Fix player input change serdes, implement explicit disconnect #30

This commit is contained in:
NG (Graham) committed 2025-07-21 23:01:56 -04:00
1 parent a452d37d22
commit dfde0247a4
2 files changed
+3 -3

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+2 -2
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@@ -23,7 +23,7 @@ pub async fn handler(init_ctx: &crate::InitConfig) -> crate::handler::LnlEventHa
{rlnl::event_code::NetworkEvent::OnPlayerInputChanged as i16},
{rlnl::event_code::NetworkEvent::OnServerReceivedInputChange as i16},
{literustlib::packet::Property::Unreliable as u8},
rlnl::events::ingame::MultiPlayerInputChanged,
rlnl::events::ingame::PlayerIdAndInputData,
>::handler(init_ctx))
.add(crate::handlers::DatalessBroadcaster::<
true,
@@ -166,7 +166,7 @@ pub fn log_lnl_send_failure(result: std::io::Result<usize>) {
mod _broadcast_impls {
use crate::Broadcastable;
impl Broadcastable for rlnl::events::ingame::MultiPlayerInputChanged {}
impl Broadcastable for rlnl::events::ingame::PlayerIdAndInputData {}
impl Broadcastable for rlnl::events::ingame::WeaponFireEffect {}
impl Broadcastable for rlnl::events::ingame::FireMiss {}
impl Broadcastable for rlnl::events::ingame::MultipleFireMisses {}
+1 -1
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@@ -268,7 +268,7 @@ impl <L: super::CustomGameLogic> GenericGamemodeEngine<L> {
}
is_engaged = has_active_connections;
}
conn.connection.connection.disconnect();
conn.connection.connection.goodbye(&conn.connection.sender).await;
}
}