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https://git.ngram.ca/OpenJam/rc-servers
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Don't count self-destruct in death stat (since it's already counted), fix #35
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@@ -585,16 +585,6 @@ impl <L: super::CustomGameLogic> GenericGamemodeEngine<L> {
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conn.connection.connection.disconnect();
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}
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}
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if let Some(killed) = self.users.read().await.get(&player_id) {
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killed.counters.deaths.fetch_add(1, std::sync::atomic::Ordering::Relaxed);
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let data = killed.counters.get_generic_packet(player_id, rlnl::types::IngameStatId::RobotDestroyed, None);
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self.broadcast(
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rlnl::event_code::NetworkEvent::UpdateGameStats,
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literustlib::packet::Property::ReliableOrdered,
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&data,
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true,
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).await;
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}
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}
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}
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