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mirror of https://git.ngram.ca/OpenJam/rc-servers synced 2026-08-23 23:08:52 +00:00

Add basic surrendering for #32

This commit is contained in:
NG (Graham)
2025-09-06 19:13:47 -04:00
parent ac0e16be63
commit 6b40eb938c
9 changed files with 314 additions and 33 deletions

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@@ -248,7 +248,7 @@ fn default_game_modes() -> GameModes {
respawn_heal_duration: 10.0,
respawn_full_heal_duration: 0.5,
kill_limit: 0,
game_time_m: 5,
game_time_m: 20,
},
elimination: GameMode {
respawn_heal_duration: 10.0,

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@@ -187,6 +187,11 @@ pub async fn handler(init_ctx: &crate::InitConfig) -> crate::handler::LnlEventHa
{literustlib::packet::Property::ReliableOrdered as u8},
rlnl::events::ingame::InitiateSurrender,
>::handler(init_ctx))
.add(crate::handlers::GamemodeSpecific::<
{rlnl::event_code::NetworkEvent::SurrenderVoteCast as i16},
{literustlib::packet::Property::ReliableOrdered as u8},
rlnl::events::ingame::SurrenderVoteCast,
>::handler(init_ctx))
.add(crate::handlers::GamemodeSpecific::<
{rlnl::event_code::NetworkEvent::AwardTeamBaseProtoniumDestroyedRequest as i16},
{literustlib::packet::Property::ReliableOrdered as u8},
@@ -231,6 +236,7 @@ mod _broadcast_impls {
impl Broadcastable for rlnl::events::ingame::MapPing {}
impl Broadcastable for rlnl::events::ingame::DamagedByEnemyShield {}
impl Broadcastable for rlnl::events::ingame::InitiateSurrender {}
impl Broadcastable for rlnl::events::ingame::SurrenderVoteCast {}
impl Broadcastable for rlnl::events::ingame::AwardProtoniumDestroyedCubes {}
impl Broadcastable for rlnl::events::sync::UpdateGameModeSettings {}

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@@ -80,6 +80,7 @@ impl GameMatches {
let engine = super::GenericGamemodeEngine::new(
game_info,
map_config,
&self.mode_configs.elimination,
players,
inner,
fakes_handler,
@@ -101,6 +102,7 @@ impl GameMatches {
let engine = super::GenericGamemodeEngine::new(
game_info,
map_config,
&self.mode_configs.battle_arena,
players,
inner,
fakes_handler,

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@@ -197,6 +197,7 @@ pub(super) struct GenericGamemodeEngine<L: super::CustomGameLogic> {
pub game_start: std::sync::atomic::AtomicI64,
pub map_config: std::sync::Arc<oj_rc_core::persist::config::MapConfig>,
pub game_descriptor: oj_rc_core::persist::user::GameDescriptor,
pub game_duration: std::time::Duration,
pub players_info: std::sync::Arc<Vec<oj_rc_core::persist::user::PlayerDescriptor>>,
pub custom_logic_handler: L,
pub fake_users: std::collections::HashMap<u8, FakeUser>,
@@ -210,6 +211,7 @@ impl <L: super::CustomGameLogic> GenericGamemodeEngine<L> {
pub fn new(
game: oj_rc_core::persist::user::GameDescriptor,
map: oj_rc_core::persist::config::MapConfig,
config: &oj_rc_core::data::game_mode::GameModeConfig,
players: Vec<oj_rc_core::persist::user::PlayerDescriptor>,
custom: L,
fakes_handler: super::fake::Handler,
@@ -226,6 +228,7 @@ impl <L: super::CustomGameLogic> GenericGamemodeEngine<L> {
game_start: std::sync::atomic::AtomicI64::new(-1),
map_config: std::sync::Arc::new(map),
game_descriptor: game,
game_duration: std::time::Duration::from_secs((config.game_time_minutes as u64) * 60),
players_info: std::sync::Arc::new(players),
custom_logic_handler: custom,
fake_users,
@@ -306,6 +309,14 @@ impl <L: super::CustomGameLogic> GenericGamemodeEngine<L> {
}
}
pub(super) fn elapsed_game_time(&self) -> f32 {
let game_start = self.game_start.load(std::sync::atomic::Ordering::Relaxed);
//let game_end = (game_start as u64) + self.game_duration.as_secs();
let duration = self.game_duration.as_secs();
let now = chrono::Utc::now().timestamp();
((now - game_start) as f32) / duration as f32
}
/*pub(super) async fn send_to_player<T: byteserde::ser_heap::ByteSerializeHeap + ?Sized>(&self, player_id: u8, code: rlnl::event_code::NetworkEvent, property: literustlib::packet::Property, data: &T) {
if let Some(player) = self.users.read().await.get(&player_id) {
crate::events::log_lnl_send_failure(player.connection.rlnl().send_data(

View File

@@ -1,4 +1,4 @@
use crate::matches::CustomGameLogic;
use crate::matches::{modes::trackers::SurrenderGameTracker, CustomGameLogic};
struct PlayerTracker {
connected: tokio::sync::Mutex<std::collections::HashMap<u8, std::collections::HashSet<u8>>>, // team -> set of player_id
@@ -69,6 +69,14 @@ impl PlayerTracker {
}
first_remaining_team
}
async fn players_on_team(&self, team: u8) -> Vec<u8> {
if let Some(members) = self.connected.lock().await.get(&team) {
members.iter().map(|x| *x).collect()
} else {
Vec::default()
}
}
}
struct PointInfo {
@@ -517,10 +525,10 @@ enum WinMode {
BaseFull,
OutOfTime,
OutOfPlayers,
Surrender,
}
pub struct BattleArenaLogic {
game_duration: std::time::Duration,
game_end: std::sync::atomic::AtomicI64,
respawn_full_heal_duration: f32,
respawn_heal_duration: f32,
@@ -528,6 +536,7 @@ pub struct BattleArenaLogic {
player_tracking: PlayerTracker,
capture_tracking: PointTracker,
base_tracking: BaseTracker,
surrender_tracking: super::trackers::SurrenderGameTracker,
//cube_parser: std::sync::Arc<oj_rc_core::cubes::CubeLocationsParser>,
crystals: Vec<oj_rc_core::cubes::CubeLocationInfo>,
config: oj_rc_core::data::battle_arena_config::BattleArenaData,
@@ -543,13 +552,13 @@ impl BattleArenaLogic {
let cube_parser = parsers.locations_of();
let crystals = cube_parser.locations_of_by_distance_to_first(&mut std::io::Cursor::new(&ba_config.base_machine_map), Self::CRYSTAL_ID, Self::CLASP_ID);
Self {
game_duration: dur,
respawn_full_heal_duration: config.respawn_full_heal_duration,
respawn_heal_duration: config.respawn_heal_duration,
game_end: std::sync::atomic::AtomicI64::new(fake_end),
timer_task: tokio::sync::Mutex::new(None),
player_tracking: PlayerTracker::new(),
capture_tracking: PointTracker::new(map.capture_points.iter().map(|(_, speed)| *speed)),
surrender_tracking: super::trackers::SurrenderGameTracker::new(),
base_tracking: BaseTracker::new(map.bases.keys(), &crystals),
//cube_parser,
//ba_base: teambase,
@@ -622,8 +631,9 @@ impl BattleArenaLogic {
async fn do_win(&self, winning_team: u8, ty: WinMode, generic: &crate::matches::GenericGamemodeEngine<Self>) {
generic.game_done();
let end_reason = match ty {
WinMode::BaseFull
| WinMode::OutOfPlayers => rlnl::types::GameEndReason::BaseDestroyed,
WinMode::BaseFull => rlnl::types::GameEndReason::BaseDestroyed,
WinMode::OutOfPlayers => rlnl::types::GameEndReason::OneTeamRemaining,
WinMode::Surrender => rlnl::types::GameEndReason::Surrendered,
WinMode::OutOfTime => rlnl::types::GameEndReason::TimeOut,
};
let payload = rlnl::events::ingame::GameLoseWin {
@@ -634,7 +644,8 @@ impl BattleArenaLogic {
let is_winner = player.descriptor.team == winning_team as i32;
let net_event = match ty {
WinMode::BaseFull
| WinMode::OutOfPlayers => {
| WinMode::OutOfPlayers
| WinMode::Surrender => {
if is_winner { rlnl::event_code::NetworkEvent::GameWonBaseDestroyed } else { rlnl::event_code::NetworkEvent::GameLostBaseDestroyed }
},
WinMode::OutOfTime => {
@@ -902,7 +913,7 @@ impl CustomGameLogic for BattleArenaLogic {
Some(crate::matches::RlnlPacket {
event: rlnl::event_code::NetworkEvent::CurrentGameTime,
property: literustlib::packet::Property::ReliableOrdered,
data: Box::new(rlnl::events::GameTime(self.game_duration.as_millis() as f32 / 1000.0)),
data: Box::new(rlnl::events::GameTime(generic.game_duration.as_millis() as f32 / 1000.0)),
}),
// SyncTeamBaseCubes
// TODO ???
@@ -978,7 +989,7 @@ impl CustomGameLogic for BattleArenaLogic {
senders.push((conn.connection.clone(), conn.state.clone()));
}
drop(read_lock);
let game_end = game_start + self.game_duration;
let game_end = game_start + generic.game_duration;
let extra_packets = Vec::default();
let new_timer_task = crate::matches::timer::match_time_syncer(senders, game_start, game_end, extra_packets, Vec::default());
let mut timer_lock = self.timer_task.lock().await;
@@ -988,6 +999,12 @@ impl CustomGameLogic for BattleArenaLogic {
}
*timer_lock = Some(new_timer_task);
self.game_end.store(game_end.timestamp(), std::sync::atomic::Ordering::Relaxed);
generic.broadcast(
rlnl::event_code::NetworkEvent::SetSurrenderTimes,
literustlib::packet::Property::ReliableOrdered,
&SurrenderGameTracker::surrender_times(),
false,
).await;
true
}
@@ -1013,21 +1030,6 @@ impl CustomGameLogic for BattleArenaLogic {
true
}
},
/*(rlnl::event_code::NetworkEvent::DamageCubeEffectOnly, Some(data)) => {
let maybe_cube_dmg = <dyn core::any::Any>::downcast_ref::<rlnl::events::ingame::DestroyCubeEffectOnly>(data.as_ref());
if let Some(cube_damage) = maybe_cube_dmg {
if matches!(cube_damage.target_type, rlnl::types::TargetType::TeamBase) {
log::info!("Got team base DamageCubeEffectOnly for pos ({}, {}, {})", cube_damage.hit_cube.x, cube_damage.hit_cube.y, cube_damage.hit_cube.z);
false
} else {
log::info!("Got non-base DamageCubeEffectOnly {:?}", cube_damage.target_type);
true
}
} else {
log::warn!("Got DamageCubeEffectOnly event with bad serialization type");
true
}
},*/
_ => true
}
}
@@ -1099,7 +1101,7 @@ impl CustomGameLogic for BattleArenaLogic {
if let Some(owned_points) = tick_info.owned.get(base_id) {
if let Some(tracked_base) = self.base_tracking.bases.get(base_id) {
let one_tick = (self.crystals.len() as f32)
* ((PointTracker::TICK_MS as f32) / (self.game_duration.as_millis() as f32))
* ((PointTracker::TICK_MS as f32) / (generic.game_duration.as_millis() as f32))
* ((self.base_tracking.bases.len() as f32) / (self.capture_tracking.points.len() as f32));
let increment = tick_info.delta as f32 * (*owned_points as f32) * one_tick;
let old_float_index = tracked_base.cube_index.fetch_add(increment, std::sync::atomic::Ordering::SeqCst);
@@ -1164,11 +1166,14 @@ impl CustomGameLogic for BattleArenaLogic {
}
}
}
// handle surrender vote tick
self.surrender_tracking.tick(generic).await;
}
true
}
async fn on_custom(&self, generic: &crate::matches::GenericGamemodeEngine<Self>, _user_id: i32, event: rlnl::event_code::NetworkEvent, property: literustlib::packet::Property, data: Box<dyn crate::Broadcastable>) {
async fn on_custom(&self, generic: &crate::matches::GenericGamemodeEngine<Self>, user_id: i32, event: rlnl::event_code::NetworkEvent, property: literustlib::packet::Property, data: Box<dyn crate::Broadcastable>) {
match (event, property) {
(rlnl::event_code::NetworkEvent::SendDamagedByEnemyShield, literustlib::packet::Property::ReliableOrdered) => {
generic.broadcast(
@@ -1180,8 +1185,35 @@ impl CustomGameLogic for BattleArenaLogic {
},
(rlnl::event_code::NetworkEvent::SurrenderRequest, literustlib::packet::Property::ReliableOrdered) => {
// TODO
log::warn!("Ignoring SurrenderRequest because it's not implemented (yet)");
}
let maybe_init_surr = <dyn core::any::Any>::downcast_ref::<rlnl::events::ingame::InitiateSurrender>(data.as_ref());
if let Some(init_surr) = maybe_init_surr {
if let Some(team) = self.player_tracking.team(init_surr.player_id).await {
let team_members = self.player_tracking.players_on_team(team).await;
let result = self.surrender_tracking.request_new(team, init_surr.player_id, team_members.into_iter(), generic).await;
if matches!(result, super::trackers::SurrenderVoteResult::Succeeded) {
let winning_team = if team == 0 { 1 } else { 0 };
self.do_win(winning_team, WinMode::Surrender, generic).await;
}
}
} else {
log::warn!("Bad SurrenderRequest data");
}
},
(rlnl::event_code::NetworkEvent::SurrenderVoteCast, literustlib::packet::Property::ReliableOrdered) => {
if let Some(player_id) = generic.user_key_by_user_id(user_id).await {
if let Some(team) = self.player_tracking.team(player_id).await {
let maybe_vote = <dyn core::any::Any>::downcast_ref::<rlnl::events::ingame::SurrenderVoteCast>(data.as_ref());
if let Some(vote) = maybe_vote {
let result = self.surrender_tracking.vote(team, player_id, vote.surrender != 0, generic).await;
if matches!(result, super::trackers::SurrenderVoteResult::Succeeded) {
let winning_team = if team == 0 { 1 } else { 0 };
self.do_win(winning_team, WinMode::Surrender, generic).await;
}
}
}
}
},
(rlnl::event_code::NetworkEvent::AwardTeamBaseProtoniumDestroyedRequest, literustlib::packet::Property::ReliableOrdered) => {
let maybe_crystal_bonus = <dyn core::any::Any>::downcast_ref::<rlnl::events::ingame::AwardProtoniumDestroyedCubes>(data.as_ref());
if let Some(crystal_destroyed) = maybe_crystal_bonus {

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@@ -339,7 +339,6 @@ impl BaseTracker {
pub struct EliminationLogic {
tracked: PlayerTracker,
bases: BaseTracker,
game_duration: std::time::Duration,
respawn_full_heal_duration: f32,
respawn_heal_duration: f32,
game_end: std::sync::atomic::AtomicI64,
@@ -360,7 +359,6 @@ impl EliminationLogic {
last_tick: std::sync::atomic::AtomicI64::new(i64::MIN),
is_baseless: map.bases.is_empty(),
},
game_duration: dur,
respawn_full_heal_duration: config.respawn_full_heal_duration,
respawn_heal_duration: config.respawn_heal_duration,
game_end: std::sync::atomic::AtomicI64::new(fake_end),
@@ -478,7 +476,7 @@ impl CustomGameLogic for EliminationLogic {
}
}
async fn extra_sync_events(&self, _generic: &crate::matches::GenericGamemodeEngine<Self>, _player: &crate::matches::generic::UserConnection) -> Vec<crate::matches::RlnlPacket> {
async fn extra_sync_events(&self, generic: &crate::matches::GenericGamemodeEngine<Self>, _player: &crate::matches::generic::UserConnection) -> Vec<crate::matches::RlnlPacket> {
vec![
crate::matches::RlnlPacket {
event: rlnl::event_code::NetworkEvent::GameModeSettings,
@@ -491,7 +489,7 @@ impl CustomGameLogic for EliminationLogic {
crate::matches::RlnlPacket {
event: rlnl::event_code::NetworkEvent::CurrentGameTime,
property: literustlib::packet::Property::ReliableOrdered,
data: Box::new(rlnl::events::GameTime(self.game_duration.as_millis() as f32 / 1000.0)),
data: Box::new(rlnl::events::GameTime(generic.game_duration.as_millis() as f32 / 1000.0)),
},
]
}
@@ -503,7 +501,7 @@ impl CustomGameLogic for EliminationLogic {
senders.push((conn.connection.clone(), conn.state.clone()));
}
drop(read_lock);
let game_end = game_start + self.game_duration;
let game_end = game_start + generic.game_duration;
let teams = self.bases.teams();
let extra_packets = teams.iter().map(|team| crate::matches::RlnlPacket {
event: rlnl::event_code::NetworkEvent::TeamBaseInitialise,

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@@ -7,3 +7,5 @@ pub use elimination::EliminationLogic;
mod battle_arena;
pub use battle_arena::BattleArenaLogic;
mod trackers;

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@@ -0,0 +1,2 @@
mod surrender;
pub use surrender::{SurrenderGameTracker, SurrenderVoteResult};

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@@ -0,0 +1,228 @@
#[repr(u8)]
#[derive(Copy, Clone)]
enum VoteStatus {
NoEntry = 0,
Yes = 1,
No = 2,
}
impl VoteStatus {
fn from_u8(num: u8) -> Self {
match num {
0 => Self::NoEntry,
1 => Self::Yes,
2 => Self::No,
_ => panic!("Invalid vote status variant {}", num),
}
}
#[inline]
fn to_u8(self) -> u8 {
self as u8
}
}
struct CurrentVoteInfo {
current_votes: rlnl::events::ingame::CurrentSurrenderVotes,
declined: Option<rlnl::events::ingame::SurrenderDeclined>,
succeeded: bool,
}
struct SurrenderTracker {
ends_at: chrono::DateTime<chrono::Utc>,
players: std::collections::HashMap<u8, std::sync::atomic::AtomicU8>,
}
impl SurrenderTracker {
const DURATION: std::time::Duration = std::time::Duration::from_secs(30);
fn new(players: impl std::iter::Iterator<Item=u8>, initiator: u8) -> Self {
let now = chrono::Utc::now();
Self {
ends_at: now + Self::DURATION,
players: players
.map(|player_id| (player_id, if initiator == player_id {
std::sync::atomic::AtomicU8::new(VoteStatus::Yes.to_u8())
} else {
std::sync::atomic::AtomicU8::new(VoteStatus::NoEntry.to_u8())
}))
.collect(),
}
}
fn current_votes(&self, player_id: Option<u8>, game_time_elapsed: f32) -> CurrentVoteInfo {
let mut votes = Vec::with_capacity(self.players.len());
let mut total_no_votes = 0;
let mut total_yes_votes = 0;
for voter in self.players.values() {
let vote = VoteStatus::from_u8(voter.load(std::sync::atomic::Ordering::Relaxed));
match vote {
VoteStatus::NoEntry => {},
VoteStatus::Yes => {
total_yes_votes += 1;
votes.push(1);
},
VoteStatus::No => {
total_no_votes += 1;
votes.push(0);
},
}
}
let threshold = self.players.len() / 2;
let declined = if total_no_votes > threshold {
Some(rlnl::events::ingame::SurrenderDeclined {
surrendering_player_id: player_id.or_else(|| self.players.keys().next().map(|x| *x)).unwrap_or(0) as i32,
game_time_elapsed,
})
} else {
None
};
CurrentVoteInfo {
current_votes: rlnl::events::ingame::CurrentSurrenderVotes {
players_on_team: self.players.len() as i32,
num_votes: votes.len() as _,
votes,
},
declined,
succeeded: total_yes_votes > threshold,
}
}
fn vote(&self, player_id: u8, is_surrender: bool, game_time_elapsed: f32) -> Option<CurrentVoteInfo> {
if let Some(voter) = self.players.get(&player_id) {
let vote = if is_surrender { VoteStatus::Yes } else { VoteStatus::No };
voter.store(vote.to_u8(), std::sync::atomic::Ordering::Relaxed);
Some(self.current_votes(Some(player_id), game_time_elapsed))
} else {
None
}
}
fn tick(&self, game_time_elapsed: f32) -> Option<rlnl::events::ingame::SurrenderDeclined> {
let now = chrono::Utc::now();
if now > self.ends_at {
Some(rlnl::events::ingame::SurrenderDeclined {
surrendering_player_id: 0,
game_time_elapsed,
})
} else {
None
}
}
}
pub struct SurrenderGameTracker {
surrenders: tokio::sync::RwLock<std::collections::HashMap<u8, SurrenderTracker>>,
}
pub enum SurrenderVoteResult {
Succeeded,
Declined,
NoChange,
}
impl SurrenderGameTracker {
pub fn new() -> Self {
Self {
surrenders: tokio::sync::RwLock::new(std::collections::HashMap::with_capacity(2)),
}
}
pub async fn vote<L: crate::matches::CustomGameLogic>(&self, team: u8, player_id: u8, is_surrender: bool, generic: &crate::matches::GenericGamemodeEngine<L>) -> SurrenderVoteResult {
let mut result = SurrenderVoteResult::NoChange;
if let Some(tracker) = self.surrenders.read().await.get(&team) {
if let Some(vote_info) = tracker.vote(player_id, is_surrender, generic.elapsed_game_time()) {
if vote_info.succeeded {
result = SurrenderVoteResult::Succeeded;
} else if vote_info.declined.is_some() {
result = SurrenderVoteResult::Declined;
}
Self::handle_vote_info(tracker, generic, vote_info, false).await;
}
}
match result {
SurrenderVoteResult::Succeeded | SurrenderVoteResult::Declined => {
self.surrenders.write().await.remove(&team);
},
_ => {},
}
return result;
}
pub async fn request_new<L: crate::matches::CustomGameLogic>(&self, team: u8, initiator: u8, players: impl std::iter::Iterator<Item=u8>, generic: &crate::matches::GenericGamemodeEngine<L>) -> SurrenderVoteResult {
log::info!("Surrender vote for team {} initiated by player {} in game {}", team, initiator, generic.game_guid());
let new_tracker = SurrenderTracker::new(players, initiator);
let vote_info = new_tracker.current_votes(None, generic.elapsed_game_time());
let result = if vote_info.succeeded {
SurrenderVoteResult::Succeeded
} else {
SurrenderVoteResult::NoChange
};
Self::handle_vote_info(&new_tracker, generic, vote_info, true).await;
self.surrenders.write().await.insert(team, new_tracker);
result
}
pub const fn surrender_times() -> rlnl::events::ingame::SurrenderTimes {
// TODO make this configurable
rlnl::events::ingame::SurrenderTimes {
player_cooldown_seconds: 30,
team_cooldown_seconds: 30,
surrender_timeout_seconds: 10,
initial_surrender_timeout_seconds: 60,
}
}
pub async fn tick<L: crate::matches::CustomGameLogic>(&self, generic: &crate::matches::GenericGamemodeEngine<L>) {
let mut keys_to_remove = Vec::default();
let generic_user_lock = generic.users.read().await;
for (team, tracker) in self.surrenders.read().await.iter() {
if let Some(declined) = tracker.tick(generic.elapsed_game_time()) {
log::info!("Surrender vote for team {} expired in game {}", team, generic.game_guid());
for team_member in tracker.players.keys() {
if let Some(conn) = generic_user_lock.get(team_member) {
crate::events::log_lnl_send_failure(conn.connection.rlnl().send_data(
&declined,
rlnl::event_code::NetworkEvent::SurrenderDeclined,
literustlib::packet::Property::ReliableOrdered,
&conn.connection.connection,
).await);
}
}
keys_to_remove.push(*team);
}
}
if !keys_to_remove.is_empty() {
let mut tracker_write_lock = self.surrenders.write().await;
for to_remove in keys_to_remove {
tracker_write_lock.remove(&to_remove);
}
}
}
async fn handle_vote_info<L: crate::matches::CustomGameLogic>(tracker: &SurrenderTracker, generic: &crate::matches::GenericGamemodeEngine<L>, vote_info: CurrentVoteInfo, is_new: bool) {
let generic_user_lock = generic.users.read().await;
for team_member in tracker.players.keys() {
if let Some(conn) = generic_user_lock.get(team_member) {
crate::events::log_lnl_send_failure(conn.connection.rlnl().send_data(
&vote_info.current_votes,
if is_new { rlnl::event_code::NetworkEvent::SurrenderVoteStarted } else { rlnl::event_code::NetworkEvent::CurrentSurrenderVotes },
literustlib::packet::Property::ReliableOrdered,
&conn.connection.connection,
).await);
}
}
if let Some(declined) = vote_info.declined {
for team_member in tracker.players.keys() {
if let Some(conn) = generic_user_lock.get(team_member) {
crate::events::log_lnl_send_failure(conn.connection.rlnl().send_data(
&declined,
rlnl::event_code::NetworkEvent::SurrenderDeclined,
literustlib::packet::Property::ReliableOrdered,
&conn.connection.connection,
).await);
}
}
}
}
}