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ojrc/rc_multiplayer/src/matches/modes/elimination.rs

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2025-07-21 22:33:12 -04:00
use crate::matches::CustomGameLogic;
struct PlayerTracker {
alive: tokio::sync::Mutex<std::collections::HashMap<u8, std::collections::HashSet<u8>>>, // team -> set of player_id
}
impl PlayerTracker {
async fn track_vehicle(&self, player: &oj_rc_core::persist::user::PlayerDescriptor) {
let mut alive_lock = self.alive.lock().await;
if let Some(team) = alive_lock.get_mut(&(player.team as u8)) {
team.insert(player.player_id);
} else {
let mut new_team = std::collections::HashSet::new();
new_team.insert(player.player_id);
alive_lock.insert(player.team as u8, new_team);
}
}
async fn destroy_vehicle(&self, player: &oj_rc_core::persist::user::PlayerDescriptor) {
let mut alive_lock = self.alive.lock().await;
if let Some(team) = alive_lock.get_mut(&(player.team as u8)) {
team.remove(&player.player_id);
} else {
log::warn!("Destroyed player's vehicle for previously-unseen team");
}
}
async fn winner_team(&self) -> Option<u8> {
let alive_lock = self.alive.lock().await;
let mut only_alive_team = None;
for (team, players) in alive_lock.iter() {
if !players.is_empty() {
if only_alive_team.is_some() {
// more than one team is alive, game is not over
return None;
} else {
only_alive_team = Some(*team);
}
}
}
only_alive_team
}
}
pub struct EliminationLogic {
tracked: PlayerTracker
}
impl EliminationLogic {
pub fn new() -> Self {
Self {
tracked: PlayerTracker {
alive: tokio::sync::Mutex::new(std::collections::HashMap::new()),
},
}
}
}
#[async_trait::async_trait]
impl CustomGameLogic for EliminationLogic {
async fn on_player_join(&self, _generic: &crate::matches::GenericGamemodeEngine<Self>, player: &crate::matches::generic::UserConnection, _others: &[oj_rc_core::persist::user::PlayerDescriptor]) -> bool {
self.tracked.track_vehicle(&player.descriptor).await;
true
}
async fn on_player_end(&self, generic: &crate::matches::GenericGamemodeEngine<Self>, player: &crate::matches::generic::UserConnection) -> bool {
self.tracked.destroy_vehicle(&player.descriptor).await;
if let Some(winning_team) = self.tracked.winner_team().await {
log::info!("Team {} has won sudden death game {} because player {} left", winning_team, generic.game_guid, player.descriptor.player_id);
let data = rlnl::events::ingame::GameLoseWin {
winning_team,
end_reason: rlnl::types::GameEndReason::OneTeamRemaining,
};
let winning_team_i32 = winning_team as i32;
for conn in generic.users.read().await.values() {
let event = if conn.descriptor.team == winning_team_i32 {
rlnl::event_code::NetworkEvent::GameWon
} else {
rlnl::event_code::NetworkEvent::GameLost
};
crate::events::log_lnl_send_failure(conn.connection.rlnl().send_data(
&data,
event,
literustlib::packet::Property::ReliableOrdered,
&conn.connection.connection
).await);
}
generic.game_done();
}
true
}
async fn on_vehicle_destroyed(&self, generic: &crate::matches::GenericGamemodeEngine<Self>, _killer: u8, victim: u8) -> bool {
if let Some(conn) = generic.users.read().await.get(&victim) {
self.tracked.destroy_vehicle(&conn.descriptor).await;
let final_score = rlnl::events::ingame::SetFinalGameScore {
player_id: victim,
score: 42,
};
generic.broadcast(
rlnl::event_code::NetworkEvent::SetFinalGameScore,
literustlib::packet::Property::ReliableOrdered,
&final_score,
true,
).await;
if let Some(winning_team) = self.tracked.winner_team().await {
log::info!("Team {} has won sudden death game {}", winning_team, generic.game_guid);
let data = rlnl::events::ingame::GameLoseWin {
winning_team,
end_reason: rlnl::types::GameEndReason::OneTeamRemaining,
};
let winning_team_i32 = winning_team as i32;
for conn in generic.users.read().await.values() {
let event = if conn.descriptor.team == winning_team_i32 {
rlnl::event_code::NetworkEvent::GameWon
} else {
rlnl::event_code::NetworkEvent::GameLost
};
crate::events::log_lnl_send_failure(conn.connection.rlnl().send_data(
&data,
event,
literustlib::packet::Property::ReliableOrdered,
&conn.connection.connection
).await);
}
generic.game_done();
} else {
log::info!("Player {} has been destroyed in sudden death game {}", victim, generic.game_guid);
let data = rlnl::events::ingame::GameLoseWin {
winning_team: if conn.descriptor.team == 0 { 1 } else { 0 }, // always the other team
end_reason: rlnl::types::GameEndReason::NoPlayersRemaining,
};
crate::events::log_lnl_send_failure(conn.connection.rlnl().send_data(
&data,
rlnl::event_code::NetworkEvent::GameLost,
literustlib::packet::Property::ReliableOrdered,
&conn.connection.connection
).await);
}
}
true
}
async fn extra_sync_events(&self, _generic: &crate::matches::GenericGamemodeEngine<Self>, _player: &crate::matches::generic::UserConnection) -> Vec<crate::matches::RlnlPacket> {
vec![
crate::matches::RlnlPacket {
event: rlnl::event_code::NetworkEvent::GameModeSettings,
property: literustlib::packet::Property::ReliableOrdered,
data: Box::new(rlnl::events::sync::UpdateGameModeSettings { // FIXME use value from config
respawn_heal_duration: 10.0,
respawn_full_heal_duration: 10.0,
}),
},
crate::matches::RlnlPacket {
event: rlnl::event_code::NetworkEvent::CurrentGameTime,
property: literustlib::packet::Property::ReliableOrdered,
data: Box::new(rlnl::events::GameTime(300.0)), // FIXME use value from config
},
]
}
}