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ojrc/rc_multiplayer/src/matches/modes/elimination.rs

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use crate::matches::CustomGameLogic;
struct PlayerTracker {
alive: tokio::sync::Mutex<std::collections::HashMap<u8, std::collections::HashSet<u8>>>, // team -> set of player_id
}
impl PlayerTracker {
async fn track_vehicle(&self, player: &oj_rc_core::persist::user::PlayerDescriptor) {
let mut alive_lock = self.alive.lock().await;
if let Some(team) = alive_lock.get_mut(&(player.team as u8)) {
team.insert(player.player_id);
} else {
let mut new_team = std::collections::HashSet::new();
new_team.insert(player.player_id);
alive_lock.insert(player.team as u8, new_team);
}
}
async fn destroy_vehicle(&self, player: &oj_rc_core::persist::user::PlayerDescriptor) {
let mut alive_lock = self.alive.lock().await;
if let Some(team) = alive_lock.get_mut(&(player.team as u8)) {
team.remove(&player.player_id);
} else {
log::warn!("Destroyed player's vehicle for previously-unseen team");
}
}
async fn winner_team(&self) -> Option<u8> {
let alive_lock = self.alive.lock().await;
let mut only_alive_team = None;
for (team, players) in alive_lock.iter() {
if !players.is_empty() {
if only_alive_team.is_some() {
// more than one team is alive, game is not over
return None;
} else {
only_alive_team = Some(*team);
}
}
}
only_alive_team
}
async fn alive_count(&self) -> std::collections::HashMap<u8, u8> {
let alive_lock = self.alive.lock().await;
let mut alive_players = std::collections::HashMap::new();
for (team, players) in alive_lock.iter() {
if !players.is_empty() {
alive_players.insert(*team, players.len() as u8);
}
}
alive_players
}
async fn teams(&self) -> std::collections::HashSet<u8> {
self.alive.lock().await.keys().map(|x| *x).collect()
}
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}
pub struct EliminationLogic {
tracked: PlayerTracker,
game_duration: std::time::Duration,
respawn_full_heal_duration: f32,
respawn_heal_duration: f32,
game_end: std::sync::atomic::AtomicI64,
timer_task: tokio::sync::Mutex<Option<tokio::task::JoinHandle<()>>>,
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}
impl EliminationLogic {
pub fn new(config: &oj_rc_core::data::game_mode::GameModeConfig) -> Self {
let dur = std::time::Duration::from_secs((config.game_time_minutes as u64) * 60);
let fake_end = (chrono::Utc::now() + dur).timestamp();
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Self {
tracked: PlayerTracker {
alive: tokio::sync::Mutex::new(std::collections::HashMap::new()),
},
game_duration: dur,
respawn_full_heal_duration: config.respawn_full_heal_duration,
respawn_heal_duration: config.respawn_heal_duration,
game_end: std::sync::atomic::AtomicI64::new(fake_end),
timer_task: tokio::sync::Mutex::new(None),
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}
}
async fn abort_timer_sync(&self) {
let mut lock = self.timer_task.lock().await;
if let Some(timer_t) = &*lock {
timer_t.abort();
log::debug!("Aborted elimination match timer task");
}
*lock = None;
}
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}
#[async_trait::async_trait]
impl CustomGameLogic for EliminationLogic {
async fn on_player_join(&self, _generic: &crate::matches::GenericGamemodeEngine<Self>, player: &crate::matches::generic::UserConnection, _others: &[oj_rc_core::persist::user::PlayerDescriptor]) -> bool {
self.tracked.track_vehicle(&player.descriptor).await;
true
}
async fn on_player_end(&self, generic: &crate::matches::GenericGamemodeEngine<Self>, player: &crate::matches::generic::UserConnection) -> bool {
if generic.is_game_done() {
return true;
}
if chrono::Utc::now().timestamp() >= self.game_end.load(std::sync::atomic::Ordering::Relaxed) {
generic.game_done();
self.abort_timer_sync().await;
return true;
}
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self.tracked.destroy_vehicle(&player.descriptor).await;
if let Some(winning_team) = self.tracked.winner_team().await {
log::info!("Team {} has won sudden death game {} because player {} left", winning_team, generic.game_guid, player.descriptor.player_id);
let data = rlnl::events::ingame::GameLoseWin {
winning_team,
end_reason: rlnl::types::GameEndReason::OneTeamRemaining,
};
let winning_team_i32 = winning_team as i32;
for conn in generic.users.read().await.values() {
let event = if conn.descriptor.team == winning_team_i32 {
rlnl::event_code::NetworkEvent::GameWon
} else {
rlnl::event_code::NetworkEvent::GameLost
};
crate::events::log_lnl_send_failure(conn.connection.rlnl().send_data(
&data,
event,
literustlib::packet::Property::ReliableOrdered,
&conn.connection.connection
).await);
}
generic.game_done();
self.abort_timer_sync().await;
} else if self.tracked.alive_count().await.is_empty() {
log::debug!("Everyone is dead, so long and thanks for all the fish");
generic.game_done();
self.abort_timer_sync().await;
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}
true
}
async fn on_vehicle_destroyed(&self, generic: &crate::matches::GenericGamemodeEngine<Self>, _killer: u8, victim: u8) -> bool {
if let Some(conn) = generic.users.read().await.get(&victim) {
self.tracked.destroy_vehicle(&conn.descriptor).await;
let final_score = rlnl::events::ingame::SetFinalGameScore {
player_id: victim,
score: 42,
};
generic.broadcast(
rlnl::event_code::NetworkEvent::SetFinalGameScore,
literustlib::packet::Property::ReliableOrdered,
&final_score,
true,
).await;
if let Some(winning_team) = self.tracked.winner_team().await {
log::info!("Team {} has won sudden death game {}", winning_team, generic.game_guid);
let data = rlnl::events::ingame::GameLoseWin {
winning_team,
end_reason: rlnl::types::GameEndReason::OneTeamRemaining,
};
let winning_team_i32 = winning_team as i32;
for conn in generic.users.read().await.values() {
let event = if conn.descriptor.team == winning_team_i32 {
rlnl::event_code::NetworkEvent::GameWon
} else {
rlnl::event_code::NetworkEvent::GameLost
};
crate::events::log_lnl_send_failure(conn.connection.rlnl().send_data(
&data,
event,
literustlib::packet::Property::ReliableOrdered,
&conn.connection.connection
).await);
}
generic.game_done();
} else {
log::info!("Player {} has been destroyed in sudden death game {}", victim, generic.game_guid);
let data = rlnl::events::ingame::GameLoseWin {
winning_team: if conn.descriptor.team == 0 { 1 } else { 0 }, // always the other team
end_reason: rlnl::types::GameEndReason::NoPlayersRemaining,
};
crate::events::log_lnl_send_failure(conn.connection.rlnl().send_data(
&data,
rlnl::event_code::NetworkEvent::GameLost,
literustlib::packet::Property::ReliableOrdered,
&conn.connection.connection
).await);
}
} else if self.tracked.alive_count().await.is_empty() {
log::debug!("Everyone is dead, this must be the West Seth was talking about!");
generic.game_done();
self.abort_timer_sync().await;
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}
true
}
async fn on_vehicle_self_destruct(&self, generic: &crate::matches::GenericGamemodeEngine<Self>, user: u8, is_classic: bool) -> bool {
if is_classic {
self.on_vehicle_destroyed(generic, u8::MAX, user).await
} else {
log::warn!("Received non-elimination self destruct in elimination game mode");
false
}
}
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async fn extra_sync_events(&self, _generic: &crate::matches::GenericGamemodeEngine<Self>, _player: &crate::matches::generic::UserConnection) -> Vec<crate::matches::RlnlPacket> {
vec![
crate::matches::RlnlPacket {
event: rlnl::event_code::NetworkEvent::GameModeSettings,
property: literustlib::packet::Property::ReliableOrdered,
data: Box::new(rlnl::events::sync::UpdateGameModeSettings {
respawn_heal_duration: self.respawn_heal_duration,
respawn_full_heal_duration: self.respawn_full_heal_duration,
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}),
},
crate::matches::RlnlPacket {
event: rlnl::event_code::NetworkEvent::CurrentGameTime,
property: literustlib::packet::Property::ReliableOrdered,
data: Box::new(rlnl::events::GameTime(self.game_duration.as_millis() as f32 / 1000.0)),
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},
]
}
async fn on_countdown_start(&self, generic: &crate::matches::GenericGamemodeEngine<Self>, game_start: chrono::DateTime<chrono::Utc>) -> bool {
let mut senders = Vec::new();
for conn in generic.users.read().await.values() {
senders.push((conn.connection.clone(), conn.state.clone()));
}
let game_end = game_start + self.game_duration;
let teams = self.tracked.teams().await;
let extra_packets = teams.iter().map(|team| crate::matches::RlnlPacket {
event: rlnl::event_code::NetworkEvent::TeamBaseInitialise,
property: literustlib::packet::Property::ReliableOrdered,
data: Box::new(rlnl::events::ingame::TeamBaseState {
base_team_or_mining_point_index: *team,
current_progress: rlnl::types::ByteFloat::from(0.0),
max_progress: rlnl::types::ByteFloat::from(4.0),
}),
}).collect();
let new_timer_task = crate::matches::timer::match_time_syncer(senders, game_start, game_end, extra_packets);
let mut timer_lock = self.timer_task.lock().await;
if let Some(timer_t) = &*timer_lock { // this is quite unlikely (i.e. impossible), but I've done it for completeness
log::warn!("Aborting an existing timer task for elimination mode suggests an assumption was wrong");
timer_t.abort();
}
*timer_lock = Some(new_timer_task);
self.game_end.store(game_end.timestamp(), std::sync::atomic::Ordering::Relaxed);
true
}
async fn on_game_completed(&self, _generic: &crate::matches::GenericGamemodeEngine<Self>) -> bool {
self.abort_timer_sync().await;
true
}
async fn on_broadcast(&self, _generic: &crate::matches::GenericGamemodeEngine<Self>, _user_id: i32, _event_out: rlnl::event_code::NetworkEvent, _event_in: rlnl::event_code::NetworkEvent, _property: literustlib::packet::Property, _data: &Option<Box<dyn crate::Broadcastable>>, _skip_user: bool) -> bool {
true
}
async fn on_motion(&self, _generic: &crate::matches::GenericGamemodeEngine<Self>, _motion: &rlnl::machine_motion::MachineMotion) -> bool {
true
}
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}