pub struct GameMatches { matches: std::collections::HashMap>, routing: std::collections::HashMap, // user id to game guid mode_configs: oj_rc_core::data::game_mode::GameModeConfigs, } impl GameMatches { pub fn new(conf: &oj_rc_core::persist::config::ConfigImpl) -> Self { Self { matches: std::collections::HashMap::new(), routing: std::collections::HashMap::new(), mode_configs: >::gamemodes(conf), } } pub fn spawn(self) -> tokio::sync::mpsc::Sender { let (tx, rx) = tokio::sync::mpsc::channel(super::CHANNEL_BOUND); tokio::spawn(self.run(rx)); tx } async fn start_new_match_engine(&self, _user: &Box, guid: &str) -> tokio::sync::mpsc::Sender { // TODO figure out gamemode and act accordingly let engine = super::GenericGamemodeEngine::new( guid.to_owned(), super::modes::EliminationLogic::new(&self.mode_configs.elimination) ); engine.spawn() } // create a new match async fn create_new_game(&mut self, user: std::sync::Arc>, game_guid: String, connection: std::sync::Arc>, response: tokio::sync::oneshot::Sender>, sender: std::sync::Arc>, ) { log::info!("Creating new game {}", game_guid); let tx = self.start_new_match_engine(&user, &game_guid).await; self.matches.insert(game_guid.clone(), tx.clone()); self.routing.insert(user.user_id(), game_guid.clone()); if tx.send(super::GameMessage::NewConnection { user, game_guid, connection, response, sender }).await.is_err() { log::error!("Failed to send NewConnection game message to new match"); } } /*fn do_full_cleanup(&mut self) { let mut games_to_remove = std::collections::HashSet::new(); for (game_guid, tx) in self.matches.iter() { if tx.is_closed() { games_to_remove.insert(game_guid.to_owned()); } } self.matches.retain(|key, _| !games_to_remove.contains(key)); self.routing.retain(|_, val| !games_to_remove.contains(val)); }*/ fn do_game_cleanup(&mut self, game_guid: &String) { self.routing.retain(|_, game_guid2| game_guid2 != game_guid); self.matches.remove(game_guid); } async fn run(mut self, mut rx: tokio::sync::mpsc::Receiver) { log::info!("Match message router has started"); while !rx.is_closed() { if let Some(msg) = rx.recv().await { log::debug!("Match message router got a message"); match msg { super::GameMessage::NewConnection { user, game_guid, connection, response, sender } => { if let Some(tx) = self.matches.get(&game_guid) { if tx.is_closed() { self.do_game_cleanup(&game_guid); self.create_new_game(user, game_guid, connection, response, sender).await; } else { self.routing.insert(user.user_id(), game_guid.clone()); if tx.send(super::GameMessage::NewConnection { user, game_guid, connection, response, sender }).await.is_err() { log::error!("Failed to send NewConnection game message to existing match"); } } } else { self.create_new_game(user, game_guid, connection, response, sender).await; } } msg => { let user_id = msg.user_id(); let mut to_clean = None; if let Some(guid) = self.routing.get(&user_id) { if let Some(tx) = self.matches.get(guid) { if tx.is_closed() { to_clean = Some(guid.to_owned()); } else { if tx.send(msg).await.is_err() { log::error!("Failed to route game message from user {} to match {}", user_id, guid); } } } else { self.routing.remove(&user_id); } } else { log::warn!("Got unroutable user {}", user_id); } if let Some(game_guid) = to_clean { self.do_game_cleanup(&game_guid); } } } } } log::warn!("Match message router has completed"); } }