NG (Graham)
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0db43497d8
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Add max_bulk_resend parameter for multiplayer server networking
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2026-01-24 18:36:29 -05:00 |
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NG (Graham)
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d421cfa264
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Add multiplayer dos protection config toggle
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2026-01-12 17:04:41 -05:00 |
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NG (Graham)
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ac9e2a9fcd
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Add network-layer multiplayer disconnect handling
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2026-01-07 21:09:38 -05:00 |
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NG (Graham)
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2583429af8
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Add status reporting to auth server
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2025-11-03 19:24:20 -05:00 |
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NG (Graham)
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7f9ed8bf35
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Implement basic battle arena functionality #32
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2025-08-30 21:36:01 -04:00 |
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NG (Graham)
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a904423a83
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Use elimination config from file instead of hardcoded #30
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2025-07-22 22:39:38 -04:00 |
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NG (Graham)
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a452d37d22
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Add some semblance of match end
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2025-07-21 22:33:12 -04:00 |
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NG (Graham)
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37cbc8d85f
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Allow two or more people to load into the same multiplayer match #30
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2025-07-20 18:31:08 -04:00 |
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NG (Graham)
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1d404db209
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Get part way through loading (to sync) #30
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2025-07-06 17:36:52 -04:00 |
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NG (Graham)
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38ab4ba799
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Create first event handler and framework for it
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2025-07-03 21:53:34 -04:00 |
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NG (Graham)
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e69c7dabd6
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Fix LRL interface for reference-counted connection objects
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2025-07-03 18:07:08 -04:00 |
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NG (Graham)
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c2dc6088a0
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Create initial multiplayer server skeleton
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2025-07-01 20:04:11 -04:00 |
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