NG (Graham)
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ac9e2a9fcd
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Add network-layer multiplayer disconnect handling
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2026-01-07 21:09:38 -05:00 |
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NG (Graham)
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4297622aa9
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Implement healing events; fix #63
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2025-12-20 21:52:38 -05:00 |
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NG (Graham)
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127de674b4
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Allow client AIs to run on non-teammates when there are no teammates available, fix/answer #42
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2025-10-29 21:29:43 -04:00 |
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NG (Graham)
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525fa8b87e
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Add team death match support #33
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2025-09-14 12:08:52 -04:00 |
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NG (Graham)
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c85d4bbc38
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Add pit spawn points #34
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2025-09-13 17:36:35 -04:00 |
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NG (Graham)
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f2de67b338
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Add minimal Pit implementation (without win conditions) #34
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2025-09-09 23:36:34 -04:00 |
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NG (Graham)
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6b40eb938c
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Add basic surrendering for #32
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2025-09-06 19:13:47 -04:00 |
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NG (Graham)
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7f9ed8bf35
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Implement basic battle arena functionality #32
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2025-08-30 21:36:01 -04:00 |
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NG (Graham)
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df017883c1
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Add basic stats tracking #30
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2025-08-03 18:15:25 -04:00 |
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NG (Graham)
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580ce69839
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Add map ping support #30
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2025-08-03 16:39:16 -04:00 |
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NG (Graham)
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52493bf166
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Implement most of the occasional packets sent in elimination, expand interface for custom game logic #30
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2025-07-22 18:27:41 -04:00 |
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NG (Graham)
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dfde0247a4
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Fix player input change serdes, implement explicit disconnect #30
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2025-07-21 23:01:56 -04:00 |
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NG (Graham)
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a452d37d22
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Add some semblance of match end
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2025-07-21 22:33:12 -04:00 |
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NG (Graham)
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b38a1ae03f
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Add full destruction (no respawn) #30
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2025-07-20 23:22:37 -04:00 |
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NG (Graham)
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fffb4e2576
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Add basic cube damage broadcasters (damage is not applied) #30
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2025-07-20 22:09:23 -04:00 |
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NG (Graham)
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37cbc8d85f
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Allow two or more people to load into the same multiplayer match #30
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2025-07-20 18:31:08 -04:00 |
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NG (Graham)
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cd45c22d0b
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Add bare minimum single-user multiplayer functionality #30
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2025-07-12 12:49:47 -04:00 |
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NG (Graham)
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1d404db209
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Get part way through loading (to sync) #30
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2025-07-06 17:36:52 -04:00 |
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NG (Graham)
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38ab4ba799
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Create first event handler and framework for it
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2025-07-03 21:53:34 -04:00 |
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