mirror of
https://git.ngram.ca/OpenJam/rc-servers
synced 2026-08-23 23:08:52 +00:00
Add bare minimum single-user multiplayer functionality #30
This commit is contained in:
@@ -16,6 +16,7 @@ oj_rc_core = { version = "*", path = "../rc_core" }
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async-trait.workspace = true
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bytes = "1.10"
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byteserde = "0.6.2"
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chrono.workspace = true
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literustlib_server = { version = "0.1", path = "../../LiteRustLib/server" }
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literustlib = { version = "0.1", path = "../../LiteRustLib" }
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@@ -2,8 +2,8 @@ pub struct RequestLoadingSync {
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msg_router: tokio::sync::mpsc::Sender<crate::matches::GameMessage>,
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}
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pub(super) fn handler(init_ctx: &crate::InitConfig) -> crate::handlers::dataless::Dataless<RequestLoadingSync> {
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crate::handlers::dataless::Dataless::new(RequestLoadingSync::new(init_ctx))
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pub(super) fn handler(init_ctx: &crate::InitConfig) -> crate::handlers::Dataless<RequestLoadingSync> {
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crate::handlers::Dataless::new(RequestLoadingSync::new(init_ctx))
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}
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impl RequestLoadingSync {
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@@ -15,7 +15,7 @@ impl RequestLoadingSync {
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}
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#[async_trait::async_trait]
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impl crate::handlers::dataless::DatalessEventCodeHandler for RequestLoadingSync {
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impl crate::handlers::DatalessEventCodeHandler for RequestLoadingSync {
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const CODE: rlnl::event_code::NetworkEvent = rlnl::event_code::NetworkEvent::RequestSync;
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async fn handle(&self, _peer: &std::sync::Arc<literustlib_server::Connection<crate::PacketData>>, user: &crate::UserData, _sender: &std::sync::Arc<literustlib_server::DataSender<crate::PacketData>>) {
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@@ -2,8 +2,8 @@ pub struct RequestAllLoadingProgress {
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msg_router: tokio::sync::mpsc::Sender<crate::matches::GameMessage>,
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}
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pub(super) fn handler(init_ctx: &crate::InitConfig) -> crate::handlers::dataless::Dataless<RequestAllLoadingProgress> {
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crate::handlers::dataless::Dataless::new(RequestAllLoadingProgress::new(init_ctx))
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pub(super) fn handler(init_ctx: &crate::InitConfig) -> crate::handlers::Dataless<RequestAllLoadingProgress> {
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crate::handlers::Dataless::new(RequestAllLoadingProgress::new(init_ctx))
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}
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impl RequestAllLoadingProgress {
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@@ -15,7 +15,7 @@ impl RequestAllLoadingProgress {
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}
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#[async_trait::async_trait]
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impl crate::handlers::dataless::DatalessEventCodeHandler for RequestAllLoadingProgress {
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impl crate::handlers::DatalessEventCodeHandler for RequestAllLoadingProgress {
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const CODE: rlnl::event_code::NetworkEvent = rlnl::event_code::NetworkEvent::RequestLoadingProgressAllUsers;
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async fn handle(&self, _peer: &std::sync::Arc<literustlib_server::Connection<crate::PacketData>>, user: &crate::UserData, _sender: &std::sync::Arc<literustlib_server::DataSender<crate::PacketData>>) {
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30
rc_multiplayer/src/events/loading_done.rs
Normal file
30
rc_multiplayer/src/events/loading_done.rs
Normal file
@@ -0,0 +1,30 @@
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pub struct LoadComplete {
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msg_router: tokio::sync::mpsc::Sender<crate::matches::GameMessage>,
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}
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pub(super) fn handler(init_ctx: &crate::InitConfig) -> crate::handlers::Dataless<LoadComplete> {
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crate::handlers::Dataless::new(LoadComplete::new(init_ctx))
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}
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impl LoadComplete {
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fn new(init_ctx: &crate::InitConfig) -> Self {
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Self {
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msg_router: init_ctx.matches_chann.clone(),
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}
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}
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}
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#[async_trait::async_trait]
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impl crate::handlers::DatalessEventCodeHandler for LoadComplete {
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const CODE: rlnl::event_code::NetworkEvent = rlnl::event_code::NetworkEvent::LoadingComplete;
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async fn handle(&self, _peer: &std::sync::Arc<literustlib_server::Connection<crate::PacketData>>, user: &crate::UserData, _sender: &std::sync::Arc<literustlib_server::DataSender<crate::PacketData>>) {
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if let Some(user_info) = user.user().await {
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super::log_channel_send_failure(self.msg_router.send(crate::matches::GameMessage::LoadComplete {
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user_id: user_info.user_id(),
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}).await);
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} else {
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log::error!("Failed to handle sync loading request for unknown user");
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}
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}
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}
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@@ -2,8 +2,8 @@ pub struct GameLoadingProgress {
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msg_router: tokio::sync::mpsc::Sender<crate::matches::GameMessage>,
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}
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pub(super) fn handler(init_ctx: &crate::InitConfig) -> crate::handlers::simple_typed::SimpleRlnl<rlnl::events::loading::LoadingProgress, GameLoadingProgress> {
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crate::handlers::simple_typed::SimpleRlnl::new(GameLoadingProgress::new(init_ctx))
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pub(super) fn handler(init_ctx: &crate::InitConfig) -> crate::handlers::SimpleRlnl<rlnl::events::loading::LoadingProgress, GameLoadingProgress> {
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crate::handlers::SimpleRlnl::new(GameLoadingProgress::new(init_ctx))
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}
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impl GameLoadingProgress {
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@@ -15,7 +15,7 @@ impl GameLoadingProgress {
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}
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#[async_trait::async_trait]
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impl crate::handlers::simple_typed::RlnlEventCodeHandler for GameLoadingProgress {
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impl crate::handlers::RlnlEventCodeHandler for GameLoadingProgress {
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type In = rlnl::events::loading::LoadingProgress;
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const CODE: rlnl::event_code::NetworkEvent = rlnl::event_code::NetworkEvent::BroadcastLoadingProgress;
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@@ -3,6 +3,8 @@ mod loading_progress;
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mod all_loading_progress;
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mod weapon_select;
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mod activate_sync;
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mod loading_done;
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//mod player_input;
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pub async fn handler(init_ctx: &crate::InitConfig) -> crate::handler::LnlEventHandler {
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crate::handler::LnlEventHandler::new(init_ctx.users.clone(), crate::vehicle_motion::handler(init_ctx))
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@@ -11,6 +13,35 @@ pub async fn handler(init_ctx: &crate::InitConfig) -> crate::handler::LnlEventHa
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.add(all_loading_progress::handler(init_ctx))
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.add(weapon_select::handler(init_ctx))
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.add(activate_sync::handler(init_ctx))
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.add(loading_done::handler(init_ctx))
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//.add(player_input::handler(init_ctx))
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.add(crate::handlers::Broadcaster::<
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true,
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{rlnl::event_code::NetworkEvent::OnPlayerInputChanged as i16},
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{rlnl::event_code::NetworkEvent::OnServerReceivedInputChange as i16},
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{literustlib::packet::Property::Unreliable as u8},
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rlnl::events::ingame::MultiPlayerInputChanged,
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>::handler(init_ctx))
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.add(crate::handlers::DatalessBroadcaster::<
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true,
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{rlnl::event_code::NetworkEvent::AlignmentRectifierStarted as i16},
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{rlnl::event_code::NetworkEvent::AlignmentRectifierStarted as i16},
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{literustlib::packet::Property::Unreliable as u8},
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>::handler(init_ctx))
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.add(crate::handlers::Broadcaster::<
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true,
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{rlnl::event_code::NetworkEvent::FireWeaponEffect as i16},
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{rlnl::event_code::NetworkEvent::FireWeaponEffect as i16},
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{literustlib::packet::Property::Unreliable as u8},
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rlnl::events::ingame::WeaponFireEffect,
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>::handler(init_ctx))
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.add(crate::handlers::Broadcaster::<
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true,
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{rlnl::event_code::NetworkEvent::FireMiss as i16},
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{rlnl::event_code::NetworkEvent::FireMiss as i16},
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{literustlib::packet::Property::Unreliable as u8},
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rlnl::events::ingame::FireMiss,
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>::handler(init_ctx))
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}
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#[inline]
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34
rc_multiplayer/src/events/player_input.rs
Normal file
34
rc_multiplayer/src/events/player_input.rs
Normal file
@@ -0,0 +1,34 @@
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pub struct PlayerInput {
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msg_router: tokio::sync::mpsc::Sender<crate::matches::GameMessage>,
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}
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pub(super) fn handler(init_ctx: &crate::InitConfig) -> crate::handlers::simple_typed::SimpleRlnl<rlnl::events::ingame::MultiPlayerInputChanged, PlayerInput> {
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crate::handlers::simple_typed::SimpleRlnl::new(PlayerInput::new(init_ctx))
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}
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impl PlayerInput {
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fn new(init_ctx: &crate::InitConfig) -> Self {
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Self {
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msg_router: init_ctx.matches_chann.clone(),
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}
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}
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}
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#[async_trait::async_trait]
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impl crate::handlers::simple_typed::RlnlEventCodeHandler for PlayerInput {
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type In = rlnl::events::ingame::MultiPlayerInputChanged;
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const CODE: rlnl::event_code::NetworkEvent = rlnl::event_code::NetworkEvent::OnPlayerInputChanged;
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async fn handle(&self, data: Self::In, _peer: &std::sync::Arc<literustlib_server::Connection<crate::PacketData>>, user: &crate::UserData, _sender: &std::sync::Arc<literustlib_server::DataSender<crate::PacketData>>) {
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if let Some(user_info) = user.user().await {
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super::log_channel_send_failure(self.msg_router.send(crate::matches::GameMessage::BroadcastRlnl {
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user_id: user_info.user_id(),
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event: rlnl::event_code::NetworkEvent::OnServerReceivedInputChange,
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property: literustlib::packet::Property::Unreliable,
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data: Some(Box::new(data)),
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}).await);
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} else {
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log::error!("Failed to rebroadcast OnPlayerInputChanged for user (no auth!)");
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}
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}
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}
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@@ -2,8 +2,8 @@ pub struct AuthUserGame {
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matches: tokio::sync::mpsc::Sender<crate::matches::GameMessage>,
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}
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pub(super) fn handler(init_ctx: &crate::InitConfig) -> crate::handlers::simple_typed::SimpleRlnl<rlnl::events::loading::GameGuidInfo, AuthUserGame> {
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crate::handlers::simple_typed::SimpleRlnl::new(AuthUserGame::new(init_ctx))
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pub(super) fn handler(init_ctx: &crate::InitConfig) -> crate::handlers::SimpleRlnl<rlnl::events::loading::GameGuidInfo, AuthUserGame> {
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crate::handlers::SimpleRlnl::new(AuthUserGame::new(init_ctx))
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}
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impl AuthUserGame {
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@@ -15,7 +15,7 @@ impl AuthUserGame {
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}
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#[async_trait::async_trait]
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impl crate::handlers::simple_typed::RlnlEventCodeHandler for AuthUserGame {
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impl crate::handlers::RlnlEventCodeHandler for AuthUserGame {
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type In = rlnl::events::loading::GameGuidInfo;
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const CODE: rlnl::event_code::NetworkEvent = rlnl::event_code::NetworkEvent::ValidateGameGuid;
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@@ -2,8 +2,8 @@ pub struct WeaponSelect {
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msg_router: tokio::sync::mpsc::Sender<crate::matches::GameMessage>,
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}
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pub(super) fn handler(init_ctx: &crate::InitConfig) -> crate::handlers::simple_typed::SimpleRlnl<rlnl::events::ingame::SelectWeapon, WeaponSelect> {
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crate::handlers::simple_typed::SimpleRlnl::new(WeaponSelect::new(init_ctx))
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pub(super) fn handler(init_ctx: &crate::InitConfig) -> crate::handlers::SimpleRlnl<rlnl::events::ingame::SelectWeapon, WeaponSelect> {
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crate::handlers::SimpleRlnl::new(WeaponSelect::new(init_ctx))
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}
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impl WeaponSelect {
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@@ -15,7 +15,7 @@ impl WeaponSelect {
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}
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#[async_trait::async_trait]
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impl crate::handlers::simple_typed::RlnlEventCodeHandler for WeaponSelect {
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impl crate::handlers::RlnlEventCodeHandler for WeaponSelect {
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type In = rlnl::events::ingame::SelectWeapon;
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const CODE: rlnl::event_code::NetworkEvent = rlnl::event_code::NetworkEvent::WeaponSelect;
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@@ -26,7 +26,7 @@ impl literustlib_server::EventHandler for LnlEventHandler {
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type PacketData = super::PacketData;
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type UserData = super::UserData;
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async fn on_receive(&self, data: Self::PacketData, _header: &literustlib::packet::Header, peer: &std::sync::Arc< literustlib_server::Connection<Self::PacketData>>, user: &Self::UserData, sender: &std::sync::Arc<literustlib_server::DataSender<Self::PacketData>>) {
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async fn on_receive(&self, data: Self::PacketData, header: &literustlib::packet::Header, peer: &std::sync::Arc< literustlib_server::Connection<Self::PacketData>>, user: &Self::UserData, sender: &std::sync::Arc<literustlib_server::DataSender<Self::PacketData>>) {
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log::debug!("Got message {:?} (len: {}) from connection id {}", data.message_ty, data.data.len(), peer.id());
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match data.message_ty {
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crate::data::MessageType::ClientMsg => {
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@@ -36,11 +36,11 @@ impl literustlib_server::EventHandler for LnlEventHandler {
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let variant_pretty = i16_to_event(data.variant).map(|x| format!("{:?}", x)).unwrap_or_else(|| "???".to_owned());
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#[cfg(debug_assertions)]
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{
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panic!("Unsupported event variant {} ({}), pls fix!!!\n {:?}", variant_pretty, data.variant, &data.data[..]);
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panic!("Unsupported {:?} event variant {} ({}), pls fix!!!\n {:?}", header.property, variant_pretty, data.variant, &data.data[..]);
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}
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#[cfg(not(debug_assertions))]
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{
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log::warn!("Unsupported event variant {} ({}), pls fix!!!", variant_pretty, data.variant);
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log::warn!("Unsupported {:?} event variant {} ({}); {:?}, pls fix!!!", header.property, variant_pretty, data.variant);
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}
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}
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},
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@@ -136,7 +136,7 @@ impl literustlib::packet::PacketData for EventData {
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}
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}
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fn i16_to_event(num: i16) -> Option<rlnl::event_code::NetworkEvent> {
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const fn i16_to_event(num: i16) -> Option<rlnl::event_code::NetworkEvent> {
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match num {
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0 => Some(rlnl::event_code::NetworkEvent::OnFailedToConnectToMasterServer),
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1 => Some(rlnl::event_code::NetworkEvent::OnConnectingToLobbyServer),
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@@ -295,3 +295,164 @@ fn i16_to_event(num: i16) -> Option<rlnl::event_code::NetworkEvent> {
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_ => None,
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}
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}
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#[inline]
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pub const fn i16_to_event_or_panic(num: i16) -> rlnl::event_code::NetworkEvent {
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match num {
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0 => rlnl::event_code::NetworkEvent::OnFailedToConnectToMasterServer,
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1 => rlnl::event_code::NetworkEvent::OnConnectingToLobbyServer,
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2 => rlnl::event_code::NetworkEvent::OnConnectedToLobbyServer,
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3 => rlnl::event_code::NetworkEvent::OnDisconnectingFromLobbyServer,
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4 => rlnl::event_code::NetworkEvent::OnDisconnectedFromLobbyServer,
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5 => rlnl::event_code::NetworkEvent::OnConnectedToServer,
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6 => rlnl::event_code::NetworkEvent::OnFailedToConnectToServer,
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7 => rlnl::event_code::NetworkEvent::OnConnectionLost,
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8 => rlnl::event_code::NetworkEvent::OnDisconnectedFromServer,
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9 => rlnl::event_code::NetworkEvent::OnConnectedToGameServer,
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10 => rlnl::event_code::NetworkEvent::OnServerStarted,
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11 => rlnl::event_code::NetworkEvent::OnServerStopped,
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12 => rlnl::event_code::NetworkEvent::OnPlayerConnectedToServer,
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13 => rlnl::event_code::NetworkEvent::OnPlayerDisconnectedFromServer,
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14 => rlnl::event_code::NetworkEvent::RequestRespawnPoint,
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15 => rlnl::event_code::NetworkEvent::FreeSpawnPoint,
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16 => rlnl::event_code::NetworkEvent::RequestTeamBaseModel,
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17 => rlnl::event_code::NetworkEvent::RequestCapturePoints,
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18 => rlnl::event_code::NetworkEvent::RequestEqualizerModel,
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19 => rlnl::event_code::NetworkEvent::TeamBase,
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20 => rlnl::event_code::NetworkEvent::RegisterCapturePoints,
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21 => rlnl::event_code::NetworkEvent::RegisterEqualizer,
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22 => rlnl::event_code::NetworkEvent::FreeRespawnPoint,
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23 => rlnl::event_code::NetworkEvent::PlayerIDs,
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24 => rlnl::event_code::NetworkEvent::SyncMachineCubes,
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25 => rlnl::event_code::NetworkEvent::MachineDestroyed,
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26 => rlnl::event_code::NetworkEvent::GameStarted,
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27 => rlnl::event_code::NetworkEvent::OnPlayerInputChanged,
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28 => rlnl::event_code::NetworkEvent::OnServerReceivedInputChange,
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29 => rlnl::event_code::NetworkEvent::ClientUnregistered,
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30 => rlnl::event_code::NetworkEvent::OnAnotherClientDisconnected,
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31 => rlnl::event_code::NetworkEvent::OnClientReconnected,
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32 => rlnl::event_code::NetworkEvent::DamageCube,
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33 => rlnl::event_code::NetworkEvent::FireWeaponEffect,
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35 => rlnl::event_code::NetworkEvent::FireMiss,
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36 => rlnl::event_code::NetworkEvent::MultipleFireMisses,
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37 => rlnl::event_code::NetworkEvent::CurrentGameTime,
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38 => rlnl::event_code::NetworkEvent::EndGame,
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39 => rlnl::event_code::NetworkEvent::GameWon,
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40 => rlnl::event_code::NetworkEvent::GameLost,
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41 => rlnl::event_code::NetworkEvent::GameWonBaseDestroyed,
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42 => rlnl::event_code::NetworkEvent::GameLostBaseDestroyed,
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43 => rlnl::event_code::NetworkEvent::BuffTeamPlayers,
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44 => rlnl::event_code::NetworkEvent::PlayerThreateningBase,
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45 => rlnl::event_code::NetworkEvent::TimeToGameStart,
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46 => rlnl::event_code::NetworkEvent::SetRespawnWaitingTime,
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47 => rlnl::event_code::NetworkEvent::TeamBaseState,
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48 => rlnl::event_code::NetworkEvent::TeamBaseCaptureStart,
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49 => rlnl::event_code::NetworkEvent::TeamBaseCaptureReset,
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50 => rlnl::event_code::NetworkEvent::TeamBaseCaptureStop,
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51 => rlnl::event_code::NetworkEvent::TeamBaseSectionComplete,
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52 => rlnl::event_code::NetworkEvent::TeamBaseFinalSectionComplete,
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53 => rlnl::event_code::NetworkEvent::TeamBaseInitialise,
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54 => rlnl::event_code::NetworkEvent::GetClientPings,
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55 => rlnl::event_code::NetworkEvent::SetClientPing,
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56 => rlnl::event_code::NetworkEvent::WarnPlayer,
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57 => rlnl::event_code::NetworkEvent::EnemySpotted,
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58 => rlnl::event_code::NetworkEvent::RemoteEnemySpotted,
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59 => rlnl::event_code::NetworkEvent::AssistBonusRequest,
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60 => rlnl::event_code::NetworkEvent::TeamBaseContested,
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61 => rlnl::event_code::NetworkEvent::AcquireRemoteAI,
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63 => rlnl::event_code::NetworkEvent::KillBonusRequest,
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64 => rlnl::event_code::NetworkEvent::EACRegisterToken,
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65 => rlnl::event_code::NetworkEvent::HeallingAssistBonusRequest,
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66 => rlnl::event_code::NetworkEvent::ProtectTeamMateBonusRequest,
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67 => rlnl::event_code::NetworkEvent::DefendTheBaseBonusRequest,
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68 => rlnl::event_code::NetworkEvent::DestroyCubesBonusRequest,
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69 => rlnl::event_code::NetworkEvent::DestroyHealCubesPointsAwarded,
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70 => rlnl::event_code::NetworkEvent::ConfirmedKill,
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71 => rlnl::event_code::NetworkEvent::BonusesFlushDone,
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72 => rlnl::event_code::NetworkEvent::AlignmentRectifierStarted,
|
||||
73 => rlnl::event_code::NetworkEvent::HealCubesBonusRequest,
|
||||
74 => rlnl::event_code::NetworkEvent::SetShieldState,
|
||||
75 => rlnl::event_code::NetworkEvent::TeamBaseLowHealth,
|
||||
76 => rlnl::event_code::NetworkEvent::AwardTeamBaseProtoniumDestroyedRequest,
|
||||
77 => rlnl::event_code::NetworkEvent::InitialiseGameStats,
|
||||
78 => rlnl::event_code::NetworkEvent::UpdateGameStats,
|
||||
79 => rlnl::event_code::NetworkEvent::MapPingEvent,
|
||||
80 => rlnl::event_code::NetworkEvent::SurrenderRequest,
|
||||
81 => rlnl::event_code::NetworkEvent::HealSelf,
|
||||
82 => rlnl::event_code::NetworkEvent::HealSelfResponse,
|
||||
83 => rlnl::event_code::NetworkEvent::SurrenderVoteStarted,
|
||||
84 => rlnl::event_code::NetworkEvent::SurrenderVoteCast,
|
||||
85 => rlnl::event_code::NetworkEvent::CurrentSurrenderVotes,
|
||||
86 => rlnl::event_code::NetworkEvent::SurrenderAccepted,
|
||||
87 => rlnl::event_code::NetworkEvent::SurrenderDeclined,
|
||||
88 => rlnl::event_code::NetworkEvent::SetSurrenderTimes,
|
||||
89 => rlnl::event_code::NetworkEvent::SetFinalGameScore,
|
||||
90 => rlnl::event_code::NetworkEvent::PitLeaderBoardUpdate,
|
||||
91 => rlnl::event_code::NetworkEvent::PitModeState,
|
||||
93 => rlnl::event_code::NetworkEvent::ValidateGameGuid,
|
||||
94 => rlnl::event_code::NetworkEvent::GameGuidValidated,
|
||||
95 => rlnl::event_code::NetworkEvent::PlayerInsideBase,
|
||||
97 => rlnl::event_code::NetworkEvent::ConfirmedAssist,
|
||||
98 => rlnl::event_code::NetworkEvent::LockOnNotification,
|
||||
99 => rlnl::event_code::NetworkEvent::LockOnNotificationBroadcast,
|
||||
100 => rlnl::event_code::NetworkEvent::ShieldSpawned,
|
||||
101 => rlnl::event_code::NetworkEvent::SpawnShield,
|
||||
102 => rlnl::event_code::NetworkEvent::BroadcastOpenShield,
|
||||
103 => rlnl::event_code::NetworkEvent::OpenShield,
|
||||
104 => rlnl::event_code::NetworkEvent::BroadcastInvisible,
|
||||
105 => rlnl::event_code::NetworkEvent::MakeInvisible,
|
||||
106 => rlnl::event_code::NetworkEvent::BroadcastVisible,
|
||||
107 => rlnl::event_code::NetworkEvent::MakeVisible,
|
||||
108 => rlnl::event_code::NetworkEvent::BroadcastActivateTeleportEffect,
|
||||
109 => rlnl::event_code::NetworkEvent::ActivateTeleportEffect,
|
||||
110 => rlnl::event_code::NetworkEvent::BroadcastActivateReadyEffect,
|
||||
111 => rlnl::event_code::NetworkEvent::ActivateReadyEffect,
|
||||
112 => rlnl::event_code::NetworkEvent::BroadcastSpawnEmpLocator,
|
||||
113 => rlnl::event_code::NetworkEvent::SpawnEmpLocator,
|
||||
114 => rlnl::event_code::NetworkEvent::BroadcastSpawnEmpMachineEffect,
|
||||
115 => rlnl::event_code::NetworkEvent::SpawnEmpMachineEffect,
|
||||
116 => rlnl::event_code::NetworkEvent::WeaponSelect,
|
||||
117 => rlnl::event_code::NetworkEvent::BroadcastWeaponSelect,
|
||||
118 => rlnl::event_code::NetworkEvent::HostAIs,
|
||||
119 => rlnl::event_code::NetworkEvent::HealAlly,
|
||||
120 => rlnl::event_code::NetworkEvent::HealAllyResponse,
|
||||
121 => rlnl::event_code::NetworkEvent::SelfDestructClassicMode,
|
||||
122 => rlnl::event_code::NetworkEvent::GameModeSettings,
|
||||
123 => rlnl::event_code::NetworkEvent::TeamDeathMatchState,
|
||||
124 => rlnl::event_code::NetworkEvent::ClientDisconnecting,
|
||||
125 => rlnl::event_code::NetworkEvent::SendBonus,
|
||||
126 => rlnl::event_code::NetworkEvent::TestConnection,
|
||||
127 => rlnl::event_code::NetworkEvent::MachineDestroyedConfirmed,
|
||||
128 => rlnl::event_code::NetworkEvent::EnergyModuleActivated,
|
||||
129 => rlnl::event_code::NetworkEvent::BroadcastLoadingProgress,
|
||||
130 => rlnl::event_code::NetworkEvent::RequestLoadingProgressAllUsers,
|
||||
131 => rlnl::event_code::NetworkEvent::LoadingComplete,
|
||||
132 => rlnl::event_code::NetworkEvent::GameAborted,
|
||||
134 => rlnl::event_code::NetworkEvent::SendDamagedByEnemyShield,
|
||||
135 => rlnl::event_code::NetworkEvent::DamagedByEnemyShield,
|
||||
136 => rlnl::event_code::NetworkEvent::EqualizerNotification,
|
||||
137 => rlnl::event_code::NetworkEvent::CapturePointProgress,
|
||||
138 => rlnl::event_code::NetworkEvent::CapturePointNotification,
|
||||
140 => rlnl::event_code::NetworkEvent::RadarModuleActivated,
|
||||
141 => rlnl::event_code::NetworkEvent::RemoteRadarModuleActivated,
|
||||
142 => rlnl::event_code::NetworkEvent::EACMessage,
|
||||
143 => rlnl::event_code::NetworkEvent::Taunt,
|
||||
144 => rlnl::event_code::NetworkEvent::MachineFullHealth,
|
||||
145 => rlnl::event_code::NetworkEvent::RequestSync,
|
||||
146 => rlnl::event_code::NetworkEvent::BeginSync,
|
||||
147 => rlnl::event_code::NetworkEvent::EndOfSync,
|
||||
148 => rlnl::event_code::NetworkEvent::SyncTeamBaseCubes,
|
||||
150 => rlnl::event_code::NetworkEvent::SyncEqualizerNotification,
|
||||
151 => rlnl::event_code::NetworkEvent::PlayerQuitRequest,
|
||||
152 => rlnl::event_code::NetworkEvent::PlayerQuitRequestComplete,
|
||||
153 => rlnl::event_code::NetworkEvent::DamageCubeEffectOnly,
|
||||
154 => rlnl::event_code::NetworkEvent::DamageCubeNoEffect,
|
||||
155 => rlnl::event_code::NetworkEvent::DestroyCubeEffectOnly,
|
||||
156 => rlnl::event_code::NetworkEvent::DestroyCubeNoEffect,
|
||||
157 => rlnl::event_code::NetworkEvent::DestroyCubesFull,
|
||||
170 => rlnl::event_code::NetworkEvent::LongPlayValue,
|
||||
171 => rlnl::event_code::NetworkEvent::UpdateVotingAfterBattle,
|
||||
172 => rlnl::event_code::NetworkEvent::CosmeticAction,
|
||||
_ => panic!("Invalid rlnl event code"),
|
||||
}
|
||||
}
|
||||
|
||||
51
rc_multiplayer/src/handlers/ingame_broadcast.rs
Normal file
51
rc_multiplayer/src/handlers/ingame_broadcast.rs
Normal file
@@ -0,0 +1,51 @@
|
||||
pub struct Broadcaster<const EXCLUDE_SENDER: bool, const CODE_IN: i16, const CODE_OUT: i16, const PROPERTY: u8, InOut: byteserde::des_slice::ByteDeserializeSlice<InOut> + byteserde::ser_heap::ByteSerializeHeap + Send + Sync + 'static> {
|
||||
msg_router: tokio::sync::mpsc::Sender<crate::matches::GameMessage>,
|
||||
code_out: rlnl::event_code::NetworkEvent,
|
||||
property: literustlib::packet::Property,
|
||||
_in: std::marker::PhantomData<InOut>,
|
||||
}
|
||||
|
||||
impl <const EXCLUDE_SENDER: bool, const CODE_IN: i16, const CODE_OUT: i16, const PROPERTY: u8, InOut: byteserde::des_slice::ByteDeserializeSlice<InOut> + byteserde::ser_heap::ByteSerializeHeap + Send + Sync + 'static> Broadcaster<EXCLUDE_SENDER, CODE_IN, CODE_OUT, PROPERTY, InOut> {
|
||||
pub fn handler(init_ctx: &crate::InitConfig) -> crate::handlers::simple_typed::SimpleRlnl<InOut, Self> {
|
||||
crate::handlers::simple_typed::SimpleRlnl::new(Broadcaster::new(init_ctx))
|
||||
}
|
||||
|
||||
fn new(init_ctx: &crate::InitConfig) -> Self {
|
||||
Self {
|
||||
msg_router: init_ctx.matches_chann.clone(),
|
||||
code_out: crate::handler::i16_to_event_or_panic(CODE_OUT),
|
||||
property: literustlib::packet::Property::try_from(PROPERTY).expect("Invalid literustlib packet property"),
|
||||
_in: std::marker::PhantomData::default(),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#[async_trait::async_trait]
|
||||
impl <const EXCLUDE_SENDER: bool, const CODE_IN: i16, const CODE_OUT: i16, const PROPERTY: u8, InOut: byteserde::des_slice::ByteDeserializeSlice<InOut> + byteserde::ser_heap::ByteSerializeHeap + Send + Sync + 'static> crate::handlers::simple_typed::RlnlEventCodeHandler for Broadcaster<EXCLUDE_SENDER, CODE_IN, CODE_OUT, PROPERTY, InOut> {
|
||||
type In = InOut;
|
||||
const CODE: rlnl::event_code::NetworkEvent = crate::handler::i16_to_event_or_panic(CODE_IN);
|
||||
|
||||
async fn handle(&self, data: Self::In, _peer: &std::sync::Arc<literustlib_server::Connection<crate::PacketData>>, user: &crate::UserData, _sender: &std::sync::Arc<literustlib_server::DataSender<crate::PacketData>>) {
|
||||
if let Some(user_info) = user.user().await {
|
||||
|
||||
if EXCLUDE_SENDER {
|
||||
crate::events::log_channel_send_failure(self.msg_router.send(crate::matches::GameMessage::RebroadcastRlnl {
|
||||
skip_user_id: user_info.user_id(),
|
||||
event: self.code_out,
|
||||
property: self.property,
|
||||
data: Some(Box::new(data)),
|
||||
}).await);
|
||||
} else {
|
||||
crate::events::log_channel_send_failure(self.msg_router.send(crate::matches::GameMessage::BroadcastRlnl {
|
||||
user_id: user_info.user_id(),
|
||||
event: self.code_out,
|
||||
property: self.property,
|
||||
data: Some(Box::new(data)),
|
||||
}).await);
|
||||
}
|
||||
|
||||
} else {
|
||||
log::error!("Failed to rebroadcast OnPlayerInputChanged for user (no auth!)");
|
||||
}
|
||||
}
|
||||
}
|
||||
47
rc_multiplayer/src/handlers/ingame_broadcast_dataless.rs
Normal file
47
rc_multiplayer/src/handlers/ingame_broadcast_dataless.rs
Normal file
@@ -0,0 +1,47 @@
|
||||
pub struct DatalessBroadcaster<const EXCLUDE_SENDER: bool, const CODE_IN: i16, const CODE_OUT: i16, const PROPERTY: u8> {
|
||||
msg_router: tokio::sync::mpsc::Sender<crate::matches::GameMessage>,
|
||||
code_out: rlnl::event_code::NetworkEvent,
|
||||
property: literustlib::packet::Property,
|
||||
}
|
||||
|
||||
impl <const EXCLUDE_SENDER: bool, const CODE_IN: i16, const CODE_OUT: i16, const PROPERTY: u8> DatalessBroadcaster<EXCLUDE_SENDER, CODE_IN, CODE_OUT, PROPERTY> {
|
||||
pub fn handler(init_ctx: &crate::InitConfig) -> crate::handlers::dataless::Dataless<Self> {
|
||||
crate::handlers::dataless::Dataless::new(Self::new(init_ctx))
|
||||
}
|
||||
|
||||
fn new(init_ctx: &crate::InitConfig) -> Self {
|
||||
Self {
|
||||
msg_router: init_ctx.matches_chann.clone(),
|
||||
code_out: crate::handler::i16_to_event_or_panic(CODE_OUT),
|
||||
property: literustlib::packet::Property::try_from(PROPERTY).expect("Invalid literustlib packet property"),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#[async_trait::async_trait]
|
||||
impl <const EXCLUDE_SENDER: bool, const CODE_IN: i16, const CODE_OUT: i16, const PROPERTY: u8> crate::handlers::dataless::DatalessEventCodeHandler for DatalessBroadcaster<EXCLUDE_SENDER, CODE_IN, CODE_OUT, PROPERTY> {
|
||||
const CODE: rlnl::event_code::NetworkEvent = crate::handler::i16_to_event_or_panic(CODE_IN);
|
||||
|
||||
async fn handle(&self, _peer: &std::sync::Arc<literustlib_server::Connection<crate::PacketData>>, user: &crate::UserData, _sender: &std::sync::Arc<literustlib_server::DataSender<crate::PacketData>>) {
|
||||
if let Some(user_info) = user.user().await {
|
||||
if EXCLUDE_SENDER {
|
||||
crate::events::log_channel_send_failure(self.msg_router.send(crate::matches::GameMessage::RebroadcastRlnl {
|
||||
skip_user_id: user_info.user_id(),
|
||||
event: self.code_out,
|
||||
property: self.property,
|
||||
data: None,
|
||||
}).await);
|
||||
} else {
|
||||
crate::events::log_channel_send_failure(self.msg_router.send(crate::matches::GameMessage::BroadcastRlnl {
|
||||
user_id: user_info.user_id(),
|
||||
event: self.code_out,
|
||||
property: self.property,
|
||||
data: None,
|
||||
}).await);
|
||||
}
|
||||
|
||||
} else {
|
||||
log::error!("Failed to rebroadcast OnPlayerInputChanged for user (no auth!)");
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,2 +1,11 @@
|
||||
pub mod simple_typed;
|
||||
pub mod dataless;
|
||||
mod simple_typed;
|
||||
pub use simple_typed::{RlnlEventCodeHandler, SimpleRlnl, RlnlSender};
|
||||
|
||||
mod dataless;
|
||||
pub use dataless::{Dataless, DatalessEventCodeHandler};
|
||||
|
||||
mod ingame_broadcast;
|
||||
pub use ingame_broadcast::Broadcaster;
|
||||
|
||||
mod ingame_broadcast_dataless;
|
||||
pub use ingame_broadcast_dataless::DatalessBroadcaster;
|
||||
|
||||
@@ -46,7 +46,7 @@ impl <'a> RlnlSender<'a> {
|
||||
}
|
||||
}
|
||||
|
||||
pub async fn send_data<D: byteserde::ser_heap::ByteSerializeHeap>(&self, data: &D, event: rlnl::event_code::NetworkEvent, property: literustlib::packet::Property, conn: &literustlib_server::Connection<crate::PacketData>) -> std::io::Result<usize> {
|
||||
pub async fn send_data<D: byteserde::ser_heap::ByteSerializeHeap + ?Sized>(&self, data: &D, event: rlnl::event_code::NetworkEvent, property: literustlib::packet::Property, conn: &literustlib_server::Connection<crate::PacketData>) -> std::io::Result<usize> {
|
||||
let mut ser = byteserde::ser_heap::ByteSerializerHeap::default();
|
||||
data.byte_serialize_heap(&mut ser).map_err(|e| std::io::Error::new(std::io::ErrorKind::Unsupported, e.message))?;
|
||||
let event_data = crate::handler::EventData::with_data(
|
||||
|
||||
45
rc_multiplayer/src/matches/countdown.rs
Normal file
45
rc_multiplayer/src/matches/countdown.rs
Normal file
@@ -0,0 +1,45 @@
|
||||
pub fn match_countdown(players: Vec<super::generic::UserSender>, game_start: chrono::DateTime<chrono::Utc>) {
|
||||
tokio::spawn(do_match_countdown_async(players, game_start));
|
||||
}
|
||||
|
||||
pub fn time_to_game_start_payload(game_start: chrono::DateTime<chrono::Utc>) -> rlnl::events::GameTime {
|
||||
let now = chrono::Utc::now();
|
||||
let time_until_start = game_start.signed_duration_since(now);
|
||||
let time_until_start_f32 = (time_until_start.abs().num_milliseconds() as f32) / 1000.0;
|
||||
rlnl::events::GameTime(time_until_start_f32)
|
||||
}
|
||||
|
||||
async fn do_match_countdown_async(players: Vec<super::generic::UserSender>, game_start: chrono::DateTime<chrono::Utc>) {
|
||||
let now = chrono::Utc::now();
|
||||
let time_until_start = game_start.signed_duration_since(now);
|
||||
|
||||
let payload = time_to_game_start_payload(game_start);
|
||||
for player in players.iter() {
|
||||
let sender = player.rlnl();
|
||||
if let Err(e) = sender.send_data(
|
||||
&payload,
|
||||
rlnl::event_code::NetworkEvent::TimeToGameStart,
|
||||
literustlib::packet::Property::ReliableOrdered,
|
||||
&player.connection)
|
||||
.await {
|
||||
log::error!("Failed to send TimeToGameStart to a user: {}", e);
|
||||
}
|
||||
}
|
||||
|
||||
tokio::time::sleep(time_until_start.to_std().unwrap_or_default()).await;
|
||||
log::debug!("Sending starting game event");
|
||||
let payload = rlnl::events::ingame::GameStart {
|
||||
is_reconnecting: 0,
|
||||
};
|
||||
for player in players {
|
||||
let sender = player.rlnl();
|
||||
if let Err(e) = sender.send_data(
|
||||
&payload,
|
||||
rlnl::event_code::NetworkEvent::GameStarted,
|
||||
literustlib::packet::Property::ReliableOrdered,
|
||||
&player.connection)
|
||||
.await {
|
||||
log::error!("Failed to send GameStarted event to a user: {}", e);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,3 +1,2 @@
|
||||
pub trait GamemodeEngine: Send + Sync {
|
||||
fn is_complete(&self) -> bool;
|
||||
}
|
||||
|
||||
@@ -1,11 +1,22 @@
|
||||
pub(super) struct UserConnection {
|
||||
pub(super) user: std::sync::Arc<Box<dyn oj_rc_core::persist::user::MultiplayerUser + Send + Sync + 'static>>,
|
||||
pub(super) connection: std::sync::Arc<literustlib_server::Connection<crate::PacketData>>,
|
||||
pub(super) sender: std::sync::Arc<literustlib_server::DataSender<crate::PacketData>>,
|
||||
pub(super) connection: UserSender,
|
||||
pub(super) state: UserState,
|
||||
pub(super) machine: MachineState,
|
||||
}
|
||||
|
||||
#[derive(Clone)]
|
||||
pub(super) struct UserSender {
|
||||
pub(super) connection: std::sync::Arc<literustlib_server::Connection<crate::PacketData>>,
|
||||
pub(super) sender: std::sync::Arc<literustlib_server::DataSender<crate::PacketData>>,
|
||||
}
|
||||
|
||||
impl UserSender {
|
||||
pub fn rlnl(&self) -> crate::handlers::RlnlSender<'_> {
|
||||
crate::handlers::RlnlSender::new(&self.sender)
|
||||
}
|
||||
}
|
||||
|
||||
pub(super) struct UserState {
|
||||
pub(super) mode: std::sync::atomic::AtomicU8,
|
||||
pub(super) progress: std::sync::atomic::AtomicU8, // percent
|
||||
@@ -82,9 +93,13 @@ pub(super) struct GenericGamemodeEngine {
|
||||
//pub send: tokio::sync::mpsc::Sender<super::GameMessage>,
|
||||
pub game_guid: String,
|
||||
pub is_complete: std::sync::atomic::AtomicBool,
|
||||
pub game_start: std::sync::atomic::AtomicI64,
|
||||
}
|
||||
|
||||
impl GenericGamemodeEngine {
|
||||
const END_OF_SYNC_DELAY: std::time::Duration = std::time::Duration::from_millis(100);
|
||||
const COUNTDOWN_DURATION: std::time::Duration = std::time::Duration::from_secs(5);
|
||||
|
||||
pub fn new(guid: String) -> Self {
|
||||
|
||||
Self {
|
||||
@@ -92,6 +107,7 @@ impl GenericGamemodeEngine {
|
||||
user_id_map: tokio::sync::RwLock::new(std::collections::HashMap::new()),
|
||||
game_guid: guid,
|
||||
is_complete: std::sync::atomic::AtomicBool::new(false),
|
||||
game_start: std::sync::atomic::AtomicI64::new(-1),
|
||||
}
|
||||
}
|
||||
|
||||
@@ -99,15 +115,50 @@ impl GenericGamemodeEngine {
|
||||
self.user_id_map.read().await.get(&user_id).map(|x| *x)
|
||||
}
|
||||
|
||||
pub(super) async fn broadcast<T: byteserde::ser_heap::ByteSerializeHeap>(&self, user_id: i32, code: rlnl::event_code::NetworkEvent, property: literustlib::packet::Property, data: T) {
|
||||
pub(super) async fn rebroadcast<T: byteserde::ser_heap::ByteSerializeHeap + ?Sized>(&self, user_id: i32, code: rlnl::event_code::NetworkEvent, property: literustlib::packet::Property, data: &T) {
|
||||
for conn in self.users.read().await.values() {
|
||||
if user_id == conn.user.user_id() { continue; }
|
||||
let sender = crate::handlers::simple_typed::RlnlSender::new(&conn.sender);
|
||||
let sender = crate::handlers::RlnlSender::new(&conn.connection.sender);
|
||||
crate::events::log_lnl_send_failure(sender.send_data(
|
||||
&data,
|
||||
data,
|
||||
code,
|
||||
property,
|
||||
&conn.connection,
|
||||
&conn.connection.connection,
|
||||
).await);
|
||||
}
|
||||
}
|
||||
|
||||
pub(super) async fn rebroadcast_dataless(&self, user_id: i32, code: rlnl::event_code::NetworkEvent, property: literustlib::packet::Property) {
|
||||
for conn in self.users.read().await.values() {
|
||||
if user_id == conn.user.user_id() { continue; }
|
||||
let sender = crate::handlers::RlnlSender::new(&conn.connection.sender);
|
||||
crate::events::log_lnl_send_failure(sender.send_empty(
|
||||
code,
|
||||
property,
|
||||
&conn.connection.connection,
|
||||
).await);
|
||||
}
|
||||
}
|
||||
|
||||
pub(super) async fn broadcast<T: byteserde::ser_heap::ByteSerializeHeap + ?Sized>(&self, code: rlnl::event_code::NetworkEvent, property: literustlib::packet::Property, data: &T) {
|
||||
for conn in self.users.read().await.values() {
|
||||
let sender = conn.connection.rlnl();
|
||||
crate::events::log_lnl_send_failure(sender.send_data(
|
||||
data,
|
||||
code,
|
||||
property,
|
||||
&conn.connection.connection,
|
||||
).await);
|
||||
}
|
||||
}
|
||||
|
||||
pub(super) async fn broadcast_dataless(&self, code: rlnl::event_code::NetworkEvent, property: literustlib::packet::Property) {
|
||||
for conn in self.users.read().await.values() {
|
||||
let sender = conn.connection.rlnl();
|
||||
crate::events::log_lnl_send_failure(sender.send_empty(
|
||||
code,
|
||||
property,
|
||||
&conn.connection.connection,
|
||||
).await);
|
||||
}
|
||||
}
|
||||
@@ -133,14 +184,16 @@ impl GenericGamemodeEngine {
|
||||
let mut users = self.users.write().await;
|
||||
let new_user = UserConnection {
|
||||
user,
|
||||
connection,
|
||||
sender,
|
||||
connection: UserSender {
|
||||
connection,
|
||||
sender,
|
||||
},
|
||||
state: UserState::new(),
|
||||
machine: MachineState::new(),
|
||||
};
|
||||
//tokio::time::sleep(std::time::Duration::from_secs(1)).await;
|
||||
let id = users.len() as u8;
|
||||
if let Err(e) = self.send_loading_events(&new_user, id).await {
|
||||
if let Err(e) = self.send_loading_events(&new_user.connection, id).await {
|
||||
response.send(Some(super::messages::ErrorMessage {
|
||||
message: "Failed to send GameGuidValidated response".to_owned(),
|
||||
inner: Some(Box::new(e)),
|
||||
@@ -158,19 +211,23 @@ impl GenericGamemodeEngine {
|
||||
user_name: rlnl::types::BinaryWriterString(user_name),
|
||||
progress,
|
||||
};
|
||||
let mut all_users_loading_complete = true;
|
||||
for conn in self.users.read().await.values() {
|
||||
if user_id == conn.user.user_id() {
|
||||
let progress_percent = (progress * 100.0).ceil() as u8;
|
||||
log::debug!("User {} is loaded {}% into game {}", user_id, progress_percent, self.game_guid);
|
||||
conn.state.progress.store(progress_percent, std::sync::atomic::Ordering::Relaxed);
|
||||
all_users_loading_complete &= progress_percent == 100;
|
||||
} else {
|
||||
all_users_loading_complete &= conn.state.progress.load(std::sync::atomic::Ordering::Relaxed) == 100;
|
||||
}
|
||||
let mode = ConnectionMode::from_u8(conn.state.mode.load(std::sync::atomic::Ordering::Relaxed));
|
||||
match mode {
|
||||
ConnectionMode::Loading
|
||||
| ConnectionMode::Sync => {
|
||||
if user_id != conn.user.user_id() {
|
||||
crate::events::log_lnl_send_failure(crate::handlers::simple_typed::RlnlSender::new(&conn.sender)
|
||||
.send_data(&progress_data, rlnl::event_code::NetworkEvent::BroadcastLoadingProgress, literustlib::packet::Property::ReliableOrdered, &conn.connection).await);
|
||||
crate::events::log_lnl_send_failure(conn.connection.rlnl()
|
||||
.send_data(&progress_data, rlnl::event_code::NetworkEvent::BroadcastLoadingProgress, literustlib::packet::Property::ReliableOrdered, &conn.connection.connection).await);
|
||||
}
|
||||
/*if progress > 0.95 {
|
||||
log::info!("User {} is ready, ending sync", user_id);
|
||||
@@ -188,6 +245,24 @@ impl GenericGamemodeEngine {
|
||||
log::warn!("Got loading progress for user {} who is supposed to be already in-game", user_id);
|
||||
},
|
||||
}
|
||||
if !matches!(mode, ConnectionMode::Sync) {
|
||||
all_users_loading_complete = false;
|
||||
}
|
||||
}
|
||||
// trigger game start
|
||||
if all_users_loading_complete {
|
||||
log::info!("All players are ready for game {}", self.game_guid);
|
||||
tokio::time::sleep(Self::END_OF_SYNC_DELAY).await;
|
||||
let mut senders = Vec::new();
|
||||
for conn in self.users.read().await.values() {
|
||||
crate::events::log_lnl_send_failure(conn.connection.rlnl()
|
||||
.send_empty(rlnl::event_code::NetworkEvent::EndOfSync, literustlib::packet::Property::ReliableOrdered, &conn.connection.connection).await);
|
||||
|
||||
senders.push(conn.connection.clone());
|
||||
}
|
||||
let game_start = chrono::Utc::now() + Self::COUNTDOWN_DURATION;
|
||||
self.game_start.store(game_start.timestamp(), std::sync::atomic::Ordering::Relaxed);
|
||||
super::countdown::match_countdown(senders, game_start);
|
||||
}
|
||||
}
|
||||
super::GameMessage::RequestLoadingProgress { user_id } => {
|
||||
@@ -195,7 +270,6 @@ impl GenericGamemodeEngine {
|
||||
for conn in self.users.read().await.values() {
|
||||
if user_id == conn.user.user_id() {
|
||||
user_info = Some((
|
||||
conn.sender.to_owned(),
|
||||
conn.connection.to_owned(),
|
||||
rlnl::events::loading::LoadingProgress {
|
||||
user_name: rlnl::types::BinaryWriterString(conn.user.user_name().to_owned()),
|
||||
@@ -205,14 +279,14 @@ impl GenericGamemodeEngine {
|
||||
}
|
||||
}
|
||||
if let Some(user_info) = user_info {
|
||||
let sender = crate::handlers::simple_typed::RlnlSender::new(&user_info.0);
|
||||
let sender = crate::handlers::RlnlSender::new(&user_info.0.sender);
|
||||
for conn in self.users.read().await.values() {
|
||||
if user_id == conn.user.user_id() { continue; }
|
||||
crate::events::log_lnl_send_failure(sender.send_data(
|
||||
&user_info.2,
|
||||
&user_info.1,
|
||||
rlnl::event_code::NetworkEvent::BroadcastLoadingProgress,
|
||||
literustlib::packet::Property::ReliableOrdered,
|
||||
&user_info.1,
|
||||
&user_info.0.connection,
|
||||
).await);
|
||||
}
|
||||
} else {
|
||||
@@ -231,11 +305,11 @@ impl GenericGamemodeEngine {
|
||||
item_category: category_u32,
|
||||
item_size: size_u32,
|
||||
};
|
||||
self.broadcast(
|
||||
self.rebroadcast(
|
||||
user_id,
|
||||
rlnl::event_code::NetworkEvent::BroadcastWeaponSelect,
|
||||
literustlib::packet::Property::ReliableOrdered,
|
||||
data,
|
||||
&data,
|
||||
).await;
|
||||
}
|
||||
},
|
||||
@@ -246,15 +320,50 @@ impl GenericGamemodeEngine {
|
||||
}
|
||||
}
|
||||
},
|
||||
super::GameMessage::LoadComplete { user_id } => {
|
||||
if let Some(user_key) = self.user_key_by_user_id(user_id).await {
|
||||
if let Some(conn) = self.users.read().await.get(&user_key) {
|
||||
log::debug!("Loading complete for game {}, user {} ({})", self.game_guid, user_id, user_key);
|
||||
let game_start = chrono::DateTime::from_timestamp(self.game_start.load(std::sync::atomic::Ordering::Relaxed), 0).unwrap();
|
||||
let payload = super::countdown::time_to_game_start_payload(game_start);
|
||||
let sender = conn.connection.rlnl();
|
||||
if let Err(e) = sender.send_data(
|
||||
&payload,
|
||||
rlnl::event_code::NetworkEvent::TimeToGameStart,
|
||||
literustlib::packet::Property::ReliableOrdered,
|
||||
&conn.connection.connection)
|
||||
.await {
|
||||
log::error!("Failed to send updated TimeToGameStart to a user: {}", e);
|
||||
}
|
||||
self.spawn_initial_ingame_events(conn, user_id);
|
||||
}
|
||||
}
|
||||
}
|
||||
super::GameMessage::BroadcastRlnl { user_id: _, event, property, data } => {
|
||||
if let Some(data) = data {
|
||||
self.broadcast(event, property, &*data).await;
|
||||
} else {
|
||||
self.broadcast_dataless(event, property).await;
|
||||
}
|
||||
|
||||
}
|
||||
super::GameMessage::RebroadcastRlnl { skip_user_id, event, property, data } => {
|
||||
if let Some(data) = data {
|
||||
self.rebroadcast(skip_user_id, event, property, &*data).await;
|
||||
} else {
|
||||
self.rebroadcast_dataless(skip_user_id, event, property).await;
|
||||
}
|
||||
|
||||
}
|
||||
super::GameMessage::Motion { user_id, data } => {
|
||||
for conn in self.users.read().await.values() {
|
||||
if conn.user.user_id() == user_id { continue; } // fun fact: the game hard crashes if you omit this
|
||||
crate::events::log_lnl_send_failure(conn.sender.send_data(crate::handler::EventData {
|
||||
crate::events::log_lnl_send_failure(conn.connection.sender.send_data(crate::handler::EventData {
|
||||
message_ty: crate::data::MessageType::RobotMotion,
|
||||
variant: 0,
|
||||
data_size: data.len() as _,
|
||||
data: data.clone(),
|
||||
}, literustlib::packet::Property::Unreliable, &conn.connection).await);
|
||||
}, literustlib::packet::Property::Unreliable, &conn.connection.connection).await);
|
||||
}
|
||||
}
|
||||
super::GameMessage::NoOp => {},
|
||||
@@ -264,8 +373,8 @@ impl GenericGamemodeEngine {
|
||||
self.is_complete.store(true, std::sync::atomic::Ordering::Relaxed);
|
||||
}
|
||||
|
||||
async fn send_loading_events(&self, user: &UserConnection, player_id: u8) -> std::io::Result<()> {
|
||||
let sender = crate::handlers::simple_typed::RlnlSender::new(&user.sender);
|
||||
async fn send_loading_events(&self, user: &UserSender, player_id: u8) -> std::io::Result<()> {
|
||||
let sender = user.rlnl();
|
||||
sender.send_data(
|
||||
&rlnl::events::loading::PlayerID { owner: player_id },
|
||||
rlnl::event_code::NetworkEvent::GameGuidValidated,
|
||||
@@ -305,24 +414,23 @@ impl GenericGamemodeEngine {
|
||||
}
|
||||
|
||||
fn spawn_send_sync_events(&self, user: &UserConnection, user_id: i32) {
|
||||
let sender = user.sender.clone();
|
||||
let connection = user.connection.clone();
|
||||
tokio::spawn(Self::send_sync_events_wrapper(connection, sender, user_id));
|
||||
tokio::spawn(Self::send_sync_events_wrapper(connection, user_id));
|
||||
user.state.mode.store(ConnectionMode::Sync.to_u8(), std::sync::atomic::Ordering::Relaxed);
|
||||
}
|
||||
|
||||
async fn send_sync_events_wrapper(connection: std::sync::Arc<literustlib_server::Connection<crate::PacketData>>, sender: std::sync::Arc<literustlib_server::DataSender<crate::PacketData>>, user_id: i32) {
|
||||
if let Err(e) = Self::send_sync_events(connection, sender).await {
|
||||
async fn send_sync_events_wrapper(connection: UserSender, user_id: i32) {
|
||||
if let Err(e) = Self::send_sync_events(connection).await {
|
||||
log::error!("Failed to send Sync events for user {}: {}", user_id, e);
|
||||
}
|
||||
}
|
||||
|
||||
async fn send_sync_events(connection: std::sync::Arc<literustlib_server::Connection<crate::PacketData>>, sender: std::sync::Arc<literustlib_server::DataSender<crate::PacketData>>) -> std::io::Result<()> {
|
||||
let sender = crate::handlers::simple_typed::RlnlSender::new(&sender);
|
||||
async fn send_sync_events(connection: UserSender) -> std::io::Result<()> {
|
||||
let sender = connection.rlnl();
|
||||
sender.send_empty(
|
||||
rlnl::event_code::NetworkEvent::BeginSync,
|
||||
literustlib::packet::Property::ReliableOrdered,
|
||||
&connection)
|
||||
&connection.connection)
|
||||
.await?;
|
||||
// sudden death
|
||||
sender.send_data(
|
||||
@@ -332,13 +440,13 @@ impl GenericGamemodeEngine {
|
||||
},
|
||||
rlnl::event_code::NetworkEvent::GameModeSettings,
|
||||
literustlib::packet::Property::ReliableOrdered,
|
||||
&connection)
|
||||
&connection.connection)
|
||||
.await?;
|
||||
sender.send_data(
|
||||
&rlnl::events::GameTime(300.0), // FIXME use value from config
|
||||
rlnl::event_code::NetworkEvent::CurrentGameTime,
|
||||
literustlib::packet::Property::ReliableOrdered,
|
||||
&connection)
|
||||
&connection.connection)
|
||||
.await?;
|
||||
// generic
|
||||
sender.send_data(
|
||||
@@ -359,20 +467,21 @@ impl GenericGamemodeEngine {
|
||||
},
|
||||
rlnl::event_code::NetworkEvent::InitialiseGameStats,
|
||||
literustlib::packet::Property::ReliableOrdered,
|
||||
&connection)
|
||||
&connection.connection)
|
||||
.await?;
|
||||
sender.send_data(
|
||||
&rlnl::events::sync::SpawnPoint {
|
||||
pos: rlnl::types::PosQuatPair {
|
||||
pos: rlnl::types::CompressedVec3 { x: 0, y: 0, z: 0 },
|
||||
pos: rlnl::types::CompressedVec3 { x: 0, y: 42, z: 0 },
|
||||
rot: rlnl::types::CompressedQuat { x: 0, y: 0, z: 0 },
|
||||
},
|
||||
owner: 0,
|
||||
},
|
||||
rlnl::event_code::NetworkEvent::FreeSpawnPoint,
|
||||
literustlib::packet::Property::ReliableOrdered,
|
||||
&connection)
|
||||
&connection.connection)
|
||||
.await?;
|
||||
// seems to be for reconnecting
|
||||
/*sender.send_data(
|
||||
&rlnl::events::sync::SyncMachineCubes {
|
||||
machine_id: 0,
|
||||
@@ -393,10 +502,31 @@ impl GenericGamemodeEngine {
|
||||
.await?;*/
|
||||
Ok(())
|
||||
}
|
||||
}
|
||||
|
||||
impl super::GamemodeEngine for GenericGamemodeEngine {
|
||||
fn is_complete(&self) -> bool {
|
||||
self.is_complete.load(std::sync::atomic::Ordering::Relaxed) // for now, this is never closed
|
||||
fn spawn_initial_ingame_events(&self, user: &UserConnection, user_id: i32) {
|
||||
let connection = user.connection.clone();
|
||||
tokio::spawn(Self::send_initial_ingame_events_wrapper(connection, user_id));
|
||||
user.state.mode.store(ConnectionMode::InGame.to_u8(), std::sync::atomic::Ordering::Relaxed);
|
||||
}
|
||||
|
||||
async fn send_initial_ingame_events_wrapper(connection: UserSender, user_id: i32) {
|
||||
if let Err(e) = Self::send_initial_ingame_events(connection).await {
|
||||
log::error!("Failed to send Sync events for user {}: {}", user_id, e);
|
||||
}
|
||||
}
|
||||
|
||||
async fn send_initial_ingame_events(_connection: UserSender) -> std::io::Result<()> {
|
||||
//let sender = connection.rlnl();
|
||||
/*sender.send_data(
|
||||
&rlnl::events::GameTime(3.0),
|
||||
rlnl::event_code::NetworkEvent::TimeToGameStart,
|
||||
literustlib::packet::Property::ReliableOrdered,
|
||||
&connection.connection)
|
||||
.await?;*/
|
||||
|
||||
// TODO
|
||||
Ok(())
|
||||
}
|
||||
}
|
||||
|
||||
impl super::GamemodeEngine for GenericGamemodeEngine {}
|
||||
|
||||
@@ -23,6 +23,21 @@ pub enum GameMessage {
|
||||
RequestLoadingSync {
|
||||
user_id: i32,
|
||||
},
|
||||
LoadComplete {
|
||||
user_id: i32,
|
||||
},
|
||||
BroadcastRlnl {
|
||||
user_id: i32,
|
||||
event: rlnl::event_code::NetworkEvent,
|
||||
property: literustlib::packet::Property,
|
||||
data: Option<Box<dyn byteserde::ser_heap::ByteSerializeHeap + Send + Sync>>,
|
||||
},
|
||||
RebroadcastRlnl {
|
||||
skip_user_id: i32,
|
||||
event: rlnl::event_code::NetworkEvent,
|
||||
property: literustlib::packet::Property,
|
||||
data: Option<Box<dyn byteserde::ser_heap::ByteSerializeHeap + Send + Sync>>,
|
||||
},
|
||||
Motion {
|
||||
user_id: i32,
|
||||
data: bytes::Bytes,
|
||||
@@ -40,6 +55,9 @@ impl GameMessage {
|
||||
Self::RequestLoadingProgress { user_id, .. } => *user_id,
|
||||
Self::WeaponSelect { user_id, .. } => *user_id,
|
||||
Self::RequestLoadingSync { user_id, .. } => *user_id,
|
||||
Self::LoadComplete { user_id, .. } => *user_id,
|
||||
Self::BroadcastRlnl { user_id, .. } => *user_id,
|
||||
Self::RebroadcastRlnl { skip_user_id, .. } => *skip_user_id,
|
||||
Self::Motion { user_id, .. } => *user_id,
|
||||
Self::NoOp => unreachable!("NoOp is irrelevant for user ID"),
|
||||
}
|
||||
|
||||
@@ -10,4 +10,6 @@ pub(self) use generic::GenericGamemodeEngine;
|
||||
mod aggregate;
|
||||
pub use aggregate::GameMatches;
|
||||
|
||||
mod countdown;
|
||||
|
||||
pub const CHANNEL_BOUND: usize = 16;
|
||||
|
||||
Reference in New Issue
Block a user