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mirror of https://git.ngram.ca/OpenJam/rc-servers synced 2026-08-23 23:08:52 +00:00

Fix CPU number calculation and display in lots of places

This commit is contained in:
NG (Graham)
2025-07-20 21:24:43 -04:00
parent 37cbc8d85f
commit 4e9bcc36d6
11 changed files with 139 additions and 43 deletions

View File

@@ -0,0 +1,57 @@
pub struct CpuInfo {
pub total: u32,
pub cosmetic: u32,
}
pub struct CpuListParser {
cpu_values: std::collections::HashMap<u32, u32>,
cosmetics: std::collections::HashSet<u32>,
}
impl CpuListParser {
pub fn with_cubes<'a, I: std::iter::Iterator<Item=&'a crate::persist::Cube>>(iter: I) -> Self {
let mut cpu_values = std::collections::HashMap::new();
let mut cosmetics = std::collections::HashSet::new();
for item in iter {
cpu_values.insert(item.id, item.info.cpu);
if item.info.cosmetic {
cosmetics.insert(item.id);
}
}
Self {
cpu_values,
cosmetics
}
}
pub fn calculate_cpu(&self, r: &mut dyn std::io::Read) -> CpuInfo {
match super::parser::Cube::parse_list(r) {
Ok(cubes) => {
let mut totals = CpuInfo {
total: 0,
cosmetic: 0,
};
for cube in cubes {
if let Some(cpu_val) = self.cpu_values.get(&cube.id) {
totals.total += *cpu_val;
if self.cosmetics.contains(&cube.id) {
totals.cosmetic += *cpu_val;
}
} else {
totals.total = 10_404;
totals.cosmetic = cube.id;
return totals;
}
}
totals
}
Err(e) => {
log::error!("Failed to parse cube data to count cpu: {}", e);
CpuInfo {
total: 10_400,
cosmetic: 10_400,
}
}
}
}
}

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@@ -3,18 +3,28 @@ pub(self) mod parser;
mod weapon_list;
pub use weapon_list::WeaponListParser;
mod cpu_count;
pub use cpu_count::CpuListParser;
pub struct CubeParsers {
weapon_list: std::sync::Arc<WeaponListParser>,
cpu_counter: std::sync::Arc<CpuListParser>,
}
impl CubeParsers {
pub fn new(conf: &crate::ConfigImpl) -> Self {
let cubes = <crate::ConfigImpl as crate::ConfigProvider<()>>::cubes(conf);
Self {
weapon_list: std::sync::Arc::new(WeaponListParser::with_cubes(<crate::ConfigImpl as crate::ConfigProvider<()>>::cubes(conf).values())),
weapon_list: std::sync::Arc::new(WeaponListParser::with_cubes(cubes.values())),
cpu_counter: std::sync::Arc::new(CpuListParser::with_cubes(cubes.values())),
}
}
pub fn weapon_order(&self) -> std::sync::Arc<WeaponListParser> {
self.weapon_list.clone()
}
pub fn cpu_counter(&self) -> std::sync::Arc<CpuListParser> {
self.cpu_counter.clone()
}
}

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@@ -281,7 +281,7 @@ impl UserData {
self.perms.administrator | self.perms.developer
}
async fn user_player_data(&self) -> Result<crate::data::player_data::PlayerData, polariton_server::operations::SimpleOpError> {
async fn user_player_data(&self, cpu_counter: &crate::cubes::CpuListParser) -> Result<crate::data::player_data::PlayerData, polariton_server::operations::SimpleOpError> {
let current_slot = self.db.garage_selected(self.account.id).await.map_err(|e| {
log::error!("Failed to retrieve selected vehicle for user_id {} (user_player_data): {}", self.account.id, e);
polariton_server::operations::SimpleOpError::with_message(DATABASE_ERR, format!("Could not retrieve selected garage: {}", e))
@@ -291,7 +291,8 @@ impl UserData {
polariton_server::operations::SimpleOpError::with_message(INVALID_ROBOT_ERR, "No selected garage".to_owned())
})?;
let user_uuid = self.account.public_id.clone();
let weapon_order = oj_rc_database::schema::parse_int_csv(&current_slot.weapon_order).into_iter().map(|x| x as i32).collect::<Vec<_>>();
let weapon_orders = oj_rc_database::schema::parse_int_csv(&current_slot.weapon_order).into_iter().map(|x| x as i32).collect::<Vec<_>>();
let weapon_ranks = oj_rc_database::schema::parse_int_csv(&current_slot.weapon_order).into_iter().map(|x| (x as i32, if x == 0 { 0 } else { 1 })).collect();
let user_avatar_aux = self.db.user_aux_by_user_id_and_descriptor(self.account.id, oj_rc_database::schema::user_aux::Descriptor::AvatarId).await.map_err(|e| {
log::error!("Failed to retrieve avatar for user_id {} (user_player_data): {}", self.account.id, e);
polariton_server::operations::SimpleOpError::with_message(DATABASE_ERR, format!("Could not retrieve avatar: {}", e))
@@ -301,32 +302,36 @@ impl UserData {
polariton_server::operations::SimpleOpError::with_message(UNEXPECTED_ERR, "No avatar".to_owned())
})?;
let avatar_id: Result<i32, _> = user_avatar_aux.data.parse();
let cpu_count = if current_slot.total_robot_cpu <= 0 {
cpu_counter.calculate_cpu(&mut std::io::Cursor::new(&current_slot.robot_data)).total as i32
} else {
current_slot.total_robot_cpu
};
// real user MUST be last
Ok(crate::data::player_data::PlayerData {
name: user_uuid.clone(),
name: user_uuid,
display_name: self.account.display_name.clone(),
mastery: current_slot.mastery_level as i32,
tier: 1, // FIXME
robot_name: current_slot.name,
robot_map: current_slot.robot_data.clone(),
robot_map: current_slot.robot_data,
group: None, // no platoon
team: 0,
has_premium: false, // FIXME
robot_uuid: super::i64_as_uuid_str(current_slot.uuid).into(),
cpu: current_slot.total_robot_cpu as i32,
cpu: cpu_count,
avatar_id: avatar_id.ok(),
weapon_order: weapon_order.clone(),
colour_map: current_slot.colour_data.clone(),
weapon_order: weapon_orders,
colour_map: current_slot.colour_data,
is_ai: false,
spawn_effect: current_slot.spawn_animation_id,
death_effect: current_slot.death_animation_id,
player_rank: 1, // FIXME
weapon_rank: oj_rc_database::schema::parse_int_csv(&current_slot.weapon_order).into_iter().map(|x| (x as i32, if x == 0 { 0 } else { 1 })).collect(),
weapon_rank: weapon_ranks,
})
}
async fn resolve_some_singleplayer_vehicles(&self, factory: &dyn oj_rc_factory::VehicleFactoryAdapter, weapon_order: &crate::cubes::WeaponListParser, singleplayer_config: &crate::persist::config::SingleplayerConfig) -> Result<Vec<crate::data::player_data::PlayerData>, i16> {
async fn resolve_some_singleplayer_vehicles(&self, factory: &dyn oj_rc_factory::VehicleFactoryAdapter, weapon_order: &crate::cubes::WeaponListParser, singleplayer_config: &crate::persist::config::SingleplayerConfig, cpu_counter: &crate::cubes::CpuListParser) -> Result<Vec<crate::data::player_data::PlayerData>, i16> {
use rand::seq::IndexedRandom;
let mut players = Vec::with_capacity((singleplayer_config.max_enemies + singleplayer_config.max_teammates + 1) as usize);
let mut next_id = 0;
@@ -356,6 +361,11 @@ impl UserData {
let weapons_guess = weapon_order.guess_weapons(&mut std::io::Cursor::new(&factory_vehicle.0.cube_data));
let weapons_guess = vec![weapons_guess[0], 0, 0];
let weapon_ranks = weapons_guess.iter().map(|&x| (x, if x == 0 { 0 } else { 1 })).collect();
let cpu_count = if factory_vehicle.1.cpu == 0 {
cpu_counter.calculate_cpu(&mut std::io::Cursor::new(&factory_vehicle.0.cube_data)).total as i32
} else {
factory_vehicle.1.cpu as i32
};
crate::data::player_data::PlayerData {
name: username.clone(),
display_name: username.clone(),
@@ -367,7 +377,7 @@ impl UserData {
team: team_num,
has_premium: false,
robot_uuid: uuid_str,
cpu: 420,
cpu: cpu_count,
avatar_id: None, // not serialised
weapon_order: weapons_guess,
colour_map: factory_vehicle.0.colour_data,
@@ -391,6 +401,11 @@ impl UserData {
crate::persist::config::VehicleDescriptor::Database { garage } => {
match self.db.garage_by_id(*garage).await {
Ok(Some(db_vehicle)) => {
let cpu_count = if db_vehicle.total_robot_cpu <= 0 {
cpu_counter.calculate_cpu(&mut std::io::Cursor::new(&db_vehicle.robot_data)).total as i32
} else {
db_vehicle.total_robot_cpu
};
crate::data::player_data::PlayerData {
name: username.clone(),
display_name: username.clone(),
@@ -402,7 +417,7 @@ impl UserData {
team: team_num,
has_premium: false,
robot_uuid: uuid_str,
cpu: db_vehicle.total_robot_cpu as i32,
cpu: cpu_count,
avatar_id: None, // not serialised
weapon_order: oj_rc_database::schema::parse_int_csv(&db_vehicle.weapon_order).into_iter().map(|x| x as i32).collect::<Vec<_>>(),
colour_map: db_vehicle.colour_data,
@@ -430,6 +445,7 @@ impl UserData {
let weapons_guess = weapon_order.guess_weapons(&mut std::io::Cursor::new(&cube_data));
let weapons_guess = vec![weapons_guess[0], 0, 0];
let weapon_ranks = weapons_guess.iter().map(|&x| (x, if x == 0 { 0 } else { 1 })).collect();
let cpu_counts = cpu_counter.calculate_cpu(&mut std::io::Cursor::new(&cube_data));
crate::data::player_data::PlayerData {
name: username.clone(),
display_name: username.clone(),
@@ -441,7 +457,7 @@ impl UserData {
team: team_num,
has_premium: false,
robot_uuid: uuid_str,
cpu: 420, // FIXME
cpu: cpu_counts.total as i32,
avatar_id: None, // not serialised
weapon_order: weapons_guess,
colour_map: colour_data.to_owned(),
@@ -603,14 +619,17 @@ impl <C: Clone> super::User<C> for UserData {
}
}
async fn save_slot(&self, vehicle: crate::persist::user::VehicleData) -> Result<(), i16> {
async fn save_slot(&self, vehicle: crate::persist::user::VehicleData, cpu_counter: &crate::cubes::CpuListParser) -> Result<(), i16> {
self.err_on_banned().await?;
let cpu_counts = cpu_counter.calculate_cpu(&mut std::io::Cursor::new(&vehicle.robot_data));
let entity = oj_rc_database::schema::garage::ActiveModel {
weapon_order: oj_rc_database::sea_orm::ActiveValue::Set(oj_rc_database::schema::dump_csv(&vehicle.weapon_order)),
robot_data: oj_rc_database::sea_orm::ActiveValue::Set(vehicle.robot_data),
colour_data: oj_rc_database::sea_orm::ActiveValue::Set(vehicle.colour_data),
crf_id: if let Some(crf_id) = vehicle.crf_id { oj_rc_database::sea_orm::ActiveValue::Set(Some(crf_id)) } else { Default::default() },
name: if let Some(new_name) = vehicle.name { oj_rc_database::sea_orm::ActiveValue::Set(new_name) } else { Default::default() },
total_robot_cpu: oj_rc_database::sea_orm::ActiveValue::Set(cpu_counts.total as _),
total_cosmetic_cpu: oj_rc_database::sea_orm::ActiveValue::Set(cpu_counts.cosmetic as _),
..Default::default()
};
self.save_garage_by_slot(entity, vehicle.slot).await.map_err(|e| {
@@ -854,10 +873,10 @@ impl <C: Clone> super::User<C> for UserData {
super::since_windows_epoch(self.account.creation_time)
}
async fn singleplayer_robots(&self, factory: &dyn oj_rc_factory::VehicleFactoryAdapter, weapon_order: &crate::cubes::WeaponListParser, singleplayer_config: &crate::persist::config::SingleplayerConfig) -> Result<polariton::operation::Typed<C>, i16> {
async fn singleplayer_robots(&self, factory: &dyn oj_rc_factory::VehicleFactoryAdapter, weapon_order: &crate::cubes::WeaponListParser, singleplayer_config: &crate::persist::config::SingleplayerConfig, cpu_counter: &crate::cubes::CpuListParser) -> Result<polariton::operation::Typed<C>, i16> {
//self.err_on_banned().await?;
let mut vehicles = self.resolve_some_singleplayer_vehicles(factory, weapon_order, singleplayer_config).await?;
let user_bot = self.user_player_data().await?;
let mut vehicles = self.resolve_some_singleplayer_vehicles(factory, weapon_order, singleplayer_config, cpu_counter).await?;
let user_bot = self.user_player_data(cpu_counter).await?;
// real user MUST be last
vehicles.push(user_bot);
@@ -1121,8 +1140,8 @@ impl super::LobbyUser for UserData {
self.account.id
}
async fn player_data(&self) -> Result<crate::data::player_data::PlayerData, polariton_server::operations::SimpleOpError> {
self.user_player_data().await.map_err(|e| {
async fn player_data(&self, cpu_counter: &crate::cubes::CpuListParser) -> Result<crate::data::player_data::PlayerData, polariton_server::operations::SimpleOpError> {
self.user_player_data(cpu_counter).await.map_err(|e| {
if let Some(msg) = e.error_msg() {
polariton_server::operations::SimpleOpError::with_message(crate::data::error_codes::LobbyReasonCode::from_service_error(e.error_code()) as i16, msg.to_owned())
} else {

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@@ -66,7 +66,7 @@ pub trait User<C>: ChatUser + LobbyUser + MultiplayerUser {
async fn select_garage(&self, slot: i32) -> Result<(), i16>;
async fn all_slots(&self) -> UserSlots<C>;
async fn slot_by_id(&self, id: i32) -> Result<UserSlotData<C>, i16>;
async fn save_slot(&self, vehicle: VehicleData) -> Result<(), i16>;
async fn save_slot(&self, vehicle: VehicleData, cpu_counter: &crate::cubes::CpuListParser) -> Result<(), i16>;
async fn save_slot_order(&self, slots: Vec<i32>) -> Result<(), i16>;
async fn new_slot(&self, reset_slot: Option<i32>) -> Result<NewSlotData<C>, i16>;
async fn copy_slot(&self, slot: i32, into_slot: Option<i32>, append: &str) -> Result<(), i16>;
@@ -76,7 +76,7 @@ pub trait User<C>: ChatUser + LobbyUser + MultiplayerUser {
async fn get_slot_customisations(&self, uuid: &str) -> Result<GetCustomisationData<C>, i16>;
async fn set_slot_name(&self, slot: i32, name: String) -> Result<(), i16>;
fn signup_date(&self) -> i64;
async fn singleplayer_robots(&self, factory: &dyn oj_rc_factory::VehicleFactoryAdapter, weapon_order: &crate::cubes::WeaponListParser, singleplayer_config: &crate::persist::config::SingleplayerConfig) -> Result<polariton::operation::Typed<C>, i16>;
async fn singleplayer_robots(&self, factory: &dyn oj_rc_factory::VehicleFactoryAdapter, weapon_order: &crate::cubes::WeaponListParser, singleplayer_config: &crate::persist::config::SingleplayerConfig, cpu_counter: &crate::cubes::CpuListParser) -> Result<polariton::operation::Typed<C>, i16>;
async fn prepare_factory_upload(&self, vehicle: VehicleUploadData) -> Result<oj_rc_factory::VehicleUploadInfo, i16>;
async fn last_seen(&self) -> Result<u64, i16>;
async fn get_avatar_info(&self) -> Result<GetAvatarInfo<C>, i16>;
@@ -230,7 +230,7 @@ impl SanctionType {
#[async_trait::async_trait]
pub trait LobbyUser {
fn user_id(&self) -> i32;
async fn player_data(&self) -> Result<crate::data::player_data::PlayerData, polariton_server::operations::SimpleOpError>;
async fn player_data(&self, cpu_counter: &crate::cubes::CpuListParser) -> Result<crate::data::player_data::PlayerData, polariton_server::operations::SimpleOpError>;
async fn start_game(&self, game: GameDescriptor, players: Vec<PlayerLobbyDescriptor>) -> Result<(), polariton_server::operations::SimpleOpError>;
}

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@@ -21,10 +21,11 @@ pub struct QueueHandler {
hostname: String,
hostport: u16,
network_conf: crate::data::network::NetworkConfigData,
cpu_counter: std::sync::Arc<oj_rc_core::cubes::CpuListParser>,
}
impl QueueHandler {
pub fn new(conf: &oj_rc_core::ConfigImpl, game_host: &str) -> Self {
pub fn new(conf: &oj_rc_core::ConfigImpl, game_host: &str, cpu_counter: std::sync::Arc<oj_rc_core::cubes::CpuListParser>,) -> Self {
let (domain, port_str) = game_host.split_once(':').expect("Invalid redirect address (must be domain:port)");
Self {
users_in_queue: tokio::sync::Mutex::new(HashMap::new()),
@@ -33,6 +34,7 @@ impl QueueHandler {
hostname: domain.to_owned(),
hostport: port_str.parse().expect("Invalid redirect port"),
network_conf: crate::data::network::NetworkConfigData::from_conf(oj_rc_core::ConfigProvider::<()>::network_config(conf)),
cpu_counter,
}
}
@@ -109,7 +111,7 @@ impl QueueHandler {
let key = QueueKey {
map, mode, visibility, auto_heal,
};
match user.player_data().await {
match user.player_data(&self.cpu_counter).await {
Ok(player_data) => {
let mut new_player = QueueUser {
emitter: event_emitter,

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@@ -30,8 +30,8 @@ async fn main() -> std::io::Result<()> {
let config = oj_rc_core::persist::config::ConfigImpl::load(&args.assets).expect("Bad config data");
let users = std::sync::Arc::new(oj_rc_core::persist::user::UserImpl::load(&args.data, &config).await.expect("Bad user data"));
let queue = std::sync::Arc::new(QueueHandler::new(&config, &args.redirect));
let parsers = oj_rc_core::cubes::CubeParsers::new(&config);
let queue = std::sync::Arc::new(QueueHandler::new(&config, &args.redirect, parsers.cpu_counter()));
let init_ctx = InitConfig {
config,

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@@ -9,7 +9,7 @@ const SLOT_PARAM_KEY: u8 = 43; // in; int
const FACTORY_ID_PARAM_KEY: u8 = 94; // in; int
async fn do_handling(params: ParameterTable<()>, user: &crate::UserTy, factory: &std::sync::Arc<oj_rc_core::factory::Factory>, weapon_order: &std::sync::Arc<oj_rc_core::cubes::WeaponListParser>) -> Result<ParameterTable, i16> {
async fn do_handling(params: ParameterTable<()>, user: &crate::UserTy, factory: &std::sync::Arc<oj_rc_core::factory::Factory>, weapon_order: &std::sync::Arc<oj_rc_core::cubes::WeaponListParser>, cpu_counter: &std::sync::Arc<oj_rc_core::cubes::CpuListParser>,) -> Result<ParameterTable, i16> {
let mut params = params.to_dict();
let user_info = user.user()?;
let slot = if let Some(Typed::Int(slot)) = params.remove(&SLOT_PARAM_KEY) {
@@ -37,7 +37,7 @@ async fn do_handling(params: ParameterTable<()>, user: &crate::UserTy, factory:
weapon_order: weapons,
crf_id: Some(factory_id),
};
user_info.save_slot(to_save).await?;
user_info.save_slot(to_save, cpu_counter).await?;
} else {
log::warn!("Failed to retrieve (for copy-construct) non-existent factory vehicle {}", factory_id);
return Err(oj_rc_core::data::error_codes::WebServicesError::DatabaseError as i16);
@@ -51,6 +51,7 @@ async fn do_handling(params: ParameterTable<()>, user: &crate::UserTy, factory:
pub struct CrfItemPurchaseProvider {
factory: std::sync::Arc<oj_rc_core::factory::Factory>,
weapon_order: std::sync::Arc<oj_rc_core::cubes::WeaponListParser>,
cpu_counter: std::sync::Arc<oj_rc_core::cubes::CpuListParser>,
}
#[async_trait::async_trait]
@@ -58,7 +59,7 @@ impl polariton_server::operations::Operation<()> for CrfItemPurchaseProvider {
type User = crate::UserTy;
async fn handle_async(&self, params: ParameterTable<()>, user: &Self::User) -> OperationResponse<()> {
polariton_server::operations::result_to_op_resp::<CODE, ()>(do_handling(params, user, &self.factory, &self.weapon_order).await)
polariton_server::operations::result_to_op_resp::<CODE, ()>(do_handling(params, user, &self.factory, &self.weapon_order, &self.cpu_counter).await)
}
}
@@ -69,9 +70,10 @@ impl polariton_server::operations::OperationCode for CrfItemPurchaseProvider {
}
pub(super) fn crf_copy_to_bay_provider(factory: &std::sync::Arc<oj_rc_core::factory::Factory>, weapon_order: std::sync::Arc<oj_rc_core::cubes::WeaponListParser>) -> CrfItemPurchaseProvider {
pub(super) fn crf_copy_to_bay_provider(factory: &std::sync::Arc<oj_rc_core::factory::Factory>, weapon_order: std::sync::Arc<oj_rc_core::cubes::WeaponListParser>, cpu_counter: std::sync::Arc<oj_rc_core::cubes::CpuListParser>) -> CrfItemPurchaseProvider {
CrfItemPurchaseProvider {
factory: factory.to_owned(),
weapon_order,
cpu_counter
}
}

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@@ -59,11 +59,13 @@ const COMPRESSED_COLOUR_DATA_PARAM_KEY: u8 = 33; // byte arr
const INVALID_ROBOT_ERR: i16 = 140;
pub(super) fn garage_machine_save_provider() -> MachineSaver {
MachineSaver
pub(super) fn garage_machine_save_provider(cpu_counter: std::sync::Arc<oj_rc_core::cubes::CpuListParser>) -> MachineSaver {
MachineSaver {
cpu_counter
}
}
async fn do_save(params: ParameterTable<()>, user: &crate::UserTy) -> Result<ParameterTable, i16> {
async fn do_save(params: ParameterTable<()>, user: &crate::UserTy, cpu_counter: &std::sync::Arc<oj_rc_core::cubes::CpuListParser>) -> Result<ParameterTable, i16> {
log::debug!("machine save params: {:?}", params);
let mut params = params.to_dict();
if let Some(Typed::Int(slot_index)) = params.remove(&SLOT_PARAM_KEY) {
@@ -80,7 +82,7 @@ async fn do_save(params: ParameterTable<()>, user: &crate::UserTy) -> Result<Par
weapon_order: weapon_order_filtered,
crf_id: None,
};
user_info.save_slot(vehicle_data).await?;
user_info.save_slot(vehicle_data, cpu_counter).await?;
let mut params_out = std::collections::HashMap::with_capacity(1);
params_out.insert(ERROR_PARAM_KEY, Typed::Int(0));
return Ok(params_out.into());
@@ -99,14 +101,16 @@ async fn do_save(params: ParameterTable<()>, user: &crate::UserTy) -> Result<Par
Err(INVALID_ROBOT_ERR)
}
pub struct MachineSaver;
pub struct MachineSaver {
cpu_counter: std::sync::Arc<oj_rc_core::cubes::CpuListParser>,
}
#[async_trait::async_trait]
impl polariton_server::operations::Operation<()> for MachineSaver {
type User = crate::UserTy;
async fn handle_async(&self, params: ParameterTable<()>, user: &Self::User) -> OperationResponse<()> {
polariton_server::operations::result_to_op_resp::<CODE_MACHINE_SAVER, ()>(do_save(params, user).await)
polariton_server::operations::result_to_op_resp::<CODE_MACHINE_SAVER, ()>(do_save(params, user, &self.cpu_counter).await)
}
}

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@@ -185,7 +185,7 @@ pub fn handler(init_ctx: &crate::InitConfig) -> OperationsHandler<crate::UserTy>
.add(building_xp::building_xp_save_provider())
.add(robot_sanction::all_robot_sanctions_provider())
.add(reconnect_game::available_reconnect_provider())
.add(machine::garage_machine_save_provider())
.add(machine::garage_machine_save_provider(init_ctx.parsers.cpu_counter()))
.add(polariton_server::operations::Ack::<32, _>::default()) // TODO handle SaveMachineColorRequest instead of ignoring it
.add(polariton_server::operations::Ack::<45, _>::default()) // TODO handle UpdateThumbnailVersionRequest instead of ignoring it
.add(weapon_order::weapon_order_provider(&init_ctx.cubes))
@@ -209,7 +209,7 @@ pub fn handler(init_ctx: &crate::InitConfig) -> OperationsHandler<crate::UserTy>
.add(crf_earnings::robot_shop_user_earnings_provider())
.add(crf_list_query::crf_item_list_query_provider(&init_ctx.factory))
.add(crf_vehicle_data::crf_item_data_provider(&init_ctx.factory))
.add(crf_purchase::crf_copy_to_bay_provider(&init_ctx.factory, init_ctx.parsers.weapon_order()))
.add(crf_purchase::crf_copy_to_bay_provider(&init_ctx.factory, init_ctx.parsers.weapon_order(), init_ctx.parsers.cpu_counter()))
.add(crf_upload::crf_upload_provider(&init_ctx.factory))
.add(avatar_set_custom::custom_avatar_upload_handler())
.add(avatar_set::avatar_set_provider())

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@@ -4,18 +4,19 @@ const CODE: u8 = 1;
const PARAM_KEY: u8 = 8;
pub(super) fn tdm_machines_provider(factory: &std::sync::Arc<oj_rc_core::factory::Factory>, weapon_order: std::sync::Arc<oj_rc_core::cubes::WeaponListParser>, conf: &oj_rc_core::ConfigImpl) -> AiRobots {
pub(super) fn tdm_machines_provider(factory: &std::sync::Arc<oj_rc_core::factory::Factory>, weapon_order: std::sync::Arc<oj_rc_core::cubes::WeaponListParser>, conf: &oj_rc_core::ConfigImpl, cpu_counter: std::sync::Arc<oj_rc_core::cubes::CpuListParser>) -> AiRobots {
AiRobots {
factory: factory.to_owned(),
weapon_parser: weapon_order,
singleplayer_config: <oj_rc_core::ConfigImpl as oj_rc_core::ConfigProvider<()>>::singleplayer_details(conf),
cpu_parser: cpu_counter,
}
}
async fn do_handling(params: ParameterTable<()>, user: &crate::UserTy, factory: &oj_rc_core::factory::Factory, weapon_order: &oj_rc_core::cubes::WeaponListParser, singleplayer_conf: &oj_rc_core::persist::config::SingleplayerConfig) -> Result<ParameterTable<()>, i16> {
async fn do_handling(params: ParameterTable<()>, user: &crate::UserTy, factory: &oj_rc_core::factory::Factory, weapon_order: &oj_rc_core::cubes::WeaponListParser, singleplayer_conf: &oj_rc_core::persist::config::SingleplayerConfig, cpu_counter: &std::sync::Arc<oj_rc_core::cubes::CpuListParser>) -> Result<ParameterTable<()>, i16> {
let ulock = user.user()?;
let mut params = params.to_dict();
params.insert(PARAM_KEY, ulock.singleplayer_robots(factory, weapon_order, singleplayer_conf).await?);
params.insert(PARAM_KEY, ulock.singleplayer_robots(factory, weapon_order, singleplayer_conf, cpu_counter).await?);
Ok(params.into())
}
@@ -23,6 +24,7 @@ pub struct AiRobots {
factory: std::sync::Arc<oj_rc_core::factory::Factory>,
weapon_parser: std::sync::Arc<oj_rc_core::cubes::WeaponListParser>,
singleplayer_config: oj_rc_core::persist::config::SingleplayerConfig,
cpu_parser: std::sync::Arc<oj_rc_core::cubes::CpuListParser>,
}
#[async_trait::async_trait]
@@ -30,7 +32,7 @@ impl polariton_server::operations::Operation<()> for AiRobots {
type User = crate::UserTy;
async fn handle_async(&self, params: ParameterTable<()>, user: &Self::User) -> OperationResponse<()> {
polariton_server::operations::result_to_op_resp::<CODE, ()>(do_handling(params, user, self.factory.as_ref(), self.weapon_parser.as_ref(), &self.singleplayer_config).await)
polariton_server::operations::result_to_op_resp::<CODE, ()>(do_handling(params, user, self.factory.as_ref(), self.weapon_parser.as_ref(), &self.singleplayer_config, &self.cpu_parser).await)
}
}

View File

@@ -9,7 +9,7 @@ pub fn handler(init_ctx: &crate::InitConfig) -> OperationsHandler<crate::UserTy>
.modify(oj_rc_core::polariton::RcOpModifier)
.add(more_auth::MoreLobbyAuth)
.add(eac::EacChallengeIgnorer)
.add(load_ai_robots::tdm_machines_provider(&init_ctx.factory, init_ctx.parsers.weapon_order(), &init_ctx.config))
.add(load_ai_robots::tdm_machines_provider(&init_ctx.factory, init_ctx.parsers.weapon_order(), &init_ctx.config, init_ctx.parsers.cpu_counter()))
//.add(polariton_server::operations::Ack::<33, _>::default()) // get user clan info (this is equivalent to not being in a clan)
.add(polariton_server::operations::Ack::<2, _>::default()) // Save singleplayer result (parameter-less response)
}