use crate::matches::CustomGameLogic; struct PlayerTracker { alive: tokio::sync::Mutex>>, // team -> set of player_id in_base: tokio::sync::RwLock>, // player_id -> in base state (if base > u8::MAX then not in a base) } impl PlayerTracker { async fn track_vehicle(&self, player: &oj_rc_core::persist::user::PlayerDescriptor) { let mut alive_lock = self.alive.lock().await; if let Some(team) = alive_lock.get_mut(&(player.team as u8)) { team.insert(player.player_id); } else { let mut new_team = std::collections::HashSet::new(); new_team.insert(player.player_id); alive_lock.insert(player.team as u8, new_team); } self.in_base.write().await.insert(player.player_id, std::sync::atomic::AtomicU16::new(u16::MAX)); } async fn destroy_vehicle(&self, player: &oj_rc_core::persist::user::PlayerDescriptor) { let mut alive_lock = self.alive.lock().await; if let Some(team) = alive_lock.get_mut(&(player.team as u8)) { team.remove(&player.player_id); } else { log::warn!("Destroyed player's vehicle for previously-unseen team"); } } async fn winner_team(&self) -> Option { let alive_lock = self.alive.lock().await; let mut only_alive_team = None; for (team, players) in alive_lock.iter() { if !players.is_empty() { if only_alive_team.is_some() { // more than one team is alive, game is not over return None; } else { only_alive_team = Some(*team); } } } only_alive_team } async fn alive_count(&self) -> std::collections::HashMap { let alive_lock = self.alive.lock().await; let mut alive_players = std::collections::HashMap::new(); for (team, players) in alive_lock.iter() { if !players.is_empty() { alive_players.insert(*team, players.len() as u8); } } alive_players } /*async fn teams(&self) -> std::collections::HashSet { self.alive.lock().await.keys().map(|x| *x).collect() }*/ async fn player_team(&self, player_id: u8) -> Option { for (team, players) in self.alive.lock().await.iter() { if players.contains(&player_id) { return Some(*team); } } None } async fn swap_is_in_base(&self, player_id: u8, base: Option) -> Option { self.in_base.read().await.get(&player_id).and_then(|x| { let base = x.swap(base.map(|x| x as u16).unwrap_or(u16::MAX), std::sync::atomic::Ordering::Relaxed); if base > u8::MAX as u16 { None } else { Some(base as u8) } }) } } struct BaseCounters { enemies: std::sync::atomic::AtomicI16, friendlies: std::sync::atomic::AtomicI16, capture: atomic_float::AtomicF32, percent_per_second: f32, } impl BaseCounters { fn new(percent_per_second: f32) -> Self { Self { enemies: std::sync::atomic::AtomicI16::new(0), friendlies: std::sync::atomic::AtomicI16::new(0), capture: atomic_float::AtomicF32::new(0.0), percent_per_second, } } } struct BaseTracker { bases: std::collections::HashMap, last_tick: std::sync::atomic::AtomicI64, is_baseless: bool, } impl BaseTracker { const TICK_MS: i64 = 50; //const CAPTURE_PER_TICK: f32 = 0.007; async fn on_enter(&self, generic: &crate::matches::GenericGamemodeEngine, base_id: u8, is_friendly: bool, player_id: u8) { if let Some(base) = self.bases.get(&base_id) { if let Some(conn) = generic.users.read().await.get(&player_id) { crate::events::log_lnl_send_failure(conn.connection.rlnl().send_data( &rlnl::events::ingame::TeamBaseBoolean { team: base_id, value: 1, }, rlnl::event_code::NetworkEvent::PlayerInsideBase, literustlib::packet::Property::ReliableOrdered, &conn.connection.connection, ).await); } else { return; } if is_friendly { let friendlies = base.friendlies.fetch_add(1, std::sync::atomic::Ordering::SeqCst); if friendlies == 0 { // newly contesting if base.enemies.load(std::sync::atomic::Ordering::SeqCst) > 0 { generic.broadcast( rlnl::event_code::NetworkEvent::TeamBaseContested, literustlib::packet::Property::ReliableOrdered, &rlnl::events::ingame::TeamBaseBoolean { team: base_id, value: 1, }, true ).await; generic.broadcast( rlnl::event_code::NetworkEvent::TeamBaseCaptureStop, literustlib::packet::Property::ReliableOrdered, &rlnl::events::ingame::TeamBaseState { base_team_or_mining_point_index: base_id, current_progress: rlnl::types::ByteFloat::from(base.capture.load(std::sync::atomic::Ordering::SeqCst)), max_progress: rlnl::types::ByteFloat::from(4.0), }, true ).await; } } } else { let enemies = base.enemies.fetch_add(1, std::sync::atomic::Ordering::SeqCst); if enemies == 0 { // newly capturing if base.friendlies.load(std::sync::atomic::Ordering::SeqCst) > 0 { // contested generic.broadcast( rlnl::event_code::NetworkEvent::TeamBaseContested, literustlib::packet::Property::ReliableOrdered, &rlnl::events::ingame::TeamBaseBoolean { team: base_id, value: 1, }, true ).await; } else { generic.broadcast( rlnl::event_code::NetworkEvent::TeamBaseCaptureStart, literustlib::packet::Property::ReliableOrdered, &rlnl::events::ingame::TeamBaseState { base_team_or_mining_point_index: base_id, current_progress: rlnl::types::ByteFloat::from(base.capture.load(std::sync::atomic::Ordering::SeqCst)), max_progress: rlnl::types::ByteFloat::from(4.0), }, true ).await; } } } } } async fn on_exit(&self, generic: &crate::matches::GenericGamemodeEngine, base_id: u8, is_friendly: bool, player_id: u8) { if let Some(base) = self.bases.get(&base_id) { if let Some(conn) = generic.users.read().await.get(&player_id) { crate::events::log_lnl_send_failure(conn.connection.rlnl().send_data( &rlnl::events::ingame::TeamBaseBoolean { team: base_id, value: 0, }, rlnl::event_code::NetworkEvent::PlayerInsideBase, literustlib::packet::Property::ReliableOrdered, &conn.connection.connection, ).await); } else { return; } if is_friendly { let friendlies = base.friendlies.fetch_sub(1, std::sync::atomic::Ordering::SeqCst); if friendlies <= 1 { // no longer contesting generic.broadcast( rlnl::event_code::NetworkEvent::TeamBaseContested, literustlib::packet::Property::ReliableOrdered, &rlnl::events::ingame::TeamBaseBoolean { team: base_id, value: 0, }, true ).await; if base.enemies.load(std::sync::atomic::Ordering::SeqCst) > 0 { generic.broadcast( rlnl::event_code::NetworkEvent::TeamBaseCaptureStart, literustlib::packet::Property::ReliableOrdered, &rlnl::events::ingame::TeamBaseState { base_team_or_mining_point_index: base_id, current_progress: rlnl::types::ByteFloat::from(base.capture.load(std::sync::atomic::Ordering::SeqCst)), max_progress: rlnl::types::ByteFloat::from(4.0), }, true ).await; } } } else { let enemies = base.enemies.fetch_sub(1, std::sync::atomic::Ordering::SeqCst); if enemies <= 1 { // no longer capturing let last_state = base.capture.load(std::sync::atomic::Ordering::SeqCst); let rounded_state = last_state.floor(); base.capture.store(rounded_state, std::sync::atomic::Ordering::SeqCst); generic.broadcast( rlnl::event_code::NetworkEvent::TeamBaseCaptureStop, literustlib::packet::Property::ReliableOrdered, &rlnl::events::ingame::TeamBaseState { base_team_or_mining_point_index: base_id, current_progress: rlnl::types::ByteFloat::from(last_state), max_progress: rlnl::types::ByteFloat::from(4.0), }, true ).await; /*generic.broadcast( rlnl::event_code::NetworkEvent::TeamBaseCaptureReset, literustlib::packet::Property::ReliableOrdered, &rlnl::events::ingame::TeamBaseState { base_team_or_mining_point_index: base_id, current_progress: rlnl::types::ByteFloat::from(rounded_state), max_progress: rlnl::types::ByteFloat::from(4.0), }, true ).await;*/ generic.broadcast( rlnl::event_code::NetworkEvent::TeamBaseState, literustlib::packet::Property::ReliableOrdered, &rlnl::events::ingame::TeamBaseState { base_team_or_mining_point_index: base_id, current_progress: rlnl::types::ByteFloat::from(rounded_state + f32::EPSILON), max_progress: rlnl::types::ByteFloat::from(4.0), }, true ).await; } } } } async fn tick(&self, generic: &crate::matches::GenericGamemodeEngine) { let now = chrono::Utc::now().timestamp_millis(); let last_tick = self.last_tick.load(std::sync::atomic::Ordering::SeqCst); let delta = if last_tick == i64::MIN { // first tick self.last_tick.store(now, std::sync::atomic::Ordering::SeqCst); 1 } else { let delta = (now - last_tick) / Self::TICK_MS; if delta == 0 { return; } self.last_tick.store(last_tick + (delta * Self::TICK_MS), std::sync::atomic::Ordering::SeqCst); delta }; for (team, base) in self.bases.iter() { if base.friendlies.load(std::sync::atomic::Ordering::SeqCst) > 0 { continue; } if base.enemies.load(std::sync::atomic::Ordering::SeqCst) <= 0 { continue; } let to_add = (delta as f32) * (Self::TICK_MS as f32) * base.percent_per_second * 4.0 / (100.0 * 1000.0); let pre_add = base.capture.fetch_add(to_add, std::sync::atomic::Ordering::SeqCst); let post_add = pre_add + to_add; if post_add >= 4.0 { log::info!("Team {}'s base was captured in game {}", team, generic.game_guid()); base.capture.store(4.0, std::sync::atomic::Ordering::SeqCst); let data = rlnl::events::ingame::TeamBaseState { base_team_or_mining_point_index: *team, current_progress: rlnl::types::ByteFloat::from(4.0), max_progress: rlnl::types::ByteFloat::from(4.0), }; generic.broadcast( rlnl::event_code::NetworkEvent::TeamBaseFinalSectionComplete, literustlib::packet::Property::ReliableOrdered, &data, true ).await; let winning_team = if *team == 0 { 1u8 } else { 0u8 }; let winning_team_i32 = winning_team as i32; let win_data = rlnl::events::ingame::GameLoseWin { winning_team, end_reason: rlnl::types::GameEndReason::BaseCaptured, }; for conn in generic.users.read().await.values() { let event = if conn.descriptor.team == winning_team_i32 { rlnl::event_code::NetworkEvent::GameWon } else { rlnl::event_code::NetworkEvent::GameLost }; crate::events::log_lnl_send_failure(conn.connection.rlnl().send_data( &win_data, event, literustlib::packet::Property::ReliableOrdered, &conn.connection.connection ).await); } generic.game_done(); break; } else { let data = rlnl::events::ingame::TeamBaseState { base_team_or_mining_point_index: *team, current_progress: rlnl::types::ByteFloat::from(post_add), max_progress: rlnl::types::ByteFloat::from(4.0), }; let is_section_complete = pre_add.floor() < post_add.floor(); generic.broadcast( if is_section_complete { rlnl::event_code::NetworkEvent::TeamBaseSectionComplete } else { rlnl::event_code::NetworkEvent::TeamBaseState }, literustlib::packet::Property::ReliableOrdered, &data, true ).await; } } } fn teams(&self) -> std::collections::HashSet { self.bases.keys().map(|x| *x).collect() } } pub struct EliminationLogic { tracked: PlayerTracker, bases: BaseTracker, game_duration: std::time::Duration, respawn_full_heal_duration: f32, respawn_heal_duration: f32, game_end: std::sync::atomic::AtomicI64, timer_task: tokio::sync::Mutex>>, } impl EliminationLogic { pub fn new(config: &oj_rc_core::data::game_mode::GameModeConfig, map: &oj_rc_core::persist::config::MapConfig) -> Self { let dur = std::time::Duration::from_secs((config.game_time_minutes as u64) * 60); let fake_end = (chrono::Utc::now() + dur).timestamp(); Self { tracked: PlayerTracker { alive: tokio::sync::Mutex::new(std::collections::HashMap::new()), in_base: tokio::sync::RwLock::new(std::collections::HashMap::new()), }, bases: BaseTracker { bases: map.bases.iter().map(|(team, base)| (*team, BaseCounters::new(base.1))).collect(), last_tick: std::sync::atomic::AtomicI64::new(i64::MIN), is_baseless: map.bases.is_empty(), }, game_duration: dur, respawn_full_heal_duration: config.respawn_full_heal_duration, respawn_heal_duration: config.respawn_heal_duration, game_end: std::sync::atomic::AtomicI64::new(fake_end), timer_task: tokio::sync::Mutex::new(None), } } async fn abort_timer_sync(&self) { let mut lock = self.timer_task.lock().await; if let Some(timer_t) = &*lock { timer_t.abort(); log::debug!("Aborted elimination match timer task"); } *lock = None; } async fn on_last_player_gone(&self, generic: &crate::matches::GenericGamemodeEngine, conn: &crate::matches::generic::UserConnection) { log::debug!("Everyone is dead, so long and thanks for all the fish"); generic.game_done(); self.abort_timer_sync().await; let data = rlnl::events::ingame::GameLoseWin { winning_team: if conn.descriptor.team == 0 { 1 } else { 0 }, // always the other team end_reason: rlnl::types::GameEndReason::NoPlayersRemaining, }; crate::events::log_lnl_send_failure(conn.connection.rlnl().send_data( &data, rlnl::event_code::NetworkEvent::GameLost, literustlib::packet::Property::ReliableOrdered, &conn.connection.connection ).await); } async fn send_win_info(&self, generic: &crate::matches::GenericGamemodeEngine, winning_team: u8) { generic.game_done(); self.abort_timer_sync().await; let data = rlnl::events::ingame::GameLoseWin { winning_team, end_reason: rlnl::types::GameEndReason::OneTeamRemaining, }; let winning_team_i32 = winning_team as i32; for conn in generic.users.read().await.values() { let event = if conn.descriptor.team == winning_team_i32 { rlnl::event_code::NetworkEvent::GameWon } else { rlnl::event_code::NetworkEvent::GameLost }; crate::events::log_lnl_send_failure(conn.connection.rlnl().send_data( &data, event, literustlib::packet::Property::ReliableOrdered, &conn.connection.connection ).await); } } } #[async_trait::async_trait] impl CustomGameLogic for EliminationLogic { async fn on_player_join(&self, _generic: &crate::matches::GenericGamemodeEngine, player: &crate::matches::generic::UserConnection, _others: &[oj_rc_core::persist::user::PlayerDescriptor]) -> bool { self.tracked.track_vehicle(&player.descriptor).await; true } async fn on_player_end(&self, generic: &crate::matches::GenericGamemodeEngine, player: &crate::matches::generic::UserConnection) -> bool { if generic.is_game_done() { return true; } if chrono::Utc::now().timestamp() >= self.game_end.load(std::sync::atomic::Ordering::Relaxed) { generic.game_done(); self.abort_timer_sync().await; return true; } self.tracked.destroy_vehicle(&player.descriptor).await; if let Some(winning_team) = self.tracked.winner_team().await { log::info!("Team {} has won sudden death game {} because player {} left", winning_team, generic.game_guid(), player.descriptor.player_id); self.send_win_info(generic, winning_team).await; } else if self.tracked.alive_count().await.is_empty() { self.on_last_player_gone(generic, player).await; } true } async fn on_vehicle_destroyed(&self, generic: &crate::matches::GenericGamemodeEngine, _killer: u8, victim: u8) -> bool { if let Some(conn) = generic.users.read().await.get(&victim) { self.tracked.destroy_vehicle(&conn.descriptor).await; let final_score = rlnl::events::ingame::SetFinalGameScore { player_id: victim, score: 42, }; generic.broadcast( rlnl::event_code::NetworkEvent::SetFinalGameScore, literustlib::packet::Property::ReliableOrdered, &final_score, true, ).await; if let Some(winning_team) = self.tracked.winner_team().await { log::info!("Team {} has won sudden death game {}", winning_team, generic.game_guid()); self.send_win_info(generic, winning_team).await; } else { log::info!("Player {} has been destroyed in sudden death game {}", victim, generic.game_guid()); if self.tracked.alive_count().await.is_empty() { self.on_last_player_gone(generic, conn).await; } } } true } async fn on_vehicle_self_destruct(&self, generic: &crate::matches::GenericGamemodeEngine, user: u8, is_classic: bool) -> bool { if is_classic { self.on_vehicle_destroyed(generic, u8::MAX, user).await } else { log::warn!("Received non-elimination self destruct in elimination game mode"); false } } async fn extra_sync_events(&self, _generic: &crate::matches::GenericGamemodeEngine, _player: &crate::matches::generic::UserConnection) -> Vec { vec![ crate::matches::RlnlPacket { event: rlnl::event_code::NetworkEvent::GameModeSettings, property: literustlib::packet::Property::ReliableOrdered, data: Box::new(rlnl::events::sync::UpdateGameModeSettings { respawn_heal_duration: self.respawn_heal_duration, respawn_full_heal_duration: self.respawn_full_heal_duration, }), }, crate::matches::RlnlPacket { event: rlnl::event_code::NetworkEvent::CurrentGameTime, property: literustlib::packet::Property::ReliableOrdered, data: Box::new(rlnl::events::GameTime(self.game_duration.as_millis() as f32 / 1000.0)), }, ] } async fn on_countdown_start(&self, generic: &crate::matches::GenericGamemodeEngine, game_start: chrono::DateTime) -> bool { let mut senders = Vec::new(); for conn in generic.users.read().await.values() { senders.push((conn.connection.clone(), conn.state.clone())); } let game_end = game_start + self.game_duration; let teams = self.bases.teams(); let extra_packets = teams.iter().map(|team| crate::matches::RlnlPacket { event: rlnl::event_code::NetworkEvent::TeamBaseInitialise, property: literustlib::packet::Property::ReliableOrdered, data: Box::new(rlnl::events::ingame::TeamBaseState { base_team_or_mining_point_index: *team, current_progress: rlnl::types::ByteFloat::from(0.0), max_progress: rlnl::types::ByteFloat::from(4.0), }), }).collect(); let new_timer_task = crate::matches::timer::match_time_syncer(senders, game_start, game_end, extra_packets); let mut timer_lock = self.timer_task.lock().await; if let Some(timer_t) = &*timer_lock { // this is quite unlikely (i.e. impossible), but I've done it for completeness log::warn!("Aborting an existing timer task for elimination mode suggests an assumption was wrong"); timer_t.abort(); } *timer_lock = Some(new_timer_task); self.game_end.store(game_end.timestamp(), std::sync::atomic::Ordering::Relaxed); true } async fn on_game_completed(&self, _generic: &crate::matches::GenericGamemodeEngine) -> bool { self.abort_timer_sync().await; true } async fn on_broadcast(&self, _generic: &crate::matches::GenericGamemodeEngine, _user_id: i32, _event_out: rlnl::event_code::NetworkEvent, _event_in: rlnl::event_code::NetworkEvent, _property: literustlib::packet::Property, _data: &Option>, _skip_user: bool) -> bool { true } async fn on_motion(&self, generic: &crate::matches::GenericGamemodeEngine, motion: &rlnl::machine_motion::MachineMotion, location: (f32, f32, f32)) -> bool { if generic.is_game_done() { return true; } if self.bases.is_baseless { return true; // don't bother trying to track whether players are in bases since there are no bases } // ignore dead or invalid players if let Some(player_team) = self.tracked.player_team(motion.player_id).await { let mut now_in_base = None; for (&team, base) in generic.map_config.bases.iter() { if crate::matches::GenericGamemodeEngine::::is_in(&location, &base.0) { now_in_base = Some(team); break; } } let in_base = self.tracked.swap_is_in_base(motion.player_id, now_in_base).await; if let Some(team) = in_base { // was in a base if let Some(now_team) = now_in_base { if now_team != team { // changed bases !? self.bases.on_exit(generic, team, player_team == team, motion.player_id).await; self.bases.on_enter(generic, now_team, player_team == now_team, motion.player_id).await; } // still in same base } else { // player has left the base self.bases.on_exit(generic, team, player_team == team, motion.player_id).await; } } else { if let Some(now_team) = now_in_base { // player entered a base self.bases.on_enter(generic, now_team, player_team == now_team, motion.player_id).await; } // still outside of base } } self.bases.tick(generic).await; if generic.is_game_done() { self.abort_timer_sync().await; } true } } // spawn points (best guess) // Mars 1: (16, 0, 19) and (355, 7, 372) // Earth vanguard 2: (-248, 10, -251) and (267, 10, 258)