use crate::matches::CustomGameLogic; struct PlayerTracker { alive: tokio::sync::Mutex>>, // team -> set of player_id } impl PlayerTracker { async fn track_vehicle(&self, player: &oj_rc_core::persist::user::PlayerDescriptor) { let mut alive_lock = self.alive.lock().await; if let Some(team) = alive_lock.get_mut(&(player.team as u8)) { team.insert(player.player_id); } else { let mut new_team = std::collections::HashSet::new(); new_team.insert(player.player_id); alive_lock.insert(player.team as u8, new_team); } } async fn destroy_vehicle(&self, player: &oj_rc_core::persist::user::PlayerDescriptor) { let mut alive_lock = self.alive.lock().await; if let Some(team) = alive_lock.get_mut(&(player.team as u8)) { team.remove(&player.player_id); } else { log::warn!("Destroyed player's vehicle for previously-unseen team"); } } async fn winner_team(&self) -> Option { let alive_lock = self.alive.lock().await; let mut only_alive_team = None; for (team, players) in alive_lock.iter() { if !players.is_empty() { if only_alive_team.is_some() { // more than one team is alive, game is not over return None; } else { only_alive_team = Some(*team); } } } only_alive_team } } pub struct EliminationLogic { tracked: PlayerTracker } impl EliminationLogic { pub fn new() -> Self { Self { tracked: PlayerTracker { alive: tokio::sync::Mutex::new(std::collections::HashMap::new()), }, } } } #[async_trait::async_trait] impl CustomGameLogic for EliminationLogic { async fn on_player_join(&self, _generic: &crate::matches::GenericGamemodeEngine, player: &crate::matches::generic::UserConnection, _others: &[oj_rc_core::persist::user::PlayerDescriptor]) -> bool { self.tracked.track_vehicle(&player.descriptor).await; true } async fn on_player_end(&self, generic: &crate::matches::GenericGamemodeEngine, player: &crate::matches::generic::UserConnection) -> bool { self.tracked.destroy_vehicle(&player.descriptor).await; if let Some(winning_team) = self.tracked.winner_team().await { log::info!("Team {} has won sudden death game {} because player {} left", winning_team, generic.game_guid, player.descriptor.player_id); let data = rlnl::events::ingame::GameLoseWin { winning_team, end_reason: rlnl::types::GameEndReason::OneTeamRemaining, }; let winning_team_i32 = winning_team as i32; for conn in generic.users.read().await.values() { let event = if conn.descriptor.team == winning_team_i32 { rlnl::event_code::NetworkEvent::GameWon } else { rlnl::event_code::NetworkEvent::GameLost }; crate::events::log_lnl_send_failure(conn.connection.rlnl().send_data( &data, event, literustlib::packet::Property::ReliableOrdered, &conn.connection.connection ).await); } generic.game_done(); } true } async fn on_vehicle_destroyed(&self, generic: &crate::matches::GenericGamemodeEngine, _killer: u8, victim: u8) -> bool { if let Some(conn) = generic.users.read().await.get(&victim) { self.tracked.destroy_vehicle(&conn.descriptor).await; let final_score = rlnl::events::ingame::SetFinalGameScore { player_id: victim, score: 42, }; generic.broadcast( rlnl::event_code::NetworkEvent::SetFinalGameScore, literustlib::packet::Property::ReliableOrdered, &final_score, true, ).await; if let Some(winning_team) = self.tracked.winner_team().await { log::info!("Team {} has won sudden death game {}", winning_team, generic.game_guid); let data = rlnl::events::ingame::GameLoseWin { winning_team, end_reason: rlnl::types::GameEndReason::OneTeamRemaining, }; let winning_team_i32 = winning_team as i32; for conn in generic.users.read().await.values() { let event = if conn.descriptor.team == winning_team_i32 { rlnl::event_code::NetworkEvent::GameWon } else { rlnl::event_code::NetworkEvent::GameLost }; crate::events::log_lnl_send_failure(conn.connection.rlnl().send_data( &data, event, literustlib::packet::Property::ReliableOrdered, &conn.connection.connection ).await); } generic.game_done(); } else { log::info!("Player {} has been destroyed in sudden death game {}", victim, generic.game_guid); let data = rlnl::events::ingame::GameLoseWin { winning_team: if conn.descriptor.team == 0 { 1 } else { 0 }, // always the other team end_reason: rlnl::types::GameEndReason::NoPlayersRemaining, }; crate::events::log_lnl_send_failure(conn.connection.rlnl().send_data( &data, rlnl::event_code::NetworkEvent::GameLost, literustlib::packet::Property::ReliableOrdered, &conn.connection.connection ).await); } } true } async fn extra_sync_events(&self, _generic: &crate::matches::GenericGamemodeEngine, _player: &crate::matches::generic::UserConnection) -> Vec { vec![ crate::matches::RlnlPacket { event: rlnl::event_code::NetworkEvent::GameModeSettings, property: literustlib::packet::Property::ReliableOrdered, data: Box::new(rlnl::events::sync::UpdateGameModeSettings { // FIXME use value from config respawn_heal_duration: 10.0, respawn_full_heal_duration: 10.0, }), }, crate::matches::RlnlPacket { event: rlnl::event_code::NetworkEvent::CurrentGameTime, property: literustlib::packet::Property::ReliableOrdered, data: Box::new(rlnl::events::GameTime(300.0)), // FIXME use value from config }, ] } }