mirror of
https://git.ngram.ca/OpenJam/rc-servers
synced 2026-08-23 23:08:52 +00:00
305 lines
9.5 KiB
Rust
305 lines
9.5 KiB
Rust
#[allow(dead_code)]
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#[derive(Debug)]
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pub struct UserToken {
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pub uuid: String,
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pub token: String,
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pub refresh_token: String,
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}
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pub struct UserInfo {
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pub payload: libfj::robocraft::TokenPayload,
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pub extra: ExtraUserInfo,
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}
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pub enum ExtraUserInfo {
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Steam {
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id: u64,
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},
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Username {
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password: String,
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},
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Email {
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password: String,
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}
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}
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pub enum UserId {
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SteamId(u64),
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Email(String),
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Username(String),
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}
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pub struct UserLoginInfo {
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pub response: libfj::robocraft::AuthenticationResponseInfo,
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pub is_new: bool,
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}
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pub struct RegistrationInfo {
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pub display_name: String,
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pub password: String,
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pub email: Option<String>,
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pub steam_id: Option<u64>,
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}
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#[async_trait::async_trait]
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pub trait UserProvider<C> {
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async fn authenticate(&self, user: UserToken) -> Result<Box<dyn User<C> + Send + Sync>, String>;
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async fn multiplayer_authenticate(&self, user: String) -> Result<Box<dyn User<C> + Send + Sync>, String>;
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}
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#[async_trait::async_trait]
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pub trait UserAuthenticator {
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async fn login(&self, info: UserInfo) -> Result<UserLoginInfo, String>;
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async fn user_exists(&self, user: UserId) -> Result<bool, String>;
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async fn register(&self, info: RegistrationInfo) -> Result<i32, String>;
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}
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#[async_trait::async_trait]
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pub trait User<C>: ChatUser + LobbyUser + MultiplayerUser {
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fn public_id(&self) -> &'_ str;
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fn is_mod(&self) -> bool;
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fn is_admin(&self) -> bool;
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fn is_dev(&self) -> bool;
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async fn unlocked_parts(&self) -> Vec<u32>;
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async fn selected_garage(&self) -> (String, u32);
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async fn select_garage(&self, slot: i32) -> Result<(), i16>;
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async fn all_slots(&self) -> UserSlots<C>;
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async fn slot_by_id(&self, id: i32) -> Result<UserSlotData<C>, i16>;
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async fn save_slot(&self, vehicle: VehicleData, cpu_counter: &crate::cubes::CpuListParser) -> Result<(), i16>;
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async fn save_slot_order(&self, slots: Vec<i32>) -> Result<(), i16>;
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async fn new_slot(&self, reset_slot: Option<i32>) -> Result<NewSlotData<C>, i16>;
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async fn copy_slot(&self, slot: i32, into_slot: Option<i32>, append: &str) -> Result<(), i16>;
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async fn upgrade_slot(&self, increments: i32) -> Result<polariton::operation::Typed<C>, i16>;
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async fn save_slot_controls(&self, controls: ControlData) -> Result<(), i16>;
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async fn save_slot_customisations(&self, customs: CustomisationData) -> Result<(), i16>;
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async fn get_slot_customisations(&self, uuid: &str) -> Result<GetCustomisationData<C>, i16>;
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async fn set_slot_name(&self, slot: i32, name: String) -> Result<(), i16>;
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fn signup_date(&self) -> i64;
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async fn singleplayer_robots(&self, factory: &dyn oj_rc_factory::VehicleFactoryAdapter, weapon_order: &crate::cubes::WeaponListParser, singleplayer_config: &crate::persist::config::SingleplayerConfig, cpu_counter: &crate::cubes::CpuListParser) -> Result<polariton::operation::Typed<C>, i16>;
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async fn prepare_factory_upload(&self, vehicle: VehicleUploadData) -> Result<oj_rc_factory::VehicleUploadInfo, i16>;
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async fn last_seen(&self) -> Result<u64, i16>;
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async fn get_avatar_info(&self) -> Result<GetAvatarInfo<C>, i16>;
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async fn set_avatar_info(&self, info: AvatarInfo) -> Result<(), i16>;
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}
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pub struct UserSlots<C> {
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pub slot_info: polariton::operation::Typed<C>,
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pub slot_order: polariton::operation::Typed<C>,
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}
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pub struct UserSlotData<C> {
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pub data: polariton::operation::Typed<C>,
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pub colour_data: polariton::operation::Typed<C>,
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pub cube_count: polariton::operation::Typed<C>,
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pub weapon_order: polariton::operation::Typed<C>,
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pub movement_categories: polariton::operation::Typed<C>,
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pub control_type: polariton::operation::Typed<C>,
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pub control_options: polariton::operation::Typed<C>,
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pub mastery_level: polariton::operation::Typed<C>,
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pub robot_rank: polariton::operation::Typed<C>,
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pub cpu: polariton::operation::Typed<C>,
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pub cosmetic_cpu: polariton::operation::Typed<C>,
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pub uuid: polariton::operation::Typed<C>,
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}
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pub struct NewSlotData<C> {
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pub name: polariton::operation::Typed<C>,
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pub uuid_0: polariton::operation::Typed<C>,
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pub uuid_1: polariton::operation::Typed<C>,
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pub slot: polariton::operation::Typed<C>,
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pub bay_cpu: polariton::operation::Typed<C>,
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pub mastery_level: polariton::operation::Typed<C>,
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pub slot_i: i32,
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}
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pub struct VehicleData {
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pub name: Option<String>,
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pub slot: i32,
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pub robot_data: Vec<u8>,
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pub colour_data: Vec<u8>,
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pub weapon_order: Vec<i32>,
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pub crf_id: Option<i32>,
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}
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pub struct VehicleUploadData {
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pub version: String,
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pub slot: i32,
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pub name: String,
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pub description: String,
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pub thumbnail: Vec<u8>,
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}
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pub struct ControlData {
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pub slot: i32,
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pub control_ty: ControlType,
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pub vertical_strafing: bool,
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pub sideways_driving: bool,
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pub tracks_turn_on_spot: bool,
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}
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pub enum ControlType {
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Camera = 0,
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Keyboard = 1,
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Count = 2,
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}
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impl ControlType {
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pub fn from_i32(i: i32) -> Result<Self, i16> {
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match i {
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0 => Ok(Self::Camera),
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1 => Ok(Self::Keyboard),
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2 => Ok(Self::Count),
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_ => Err(crate::data::error_codes::WebServicesError::UnexpectedError as i16),
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}
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}
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#[inline]
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pub(super) fn into_db(self) -> oj_rc_database::schema::garage::ControlType {
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match self {
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Self::Camera => oj_rc_database::schema::garage::ControlType::Camera,
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Self::Keyboard => oj_rc_database::schema::garage::ControlType::Keyboard,
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Self::Count => oj_rc_database::schema::garage::ControlType::Count,
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}
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}
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}
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pub struct CustomisationData {
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pub uuid: String,
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pub bay: String,
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pub spawn: String,
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pub death: String,
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}
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pub struct GetCustomisationData<C> {
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pub bay: polariton::operation::Typed<C>,
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pub spawn: polariton::operation::Typed<C>,
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pub death: polariton::operation::Typed<C>,
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}
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pub struct GetAvatarInfo<C> {
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pub avatar_id: polariton::operation::Typed<C>,
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pub use_custom: polariton::operation::Typed<C>,
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}
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pub struct AvatarInfo {
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pub avatar_id: i32,
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pub use_custom: bool,
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}
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#[async_trait::async_trait]
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pub trait ChatUser {
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async fn subscribed_channels(&self) -> Result<polariton::operation::Typed<()>, i16>;
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async fn subscribed_channels_strings(&self) -> Result<Vec<String>, i16>;
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async fn add_subscribed_channel(&self, channel: String, channel_ty: crate::data::channel::ChatChannelType) -> Result<polariton::operation::Typed<()>, i16>;
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async fn remove_subscribed_channel(&self, channel: String, channel_ty: crate::data::channel::ChatChannelType) -> Result<(), i16>;
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//async fn has_pending_sanctions(&self) -> Result<bool, i16>;
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async fn get_sanctions(&self, username: String) -> Result<polariton::operation::Typed<()>, i16>;
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async fn set_sanction(&self, sanction: SetSanction) -> Result<(), i16>;
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}
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pub struct SetSanction {
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pub is_adding: bool, // if false, it's modifying
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pub type_: SanctionType,
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pub duration: i32,
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pub reason: String,
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pub username: String,
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}
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pub enum SanctionType {
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Warn = 0,
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Mute = 1,
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Ban = 2,
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Note = 3,
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Kick = 4,
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}
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impl SanctionType {
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pub fn from_i32(i: i32) -> Result<Self, i16> {
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match i {
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0 => Ok(Self::Warn),
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1 => Ok(Self::Mute),
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2 => Ok(Self::Ban),
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3 => Ok(Self::Note),
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4 => Ok(Self::Kick),
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_ => Err(crate::data::error_codes::ChatErrorCodes::UnexpectedError as i16),
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}
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}
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}
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#[async_trait::async_trait]
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pub trait LobbyUser {
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fn user_id(&self) -> i32;
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async fn player_data(&self, cpu_counter: &crate::cubes::CpuListParser) -> Result<crate::data::player_data::PlayerData, polariton_server::operations::SimpleOpError>;
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async fn start_game(&self, game: GameDescriptor, players: Vec<PlayerLobbyDescriptor>) -> Result<(), polariton_server::operations::SimpleOpError>;
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}
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pub struct GameDescriptor {
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pub guid: String,
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pub map: String,
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pub mode: crate::data::game_mode::GameMode,
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pub visibility: crate::data::game_mode::MapVisibility,
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pub auto_heal: bool,
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pub is_ranked: bool,
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pub is_custom: bool,
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pub is_complete: bool,
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}
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pub struct PlayerLobbyDescriptor {
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pub user_id: i32,
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pub team: i32,
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pub group: Option<i32>,
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}
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pub struct PlayerDescriptor {
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pub user_id: i32,
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pub player_id: u8,
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pub team: i32,
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pub group: Option<i32>,
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pub public_id: String,
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pub display_name: String,
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pub is_rewards_claimed: bool,
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}
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#[derive(Debug)]
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pub struct MultiplayerError {
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pub code: MultiplayerErrorCode,
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pub message: String,
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}
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impl core::fmt::Display for MultiplayerError {
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fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
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write!(f, "{:?}: {}", self.code, self.message)
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}
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}
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impl core::error::Error for MultiplayerError {}
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#[repr(u8)]
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#[derive(Debug)]
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pub enum MultiplayerErrorCode {
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HaxSpeed = 0,
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HaxException = 1,
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HaxTeleport = 2,
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HaxEacViolation = 6,
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HaxAfk = 7,
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HaxFirerange = 8,
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HaxFiredamage = 9,
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HaxFirerate = 10,
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HaxFireposition = 11,
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IncorrectGameGuid = 12,
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CustomString = 13,
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TimedOut = 14,
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GameEnded = 15,
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}
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#[async_trait::async_trait]
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pub trait MultiplayerUser {
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fn user_id(&self) -> i32;
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fn user_name(&self) -> &'_ str;
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fn display_name(&self) -> &'_ str;
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async fn current_game(&self) -> Result<Option<GameDescriptor>, MultiplayerError>;
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async fn game_players(&self, guid: &str) -> Result<Vec<PlayerDescriptor>, MultiplayerError>;
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async fn complete_game(&self, guid: &str) -> Result<(), MultiplayerError>;
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}
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