 0, z: 0 },
},
owner: 0,
},
rlnl::event_code::NetworkEvent::FreeSpawnPoint,
literustlib::packet::Property::ReliableOrdered,
&connection)
&connection.connection)
.await?;
// seems to be for reconnecting
/*sender.send_data(
&rlnl::events::sync::SyncMachineCubes {
machine_id: 0,
@@ -393,10 +502,31 @@ impl GenericGamemodeEngine {
.await?;*/
Ok(())
}
}
impl super::GamemodeEngine for GenericGamemodeEngine {
fn is_complete(&self) -> bool {
self.is_complete.load(std::sync::atomic::Ordering::Relaxed) // for now, this is never closed
fn spawn_initial_ingame_events(&self, user: &UserConnection, user_id: i32) {
let connection = user.connection.clone();
tokio::spawn(Self::send_initial_ingame_events_wrapper(connection, user_id));
user.state.mode.store(ConnectionMode::InGame.to_u8(), std::sync::atomic::Ordering::Relaxed);
}
async fn send_initial_ingame_events_wrapper(connection: UserSender, user_id: i32) {
if let Err(e) = Self::send_initial_ingame_events(connection).await {
log::error!("Failed to send Sync events for user {}: {}", user_id, e);
}
}
async fn send_initial_ingame_events(_connection: UserSender) -> std::io::Result<()> {
//let sender = connection.rlnl();
/*sender.send_data(
&rlnl::events::GameTime(3.0),
rlnl::event_code::NetworkEvent::TimeToGameStart,
literustlib::packet::Property::ReliableOrdered,
&connection.connection)
.await?;*/
// TODO
Ok(())
}
}
impl super::GamemodeEngine for GenericGamemodeEngine {}

View File

@@ -23,6 +23,21 @@ pub enum GameMessage {
RequestLoadingSync {
user_id: i32,
},
LoadComplete {
user_id: i32,
},
BroadcastRlnl {
user_id: i32,
event: rlnl::event_code::NetworkEvent,
property: literustlib::packet::Property,
data: Option<Box<dyn byteserde::ser_heap::ByteSerializeHeap + Send + Sync>>,
},
RebroadcastRlnl {
skip_user_id: i32,
event: rlnl::event_code::NetworkEvent,
property: literustlib::packet::Property,
data: Option<Box<dyn byteserde::ser_heap::ByteSerializeHeap + Send + Sync>>,
},
Motion {
user_id: i32,
data: bytes::Bytes,
@@ -40,6 +55,9 @@ impl GameMessage {
Self::RequestLoadingProgress { user_id, .. } => *user_id,
Self::WeaponSelect { user_id, .. } => *user_id,
Self::RequestLoadingSync { user_id, .. } => *user_id,
Self::LoadComplete { user_id, .. } => *user_id,
Self::BroadcastRlnl { user_id, .. } => *user_id,
Self::RebroadcastRlnl { skip_user_id, .. } => *skip_user_id,
Self::Motion { user_id, .. } => *user_id,
Self::NoOp => unreachable!("NoOp is irrelevant for user ID"),
}

View File

@@ -10,4 +10,6 @@ pub(self) use generic::GenericGamemodeEngine;
mod aggregate;
pub use aggregate::GameMatches;
mod countdown;
pub const CHANNEL_BOUND: usize = 16;