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mirror of https://git.ngram.ca/OpenJam/rc-servers synced 2026-08-23 23:08:52 +00:00

Allow two or more people to load into the same multiplayer match #30

This commit is contained in:
NG (Graham)
2025-07-20 18:31:08 -04:00
parent cd45c22d0b
commit 37cbc8d85f
24 changed files with 902 additions and 149 deletions

View File

@@ -118,6 +118,32 @@ impl GameMode {
crate::persist::config::GameType::Campaign => Self::Campaign,
}
}
#[inline]
pub(crate) fn from_db(mode: oj_rc_database::schema::multiplayer_game::GameMode) -> Self {
match mode {
oj_rc_database::schema::multiplayer_game::GameMode::BattleArena => Self::BattleArena,
oj_rc_database::schema::multiplayer_game::GameMode::SuddenDeath => Self::SuddenDeath,
oj_rc_database::schema::multiplayer_game::GameMode::Pit => Self::Pit,
oj_rc_database::schema::multiplayer_game::GameMode::TestMode => Self::TestMode,
oj_rc_database::schema::multiplayer_game::GameMode::SinglePlayer => Self::SinglePlayer,
oj_rc_database::schema::multiplayer_game::GameMode::TeamDeathmatch => Self::TeamDeathmatch,
oj_rc_database::schema::multiplayer_game::GameMode::Campaign => Self::Campaign,
}
}
#[inline]
pub(crate) fn to_db(&self) -> oj_rc_database::schema::multiplayer_game::GameMode {
match self {
Self::BattleArena => oj_rc_database::schema::multiplayer_game::GameMode::BattleArena,
Self::SuddenDeath => oj_rc_database::schema::multiplayer_game::GameMode::SuddenDeath,
Self::Pit => oj_rc_database::schema::multiplayer_game::GameMode::Pit,
Self::TestMode => oj_rc_database::schema::multiplayer_game::GameMode::TestMode,
Self::SinglePlayer => oj_rc_database::schema::multiplayer_game::GameMode::SinglePlayer,
Self::TeamDeathmatch => oj_rc_database::schema::multiplayer_game::GameMode::TeamDeathmatch,
Self::Campaign => oj_rc_database::schema::multiplayer_game::GameMode::Campaign,
}
}
}
#[repr(u8)]
@@ -137,4 +163,22 @@ impl MapVisibility {
crate::persist::config::GameVisibility::Bad => Self::Bad,
}
}
#[inline]
pub(crate) fn from_db(mode: oj_rc_database::schema::multiplayer_game::MapVisibility) -> Self {
match mode {
oj_rc_database::schema::multiplayer_game::MapVisibility::Good => Self::Good,
oj_rc_database::schema::multiplayer_game::MapVisibility::Poor => Self::Poor,
oj_rc_database::schema::multiplayer_game::MapVisibility::Bad => Self::Bad,
}
}
#[inline]
pub(crate) fn to_db(&self) -> oj_rc_database::schema::multiplayer_game::MapVisibility {
match self {
Self::Good => oj_rc_database::schema::multiplayer_game::MapVisibility::Good,
Self::Poor => oj_rc_database::schema::multiplayer_game::MapVisibility::Poor,
Self::Bad => oj_rc_database::schema::multiplayer_game::MapVisibility::Bad,
}
}
}

View File

@@ -8,7 +8,7 @@ pub struct PlayerData {
pub tier: i32,
pub robot_name: String,
pub robot_map: Vec<u8>,
// -- unused i32 here --
pub group: Option<String>, // unused i32 too???
pub team: i32,
pub has_premium: bool,
pub robot_uuid: String,
@@ -70,7 +70,7 @@ impl PlayerData {
(Typed::Str("spawnEffect".into()), Typed::Str(self.spawn_effect.clone().into())),
(Typed::Str("deathEffect".into()), Typed::Str(self.death_effect.clone().into())),
//(Typed::Str("groupId".into()), Typed::Int(self.group)), // FIXME
(Typed::Str("groupId".into()), Typed::Int(self.team)), // not strongly enforced in EnterBattleEventListener
(Typed::Str("groupId".into()), Typed::Str(self.group.clone().unwrap_or_default().into())),
(Typed::Str("team".into()), Typed::Int(self.team)), // not strongly enforced in EnterBattleEventListener (but has to be parsable into an i32)
(Typed::Str("hasPremium".into()), Typed::Bool(self.has_premium)),
(Typed::Str("weaponOrder".into()), Typed::IntArr(self.weapon_order.clone().into())),

View File

@@ -477,7 +477,7 @@ fn default_rotation() -> GameEventSequence {
fn default_multiplayer() -> super::MultiplayerConfig {
super::MultiplayerConfig {
players_per_game: 1,
players_per_game: 2,
enabled: true,
network: super::multiplayer::default_net_conf(),
}

View File

@@ -27,6 +27,10 @@ impl AccountProvider {
})
}
pub async fn multiplayer_init(&self) -> Result<(), oj_rc_database::sea_orm::DbErr> {
self.db.complete_all_games().await
}
/*pub fn fake_user<C: Clone>(&self) -> Box<dyn super::User<C> + Send + Sync> {
Box::new(UserData {
token: super::UserToken { uuid: "fake user!".to_owned(), token: "".to_owned(), refresh_token: "".to_owned() },
@@ -306,6 +310,7 @@ impl UserData {
tier: 1, // FIXME
robot_name: current_slot.name,
robot_map: current_slot.robot_data.clone(),
group: None, // no platoon
team: 0,
has_premium: false, // FIXME
robot_uuid: super::i64_as_uuid_str(current_slot.uuid).into(),
@@ -358,6 +363,7 @@ impl UserData {
tier: 1, // FIXME
robot_name: vehicle.name.clone().unwrap_or_else(|| factory_vehicle.1.name.clone()),
robot_map: factory_vehicle.0.cube_data,
group: None,
team: team_num,
has_premium: false,
robot_uuid: uuid_str,
@@ -392,6 +398,7 @@ impl UserData {
tier: 1, // FIXME
robot_name: vehicle.name.clone().unwrap_or_else(|| db_vehicle.name.clone()),
robot_map: db_vehicle.robot_data,
group: None,
team: team_num,
has_premium: false,
robot_uuid: uuid_str,
@@ -430,6 +437,7 @@ impl UserData {
tier: 1, // FIXME
robot_name: vehicle.name.clone().unwrap_or_else(|| "Raw Robot".to_owned()),
robot_map: cube_data.to_owned(),
group: None,
team: team_num,
has_premium: false,
robot_uuid: uuid_str,
@@ -1109,6 +1117,10 @@ impl super::ChatUser for UserData {
#[async_trait::async_trait]
impl super::LobbyUser for UserData {
fn user_id(&self) -> i32 {
self.account.id
}
async fn player_data(&self) -> Result<crate::data::player_data::PlayerData, polariton_server::operations::SimpleOpError> {
self.user_player_data().await.map_err(|e| {
if let Some(msg) = e.error_msg() {
@@ -1119,6 +1131,66 @@ impl super::LobbyUser for UserData {
})
}
async fn start_game(&self, game: super::GameDescriptor, players: Vec<super::PlayerLobbyDescriptor>) -> Result<(), polariton_server::operations::SimpleOpError> {
let now = chrono::Utc::now().timestamp();
let guid = crate::persist::user::str_to_i64(&game.guid)
.ok_or_else(|| polariton_server::operations::SimpleOpError::with_message(
crate::data::error_codes::LobbyReasonCode::UnexpectedError as i16, "Invalid GUID".to_owned()
)
)?;
let variant = if game.is_ranked {
oj_rc_database::schema::multiplayer_game::GameType::Ranked
} else if game.is_custom {
oj_rc_database::schema::multiplayer_game::GameType::Custom
} else {
oj_rc_database::schema::multiplayer_game::GameType::Standard
};
let game_dbo = oj_rc_database::schema::multiplayer_game::ActiveModel {
id: oj_rc_database::sea_orm::ActiveValue::NotSet,
creation_time: oj_rc_database::sea_orm::ActiveValue::Set(now),
guid: oj_rc_database::sea_orm::ActiveValue::Set(guid),
map: oj_rc_database::sea_orm::ActiveValue::Set(game.map),
mode: oj_rc_database::sea_orm::ActiveValue::Set(game.mode.to_db()),
visibility: oj_rc_database::sea_orm::ActiveValue::Set(game.visibility.to_db()),
auto_heal: oj_rc_database::sea_orm::ActiveValue::Set(game.auto_heal),
variant: oj_rc_database::sea_orm::ActiveValue::Set(variant),
is_complete: oj_rc_database::sea_orm::ActiveValue::Set(false),
};
let game_dbo = self.db.insert_game(game_dbo).await.map_err(|e| {
log::error!("Failed to create game {} through user_id {}: {}", game.guid, self.account.id, e);
polariton_server::operations::SimpleOpError::with_message(
crate::data::error_codes::LobbyReasonCode::UnexpectedError as i16,
format!("Failed to create game {}: {}", game.guid, e),
)
})?;
let players: Vec<oj_rc_database::schema::multiplayer_game_player::ActiveModel> = players.into_iter()
.enumerate()
.map(|(i, player)| {
oj_rc_database::schema::multiplayer_game_player::ActiveModel {
id: oj_rc_database::sea_orm::ActiveValue::NotSet,
user_id: oj_rc_database::sea_orm::ActiveValue::Set(player.user_id),
game_id: oj_rc_database::sea_orm::ActiveValue::Set(game_dbo.id),
creation_time: oj_rc_database::sea_orm::ActiveValue::Set(now),
player_id: oj_rc_database::sea_orm::ActiveValue::Set((i as u8) as _),
team: oj_rc_database::sea_orm::ActiveValue::Set(player.team),
group: oj_rc_database::sea_orm::ActiveValue::Set(player.group),
is_claimed: oj_rc_database::sea_orm::ActiveValue::Set(false),
}
})
.collect();
self.db.insert_players(players).await.map_err(|e| {
log::error!("Failed to create game players for {} through user_id {}: {}", game.guid, self.account.id, e);
polariton_server::operations::SimpleOpError::with_message(
crate::data::error_codes::LobbyReasonCode::UnexpectedError as i16,
format!("Failed to create game players for {}: {}", game.guid, e),
)
})?;
Ok(())
}
}
#[async_trait::async_trait]
@@ -1135,4 +1207,72 @@ impl super::MultiplayerUser for UserData {
fn display_name(&self) -> &'_ str {
&self.account.display_name
}
async fn current_game(&self) -> Result<Option<super::GameDescriptor>, super::MultiplayerError> {
Ok(self.db.game_by_user_id_and_completion(self.account.id, false).await
.map_err(|e| {
log::error!("Failed to retrieve ongoing game for user {}: {}", self.account.id, e);
super::MultiplayerError {
code: super::MultiplayerErrorCode::CustomString,
message: format!("Failed to retrieve ongoing game: {}", e),
}
})?
.map(|game| super::GameDescriptor {
guid: crate::persist::user::i64_as_uuid_str(game.guid),
map: game.map,
mode: crate::data::game_mode::GameMode::from_db(game.mode),
visibility: crate::data::game_mode::MapVisibility::from_db(game.visibility),
auto_heal: game.auto_heal,
is_ranked: matches!(game.variant, oj_rc_database::schema::multiplayer_game::GameType::Ranked),
is_custom: matches!(game.variant, oj_rc_database::schema::multiplayer_game::GameType::Custom),
is_complete: game.is_complete,
}))
}
async fn game_players(&self, guid: &str) -> Result<Vec<super::PlayerDescriptor>, super::MultiplayerError> {
if let Some(guid) = crate::persist::user::str_to_i64(guid) {
let players = self.db.players_by_game_guid_and_completion_heavy(guid, false).await
.map_err(|e| {
log::error!("Failed to retrieve players for game {} for user {}: {}", guid, self.account.id, e);
super::MultiplayerError {
code: super::MultiplayerErrorCode::CustomString,
message: format!("Failed to retrieve players for game {}: {}", guid, e),
}
})?;
Ok(players.into_iter()
.map(|(player, user)| super::PlayerDescriptor {
user_id: player.user_id,
player_id: player.player_id as u8,
team: player.team,
group: player.group,
is_rewards_claimed: player.is_claimed,
display_name: user.display_name,
public_id: user.public_id,
})
.collect())
} else {
Err(super::MultiplayerError {
code: super::MultiplayerErrorCode::IncorrectGameGuid,
message: format!("Failed to parse game GUID {}", guid),
})
}
}
async fn complete_game(&self, guid: &str) -> Result<(), super::MultiplayerError> {
if let Some(guid) = crate::persist::user::str_to_i64(guid) {
self.db.update_complete_game_by_game_guid(guid).await
.map_err(|e| {
log::error!("Failed to complete ongoing game with user {}: {}", self.account.id, e);
super::MultiplayerError {
code: super::MultiplayerErrorCode::CustomString,
message: format!("Failed to complete ongoing game: {}", e),
}
})
} else {
Err(super::MultiplayerError {
code: super::MultiplayerErrorCode::IncorrectGameGuid,
message: format!("Failed to parse game GUID {}", guid),
})
}
}
}

View File

@@ -11,7 +11,7 @@ mod inventory;
pub use inventory::UnlockedParts;
mod traits;
pub use traits::{UserProvider, User, UserToken, UserSlots, UserSlotData, VehicleData, UserInfo, UserLoginInfo, ExtraUserInfo, UserAuthenticator, NewSlotData, UserId, RegistrationInfo, VehicleUploadData, ChatUser, AvatarInfo, GetAvatarInfo, ControlData, ControlType, CustomisationData, GetCustomisationData, SetSanction, SanctionType, LobbyUser, MultiplayerUser};
pub use traits::{UserProvider, User, UserToken, UserSlots, UserSlotData, VehicleData, UserInfo, UserLoginInfo, ExtraUserInfo, UserAuthenticator, NewSlotData, UserId, RegistrationInfo, VehicleUploadData, ChatUser, AvatarInfo, GetAvatarInfo, ControlData, ControlType, CustomisationData, GetCustomisationData, SetSanction, SanctionType, LobbyUser, GameDescriptor, PlayerLobbyDescriptor, MultiplayerUser, MultiplayerError, MultiplayerErrorCode, PlayerDescriptor};
pub const TOKEN_SECRET_FILENAME: &str = "token_secret.key";

View File

@@ -229,13 +229,76 @@ impl SanctionType {
#[async_trait::async_trait]
pub trait LobbyUser {
fn user_id(&self) -> i32;
async fn player_data(&self) -> Result<crate::data::player_data::PlayerData, polariton_server::operations::SimpleOpError>;
async fn start_game(&self, game: GameDescriptor, players: Vec<PlayerLobbyDescriptor>) -> Result<(), polariton_server::operations::SimpleOpError>;
}
pub struct GameDescriptor {
pub guid: String,
pub map: String,
pub mode: crate::data::game_mode::GameMode,
pub visibility: crate::data::game_mode::MapVisibility,
pub auto_heal: bool,
pub is_ranked: bool,
pub is_custom: bool,
pub is_complete: bool,
}
pub struct PlayerLobbyDescriptor {
pub user_id: i32,
pub team: i32,
pub group: Option<i32>,
}
pub struct PlayerDescriptor {
pub user_id: i32,
pub player_id: u8,
pub team: i32,
pub group: Option<i32>,
pub public_id: String,
pub display_name: String,
pub is_rewards_claimed: bool,
}
#[derive(Debug)]
pub struct MultiplayerError {
pub code: MultiplayerErrorCode,
pub message: String,
}
impl core::fmt::Display for MultiplayerError {
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
write!(f, "{:?}: {}", self.code, self.message)
}
}
impl core::error::Error for MultiplayerError {}
#[repr(u8)]
#[derive(Debug)]
pub enum MultiplayerErrorCode {
HaxSpeed = 0,
HaxException = 1,
HaxTeleport = 2,
HaxEacViolation = 6,
HaxAfk = 7,
HaxFirerange = 8,
HaxFiredamage = 9,
HaxFirerate = 10,
HaxFireposition = 11,
IncorrectGameGuid = 12,
CustomString = 13,
TimedOut = 14,
GameEnded = 15,
}
#[async_trait::async_trait]
pub trait MultiplayerUser {
// TODO
fn user_id(&self) -> i32;
fn user_name(&self) -> &'_ str;
fn display_name(&self) -> &'_ str;
async fn current_game(&self) -> Result<Option<GameDescriptor>, MultiplayerError>;
async fn game_players(&self, guid: &str) -> Result<Vec<PlayerDescriptor>, MultiplayerError>;
async fn complete_game(&self, guid: &str) -> Result<(), MultiplayerError>;
}

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@@ -0,0 +1,45 @@
use sea_orm_migration::prelude::*;
pub struct Migration;
impl MigrationName for Migration {
fn name(&self) -> &str {
"m20250713_000001_create_game_table"
}
}
#[async_trait::async_trait]
impl MigrationTrait for Migration {
// Define how to apply this migration: Create the Permissions table.
async fn up(&self, manager: &SchemaManager) -> Result<(), DbErr> {
manager
.create_table(
Table::create()
.table(crate::schema::multiplayer_game::Entity)
.col(
ColumnDef::new(crate::schema::multiplayer_game::Column::Id)
.integer()
.not_null()
.auto_increment()
.primary_key(),
)
.col(ColumnDef::new(crate::schema::multiplayer_game::Column::CreationTime).big_integer().not_null())
.col(ColumnDef::new(crate::schema::multiplayer_game::Column::Guid).big_integer().not_null())
.col(ColumnDef::new(crate::schema::multiplayer_game::Column::Map).string().not_null())
.col(ColumnDef::new(crate::schema::multiplayer_game::Column::Mode).string().not_null())
.col(ColumnDef::new(crate::schema::multiplayer_game::Column::Visibility).string().not_null())
.col(ColumnDef::new(crate::schema::multiplayer_game::Column::AutoHeal).boolean().not_null())
.col(ColumnDef::new(crate::schema::multiplayer_game::Column::Variant).string().not_null())
.col(ColumnDef::new(crate::schema::multiplayer_game::Column::IsComplete).boolean().not_null())
.to_owned(),
)
.await
}
// Define how to rollback this migration: Drop the Permissions table.
async fn down(&self, manager: &SchemaManager) -> Result<(), DbErr> {
manager
.drop_table(Table::drop().table(crate::schema::multiplayer_game::Entity).to_owned())
.await
}
}

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@@ -0,0 +1,56 @@
use sea_orm_migration::prelude::*;
pub struct Migration;
impl MigrationName for Migration {
fn name(&self) -> &str {
"m20250713_000002_create_player_table"
}
}
#[async_trait::async_trait]
impl MigrationTrait for Migration {
// Define how to apply this migration: Create the Permissions table.
async fn up(&self, manager: &SchemaManager) -> Result<(), DbErr> {
manager
.create_table(
Table::create()
.table(crate::schema::multiplayer_game_player::Entity)
.col(
ColumnDef::new(crate::schema::multiplayer_game_player::Column::Id)
.integer()
.not_null()
.auto_increment()
.primary_key(),
)
.col(ColumnDef::new(crate::schema::multiplayer_game_player::Column::UserId).integer().not_null())
.foreign_key(
ForeignKey::create()
.name("fk-players-user_id")
.from(crate::schema::multiplayer_game_player::Entity, crate::schema::multiplayer_game_player::Column::UserId)
.to(crate::schema::user::Entity, crate::schema::user::Column::Id),
)
.col(ColumnDef::new(crate::schema::multiplayer_game_player::Column::GameId).integer().not_null())
.foreign_key(
ForeignKey::create()
.name("fk-players-game_id")
.from(crate::schema::multiplayer_game_player::Entity, crate::schema::multiplayer_game_player::Column::GameId)
.to(crate::schema::multiplayer_game::Entity, crate::schema::multiplayer_game::Column::Id),
)
.col(ColumnDef::new(crate::schema::multiplayer_game_player::Column::CreationTime).big_integer().not_null())
.col(ColumnDef::new(crate::schema::multiplayer_game_player::Column::PlayerId).small_integer().not_null())
.col(ColumnDef::new(crate::schema::multiplayer_game_player::Column::Team).integer().not_null())
.col(ColumnDef::new(crate::schema::multiplayer_game_player::Column::Group).integer().null())
.col(ColumnDef::new(crate::schema::multiplayer_game_player::Column::IsClaimed).boolean().not_null())
.to_owned(),
)
.await
}
// Define how to rollback this migration: Drop the Permissions table.
async fn down(&self, manager: &SchemaManager) -> Result<(), DbErr> {
manager
.drop_table(Table::drop().table(crate::schema::multiplayer_game_player::Entity).to_owned())
.await
}
}

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@@ -7,6 +7,8 @@ mod m20250424_000004_create_user_aux_table;
mod m20250424_000005_create_campaign_tables;
mod m20250526_000001_add_garage_customisation;
mod m20250529_000001_create_sanction_table;
mod m20250713_000001_create_game_table;
mod m20250713_000002_create_player_table;
pub struct Migrator;
@@ -21,6 +23,8 @@ impl MigratorTrait for Migrator {
Box::new(m20250424_000005_create_campaign_tables::Migration),
Box::new(m20250526_000001_add_garage_customisation::Migration),
Box::new(m20250529_000001_create_sanction_table::Migration),
Box::new(m20250713_000001_create_game_table::Migration),
Box::new(m20250713_000002_create_player_table::Migration),
]
}
}

View File

@@ -6,6 +6,8 @@ pub mod campaign;
pub mod campaign_difficulty_completion;
pub mod common_query;
pub mod sanction;
pub mod multiplayer_game;
pub mod multiplayer_game_player;
pub fn parse_int_csv(s: &str) -> Vec<u32> {
s.split(',').filter_map(|i_as_s| {

View File

@@ -0,0 +1,58 @@
use sea_orm::entity::prelude::*;
#[derive(Clone, Debug, PartialEq, Eq, DeriveEntityModel)]
#[sea_orm(table_name = "games")]
pub struct Model {
#[sea_orm(primary_key)]
pub id: i32,
pub creation_time: i64, // seconds since unix epoch
pub guid: i64,
pub map: String,
pub mode: GameMode,
pub visibility: MapVisibility,
pub auto_heal: bool,
pub variant: GameType,
pub is_complete: bool,
}
#[derive(Copy, Clone, Debug, EnumIter, DeriveRelation)]
pub enum Relation {
#[sea_orm(has_many = "super::multiplayer_game_player::Entity")]
Player,
}
impl Related<super::multiplayer_game_player::Entity> for Entity {
fn to() -> RelationDef {
Relation::Player.def()
}
}
impl ActiveModelBehavior for ActiveModel {}
#[derive(Clone, Debug, PartialEq, Eq, EnumIter, DeriveActiveEnum)]
#[sea_orm(rs_type = "String", db_type = "String(StringLen::None)", rename_all = "PascalCase")]
pub enum GameMode {
BattleArena,
SuddenDeath,
Pit,
TestMode,
SinglePlayer,
TeamDeathmatch,
Campaign,
}
#[derive(Clone, Debug, PartialEq, Eq, EnumIter, DeriveActiveEnum)]
#[sea_orm(rs_type = "String", db_type = "String(StringLen::None)", rename_all = "PascalCase")]
pub enum MapVisibility {
Good,
Poor,
Bad,
}
#[derive(Clone, Debug, PartialEq, Eq, EnumIter, DeriveActiveEnum)]
#[sea_orm(rs_type = "String", db_type = "String(StringLen::None)", rename_all = "PascalCase")]
pub enum GameType {
Standard,
Ranked,
Custom,
}

View File

@@ -0,0 +1,45 @@
use sea_orm::entity::prelude::*;
#[derive(Clone, Debug, PartialEq, Eq, DeriveEntityModel)]
#[sea_orm(table_name = "players")]
pub struct Model {
#[sea_orm(primary_key)]
pub id: i32,
pub user_id: i32,
pub game_id: i32,
pub creation_time: i64, // seconds since unix epoch
pub player_id: i16, // actually u8
pub team: i32,
pub group: Option<i32>, // probably a user id
pub is_claimed: bool,
}
#[derive(Copy, Clone, Debug, EnumIter, DeriveRelation)]
pub enum Relation {
#[sea_orm(
belongs_to = "super::multiplayer_game::Entity",
from = "Column::GameId",
to = "super::multiplayer_game::Column::Id"
)]
Game,
#[sea_orm(
belongs_to = "super::user::Entity",
from = "Column::UserId",
to = "super::user::Column::Id"
)]
User,
}
impl Related<super::multiplayer_game::Entity> for Entity {
fn to() -> RelationDef {
Relation::Game.def()
}
}
impl Related<super::user::Entity> for Entity {
fn to() -> RelationDef {
Relation::User.def()
}
}
impl ActiveModelBehavior for ActiveModel {}

View File

@@ -23,6 +23,8 @@ pub enum Relation {
Aux,
#[sea_orm(has_many = "super::campaign::Entity")]
Campaigns,
#[sea_orm(has_many = "super::multiplayer_game_player::Entity")]
Player,
}
impl Related<super::permissions::Entity> for Entity {
@@ -49,4 +51,10 @@ impl Related<super::campaign::Entity> for Entity {
}
}
impl Related<super::multiplayer_game_player::Entity> for Entity {
fn to() -> RelationDef {
Relation::Player.def()
}
}
impl ActiveModelBehavior for ActiveModel {}

View File

@@ -1,5 +1,5 @@
use sea_orm_migration::MigratorTrait;
use sea_orm::{ActiveModelTrait, ColumnTrait, EntityTrait, PaginatorTrait, QueryFilter, QueryOrder, QuerySelect, TransactionTrait};
use sea_orm::{ActiveModelTrait, ColumnTrait, EntityTrait, PaginatorTrait, QueryFilter, QueryOrder, QuerySelect, TransactionTrait, RelationTrait};
pub struct Database {
orm: sea_orm::DatabaseConnection,
@@ -272,4 +272,77 @@ impl Database {
pub async fn insert_sanction(&self, entity: crate::schema::sanction::ActiveModel) -> Result<crate::schema::sanction::Model, sea_orm::DbErr> {
entity.insert(&self.orm).await
}
pub async fn game_by_user_id_and_completion(&self, user_id: i32, is_complete: bool) -> Result<Option<crate::schema::multiplayer_game::Model>, sea_orm::DbErr> {
Ok(crate::schema::multiplayer_game::Entity::find()
.find_also_related(crate::schema::multiplayer_game_player::Entity)
//.join(sea_orm::JoinType::InnerJoin, crate::schema::multiplayer_game_player::Relation::Game.def())
.filter(crate::schema::multiplayer_game::Column::IsComplete.eq(is_complete))
.filter(crate::schema::multiplayer_game_player::Column::UserId.eq(user_id))
.order_by_asc(crate::schema::multiplayer_game::Column::CreationTime)
//.into_model()
.one(&self.orm)
.await?
.map(|(x, _)| x))
}
pub async fn update_complete_game_by_game_guid(&self, game_guid: i64) -> Result<(), sea_orm::DbErr> {
crate::schema::multiplayer_game::Entity::update_many()
.col_expr(crate::schema::multiplayer_game::Column::IsComplete, sea_orm::sea_query::Expr::value(true))
.filter(crate::schema::multiplayer_game::Column::Guid.eq(game_guid))
.exec(&self.orm)
.await?;
Ok(())
}
pub async fn complete_all_games(&self) -> Result<(), sea_orm::DbErr> {
crate::schema::multiplayer_game::Entity::update_many()
.col_expr(crate::schema::multiplayer_game::Column::IsComplete, sea_orm::sea_query::Expr::value(true))
.filter(crate::schema::multiplayer_game::Column::IsComplete.eq(false))
.exec(&self.orm)
.await?;
Ok(())
}
pub async fn insert_game(&self, entity: crate::schema::multiplayer_game::ActiveModel) -> Result<crate::schema::multiplayer_game::Model, sea_orm::DbErr> {
entity.insert(&self.orm).await
}
pub async fn players_by_game_guid_and_completion(&self, game_guid: i64, is_complete: bool) -> Result<Vec<crate::schema::multiplayer_game_player::Model>, sea_orm::DbErr> {
crate::schema::multiplayer_game_player::Entity::find()
.join(sea_orm::JoinType::InnerJoin, crate::schema::multiplayer_game::Relation::Player.def())
.filter(crate::schema::multiplayer_game::Column::Guid.eq(game_guid))
.filter(crate::schema::multiplayer_game::Column::IsComplete.eq(is_complete))
.into_model::<crate::schema::multiplayer_game_player::Model>()
.all(&self.orm)
.await
}
pub async fn players_by_game_guid_and_completion_heavy(&self, game_guid: i64, is_complete: bool) -> Result<Vec<(crate::schema::multiplayer_game_player::Model, crate::schema::user::Model)>, sea_orm::DbErr> {
Ok(crate::schema::multiplayer_game_player::Entity::find()
.find_also_related(crate::schema::user::Entity)
.find_also_related(crate::schema::multiplayer_game::Entity)
//.join(sea_orm::JoinType::InnerJoin, crate::schema::multiplayer_game::Relation::Player.def())
//.join(sea_orm::JoinType::InnerJoin, crate::schema::user::Relation::Player.def())
.filter(crate::schema::multiplayer_game::Column::Guid.eq(game_guid))
.filter(crate::schema::multiplayer_game::Column::IsComplete.eq(is_complete))
.all(&self.orm)
.await?
.into_iter()
.filter_map(|(player, user, _)| user.map(|user| (player, user)))
.collect())
}
pub async fn players_by_game_id_and_completion(&self, game_id: i32) -> Result<Vec<crate::schema::multiplayer_game_player::Model>, sea_orm::DbErr> {
crate::schema::multiplayer_game_player::Entity::find()
.join(sea_orm::JoinType::InnerJoin, crate::schema::multiplayer_game::Relation::Player.def())
.filter(crate::schema::multiplayer_game::Column::Id.eq(game_id))
.all(&self.orm)
.await
}
pub async fn insert_players(&self, entities: Vec<crate::schema::multiplayer_game_player::ActiveModel>) -> Result<(), sea_orm::DbErr> {
crate::schema::multiplayer_game_player::Entity::insert_many(entities.into_iter()).exec(&self.orm).await?;
Ok(())
}
}

View File

@@ -11,10 +11,11 @@ struct QueueKey {
struct QueueUser {
emitter: polariton_server::events::EventEmitter,
player: oj_rc_core::data::player_data::PlayerData,
user_id: i32,
}
pub struct QueueHandler {
users_in_queue: std::sync::Mutex<HashMap<QueueKey, Vec<QueueUser>>>,
users_in_queue: tokio::sync::Mutex<HashMap<QueueKey, Vec<QueueUser>>>,
users_per_game: usize,
is_enabled: bool,
hostname: String,
@@ -26,7 +27,7 @@ impl QueueHandler {
pub fn new(conf: &oj_rc_core::ConfigImpl, game_host: &str) -> Self {
let (domain, port_str) = game_host.split_once(':').expect("Invalid redirect address (must be domain:port)");
Self {
users_in_queue: std::sync::Mutex::new(HashMap::new()),
users_in_queue: tokio::sync::Mutex::new(HashMap::new()),
users_per_game: oj_rc_core::ConfigProvider::<()>::players_per_game(conf),
is_enabled: oj_rc_core::ConfigProvider::<()>::is_multiplayer_enabled(conf),
hostname: domain.to_owned(),
@@ -35,30 +36,58 @@ impl QueueHandler {
}
}
fn enter_match(&self, key: &QueueKey, players: &Vec<QueueUser>) {
async fn enter_match(&self, key: QueueKey, players: Vec<QueueUser>, user: &(dyn oj_rc_core::persist::user::LobbyUser + Send + Sync)) {
use std::hash::Hasher;
let mut hasher = std::hash::DefaultHasher::new();
key.hash(&mut hasher);
let guid = oj_rc_core::persist::user::uuid_sanitize(hasher.finish() as i64);
let guid_str = oj_rc_core::persist::user::i64_as_uuid_str(guid);
let player_datas = players.iter().map(|x| x.player.clone()).collect();
let enter_battle_ev = crate::events::battle_enter::BattleEnter {
host: self.hostname.clone(),
port: self.hostport,
let player_descs = players.iter().map(|x| oj_rc_core::persist::user::PlayerLobbyDescriptor {
user_id: x.user_id,
team: x.player.team,
group: None, // TODO support platoons
}).collect();
let game_desc = oj_rc_core::persist::user::GameDescriptor {
guid: guid_str.clone(),
map: key.map.clone(),
mode: key.mode,
guid: guid_str,
mode: key.mode.clone(),
visibility: key.visibility.clone(),
auto_heal: key.auto_heal,
is_ranked: false,
is_custom: false,
visibility: Some(key.visibility),
auto_heal: key.auto_heal,
player_datas,
network_config: self.network_conf.clone(),
is_complete: false,
};
let arc_event = std::sync::Arc::new(enter_battle_ev);
for player in players.iter() {
tokio::spawn(Self::send_events_to_player(arc_event.clone(), player.emitter.clone()));
match user.start_game(game_desc, player_descs).await {
Ok(_) => {
let player_datas = players.iter().map(|x| x.player.clone()).collect();
let enter_battle_ev = crate::events::battle_enter::BattleEnter {
host: self.hostname.clone(),
port: self.hostport,
map: key.map.clone(),
mode: key.mode,
guid: guid_str,
is_ranked: false,
is_custom: false,
visibility: Some(key.visibility),
auto_heal: key.auto_heal,
player_datas,
network_config: self.network_conf.clone(),
};
let arc_event = std::sync::Arc::new(enter_battle_ev);
for player in players.iter() {
tokio::spawn(Self::send_events_to_player(arc_event.clone(), player.emitter.clone()));
}
},
Err(e) => {
if let Some(msg) = e.error_msg() {
log::error!("Cannot send enter battle events to players since LobbyUser.start_game(...) failed: {} ({})", msg, e.error_code());
} else {
log::error!("Cannot send enter battle events to players since LobbyUser.start_game(...) failed ({})", e.error_code());
}
}
}
}
async fn send_events_to_player(enter_event: std::sync::Arc<crate::events::battle_enter::BattleEnter>, sender: polariton_server::events::EventEmitter) {
@@ -69,7 +98,7 @@ impl QueueHandler {
}
}
pub async fn join_queue(&self, map: String, mode: oj_rc_core::data::game_mode::GameMode, visibility: oj_rc_core::data::game_mode::MapVisibility, auto_heal: bool, user: &(dyn oj_rc_core::persist::user::User<()> + Send + Sync), event_emitter: polariton_server::events::EventEmitter) {
pub async fn join_queue(&self, map: String, mode: oj_rc_core::data::game_mode::GameMode, visibility: oj_rc_core::data::game_mode::MapVisibility, auto_heal: bool, user: &(dyn oj_rc_core::persist::user::LobbyUser + Send + Sync), event_emitter: polariton_server::events::EventEmitter) {
if !self.is_enabled {
event_emitter.emit(crate::events::enqueue_error::QueueJoinError {
code: oj_rc_core::data::error_codes::LobbyReasonCode::NoSuitableLobbyFound as i16,
@@ -82,21 +111,25 @@ impl QueueHandler {
};
match user.player_data().await {
Ok(player_data) => {
let new_player = QueueUser {
let mut new_player = QueueUser {
emitter: event_emitter,
player: player_data,
user_id: user.user_id(),
};
let mut lock = self.users_in_queue.lock().unwrap();
let players = if let Some(players) = lock.get_mut(&key) {
let mut lock = self.users_in_queue.lock().await;
let players_len = if let Some(players) = lock.get_mut(&key) {
new_player.player.team = (players.len() % 2) as _; // alternate teams
players.push(new_player);
players
players.len()
} else {
lock.insert(key.clone(), vec![new_player]);
lock.get(&key).unwrap()
1
};
if players.len() >= self.users_per_game {
self.enter_match(&key, players);
lock.remove(&key);
let game_ready = players_len >= self.users_per_game;
let players = if game_ready { lock.remove(&key) } else { None };
drop(lock);
if let Some(players) = players {
self.enter_match(key, players, user).await;
}
},
Err(e) => {

View File

@@ -42,6 +42,13 @@ pub async fn handler(init_ctx: &crate::InitConfig) -> crate::handler::LnlEventHa
{literustlib::packet::Property::Unreliable as u8},
rlnl::events::ingame::FireMiss,
>::handler(init_ctx))
.add(crate::handlers::Broadcaster::<
true,
{rlnl::event_code::NetworkEvent::EnemySpotted as i16},
{rlnl::event_code::NetworkEvent::EnemySpotted as i16},
{literustlib::packet::Property::ReliableOrdered as u8},
rlnl::events::ingame::SpottingIds,
>::handler(init_ctx))
}
#[inline]

View File

@@ -24,21 +24,91 @@ impl crate::handlers::RlnlEventCodeHandler for AuthUserGame {
let game_guid = data.game_guid.0.clone();
if user.authenticate(data).await {
let user_info = user.user().await.unwrap();
let (tx, rx) = tokio::sync::oneshot::channel();
super::log_channel_send_failure(self.matches.send(crate::matches::GameMessage::NewConnection {
user: user_info.clone(),
game_guid,
connection: peer.to_owned(),
response: tx,
sender: sender.to_owned(),
}).await);
log::debug!("Sent NewConnection message to matches handler");
if let Ok(Some(e)) = rx.await {
log::error!("Failed {:?} event: {}", Self::CODE, e);
match user_info.current_game().await {
Ok(Some(current_game)) => {
if current_game.guid == game_guid {
let (tx, rx) = tokio::sync::oneshot::channel();
super::log_channel_send_failure(self.matches.send(crate::matches::GameMessage::NewConnection {
user: user_info.clone(),
game_guid,
connection: peer.to_owned(),
response: tx,
sender: sender.to_owned(),
}).await);
log::debug!("Sent NewConnection message to matches handler");
if let Ok(Some(e)) = rx.await {
log::error!("Failed {:?} event: {} [disconnecting...]", Self::CODE, e);
super::log_lnl_send_failure(crate::handlers::RlnlSender::new(&sender)
.send_data(&rlnl::types::StringCode {
ty: rlnl::types::GameServerErrorCodes::StrErrCustomString,
custom: Some(rlnl::types::BinaryWriterString(e.message)),
},
rlnl::event_code::NetworkEvent::OnFailedToConnectToServer,
literustlib::packet::Property::ReliableOrdered,
&peer).await);
peer.disconnect();
}
} else {
log::error!("Registered game GUID does not match sent GUID (got: {}, expected: {}) [disconnecting...]", game_guid, current_game.guid);
super::log_lnl_send_failure(crate::handlers::RlnlSender::new(&sender)
.send_data(&rlnl::types::StringCode {
ty: rlnl::types::GameServerErrorCodes::StrErrIncorrectGameGuid,
custom: Some(rlnl::types::BinaryWriterString(format!("Send game guid does not equal expected guid; {} != {}", game_guid, current_game.guid))),
},
rlnl::event_code::NetworkEvent::OnFailedToConnectToServer,
literustlib::packet::Property::ReliableOrdered,
&peer).await);
peer.disconnect();
}
},
Ok(None) => {
log::warn!("Cannot validate game guid for user {} with no ongoing game [disconnecting...]", user_info.user_id());
super::log_lnl_send_failure(crate::handlers::RlnlSender::new(&sender)
.send_data(&rlnl::types::StringCode {
ty: rlnl::types::GameServerErrorCodes::StrErrIncorrectGameGuid,
custom: None,
},
rlnl::event_code::NetworkEvent::OnFailedToConnectToServer,
literustlib::packet::Property::ReliableOrdered,
&peer).await);
peer.disconnect();
},
Err(e) => {
log::error!("Failed to get current game for user {}: {} [disconnecting...]", user_info.user_id(), e.message);
super::log_lnl_send_failure(crate::handlers::RlnlSender::new(&sender)
.send_data(&rlnl::types::StringCode {
ty: core_to_rlnl_mp_error_code(e.code),
custom: Some(rlnl::types::BinaryWriterString(e.message)),
},
rlnl::event_code::NetworkEvent::OnFailedToConnectToServer,
literustlib::packet::Property::ReliableOrdered,
&peer).await);
peer.disconnect();
},
}
} else {
log::error!("Failed to validate game guid for user {} (other packets will probably be ignored)", username);
log::error!("Failed to validate game guid for user {} [disconnecting...]", username);
peer.disconnect();
}
}
}
fn core_to_rlnl_mp_error_code(core_: oj_rc_core::persist::user::MultiplayerErrorCode) -> rlnl::types::GameServerErrorCodes {
match core_ {
oj_rc_core::persist::user::MultiplayerErrorCode::HaxSpeed => rlnl::types::GameServerErrorCodes::StrErrHaxSpeed,
oj_rc_core::persist::user::MultiplayerErrorCode::HaxException => rlnl::types::GameServerErrorCodes::StrErrHaxException,
oj_rc_core::persist::user::MultiplayerErrorCode::HaxTeleport => rlnl::types::GameServerErrorCodes::StrErrHaxTeleport,
oj_rc_core::persist::user::MultiplayerErrorCode::HaxEacViolation => rlnl::types::GameServerErrorCodes::StrErrHaxEacViolation,
oj_rc_core::persist::user::MultiplayerErrorCode::HaxAfk => rlnl::types::GameServerErrorCodes::StrErrHaxAfk,
oj_rc_core::persist::user::MultiplayerErrorCode::HaxFirerange => rlnl::types::GameServerErrorCodes::StrErrHaxFirerange,
oj_rc_core::persist::user::MultiplayerErrorCode::HaxFiredamage => rlnl::types::GameServerErrorCodes::StrErrHaxFiredamage,
oj_rc_core::persist::user::MultiplayerErrorCode::HaxFirerate => rlnl::types::GameServerErrorCodes::StrErrHaxFirerate,
oj_rc_core::persist::user::MultiplayerErrorCode::HaxFireposition => rlnl::types::GameServerErrorCodes::StrErrHaxFireposition,
oj_rc_core::persist::user::MultiplayerErrorCode::IncorrectGameGuid => rlnl::types::GameServerErrorCodes::StrErrIncorrectGameGuid,
oj_rc_core::persist::user::MultiplayerErrorCode::CustomString => rlnl::types::GameServerErrorCodes::StrErrCustomString,
oj_rc_core::persist::user::MultiplayerErrorCode::TimedOut => rlnl::types::GameServerErrorCodes::StrErrTimedOut,
oj_rc_core::persist::user::MultiplayerErrorCode::GameEnded => rlnl::types::GameServerErrorCodes::StrErrGameEnded,
}
}

View File

@@ -63,7 +63,7 @@ impl literustlib_server::EventHandler for LnlEventHandler {
Some(crate::UserData::new(self.user_provider.clone()))
}
async fn on_connect_done(&self, peer: &std::sync::Arc< literustlib_server::Connection<Self::PacketData>>, _user: &Self::UserData, sender: &std::sync::Arc<literustlib_server::DataSender<Self::PacketData>>) {
async fn on_connect_done(&self, peer: &std::sync::Arc<literustlib_server::Connection<Self::PacketData>>, _user: &Self::UserData, sender: &std::sync::Arc<literustlib_server::DataSender<Self::PacketData>>) {
log::debug!("New connection completed (id:{})", peer.id());
let data = EventData::without_data(
crate::data::MessageType::ServerMsg,
@@ -72,6 +72,14 @@ impl literustlib_server::EventHandler for LnlEventHandler {
if let Err(e) = sender.send_data(data, literustlib::packet::Property::Reliable, peer).await {
log::error!("Failed to send rlnl OnConnectedToGameServer event: {}", e);
}
}
async fn on_disconnect(&self, peer: &std::sync::Arc<literustlib_server::Connection<Self::PacketData>>, user: &Self::UserData) {
if let Some(user_info) = user.user().await {
log::info!("Disconnect from user {} ({})", user_info.user_id(), peer.id());
} else {
log::debug!("Disconnect from connection {}", peer.id());
}
}
}

View File

@@ -22,15 +22,21 @@ pub trait RlnlEventCodeHandler: Sync + Send {
}
#[async_trait::async_trait]
impl <In: byteserde::des_slice::ByteDeserializeSlice<In>, H: RlnlEventCodeHandler<In=In>> crate::EventCodeHandler for SimpleRlnl<In, H> {
impl <In: byteserde::des_slice::ByteDeserializeSlice<In> + Send, H: RlnlEventCodeHandler<In=In>> crate::EventCodeHandler for SimpleRlnl<In, H> {
async fn handle(&self, data: &bytes::Bytes, peer: &std::sync::Arc<literustlib_server::Connection<crate::PacketData>>, user: &crate::UserData, sender: &std::sync::Arc<literustlib_server::DataSender<crate::PacketData>>) {
let mut des = byteserde::des_slice::ByteDeserializerSlice::new(&data);
let rlnl_data = In::byte_deserialize(&mut des).expect("Bad deserialization");
self.handler.handle(rlnl_data, peer, user, sender).await;
match In::byte_deserialize(&mut des) {
Ok(rlnl_data) => {
self.handler.handle(rlnl_data, peer, user, sender).await;
},
Err(e) => {
log::error!("Bad deserialization: {}", e);
}
}
}
}
impl <In: byteserde::des_slice::ByteDeserializeSlice<In>, H: RlnlEventCodeHandler<In=In>> crate::EventCode for SimpleRlnl<In, H> {
impl <In: byteserde::des_slice::ByteDeserializeSlice<In> + Send, H: RlnlEventCodeHandler<In=In>> crate::EventCode for SimpleRlnl<In, H> {
const CODE: i16 = H::CODE as i16;
}

View File

@@ -24,6 +24,7 @@ async fn main() -> std::io::Result<()> {
let config = oj_rc_core::persist::config::ConfigImpl::load(&args.assets).expect("Bad config data");
let users = std::sync::Arc::new(oj_rc_core::persist::user::UserImpl::load(&args.data, &config).await.expect("Bad user data"));
users.multiplayer_init().await.expect("Multiplayer init task failed");
let parsers = oj_rc_core::cubes::CubeParsers::new(&config);
let matches = matches::GameMatches::new();
let matches_chann = matches.spawn();

View File

@@ -31,6 +31,7 @@ impl GameMatches {
match msg {
super::GameMessage::NewConnection { user, game_guid, connection, response, sender } => {
if let Some(tx) = self.matches.get(&game_guid) {
self.routing.insert(user.user_id(), game_guid.clone());
if tx.send(super::GameMessage::NewConnection { user, game_guid, connection, response, sender }).await.is_err() {
log::error!("Failed to send NewConnection game message to existing match");
}

View File

@@ -1,4 +1,4 @@
pub fn match_countdown(players: Vec<super::generic::UserSender>, game_start: chrono::DateTime<chrono::Utc>) {
pub fn match_countdown(players: Vec<(super::generic::UserSender, std::sync::Arc<super::generic::UserState>)>, game_start: chrono::DateTime<chrono::Utc>) {
tokio::spawn(do_match_countdown_async(players, game_start));
}
@@ -9,37 +9,43 @@ pub fn time_to_game_start_payload(game_start: chrono::DateTime<chrono::Utc>) ->
rlnl::events::GameTime(time_until_start_f32)
}
async fn do_match_countdown_async(players: Vec<super::generic::UserSender>, game_start: chrono::DateTime<chrono::Utc>) {
async fn do_match_countdown_async(players: Vec<(super::generic::UserSender, std::sync::Arc<super::generic::UserState>)>, game_start: chrono::DateTime<chrono::Utc>) {
let now = chrono::Utc::now();
let time_until_start = game_start.signed_duration_since(now);
let payload = time_to_game_start_payload(game_start);
for player in players.iter() {
let sender = player.rlnl();
let sender = player.0.rlnl();
if let Err(e) = sender.send_data(
&payload,
rlnl::event_code::NetworkEvent::TimeToGameStart,
literustlib::packet::Property::ReliableOrdered,
&player.connection)
&player.0.connection)
.await {
log::error!("Failed to send TimeToGameStart to a user: {}", e);
}
}
tokio::time::sleep(time_until_start.to_std().unwrap_or_default()).await;
log::debug!("Sending starting game event");
log::info!("Sending starting game event");
let payload = rlnl::events::ingame::GameStart {
is_reconnecting: 0,
};
for player in players {
let sender = player.rlnl();
for player in players.iter() {
let sender = player.0.rlnl();
if let Err(e) = sender.send_data(
&payload,
rlnl::event_code::NetworkEvent::GameStarted,
literustlib::packet::Property::ReliableOrdered,
&player.connection)
&player.0.connection)
.await {
log::error!("Failed to send GameStarted event to a user: {}", e);
}
}
tokio::time::sleep(std::time::Duration::ZERO).await; // is this necessary?
for player in players {
player.1.mode.store(super::generic::ConnectionMode::InGame.to_u8(), std::sync::atomic::Ordering::Relaxed);
}
}

View File

@@ -1,2 +1,3 @@
#[allow(dead_code)]
pub trait GamemodeEngine: Send + Sync {
}

View File

@@ -1,7 +1,7 @@
pub(super) struct UserConnection {
pub(super) user: std::sync::Arc<Box<dyn oj_rc_core::persist::user::MultiplayerUser + Send + Sync + 'static>>,
pub(super) connection: UserSender,
pub(super) state: UserState,
pub(super) state: std::sync::Arc<UserState>,
pub(super) machine: MachineState,
}
@@ -20,7 +20,6 @@ impl UserSender {
pub(super) struct UserState {
pub(super) mode: std::sync::atomic::AtomicU8,
pub(super) progress: std::sync::atomic::AtomicU8, // percent
_x: (),
}
impl UserState {
@@ -28,21 +27,18 @@ impl UserState {
Self {
mode: std::sync::atomic::AtomicU8::new(ConnectionMode::Loading.to_u8()),
progress: std::sync::atomic::AtomicU8::new(0),
_x: (),
}
}
}
pub(super) struct MachineState {
pub(super) selected_weapon: WeaponInfo,
_x: (),
}
impl MachineState {
fn new() -> Self {
Self {
selected_weapon: WeaponInfo::new(),
_x: (),
}
}
}
@@ -65,23 +61,27 @@ impl WeaponInfo {
#[derive(Debug, Copy, Clone)]
pub(super) enum ConnectionMode {
Loading = 0,
Sync = 1,
InGame = 2,
WaitingForSync = 1,
Sync = 2,
WaitingToStart = 3,
InGame = 4,
}
impl ConnectionMode {
#[inline]
fn from_u8(num: u8) -> Self {
pub(super) fn from_u8(num: u8) -> Self {
match num {
0 => Self::Loading,
1 => Self::Sync,
2 => Self::InGame,
1 => Self::WaitingForSync,
2 => Self::Sync,
3 => Self::WaitingToStart,
4 => Self::InGame,
x => panic!("Unrecognized ConnectionMode {}", x),
}
}
#[inline]
fn to_u8(self) -> u8 {
pub(super) fn to_u8(self) -> u8 {
self as u8
}
}
@@ -94,6 +94,7 @@ pub(super) struct GenericGamemodeEngine {
pub game_guid: String,
pub is_complete: std::sync::atomic::AtomicBool,
pub game_start: std::sync::atomic::AtomicI64,
pub player_count: std::sync::atomic::AtomicU8,
}
impl GenericGamemodeEngine {
@@ -108,6 +109,7 @@ impl GenericGamemodeEngine {
game_guid: guid,
is_complete: std::sync::atomic::AtomicBool::new(false),
game_start: std::sync::atomic::AtomicI64::new(-1),
player_count: std::sync::atomic::AtomicU8::new(0),
}
}
@@ -115,9 +117,13 @@ impl GenericGamemodeEngine {
self.user_id_map.read().await.get(&user_id).map(|x| *x)
}
pub(super) async fn rebroadcast<T: byteserde::ser_heap::ByteSerializeHeap + ?Sized>(&self, user_id: i32, code: rlnl::event_code::NetworkEvent, property: literustlib::packet::Property, data: &T) {
pub(super) async fn rebroadcast<T: byteserde::ser_heap::ByteSerializeHeap + ?Sized>(&self, user_id: i32, code: rlnl::event_code::NetworkEvent, property: literustlib::packet::Property, data: &T, in_game: bool) {
for conn in self.users.read().await.values() {
if user_id == conn.user.user_id() { continue; }
if in_game {
let mode = ConnectionMode::from_u8(conn.state.mode.load(std::sync::atomic::Ordering::Relaxed));
if !matches!(mode, ConnectionMode::InGame) { continue; }
}
let sender = crate::handlers::RlnlSender::new(&conn.connection.sender);
crate::events::log_lnl_send_failure(sender.send_data(
data,
@@ -128,9 +134,13 @@ impl GenericGamemodeEngine {
}
}
pub(super) async fn rebroadcast_dataless(&self, user_id: i32, code: rlnl::event_code::NetworkEvent, property: literustlib::packet::Property) {
pub(super) async fn rebroadcast_dataless(&self, user_id: i32, code: rlnl::event_code::NetworkEvent, property: literustlib::packet::Property, in_game: bool) {
for conn in self.users.read().await.values() {
if user_id == conn.user.user_id() { continue; }
if in_game {
let mode = ConnectionMode::from_u8(conn.state.mode.load(std::sync::atomic::Ordering::Relaxed));
if !matches!(mode, ConnectionMode::InGame) { continue; }
}
let sender = crate::handlers::RlnlSender::new(&conn.connection.sender);
crate::events::log_lnl_send_failure(sender.send_empty(
code,
@@ -140,8 +150,12 @@ impl GenericGamemodeEngine {
}
}
pub(super) async fn broadcast<T: byteserde::ser_heap::ByteSerializeHeap + ?Sized>(&self, code: rlnl::event_code::NetworkEvent, property: literustlib::packet::Property, data: &T) {
pub(super) async fn broadcast<T: byteserde::ser_heap::ByteSerializeHeap + ?Sized>(&self, code: rlnl::event_code::NetworkEvent, property: literustlib::packet::Property, data: &T, in_game: bool) {
for conn in self.users.read().await.values() {
if in_game {
let mode = ConnectionMode::from_u8(conn.state.mode.load(std::sync::atomic::Ordering::Relaxed));
if !matches!(mode, ConnectionMode::InGame) { continue; }
}
let sender = conn.connection.rlnl();
crate::events::log_lnl_send_failure(sender.send_data(
data,
@@ -152,8 +166,12 @@ impl GenericGamemodeEngine {
}
}
pub(super) async fn broadcast_dataless(&self, code: rlnl::event_code::NetworkEvent, property: literustlib::packet::Property) {
pub(super) async fn broadcast_dataless(&self, code: rlnl::event_code::NetworkEvent, property: literustlib::packet::Property, in_game: bool) {
for conn in self.users.read().await.values() {
if in_game {
let mode = ConnectionMode::from_u8(conn.state.mode.load(std::sync::atomic::Ordering::Relaxed));
if !matches!(mode, ConnectionMode::InGame) { continue; }
}
let sender = conn.connection.rlnl();
crate::events::log_lnl_send_failure(sender.send_empty(
code,
@@ -175,8 +193,9 @@ impl GenericGamemodeEngine {
match msg {
super::GameMessage::NewConnection { user, game_guid, connection, response, sender } => {
if self.game_guid != game_guid {
log::error!("Game guid does not match (got: {}, expected: {})", game_guid, self.game_guid);
response.send(Some(super::messages::ErrorMessage {
message: "Game guid does not match".to_owned(),
message: format!("Game guid does not match (got: {}, expected: {})", game_guid, self.game_guid),
inner: None,
})).unwrap_or_default();
return;
@@ -188,22 +207,33 @@ impl GenericGamemodeEngine {
connection,
sender,
},
state: UserState::new(),
state: std::sync::Arc::new(UserState::new()),
machine: MachineState::new(),
};
//tokio::time::sleep(std::time::Duration::from_secs(1)).await;
let id = users.len() as u8;
if let Err(e) = self.send_loading_events(&new_user.connection, id).await {
response.send(Some(super::messages::ErrorMessage {
message: "Failed to send GameGuidValidated response".to_owned(),
inner: Some(Box::new(e)),
})).unwrap_or_default();
return;
//let id = users.len() as u8;
match new_user.user.game_players(&game_guid).await {
Ok(players) => {
if self.player_count.load(std::sync::atomic::Ordering::Relaxed) == 0 {
self.player_count.store(players.len() as _, std::sync::atomic::Ordering::Relaxed);
}
let user_id = new_user.user.user_id();
let id = players.iter().filter(|p| p.user_id == user_id).next().map(|p| p.player_id).unwrap();
self.spawn_send_loading_events(&new_user, id, players);
log::debug!("User {} is validated to play game {}", new_user.user.user_id(), game_guid);
self.user_id_map.write().await.insert(new_user.user.user_id(), id);
users.insert(id, new_user);
response.send(None).unwrap_or_default();
},
Err(e) => {
log::error!("Failed to retrieve players for game {}: {}", game_guid, e);
response.send(Some(super::messages::ErrorMessage {
message: "Failed to retrieve players for game".to_owned(),
inner: Some(Box::new(e)),
})).unwrap_or_default();
}
}
log::debug!("User {} is validated to play game {}", new_user.user.user_id(), game_guid);
self.user_id_map.write().await.insert(new_user.user.user_id(), id);
users.insert(id, new_user);
response.send(None).unwrap_or_default();
}
},
super::GameMessage::LoadingProgress { user_id, user_name, progress } => {
@@ -214,17 +244,19 @@ impl GenericGamemodeEngine {
let mut all_users_loading_complete = true;
for conn in self.users.read().await.values() {
if user_id == conn.user.user_id() {
let progress_percent = (progress * 100.0).ceil() as u8;
let progress_percent = ((progress * 100.0).ceil() as u8).clamp(0, 100);
log::debug!("User {} is loaded {}% into game {}", user_id, progress_percent, self.game_guid);
conn.state.progress.store(progress_percent, std::sync::atomic::Ordering::Relaxed);
all_users_loading_complete &= progress_percent == 100;
if progress_percent != 100 {
all_users_loading_complete = false;
}
} else {
all_users_loading_complete &= conn.state.progress.load(std::sync::atomic::Ordering::Relaxed) == 100;
}
let mode = ConnectionMode::from_u8(conn.state.mode.load(std::sync::atomic::Ordering::Relaxed));
match mode {
ConnectionMode::Loading
| ConnectionMode::Sync => {
ConnectionMode::Loading | ConnectionMode::WaitingForSync => {},
ConnectionMode::Sync | ConnectionMode::WaitingToStart => {
if user_id != conn.user.user_id() {
crate::events::log_lnl_send_failure(conn.connection.rlnl()
.send_data(&progress_data, rlnl::event_code::NetworkEvent::BroadcastLoadingProgress, literustlib::packet::Property::ReliableOrdered, &conn.connection.connection).await);
@@ -245,24 +277,17 @@ impl GenericGamemodeEngine {
log::warn!("Got loading progress for user {} who is supposed to be already in-game", user_id);
},
}
if !matches!(mode, ConnectionMode::Sync) {
all_users_loading_complete = false;
}
}
// trigger game start
if all_users_loading_complete {
log::info!("All players are ready for game {}", self.game_guid);
tokio::time::sleep(Self::END_OF_SYNC_DELAY).await;
let mut senders = Vec::new();
for conn in self.users.read().await.values() {
crate::events::log_lnl_send_failure(conn.connection.rlnl()
.send_empty(rlnl::event_code::NetworkEvent::EndOfSync, literustlib::packet::Property::ReliableOrdered, &conn.connection.connection).await);
senders.push(conn.connection.clone());
for (id, conn) in self.users.read().await.iter() {
if let Err(e) = conn.connection.rlnl().send_empty(
rlnl::event_code::NetworkEvent::EndOfSync,
literustlib::packet::Property::ReliableOrdered,
&conn.connection.connection
).await {
log::error!("Failed to send EndOfSync event to user {}: {}", id, e);
}
}
let game_start = chrono::Utc::now() + Self::COUNTDOWN_DURATION;
self.game_start.store(game_start.timestamp(), std::sync::atomic::Ordering::Relaxed);
super::countdown::match_countdown(senders, game_start);
}
}
super::GameMessage::RequestLoadingProgress { user_id } => {
@@ -310,21 +335,39 @@ impl GenericGamemodeEngine {
rlnl::event_code::NetworkEvent::BroadcastWeaponSelect,
literustlib::packet::Property::ReliableOrdered,
&data,
false
).await;
}
},
super::GameMessage::RequestLoadingSync { user_id } => {
if let Some(user_key) = self.user_key_by_user_id(user_id).await {
if let Some(conn) = self.users.read().await.get(&user_key) {
self.spawn_send_sync_events(conn, user_id);
// wait for all users to be ready before transitioning to loading sync
let mut ready_count = 0;
for user in self.users.read().await.values() {
if user.user.user_id() == user_id {
user.state.mode.store(ConnectionMode::WaitingForSync.to_u8(), std::sync::atomic::Ordering::Relaxed);
ready_count += 1;
} else {
if matches!(ConnectionMode::from_u8(user.state.mode.load(std::sync::atomic::Ordering::Relaxed)), ConnectionMode::WaitingForSync) {
ready_count += 1;
}
}
}
let player_count = self.player_count.load(std::sync::atomic::Ordering::Relaxed) as usize;
if ready_count == player_count {
log::info!("All players ({}) awaiting sync for game {}", player_count, self.game_guid);
let total_users = self.users.read().await.len() as u8;
for (user_key, conn) in self.users.read().await.iter() {
self.spawn_send_sync_events(conn, conn.user.user_id(), *user_key, total_users);
}
}
},
super::GameMessage::LoadComplete { user_id } => {
if let Some(user_key) = self.user_key_by_user_id(user_id).await {
if let Some(conn) = self.users.read().await.get(&user_key) {
log::debug!("Loading complete for game {}, user {} ({})", self.game_guid, user_id, user_key);
let game_start = chrono::DateTime::from_timestamp(self.game_start.load(std::sync::atomic::Ordering::Relaxed), 0).unwrap();
log::info!("Loading complete for game {}, user {} ({})", self.game_guid, user_id, user_key);
conn.state.progress.store(100, std::sync::atomic::Ordering::Relaxed);
conn.state.mode.store(ConnectionMode::WaitingToStart.to_u8(), std::sync::atomic::Ordering::Relaxed);
/*let game_start = chrono::DateTime::from_timestamp(self.game_start.load(std::sync::atomic::Ordering::Relaxed), 0).unwrap();
let payload = super::countdown::time_to_game_start_payload(game_start);
let sender = conn.connection.rlnl();
if let Err(e) = sender.send_data(
@@ -334,24 +377,48 @@ impl GenericGamemodeEngine {
&conn.connection.connection)
.await {
log::error!("Failed to send updated TimeToGameStart to a user: {}", e);
}
}*/
self.spawn_initial_ingame_events(conn, user_id);
} else {
log::warn!("Invalid LoadComplete user key {} for game {}", user_key, self.game_guid);
continue;
}
} else {
log::warn!("Unknown LoadComplete user id {} for game {}", user_id, self.game_guid);
continue;
}
// wait for all users to be ready for starting game start countdown
let mut all_users_loading_complete = true;
for conn in self.users.read().await.values() {
let mode = ConnectionMode::from_u8(conn.state.mode.load(std::sync::atomic::Ordering::Relaxed));
all_users_loading_complete &= matches!(mode, ConnectionMode::WaitingToStart);
}
// trigger game start
if all_users_loading_complete {
let player_count = self.player_count.load(std::sync::atomic::Ordering::Relaxed) as usize;
log::info!("All players ({}) are ready for game {}", player_count, self.game_guid);
tokio::time::sleep(Self::END_OF_SYNC_DELAY).await;
let mut senders = Vec::new();
for conn in self.users.read().await.values() {
senders.push((conn.connection.clone(), conn.state.clone()));
}
let game_start = chrono::Utc::now() + Self::COUNTDOWN_DURATION;
self.game_start.store(game_start.timestamp(), std::sync::atomic::Ordering::Relaxed);
super::countdown::match_countdown(senders, game_start);
}
}
super::GameMessage::BroadcastRlnl { user_id: _, event, property, data } => {
if let Some(data) = data {
self.broadcast(event, property, &*data).await;
self.broadcast(event, property, &*data, true).await;
} else {
self.broadcast_dataless(event, property).await;
self.broadcast_dataless(event, property, true).await;
}
}
super::GameMessage::RebroadcastRlnl { skip_user_id, event, property, data } => {
if let Some(data) = data {
self.rebroadcast(skip_user_id, event, property, &*data).await;
self.rebroadcast(skip_user_id, event, property, &*data, true).await;
} else {
self.rebroadcast_dataless(skip_user_id, event, property).await;
self.rebroadcast_dataless(skip_user_id, event, property, true).await;
}
}
@@ -373,18 +440,36 @@ impl GenericGamemodeEngine {
self.is_complete.store(true, std::sync::atomic::Ordering::Relaxed);
}
async fn send_loading_events(&self, user: &UserSender, player_id: u8) -> std::io::Result<()> {
fn spawn_send_loading_events(&self, user: &UserConnection, player_id: u8, players: Vec<oj_rc_core::persist::user::PlayerDescriptor>) {
let connection = user.connection.clone();
let user_id = user.user.user_id();
tokio::spawn(Self::send_loading_events_wrapper(connection, player_id, user_id, players));
}
async fn send_loading_events_wrapper(connection: UserSender, player_id: u8, user_id: i32, players: Vec<oj_rc_core::persist::user::PlayerDescriptor>) {
if let Err(e) = Self::send_loading_events(&connection, player_id, players).await {
log::error!("Failed to send Loading events for user {} ({}): {}", user_id, player_id, e);
}
}
async fn send_loading_events(user: &UserSender, player_id: u8, players: Vec<oj_rc_core::persist::user::PlayerDescriptor>) -> std::io::Result<()> {
let sender = user.rlnl();
sender.send_data(
&rlnl::events::loading::PlayerID { owner: player_id },
&rlnl::events::ingame::PlayerId { player: player_id },
rlnl::event_code::NetworkEvent::GameGuidValidated,
literustlib::packet::Property::ReliableOrdered,
&user.connection
).await?;
sender.send_data(
&rlnl::events::loading::PlayerIDsAndNames {
num_players: 2,
players: vec![ // FIXME
num_players: players.len() as _,
players: players.into_iter().map(|player| rlnl::events::loading::PlayerIDAndName {
player_id: player.player_id as _,
name: rlnl::types::BinaryWriterString(player.public_id),
display_name: rlnl::types::BinaryWriterString(player.display_name),
})
.collect(),
/*players: vec![ // FIXME
rlnl::events::loading::PlayerIDAndName {
player_id: 0,
name: rlnl::types::BinaryWriterString("NGniusness".to_owned()),
@@ -392,10 +477,10 @@ impl GenericGamemodeEngine {
},
rlnl::events::loading::PlayerIDAndName {
player_id: 1,
name: rlnl::types::BinaryWriterString("NGniusness_echo".to_owned()),
display_name: rlnl::types::BinaryWriterString("NGniusness_echo".to_owned()),
name: rlnl::types::BinaryWriterString("NGniusness2".to_owned()),
display_name: rlnl::types::BinaryWriterString("NGniusness2".to_owned()),
},
],
],*/
},
rlnl::event_code::NetworkEvent::PlayerIDs,
literustlib::packet::Property::ReliableOrdered,
@@ -413,19 +498,19 @@ impl GenericGamemodeEngine {
Ok(())
}
fn spawn_send_sync_events(&self, user: &UserConnection, user_id: i32) {
fn spawn_send_sync_events(&self, user: &UserConnection, user_id: i32, player_id: u8, num_players: u8) {
let connection = user.connection.clone();
tokio::spawn(Self::send_sync_events_wrapper(connection, user_id));
tokio::spawn(Self::send_sync_events_wrapper(connection, user_id, player_id, num_players));
user.state.mode.store(ConnectionMode::Sync.to_u8(), std::sync::atomic::Ordering::Relaxed);
}
async fn send_sync_events_wrapper(connection: UserSender, user_id: i32) {
if let Err(e) = Self::send_sync_events(connection).await {
async fn send_sync_events_wrapper(connection: UserSender, user_id: i32, player_id: u8, num_players: u8) {
if let Err(e) = Self::send_sync_events(connection, player_id, num_players).await {
log::error!("Failed to send Sync events for user {}: {}", user_id, e);
}
}
async fn send_sync_events(connection: UserSender) -> std::io::Result<()> {
async fn send_sync_events(connection: UserSender, _player_id: u8, num_players: u8) -> std::io::Result<()> {
let sender = connection.rlnl();
sender.send_empty(
rlnl::event_code::NetworkEvent::BeginSync,
@@ -451,36 +536,33 @@ impl GenericGamemodeEngine {
// generic
sender.send_data(
&rlnl::events::sync::InitialiseGameStats {
num_players: 2,
stats: vec![ // FIXME generate one per connection
rlnl::types::IngamePlayerStats {
player_name: 0,
num_players,
stats: (0..num_players).into_iter()
.map(|i| rlnl::types::IngamePlayerStats {
player_name: i,
num_stats: 0,
stats: vec![],
},
rlnl::types::IngamePlayerStats {
player_name: 1,
num_stats: 0,
stats: vec![],
},
],
}).collect(),
},
rlnl::event_code::NetworkEvent::InitialiseGameStats,
literustlib::packet::Property::ReliableOrdered,
&connection.connection)
.await?;
sender.send_data(
&rlnl::events::sync::SpawnPoint {
pos: rlnl::types::PosQuatPair {
pos: rlnl::types::CompressedVec3 { x: 0, y: 42, z: 0 },
rot: rlnl::types::CompressedQuat { x: 0, y: 0, z: 0 },
for i in 0..num_players {
sender.send_data(
&rlnl::events::sync::SpawnPoint {
pos: rlnl::types::PosQuatPair {
pos: rlnl::types::CompressedVec3 { x: i as _, y: 42, z: i as _ },
rot: rlnl::types::CompressedQuat { x: 0, y: 0, z: 0 },
},
owner: i,
},
owner: 0,
},
rlnl::event_code::NetworkEvent::FreeSpawnPoint,
literustlib::packet::Property::ReliableOrdered,
&connection.connection)
.await?;
rlnl::event_code::NetworkEvent::FreeSpawnPoint,
literustlib::packet::Property::ReliableOrdered,
&connection.connection)
.await?;
}
// seems to be for reconnecting
/*sender.send_data(
&rlnl::events::sync::SyncMachineCubes {
@@ -506,7 +588,7 @@ impl GenericGamemodeEngine {
fn spawn_initial_ingame_events(&self, user: &UserConnection, user_id: i32) {
let connection = user.connection.clone();
tokio::spawn(Self::send_initial_ingame_events_wrapper(connection, user_id));
user.state.mode.store(ConnectionMode::InGame.to_u8(), std::sync::atomic::Ordering::Relaxed);
//user.state.mode.store(ConnectionMode::InGame.to_u8(), std::sync::atomic::Ordering::Relaxed);
}
async fn send_initial_ingame_events_wrapper(connection: UserSender, user_id: i32) {