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Files
ojrc/rc_multiplayer/src/matches/aggregate.rs

113 lines
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Rust
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pub struct GameMatches {
matches: std::collections::HashMap<String, tokio::sync::mpsc::Sender<super::GameMessage>>,
routing: std::collections::HashMap<i32, String>, // user id to game guid
mode_configs: oj_rc_core::data::game_mode::GameModeConfigs,
}
impl GameMatches {
pub fn new(conf: &oj_rc_core::persist::config::ConfigImpl) -> Self {
Self {
matches: std::collections::HashMap::new(),
routing: std::collections::HashMap::new(),
mode_configs: <oj_rc_core::persist::config::ConfigImpl as oj_rc_core::ConfigProvider<()>>::gamemodes(conf),
}
}
pub fn spawn(self) -> tokio::sync::mpsc::Sender<super::GameMessage> {
let (tx, rx) = tokio::sync::mpsc::channel(super::CHANNEL_BOUND);
tokio::spawn(self.run(rx));
tx
}
async fn start_new_match_engine(&self, _user: &Box<dyn oj_rc_core::persist::user::MultiplayerUser + Send + Sync + 'static>, guid: &str) -> tokio::sync::mpsc::Sender<super::GameMessage> {
// TODO figure out gamemode and act accordingly
let engine = super::GenericGamemodeEngine::new(
guid.to_owned(),
super::modes::EliminationLogic::new(&self.mode_configs.elimination)
);
engine.spawn()
}
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// create a new match
async fn create_new_game(&mut self,
user: std::sync::Arc<Box<dyn oj_rc_core::persist::user::MultiplayerUser + Send + Sync + 'static>>,
game_guid: String,
connection: std::sync::Arc<literustlib_server::Connection<crate::PacketData>>,
response: tokio::sync::oneshot::Sender<Option<super::messages::ErrorMessage>>,
sender: std::sync::Arc<literustlib_server::DataSender<crate::PacketData>>,
) {
log::info!("Creating new game {}", game_guid);
let tx = self.start_new_match_engine(&user, &game_guid).await;
self.matches.insert(game_guid.clone(), tx.clone());
self.routing.insert(user.user_id(), game_guid.clone());
if tx.send(super::GameMessage::NewConnection { user, game_guid, connection, response, sender }).await.is_err() {
log::error!("Failed to send NewConnection game message to new match");
}
}
/*fn do_full_cleanup(&mut self) {
let mut games_to_remove = std::collections::HashSet::new();
for (game_guid, tx) in self.matches.iter() {
if tx.is_closed() {
games_to_remove.insert(game_guid.to_owned());
}
}
self.matches.retain(|key, _| !games_to_remove.contains(key));
self.routing.retain(|_, val| !games_to_remove.contains(val));
}*/
fn do_game_cleanup(&mut self, game_guid: &String) {
self.routing.retain(|_, game_guid2| game_guid2 != game_guid);
self.matches.remove(game_guid);
}
async fn run(mut self, mut rx: tokio::sync::mpsc::Receiver<super::GameMessage>) {
log::info!("Match message router has started");
while !rx.is_closed() {
if let Some(msg) = rx.recv().await {
log::debug!("Match message router got a message");
match msg {
super::GameMessage::NewConnection { user, game_guid, connection, response, sender } => {
if let Some(tx) = self.matches.get(&game_guid) {
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if tx.is_closed() {
self.do_game_cleanup(&game_guid);
self.create_new_game(user, game_guid, connection, response, sender).await;
} else {
self.routing.insert(user.user_id(), game_guid.clone());
if tx.send(super::GameMessage::NewConnection { user, game_guid, connection, response, sender }).await.is_err() {
log::error!("Failed to send NewConnection game message to existing match");
}
}
} else {
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self.create_new_game(user, game_guid, connection, response, sender).await;
}
}
msg => {
let user_id = msg.user_id();
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let mut to_clean = None;
if let Some(guid) = self.routing.get(&user_id) {
if let Some(tx) = self.matches.get(guid) {
if tx.is_closed() {
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to_clean = Some(guid.to_owned());
} else {
if tx.send(msg).await.is_err() {
log::error!("Failed to route game message from user {} to match {}", user_id, guid);
}
}
} else {
self.routing.remove(&user_id);
}
} else {
log::warn!("Got unroutable user {}", user_id);
}
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if let Some(game_guid) = to_clean {
self.do_game_cleanup(&game_guid);
}
}
}
}
}
log::warn!("Match message router has completed");
}
}