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Fix player input change serdes, implement explicit disconnect #30
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@@ -268,7 +268,7 @@ impl <L: super::CustomGameLogic> GenericGamemodeEngine<L> {
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}
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is_engaged = has_active_connections;
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}
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conn.connection.connection.disconnect();
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conn.connection.connection.goodbye(&conn.connection.sender).await;
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}
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}
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