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mirror of https://git.ngram.ca/OpenJam/rc-servers synced 2026-08-23 23:08:52 +00:00

Implement queue timeout #45 (#71)

### Description

This PR implements a queue timeout in the lobby server.

* After the time configured in `timeout` has elapsed (default: 3 minutes) since the first player joins the queue, matchmaking will start even if the queue has not reached the `players_per_game` target. Any missing slots will be filled with fake players.
* If the first queued player leaves and other players remain, the timer is recalculated so that matchmaking starts after the `timeout` duration (default: 3 minutes) from the next player’s join time. (After that, the timer continues to be adjusted in the same way whenever the head of the queue changes.)

### Game

Robocraft

### Please confirm

- [x] I am the legal owner or represent the owner of all work submitted
- [x] I consent to my submission being added to this FOSS project
- [x] This PR used LLMs to generate some or all of the code changes

Reviewed-on: https://git.ngram.ca/OpenJam/rc-servers/pulls/71
Reviewed-by: NGnius <ngniusness@gmail.com>
Co-authored-by: MaxSignal <kastera58@gmail.com>
Co-committed-by: MaxSignal <kastera58@gmail.com>
This commit is contained in:
MaxSignal
2026-01-08 02:17:34 +00:00
committed by NGnius
parent ac9e2a9fcd
commit d2c68bf7dd
7 changed files with 149 additions and 16 deletions

View File

@@ -619,6 +619,7 @@ fn default_multiplayer() -> super::MultiplayerConfig {
super::MultiplayerConfig {
players_per_game: 2,
enabled: true,
autostart_after_s: 180,
network: super::multiplayer::default_net_conf(),
fakes: super::multiplayer::default_fake_users(),
battle_arena: super::multiplayer::default_ba_conf(),

View File

@@ -403,6 +403,10 @@ impl <C: Clone + Send> super::ConfigProvider<C> for CubeConfig {
fn is_multiplayer_enabled(&self) -> bool {
self.battle.multiplayer.enabled
}
fn multiplayer_autostart_after(&self) -> std::time::Duration {
std::time::Duration::from_secs(self.battle.multiplayer.autostart_after_s)
}
fn network_config(&self) -> crate::persist::NetworkConf {
self.battle.multiplayer.network.clone()

View File

@@ -27,6 +27,7 @@ pub trait ConfigProvider<C: Clone> {
fn singleplayer_details(&self) -> SingleplayerConfig;
fn players_per_game(&self) -> usize;
fn is_multiplayer_enabled(&self) -> bool;
fn multiplayer_autostart_after(&self) -> std::time::Duration;
// FIXME don't use serializable types in traits
fn network_config(&self) -> crate::persist::NetworkConf;
fn maps(&self) -> std::collections::HashMap<GameMap, MapConfig>;

View File

@@ -4,6 +4,7 @@ use serde::{Serialize, Deserialize};
pub struct MultiplayerConfig {
pub players_per_game: usize,
pub enabled: bool,
pub autostart_after_s: u64,
#[serde(default = "default_net_conf")]
pub network: NetworkConf,
#[serde(default = "default_fake_users")]

View File

@@ -40,10 +40,12 @@ struct QueueUser {
emitter: polariton_server::events::EventEmitter,
player: oj_rc_core::data::player_data::PlayerData,
user_id: i32,
enqueued_at: chrono::DateTime<chrono::Utc>,
user: std::sync::Arc<Box<dyn oj_rc_core::persist::user::User<()> + Send + Sync>>,
}
pub struct QueueHandler {
users_in_queue: tokio::sync::Mutex<HashMap<QueueKey, Vec<QueueUser>>>,
users_in_queue: std::sync::Arc<tokio::sync::Mutex<HashMap<QueueKey, Vec<QueueUser>>>>,
users_per_game: usize,
is_enabled: bool,
hostname: String,
@@ -53,13 +55,15 @@ pub struct QueueHandler {
cpu_counter: std::sync::Arc<oj_rc_core::cubes::CpuListParser>,
weapon_guesser: std::sync::Arc<oj_rc_core::cubes::WeaponListParser>,
change_strategy: GamemodeChangeStrategy,
autostart_after: std::time::Duration,
autostart_task_started: std::sync::atomic::AtomicBool,
}
impl QueueHandler {
pub fn new(conf: &oj_rc_core::ConfigImpl, game_host: &str, factory: std::sync::Arc<oj_rc_core::factory::Factory>, cpu_counter: std::sync::Arc<oj_rc_core::cubes::CpuListParser>, weapon_guesser: std::sync::Arc<oj_rc_core::cubes::WeaponListParser>,) -> Self {
let (domain, port_str) = game_host.split_once(':').expect("Invalid redirect address (must be domain:port)");
Self {
users_in_queue: tokio::sync::Mutex::new(HashMap::new()),
users_in_queue: std::sync::Arc::new(tokio::sync::Mutex::new(HashMap::new())),
users_per_game: oj_rc_core::ConfigProvider::<()>::players_per_game(conf),
is_enabled: oj_rc_core::ConfigProvider::<()>::is_multiplayer_enabled(conf),
hostname: domain.to_owned(),
@@ -69,10 +73,122 @@ impl QueueHandler {
cpu_counter,
weapon_guesser,
change_strategy: GamemodeChangeStrategy::from_core(<oj_rc_core::ConfigImpl as oj_rc_core::ConfigProvider<()>>::server_config(conf).queue_mode),
autostart_after: oj_rc_core::ConfigProvider::<()>::multiplayer_autostart_after(conf),
autostart_task_started: std::sync::atomic::AtomicBool::new(false),
}
}
async fn enter_match(&self, key: QueueKey, mut players: Vec<QueueUser>, user: &(dyn oj_rc_core::persist::user::LobbyUser + Send + Sync)) {
fn ensure_autostart_task_running(&self) {
if self.autostart_task_started.swap(true, std::sync::atomic::Ordering::AcqRel) {
return;
}
let users_in_queue = self.users_in_queue.clone();
let users_per_game = self.users_per_game;
let hostname = self.hostname.clone();
let hostport = self.hostport;
let network_conf = self.network_conf.clone();
let factory = self.factory.clone();
let cpu_counter = self.cpu_counter.clone();
let weapon_guesser = self.weapon_guesser.clone();
let autostart_after = self.autostart_after;
tokio::spawn(async move {
loop {
let now = chrono::Utc::now();
let mut to_start: Vec<(QueueKey, Vec<QueueUser>)> = Vec::new();
let mut next_deadline: Option<chrono::DateTime<chrono::Utc>> = None;
{
let mut lock = users_in_queue.lock().await;
let mut empty_keys: Vec<QueueKey> = Vec::new();
let mut expired_keys: Vec<QueueKey> = Vec::new();
for (key, users) in lock.iter() {
if users.is_empty() {
empty_keys.push(key.clone());
continue;
}
// first user is always oldest within a queue
let deadline = users[0].enqueued_at + autostart_after;
if now >= deadline {
expired_keys.push(key.clone());
} else {
next_deadline = Some(match next_deadline {
Some(d) => if deadline < d { deadline } else { d },
None => deadline,
});
}
}
for k in empty_keys {
lock.remove(&k);
}
for k in expired_keys {
if let Some(players) = lock.remove(&k) {
if !players.is_empty() {
to_start.push((k, players));
}
}
}
}
// start expired queues outside the lock
for (key, players) in to_start {
// choose the oldest queued user's LobbyUser handle
let starter = match players.first() {
Some(p) => p.user.clone(),
None => continue,
};
QueueHandler::enter_match_static(
hostname.clone(),
hostport,
network_conf.clone(),
factory.clone(),
cpu_counter.clone(),
weapon_guesser.clone(),
users_per_game,
key,
players,
starter.as_ref().as_ref(),
).await;
}
let sleep_dur = if let Some(deadline) = next_deadline {
let now2 = chrono::Utc::now();
match (deadline - now2).to_std() {
Ok(d) => d,
Err(_) => std::time::Duration::from_secs(0),
}
} else {
std::time::Duration::from_secs(1)
};
tokio::time::sleep(sleep_dur).await;
}
});
}
async fn enter_match(&self, key: QueueKey, players: Vec<QueueUser>, user: &(dyn oj_rc_core::persist::user::LobbyUser + Send + Sync)) {
Self::enter_match_static(
self.hostname.clone(),
self.hostport,
self.network_conf.clone(),
self.factory.clone(),
self.cpu_counter.clone(),
self.weapon_guesser.clone(),
self.users_per_game,
key,
players,
user,
).await
}
async fn enter_match_static(hostname: String, hostport: u16, network_conf: crate::data::network::NetworkConfigData, factory: std::sync::Arc<oj_rc_core::factory::Factory>, cpu_counter: std::sync::Arc<oj_rc_core::cubes::CpuListParser>, weapon_guesser: std::sync::Arc<oj_rc_core::cubes::WeaponListParser>, users_per_game: usize, key: QueueKey, mut players: Vec<QueueUser>, user: &(dyn oj_rc_core::persist::user::LobbyUser + Send + Sync)) {
let guid_str = key.guid();
let game_desc = oj_rc_core::persist::user::GameDescriptor {
guid: guid_str.clone(),
@@ -100,14 +216,15 @@ impl QueueHandler {
display_name: x.player.display_name.clone(),
}).collect();
match user.start_game(game_desc, player_descs, self.factory.as_ref(), &self.cpu_counter, &self.weapon_guesser, &team_picker).await {
match user.start_game(game_desc, player_descs, factory.as_ref(), &cpu_counter, &weapon_guesser, &team_picker).await {
Ok(fakes) => {
let missing = users_per_game.saturating_sub(players.len());
let player_datas = players.iter().map(|x| x.player.clone())
.chain(fakes.players.into_iter().map(|(desc, _emu)| desc))
.chain(fakes.players.into_iter().take(missing).map(|(desc, _emu)| desc),)
.collect();
let enter_battle_ev = crate::events::battle_enter::BattleEnter {
host: self.hostname.clone(),
port: self.hostport,
host: hostname.clone(),
port: hostport,
map: key.map.clone(),
mode: key.mode,
guid: guid_str.clone(),
@@ -116,7 +233,7 @@ impl QueueHandler {
visibility: Some(key.visibility),
auto_heal: key.auto_heal,
player_datas,
network_config: self.network_conf.clone(),
network_config: network_conf.clone(),
};
let arc_event = std::sync::Arc::new(enter_battle_ev);
for player in players.iter() {
@@ -144,7 +261,7 @@ impl QueueHandler {
}
}
pub async fn join_queue(&self, map: String, mode: oj_rc_core::data::game_mode::GameMode, visibility: oj_rc_core::data::game_mode::MapVisibility, auto_heal: bool, user: &(dyn oj_rc_core::persist::user::LobbyUser + Send + Sync), event_emitter: polariton_server::events::EventEmitter) {
pub async fn join_queue(&self, map: String, mode: oj_rc_core::data::game_mode::GameMode, visibility: oj_rc_core::data::game_mode::MapVisibility, auto_heal: bool, user: std::sync::Arc<Box<dyn oj_rc_core::persist::user::User<()> + Send + Sync>>, event_emitter: polariton_server::events::EventEmitter) {
if !self.is_enabled {
event_emitter.emit(crate::events::enqueue_error::QueueJoinError {
code: oj_rc_core::data::error_codes::LobbyReasonCode::NoSuitableLobbyFound as i16,
@@ -152,15 +269,21 @@ impl QueueHandler {
});
return;
}
self.ensure_autostart_task_running();
let key = QueueKey {
map, mode, visibility, auto_heal,
};
match user.player_data(&self.cpu_counter).await {
let lobby_user = user.as_ref().as_ref();
match lobby_user.player_data(&self.cpu_counter).await {
Ok(player_data) => {
let new_player = QueueUser {
emitter: event_emitter,
player: player_data,
user_id: user.user_id(),
user_id: oj_rc_core::persist::user::LobbyUser::user_id(lobby_user),
enqueued_at: chrono::Utc::now(),
user: user.clone(),
};
let mut lock = self.users_in_queue.lock().await;
// handle game event change
@@ -177,7 +300,10 @@ impl QueueHandler {
} else {
new_queue_map.insert(key.clone(), users);
}
}
for users in new_queue_map.values_mut() {
users.sort_by_key(|u| u.enqueued_at);
}
*lock = new_queue_map;
if count != 0 {
@@ -217,7 +343,7 @@ impl QueueHandler {
let players = if game_ready { lock.remove(&key) } else { None };
drop(lock);
if let Some(players) = players {
self.enter_match(key, players, user).await;
self.enter_match(key, players, lobby_user).await;
}
},
Err(e) => {
@@ -229,8 +355,8 @@ impl QueueHandler {
}
}
pub async fn leave_queue(&self, user: &(dyn oj_rc_core::persist::user::LobbyUser + Send + Sync)) {
let user_id = user.user_id();
pub async fn leave_queue(&self, user: std::sync::Arc<Box<dyn oj_rc_core::persist::user::User<()> + Send + Sync>>) {
let user_id = oj_rc_core::persist::user::LobbyUser::user_id(user.as_ref().as_ref());
for queue in self.users_in_queue.lock().await.values_mut() {
if let Some((i, _)) = queue.iter().enumerate().find(|(_, user)| user.user_id == user_id) {
queue.remove(i);

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@@ -85,7 +85,7 @@ async fn process_socket(mut socket: net::TcpStream, address: std::net::SocketAdd
let ctx = polariton::packet::SerdesContext::from_boxed(Default::default(), enc);
server.handle_async_with_channel_join(socket_r, socket_w, user_state.clone(), ctx, chann_tx, chann_rx).await;
if let Ok(user_info) = user_state.user() {
queue.leave_queue(user_info.as_ref().as_ref()).await;
queue.leave_queue(user_info.clone()).await;
} else {
log::debug!("Unauthenticated user disconnected");
}

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@@ -42,7 +42,7 @@ impl <C: Send + 'static> SimpleOperation<C> for QueueJoinProvider {
current_lobby.mode,
current_lobby.visibility,
current_lobby.auto_heal,
user_info.as_ref().as_ref(),
user_info.clone(),
events.to_owned(),
).await;
}