mirror of
https://git.ngram.ca/OpenJam/rc-servers
synced 2026-08-23 23:08:52 +00:00
584 lines
27 KiB
Rust
584 lines
27 KiB
Rust
use crate::matches::CustomGameLogic;
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struct PlayerTracker {
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alive: tokio::sync::Mutex<std::collections::HashMap<u8, std::collections::HashSet<u8>>>, // team -> set of player_id
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in_base: tokio::sync::RwLock<std::collections::HashMap<u8, std::sync::atomic::AtomicU16>>, // player_id -> in base state (if base > u8::MAX then not in a base)
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}
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impl PlayerTracker {
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async fn track_vehicle(&self, player: &oj_rc_core::persist::user::PlayerDescriptor) {
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let mut alive_lock = self.alive.lock().await;
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if let Some(team) = alive_lock.get_mut(&(player.team as u8)) {
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team.insert(player.player_id);
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} else {
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let mut new_team = std::collections::HashSet::new();
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new_team.insert(player.player_id);
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alive_lock.insert(player.team as u8, new_team);
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}
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self.in_base.write().await.insert(player.player_id, std::sync::atomic::AtomicU16::new(u16::MAX));
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}
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async fn destroy_vehicle(&self, player: &oj_rc_core::persist::user::PlayerDescriptor) {
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let mut alive_lock = self.alive.lock().await;
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if let Some(team) = alive_lock.get_mut(&(player.team as u8)) {
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team.remove(&player.player_id);
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} else {
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log::warn!("Destroyed player's vehicle for previously-unseen team");
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}
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}
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async fn winner_team(&self) -> Option<u8> {
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let alive_lock = self.alive.lock().await;
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let mut only_alive_team = None;
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for (team, players) in alive_lock.iter() {
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if !players.is_empty() {
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if only_alive_team.is_some() {
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// more than one team is alive, game is not over
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return None;
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} else {
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only_alive_team = Some(*team);
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}
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}
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}
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only_alive_team
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}
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async fn alive_count(&self) -> std::collections::HashMap<u8, u8> {
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let alive_lock = self.alive.lock().await;
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let mut alive_players = std::collections::HashMap::new();
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for (team, players) in alive_lock.iter() {
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if !players.is_empty() {
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alive_players.insert(*team, players.len() as u8);
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}
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}
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alive_players
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}
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/*async fn teams(&self) -> std::collections::HashSet<u8> {
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self.alive.lock().await.keys().map(|x| *x).collect()
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}*/
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async fn player_team(&self, player_id: u8) -> Option<u8> {
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for (team, players) in self.alive.lock().await.iter() {
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if players.contains(&player_id) {
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return Some(*team);
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}
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}
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None
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}
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async fn swap_is_in_base(&self, player_id: u8, base: Option<u8>) -> Option<u8> {
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self.in_base.read().await.get(&player_id).and_then(|x| {
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let base = x.swap(base.map(|x| x as u16).unwrap_or(u16::MAX), std::sync::atomic::Ordering::Relaxed);
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if base > u8::MAX as u16 {
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None
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} else {
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Some(base as u8)
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}
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})
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}
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}
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struct BaseCounters {
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enemies: std::sync::atomic::AtomicI16,
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friendlies: std::sync::atomic::AtomicI16,
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capture: atomic_float::AtomicF32,
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percent_per_second: f32,
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}
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impl BaseCounters {
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fn new(percent_per_second: f32) -> Self {
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Self {
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enemies: std::sync::atomic::AtomicI16::new(0),
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friendlies: std::sync::atomic::AtomicI16::new(0),
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capture: atomic_float::AtomicF32::new(0.0),
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percent_per_second,
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}
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}
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}
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struct BaseTracker {
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bases: std::collections::HashMap<u8, BaseCounters>,
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last_tick: std::sync::atomic::AtomicI64,
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is_baseless: bool,
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}
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impl BaseTracker {
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const TICK_MS: i64 = 50;
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//const CAPTURE_PER_TICK: f32 = 0.007;
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async fn on_enter(&self, generic: &crate::matches::GenericGamemodeEngine<EliminationLogic>, base_id: u8, is_friendly: bool, player_id: u8) {
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if let Some(base) = self.bases.get(&base_id) {
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if let Some(conn) = generic.users.read().await.get(&player_id) {
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crate::events::log_lnl_send_failure(conn.connection.rlnl().send_data(
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&rlnl::events::ingame::TeamBaseBoolean {
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team: base_id,
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value: 1,
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},
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rlnl::event_code::NetworkEvent::PlayerInsideBase,
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literustlib::packet::Property::ReliableOrdered,
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&conn.connection.connection,
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).await);
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} else { return; }
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if is_friendly {
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let friendlies = base.friendlies.fetch_add(1, std::sync::atomic::Ordering::SeqCst);
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if friendlies == 0 {
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// newly contesting
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if base.enemies.load(std::sync::atomic::Ordering::SeqCst) > 0 {
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generic.broadcast(
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rlnl::event_code::NetworkEvent::TeamBaseContested,
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literustlib::packet::Property::ReliableOrdered,
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&rlnl::events::ingame::TeamBaseBoolean {
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team: base_id,
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value: 1,
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},
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true
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).await;
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generic.broadcast(
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rlnl::event_code::NetworkEvent::TeamBaseCaptureStop,
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literustlib::packet::Property::ReliableOrdered,
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&rlnl::events::ingame::TeamBaseState {
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base_team_or_mining_point_index: base_id,
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current_progress: rlnl::types::ByteFloat::from(base.capture.load(std::sync::atomic::Ordering::SeqCst)),
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max_progress: rlnl::types::ByteFloat::from(4.0),
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},
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true
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).await;
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}
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}
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} else {
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let enemies = base.enemies.fetch_add(1, std::sync::atomic::Ordering::SeqCst);
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if enemies == 0 {
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// newly capturing
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if base.friendlies.load(std::sync::atomic::Ordering::SeqCst) > 0 {
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// contested
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generic.broadcast(
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rlnl::event_code::NetworkEvent::TeamBaseContested,
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literustlib::packet::Property::ReliableOrdered,
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&rlnl::events::ingame::TeamBaseBoolean {
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team: base_id,
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value: 1,
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},
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true
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).await;
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} else {
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generic.broadcast(
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rlnl::event_code::NetworkEvent::TeamBaseCaptureStart,
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literustlib::packet::Property::ReliableOrdered,
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&rlnl::events::ingame::TeamBaseState {
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base_team_or_mining_point_index: base_id,
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current_progress: rlnl::types::ByteFloat::from(base.capture.load(std::sync::atomic::Ordering::SeqCst)),
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max_progress: rlnl::types::ByteFloat::from(4.0),
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},
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true
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).await;
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}
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}
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}
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}
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}
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async fn on_exit(&self, generic: &crate::matches::GenericGamemodeEngine<EliminationLogic>, base_id: u8, is_friendly: bool, player_id: u8) {
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if let Some(base) = self.bases.get(&base_id) {
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if let Some(conn) = generic.users.read().await.get(&player_id) {
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crate::events::log_lnl_send_failure(conn.connection.rlnl().send_data(
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&rlnl::events::ingame::TeamBaseBoolean {
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team: base_id,
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value: 0,
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},
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rlnl::event_code::NetworkEvent::PlayerInsideBase,
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literustlib::packet::Property::ReliableOrdered,
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&conn.connection.connection,
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).await);
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} else { return; }
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if is_friendly {
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let friendlies = base.friendlies.fetch_sub(1, std::sync::atomic::Ordering::SeqCst);
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if friendlies <= 1 {
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// no longer contesting
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generic.broadcast(
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rlnl::event_code::NetworkEvent::TeamBaseContested,
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literustlib::packet::Property::ReliableOrdered,
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&rlnl::events::ingame::TeamBaseBoolean {
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team: base_id,
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value: 0,
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},
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true
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).await;
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if base.enemies.load(std::sync::atomic::Ordering::SeqCst) > 0 {
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generic.broadcast(
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rlnl::event_code::NetworkEvent::TeamBaseCaptureStart,
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literustlib::packet::Property::ReliableOrdered,
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&rlnl::events::ingame::TeamBaseState {
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base_team_or_mining_point_index: base_id,
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current_progress: rlnl::types::ByteFloat::from(base.capture.load(std::sync::atomic::Ordering::SeqCst)),
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max_progress: rlnl::types::ByteFloat::from(4.0),
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},
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true
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).await;
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}
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}
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} else {
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let enemies = base.enemies.fetch_sub(1, std::sync::atomic::Ordering::SeqCst);
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if enemies <= 1 {
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// no longer capturing
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let last_state = base.capture.load(std::sync::atomic::Ordering::SeqCst);
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let rounded_state = last_state.floor();
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base.capture.store(rounded_state, std::sync::atomic::Ordering::SeqCst);
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generic.broadcast(
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rlnl::event_code::NetworkEvent::TeamBaseCaptureStop,
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literustlib::packet::Property::ReliableOrdered,
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&rlnl::events::ingame::TeamBaseState {
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base_team_or_mining_point_index: base_id,
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current_progress: rlnl::types::ByteFloat::from(last_state),
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max_progress: rlnl::types::ByteFloat::from(4.0),
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},
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true
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).await;
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/*generic.broadcast(
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rlnl::event_code::NetworkEvent::TeamBaseCaptureReset,
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literustlib::packet::Property::ReliableOrdered,
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&rlnl::events::ingame::TeamBaseState {
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base_team_or_mining_point_index: base_id,
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current_progress: rlnl::types::ByteFloat::from(rounded_state),
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max_progress: rlnl::types::ByteFloat::from(4.0),
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},
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true
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).await;*/
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generic.broadcast(
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rlnl::event_code::NetworkEvent::TeamBaseState,
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literustlib::packet::Property::ReliableOrdered,
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&rlnl::events::ingame::TeamBaseState {
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base_team_or_mining_point_index: base_id,
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current_progress: rlnl::types::ByteFloat::from(rounded_state + f32::EPSILON),
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max_progress: rlnl::types::ByteFloat::from(4.0),
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},
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true
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).await;
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}
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}
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}
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}
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async fn tick(&self, generic: &crate::matches::GenericGamemodeEngine<EliminationLogic>) {
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let now = chrono::Utc::now().timestamp_millis();
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let last_tick = self.last_tick.load(std::sync::atomic::Ordering::SeqCst);
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let delta = if last_tick == i64::MIN {
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// first tick
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self.last_tick.store(now, std::sync::atomic::Ordering::SeqCst);
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1
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} else {
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let delta = (now - last_tick) / Self::TICK_MS;
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if delta == 0 { return; }
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self.last_tick.store(last_tick + (delta * Self::TICK_MS), std::sync::atomic::Ordering::SeqCst);
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delta
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};
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for (team, base) in self.bases.iter() {
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if base.friendlies.load(std::sync::atomic::Ordering::SeqCst) > 0 { continue; }
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if base.enemies.load(std::sync::atomic::Ordering::SeqCst) <= 0 { continue; }
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let to_add = (delta as f32) * (Self::TICK_MS as f32) * base.percent_per_second * 4.0 / (100.0 * 1000.0);
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let pre_add = base.capture.fetch_add(to_add, std::sync::atomic::Ordering::SeqCst);
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let post_add = pre_add + to_add;
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if post_add >= 4.0 {
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log::info!("Team {}'s base was captured in game {}", team, generic.game_guid());
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base.capture.store(4.0, std::sync::atomic::Ordering::SeqCst);
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let data = rlnl::events::ingame::TeamBaseState {
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base_team_or_mining_point_index: *team,
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current_progress: rlnl::types::ByteFloat::from(4.0),
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max_progress: rlnl::types::ByteFloat::from(4.0),
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};
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generic.broadcast(
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rlnl::event_code::NetworkEvent::TeamBaseFinalSectionComplete,
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literustlib::packet::Property::ReliableOrdered,
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&data,
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true
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).await;
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let winning_team = if *team == 0 { 1u8 } else { 0u8 };
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let winning_team_i32 = winning_team as i32;
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let win_data = rlnl::events::ingame::GameLoseWin {
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winning_team,
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end_reason: rlnl::types::GameEndReason::BaseCaptured,
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};
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for conn in generic.users.read().await.values() {
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let event = if conn.descriptor.team == winning_team_i32 {
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rlnl::event_code::NetworkEvent::GameWon
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} else {
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rlnl::event_code::NetworkEvent::GameLost
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};
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crate::events::log_lnl_send_failure(conn.connection.rlnl().send_data(
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&win_data,
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event,
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literustlib::packet::Property::ReliableOrdered,
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&conn.connection.connection
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).await);
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}
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generic.game_done();
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break;
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} else {
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let data = rlnl::events::ingame::TeamBaseState {
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base_team_or_mining_point_index: *team,
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current_progress: rlnl::types::ByteFloat::from(post_add),
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max_progress: rlnl::types::ByteFloat::from(4.0),
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};
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let is_section_complete = pre_add.floor() < post_add.floor();
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generic.broadcast(
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if is_section_complete { rlnl::event_code::NetworkEvent::TeamBaseSectionComplete } else { rlnl::event_code::NetworkEvent::TeamBaseState },
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literustlib::packet::Property::ReliableOrdered,
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&data,
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true
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).await;
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}
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}
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}
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fn teams(&self) -> std::collections::HashSet<u8> {
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self.bases.keys().map(|x| *x).collect()
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}
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}
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pub struct EliminationLogic {
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tracked: PlayerTracker,
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bases: BaseTracker,
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game_duration: std::time::Duration,
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respawn_full_heal_duration: f32,
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respawn_heal_duration: f32,
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game_end: std::sync::atomic::AtomicI64,
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timer_task: tokio::sync::Mutex<Option<tokio::task::JoinHandle<()>>>,
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}
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impl EliminationLogic {
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pub fn new(config: &oj_rc_core::data::game_mode::GameModeConfig, map: &oj_rc_core::persist::config::MapConfig) -> Self {
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let dur = std::time::Duration::from_secs((config.game_time_minutes as u64) * 60);
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let fake_end = (chrono::Utc::now() + dur).timestamp();
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Self {
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tracked: PlayerTracker {
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alive: tokio::sync::Mutex::new(std::collections::HashMap::new()),
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in_base: tokio::sync::RwLock::new(std::collections::HashMap::new()),
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},
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bases: BaseTracker {
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bases: map.bases.iter().map(|(team, base)| (*team, BaseCounters::new(base.1))).collect(),
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last_tick: std::sync::atomic::AtomicI64::new(i64::MIN),
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is_baseless: map.bases.is_empty(),
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},
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game_duration: dur,
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respawn_full_heal_duration: config.respawn_full_heal_duration,
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respawn_heal_duration: config.respawn_heal_duration,
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game_end: std::sync::atomic::AtomicI64::new(fake_end),
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timer_task: tokio::sync::Mutex::new(None),
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}
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}
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async fn abort_timer_sync(&self) {
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let mut lock = self.timer_task.lock().await;
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if let Some(timer_t) = &*lock {
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timer_t.abort();
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log::debug!("Aborted elimination match timer task");
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}
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*lock = None;
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}
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async fn on_last_player_gone(&self, generic: &crate::matches::GenericGamemodeEngine<Self>, conn: &crate::matches::generic::UserConnection) {
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log::debug!("Everyone is dead, so long and thanks for all the fish");
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generic.game_done();
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self.abort_timer_sync().await;
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let data = rlnl::events::ingame::GameLoseWin {
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winning_team: if conn.descriptor.team == 0 { 1 } else { 0 }, // always the other team
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end_reason: rlnl::types::GameEndReason::NoPlayersRemaining,
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};
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crate::events::log_lnl_send_failure(conn.connection.rlnl().send_data(
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&data,
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rlnl::event_code::NetworkEvent::GameLost,
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literustlib::packet::Property::ReliableOrdered,
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&conn.connection.connection
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).await);
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}
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async fn send_win_info(&self, generic: &crate::matches::GenericGamemodeEngine<Self>, winning_team: u8) {
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generic.game_done();
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self.abort_timer_sync().await;
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let data = rlnl::events::ingame::GameLoseWin {
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winning_team,
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end_reason: rlnl::types::GameEndReason::OneTeamRemaining,
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};
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let winning_team_i32 = winning_team as i32;
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for conn in generic.users.read().await.values() {
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let event = if conn.descriptor.team == winning_team_i32 {
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rlnl::event_code::NetworkEvent::GameWon
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} else {
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rlnl::event_code::NetworkEvent::GameLost
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};
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crate::events::log_lnl_send_failure(conn.connection.rlnl().send_data(
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&data,
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event,
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literustlib::packet::Property::ReliableOrdered,
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&conn.connection.connection
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).await);
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}
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}
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}
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|
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#[async_trait::async_trait]
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impl CustomGameLogic for EliminationLogic {
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async fn on_player_join(&self, _generic: &crate::matches::GenericGamemodeEngine<Self>, player: &crate::matches::generic::UserConnection, _others: &[oj_rc_core::persist::user::PlayerDescriptor]) -> bool {
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self.tracked.track_vehicle(&player.descriptor).await;
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true
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}
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async fn on_player_end(&self, generic: &crate::matches::GenericGamemodeEngine<Self>, player: &crate::matches::generic::UserConnection) -> bool {
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if generic.is_game_done() {
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return true;
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}
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if chrono::Utc::now().timestamp() >= self.game_end.load(std::sync::atomic::Ordering::Relaxed) {
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generic.game_done();
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self.abort_timer_sync().await;
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return true;
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}
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self.tracked.destroy_vehicle(&player.descriptor).await;
|
|
if let Some(winning_team) = self.tracked.winner_team().await {
|
|
log::info!("Team {} has won sudden death game {} because player {} left", winning_team, generic.game_guid(), player.descriptor.player_id);
|
|
self.send_win_info(generic, winning_team).await;
|
|
} else if self.tracked.alive_count().await.is_empty() {
|
|
self.on_last_player_gone(generic, player).await;
|
|
}
|
|
true
|
|
}
|
|
|
|
async fn on_vehicle_destroyed(&self, generic: &crate::matches::GenericGamemodeEngine<Self>, _killer: u8, victim: u8) -> bool {
|
|
if let Some(conn) = generic.users.read().await.get(&victim) {
|
|
self.tracked.destroy_vehicle(&conn.descriptor).await;
|
|
let final_score = rlnl::events::ingame::SetFinalGameScore {
|
|
player_id: victim,
|
|
score: 42,
|
|
};
|
|
generic.broadcast(
|
|
rlnl::event_code::NetworkEvent::SetFinalGameScore,
|
|
literustlib::packet::Property::ReliableOrdered,
|
|
&final_score,
|
|
true,
|
|
).await;
|
|
if let Some(winning_team) = self.tracked.winner_team().await {
|
|
log::info!("Team {} has won sudden death game {}", winning_team, generic.game_guid());
|
|
self.send_win_info(generic, winning_team).await;
|
|
} else {
|
|
log::info!("Player {} has been destroyed in sudden death game {}", victim, generic.game_guid());
|
|
if self.tracked.alive_count().await.is_empty() {
|
|
self.on_last_player_gone(generic, conn).await;
|
|
}
|
|
}
|
|
}
|
|
true
|
|
}
|
|
|
|
async fn on_vehicle_self_destruct(&self, generic: &crate::matches::GenericGamemodeEngine<Self>, user: u8, is_classic: bool) -> bool {
|
|
if is_classic {
|
|
self.on_vehicle_destroyed(generic, u8::MAX, user).await
|
|
} else {
|
|
log::warn!("Received non-elimination self destruct in elimination game mode");
|
|
false
|
|
}
|
|
}
|
|
|
|
async fn extra_sync_events(&self, _generic: &crate::matches::GenericGamemodeEngine<Self>, _player: &crate::matches::generic::UserConnection) -> Vec<crate::matches::RlnlPacket> {
|
|
vec![
|
|
crate::matches::RlnlPacket {
|
|
event: rlnl::event_code::NetworkEvent::GameModeSettings,
|
|
property: literustlib::packet::Property::ReliableOrdered,
|
|
data: Box::new(rlnl::events::sync::UpdateGameModeSettings {
|
|
respawn_heal_duration: self.respawn_heal_duration,
|
|
respawn_full_heal_duration: self.respawn_full_heal_duration,
|
|
}),
|
|
},
|
|
crate::matches::RlnlPacket {
|
|
event: rlnl::event_code::NetworkEvent::CurrentGameTime,
|
|
property: literustlib::packet::Property::ReliableOrdered,
|
|
data: Box::new(rlnl::events::GameTime(self.game_duration.as_millis() as f32 / 1000.0)),
|
|
},
|
|
]
|
|
}
|
|
|
|
async fn on_countdown_start(&self, generic: &crate::matches::GenericGamemodeEngine<Self>, game_start: chrono::DateTime<chrono::Utc>) -> bool {
|
|
let mut senders = Vec::new();
|
|
for conn in generic.users.read().await.values() {
|
|
senders.push((conn.connection.clone(), conn.state.clone()));
|
|
}
|
|
let game_end = game_start + self.game_duration;
|
|
let teams = self.bases.teams();
|
|
let extra_packets = teams.iter().map(|team| crate::matches::RlnlPacket {
|
|
event: rlnl::event_code::NetworkEvent::TeamBaseInitialise,
|
|
property: literustlib::packet::Property::ReliableOrdered,
|
|
data: Box::new(rlnl::events::ingame::TeamBaseState {
|
|
base_team_or_mining_point_index: *team,
|
|
current_progress: rlnl::types::ByteFloat::from(0.0),
|
|
max_progress: rlnl::types::ByteFloat::from(4.0),
|
|
}),
|
|
}).collect();
|
|
let new_timer_task = crate::matches::timer::match_time_syncer(senders, game_start, game_end, extra_packets);
|
|
let mut timer_lock = self.timer_task.lock().await;
|
|
if let Some(timer_t) = &*timer_lock { // this is quite unlikely (i.e. impossible), but I've done it for completeness
|
|
log::warn!("Aborting an existing timer task for elimination mode suggests an assumption was wrong");
|
|
timer_t.abort();
|
|
}
|
|
*timer_lock = Some(new_timer_task);
|
|
self.game_end.store(game_end.timestamp(), std::sync::atomic::Ordering::Relaxed);
|
|
true
|
|
}
|
|
|
|
async fn on_game_completed(&self, _generic: &crate::matches::GenericGamemodeEngine<Self>) -> bool {
|
|
self.abort_timer_sync().await;
|
|
true
|
|
}
|
|
|
|
async fn on_broadcast(&self, _generic: &crate::matches::GenericGamemodeEngine<Self>, _user_id: i32, _event_out: rlnl::event_code::NetworkEvent, _event_in: rlnl::event_code::NetworkEvent, _property: literustlib::packet::Property, _data: &Option<Box<dyn crate::Broadcastable>>, _skip_user: bool) -> bool {
|
|
true
|
|
}
|
|
|
|
async fn on_motion(&self, generic: &crate::matches::GenericGamemodeEngine<Self>, motion: &rlnl::machine_motion::MachineMotion, location: (f32, f32, f32)) -> bool {
|
|
if generic.is_game_done() {
|
|
return true;
|
|
}
|
|
if self.bases.is_baseless {
|
|
return true; // don't bother trying to track whether players are in bases since there are no bases
|
|
}
|
|
// ignore dead or invalid players
|
|
if let Some(player_team) = self.tracked.player_team(motion.player_id).await {
|
|
let mut now_in_base = None;
|
|
for (&team, base) in generic.map_config.bases.iter() {
|
|
if crate::matches::GenericGamemodeEngine::<Self>::is_in(&location, &base.0) {
|
|
now_in_base = Some(team);
|
|
break;
|
|
}
|
|
}
|
|
let in_base = self.tracked.swap_is_in_base(motion.player_id, now_in_base).await;
|
|
if let Some(team) = in_base {
|
|
// was in a base
|
|
if let Some(now_team) = now_in_base {
|
|
if now_team != team {
|
|
// changed bases !?
|
|
self.bases.on_exit(generic, team, player_team == team, motion.player_id).await;
|
|
self.bases.on_enter(generic, now_team, player_team == now_team, motion.player_id).await;
|
|
}
|
|
// still in same base
|
|
} else {
|
|
// player has left the base
|
|
self.bases.on_exit(generic, team, player_team == team, motion.player_id).await;
|
|
}
|
|
} else {
|
|
if let Some(now_team) = now_in_base {
|
|
// player entered a base
|
|
self.bases.on_enter(generic, now_team, player_team == now_team, motion.player_id).await;
|
|
}
|
|
// still outside of base
|
|
}
|
|
}
|
|
self.bases.tick(generic).await;
|
|
if generic.is_game_done() {
|
|
self.abort_timer_sync().await;
|
|
}
|
|
true
|
|
}
|
|
}
|
|
|
|
// spawn points (best guess)
|
|
// Mars 1: (16, 0, 19) and (355, 7, 372)
|
|
// Earth vanguard 2: (-248, 10, -251) and (267, 10, 258)
|