mirror of
https://git.ngram.ca/OpenJam/rc-servers
synced 2026-08-23 23:08:52 +00:00
### Description This PR implements a queue timeout in the lobby server. * After the time configured in `timeout` has elapsed (default: 3 minutes) since the first player joins the queue, matchmaking will start even if the queue has not reached the `players_per_game` target. Any missing slots will be filled with fake players. * If the first queued player leaves and other players remain, the timer is recalculated so that matchmaking starts after the `timeout` duration (default: 3 minutes) from the next player’s join time. (After that, the timer continues to be adjusted in the same way whenever the head of the queue changes.) ### Game Robocraft ### Please confirm - [x] I am the legal owner or represent the owner of all work submitted - [x] I consent to my submission being added to this FOSS project - [x] This PR used LLMs to generate some or all of the code changes Reviewed-on: https://git.ngram.ca/OpenJam/rc-servers/pulls/71 Reviewed-by: NGnius <ngniusness@gmail.com> Co-authored-by: MaxSignal <kastera58@gmail.com> Co-committed-by: MaxSignal <kastera58@gmail.com>
This commit is contained in:
@@ -619,6 +619,7 @@ fn default_multiplayer() -> super::MultiplayerConfig {
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super::MultiplayerConfig {
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players_per_game: 2,
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enabled: true,
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autostart_after_s: 180,
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network: super::multiplayer::default_net_conf(),
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fakes: super::multiplayer::default_fake_users(),
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battle_arena: super::multiplayer::default_ba_conf(),
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@@ -403,6 +403,10 @@ impl <C: Clone + Send> super::ConfigProvider<C> for CubeConfig {
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fn is_multiplayer_enabled(&self) -> bool {
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self.battle.multiplayer.enabled
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}
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fn multiplayer_autostart_after(&self) -> std::time::Duration {
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std::time::Duration::from_secs(self.battle.multiplayer.autostart_after_s)
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}
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fn network_config(&self) -> crate::persist::NetworkConf {
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self.battle.multiplayer.network.clone()
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@@ -27,6 +27,7 @@ pub trait ConfigProvider<C: Clone> {
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fn singleplayer_details(&self) -> SingleplayerConfig;
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fn players_per_game(&self) -> usize;
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fn is_multiplayer_enabled(&self) -> bool;
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fn multiplayer_autostart_after(&self) -> std::time::Duration;
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// FIXME don't use serializable types in traits
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fn network_config(&self) -> crate::persist::NetworkConf;
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fn maps(&self) -> std::collections::HashMap<GameMap, MapConfig>;
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@@ -4,6 +4,7 @@ use serde::{Serialize, Deserialize};
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pub struct MultiplayerConfig {
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pub players_per_game: usize,
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pub enabled: bool,
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pub autostart_after_s: u64,
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#[serde(default = "default_net_conf")]
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pub network: NetworkConf,
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#[serde(default = "default_fake_users")]
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@@ -40,10 +40,12 @@ struct QueueUser {
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emitter: polariton_server::events::EventEmitter,
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player: oj_rc_core::data::player_data::PlayerData,
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user_id: i32,
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enqueued_at: chrono::DateTime<chrono::Utc>,
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user: std::sync::Arc<Box<dyn oj_rc_core::persist::user::User<()> + Send + Sync>>,
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}
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pub struct QueueHandler {
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users_in_queue: tokio::sync::Mutex<HashMap<QueueKey, Vec<QueueUser>>>,
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users_in_queue: std::sync::Arc<tokio::sync::Mutex<HashMap<QueueKey, Vec<QueueUser>>>>,
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users_per_game: usize,
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is_enabled: bool,
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hostname: String,
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@@ -53,13 +55,15 @@ pub struct QueueHandler {
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cpu_counter: std::sync::Arc<oj_rc_core::cubes::CpuListParser>,
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weapon_guesser: std::sync::Arc<oj_rc_core::cubes::WeaponListParser>,
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change_strategy: GamemodeChangeStrategy,
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autostart_after: std::time::Duration,
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autostart_task_started: std::sync::atomic::AtomicBool,
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}
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impl QueueHandler {
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pub fn new(conf: &oj_rc_core::ConfigImpl, game_host: &str, factory: std::sync::Arc<oj_rc_core::factory::Factory>, cpu_counter: std::sync::Arc<oj_rc_core::cubes::CpuListParser>, weapon_guesser: std::sync::Arc<oj_rc_core::cubes::WeaponListParser>,) -> Self {
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let (domain, port_str) = game_host.split_once(':').expect("Invalid redirect address (must be domain:port)");
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Self {
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users_in_queue: tokio::sync::Mutex::new(HashMap::new()),
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users_in_queue: std::sync::Arc::new(tokio::sync::Mutex::new(HashMap::new())),
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users_per_game: oj_rc_core::ConfigProvider::<()>::players_per_game(conf),
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is_enabled: oj_rc_core::ConfigProvider::<()>::is_multiplayer_enabled(conf),
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hostname: domain.to_owned(),
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@@ -69,10 +73,122 @@ impl QueueHandler {
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cpu_counter,
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weapon_guesser,
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change_strategy: GamemodeChangeStrategy::from_core(<oj_rc_core::ConfigImpl as oj_rc_core::ConfigProvider<()>>::server_config(conf).queue_mode),
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autostart_after: oj_rc_core::ConfigProvider::<()>::multiplayer_autostart_after(conf),
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autostart_task_started: std::sync::atomic::AtomicBool::new(false),
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}
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}
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async fn enter_match(&self, key: QueueKey, mut players: Vec<QueueUser>, user: &(dyn oj_rc_core::persist::user::LobbyUser + Send + Sync)) {
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fn ensure_autostart_task_running(&self) {
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if self.autostart_task_started.swap(true, std::sync::atomic::Ordering::AcqRel) {
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return;
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}
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let users_in_queue = self.users_in_queue.clone();
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let users_per_game = self.users_per_game;
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let hostname = self.hostname.clone();
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let hostport = self.hostport;
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let network_conf = self.network_conf.clone();
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let factory = self.factory.clone();
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let cpu_counter = self.cpu_counter.clone();
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let weapon_guesser = self.weapon_guesser.clone();
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let autostart_after = self.autostart_after;
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tokio::spawn(async move {
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loop {
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let now = chrono::Utc::now();
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let mut to_start: Vec<(QueueKey, Vec<QueueUser>)> = Vec::new();
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let mut next_deadline: Option<chrono::DateTime<chrono::Utc>> = None;
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{
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let mut lock = users_in_queue.lock().await;
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let mut empty_keys: Vec<QueueKey> = Vec::new();
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let mut expired_keys: Vec<QueueKey> = Vec::new();
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for (key, users) in lock.iter() {
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if users.is_empty() {
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empty_keys.push(key.clone());
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continue;
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}
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// first user is always oldest within a queue
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let deadline = users[0].enqueued_at + autostart_after;
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if now >= deadline {
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expired_keys.push(key.clone());
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} else {
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next_deadline = Some(match next_deadline {
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Some(d) => if deadline < d { deadline } else { d },
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None => deadline,
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});
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}
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}
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for k in empty_keys {
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lock.remove(&k);
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}
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for k in expired_keys {
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if let Some(players) = lock.remove(&k) {
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if !players.is_empty() {
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to_start.push((k, players));
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}
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}
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}
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}
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// start expired queues outside the lock
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for (key, players) in to_start {
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// choose the oldest queued user's LobbyUser handle
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let starter = match players.first() {
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Some(p) => p.user.clone(),
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None => continue,
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};
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QueueHandler::enter_match_static(
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hostname.clone(),
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hostport,
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network_conf.clone(),
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factory.clone(),
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cpu_counter.clone(),
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weapon_guesser.clone(),
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users_per_game,
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key,
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players,
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starter.as_ref().as_ref(),
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).await;
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}
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let sleep_dur = if let Some(deadline) = next_deadline {
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let now2 = chrono::Utc::now();
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match (deadline - now2).to_std() {
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Ok(d) => d,
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Err(_) => std::time::Duration::from_secs(0),
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}
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} else {
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std::time::Duration::from_secs(1)
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};
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tokio::time::sleep(sleep_dur).await;
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}
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});
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}
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async fn enter_match(&self, key: QueueKey, players: Vec<QueueUser>, user: &(dyn oj_rc_core::persist::user::LobbyUser + Send + Sync)) {
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Self::enter_match_static(
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self.hostname.clone(),
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self.hostport,
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self.network_conf.clone(),
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self.factory.clone(),
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self.cpu_counter.clone(),
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self.weapon_guesser.clone(),
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self.users_per_game,
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key,
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players,
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user,
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).await
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}
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async fn enter_match_static(hostname: String, hostport: u16, network_conf: crate::data::network::NetworkConfigData, factory: std::sync::Arc<oj_rc_core::factory::Factory>, cpu_counter: std::sync::Arc<oj_rc_core::cubes::CpuListParser>, weapon_guesser: std::sync::Arc<oj_rc_core::cubes::WeaponListParser>, users_per_game: usize, key: QueueKey, mut players: Vec<QueueUser>, user: &(dyn oj_rc_core::persist::user::LobbyUser + Send + Sync)) {
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let guid_str = key.guid();
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let game_desc = oj_rc_core::persist::user::GameDescriptor {
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guid: guid_str.clone(),
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@@ -100,14 +216,15 @@ impl QueueHandler {
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display_name: x.player.display_name.clone(),
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}).collect();
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match user.start_game(game_desc, player_descs, self.factory.as_ref(), &self.cpu_counter, &self.weapon_guesser, &team_picker).await {
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match user.start_game(game_desc, player_descs, factory.as_ref(), &cpu_counter, &weapon_guesser, &team_picker).await {
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Ok(fakes) => {
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let missing = users_per_game.saturating_sub(players.len());
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let player_datas = players.iter().map(|x| x.player.clone())
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.chain(fakes.players.into_iter().map(|(desc, _emu)| desc))
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.chain(fakes.players.into_iter().take(missing).map(|(desc, _emu)| desc),)
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.collect();
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let enter_battle_ev = crate::events::battle_enter::BattleEnter {
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host: self.hostname.clone(),
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port: self.hostport,
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host: hostname.clone(),
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port: hostport,
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map: key.map.clone(),
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mode: key.mode,
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guid: guid_str.clone(),
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@@ -116,7 +233,7 @@ impl QueueHandler {
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visibility: Some(key.visibility),
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auto_heal: key.auto_heal,
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player_datas,
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network_config: self.network_conf.clone(),
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network_config: network_conf.clone(),
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};
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let arc_event = std::sync::Arc::new(enter_battle_ev);
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for player in players.iter() {
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@@ -144,7 +261,7 @@ impl QueueHandler {
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}
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}
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pub async fn join_queue(&self, map: String, mode: oj_rc_core::data::game_mode::GameMode, visibility: oj_rc_core::data::game_mode::MapVisibility, auto_heal: bool, user: &(dyn oj_rc_core::persist::user::LobbyUser + Send + Sync), event_emitter: polariton_server::events::EventEmitter) {
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pub async fn join_queue(&self, map: String, mode: oj_rc_core::data::game_mode::GameMode, visibility: oj_rc_core::data::game_mode::MapVisibility, auto_heal: bool, user: std::sync::Arc<Box<dyn oj_rc_core::persist::user::User<()> + Send + Sync>>, event_emitter: polariton_server::events::EventEmitter) {
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if !self.is_enabled {
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event_emitter.emit(crate::events::enqueue_error::QueueJoinError {
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code: oj_rc_core::data::error_codes::LobbyReasonCode::NoSuitableLobbyFound as i16,
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@@ -152,15 +269,21 @@ impl QueueHandler {
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});
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return;
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}
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self.ensure_autostart_task_running();
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let key = QueueKey {
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map, mode, visibility, auto_heal,
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};
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match user.player_data(&self.cpu_counter).await {
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let lobby_user = user.as_ref().as_ref();
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match lobby_user.player_data(&self.cpu_counter).await {
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Ok(player_data) => {
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let new_player = QueueUser {
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emitter: event_emitter,
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player: player_data,
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user_id: user.user_id(),
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user_id: oj_rc_core::persist::user::LobbyUser::user_id(lobby_user),
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enqueued_at: chrono::Utc::now(),
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user: user.clone(),
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};
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let mut lock = self.users_in_queue.lock().await;
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// handle game event change
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@@ -177,7 +300,10 @@ impl QueueHandler {
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} else {
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new_queue_map.insert(key.clone(), users);
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}
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}
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for users in new_queue_map.values_mut() {
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users.sort_by_key(|u| u.enqueued_at);
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}
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*lock = new_queue_map;
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if count != 0 {
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@@ -217,7 +343,7 @@ impl QueueHandler {
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let players = if game_ready { lock.remove(&key) } else { None };
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drop(lock);
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if let Some(players) = players {
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self.enter_match(key, players, user).await;
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self.enter_match(key, players, lobby_user).await;
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}
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},
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Err(e) => {
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@@ -229,8 +355,8 @@ impl QueueHandler {
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}
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}
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pub async fn leave_queue(&self, user: &(dyn oj_rc_core::persist::user::LobbyUser + Send + Sync)) {
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let user_id = user.user_id();
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pub async fn leave_queue(&self, user: std::sync::Arc<Box<dyn oj_rc_core::persist::user::User<()> + Send + Sync>>) {
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let user_id = oj_rc_core::persist::user::LobbyUser::user_id(user.as_ref().as_ref());
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for queue in self.users_in_queue.lock().await.values_mut() {
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if let Some((i, _)) = queue.iter().enumerate().find(|(_, user)| user.user_id == user_id) {
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queue.remove(i);
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@@ -85,7 +85,7 @@ async fn process_socket(mut socket: net::TcpStream, address: std::net::SocketAdd
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let ctx = polariton::packet::SerdesContext::from_boxed(Default::default(), enc);
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server.handle_async_with_channel_join(socket_r, socket_w, user_state.clone(), ctx, chann_tx, chann_rx).await;
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if let Ok(user_info) = user_state.user() {
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queue.leave_queue(user_info.as_ref().as_ref()).await;
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queue.leave_queue(user_info.clone()).await;
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} else {
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log::debug!("Unauthenticated user disconnected");
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}
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@@ -42,7 +42,7 @@ impl <C: Send + 'static> SimpleOperation<C> for QueueJoinProvider {
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current_lobby.mode,
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current_lobby.visibility,
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current_lobby.auto_heal,
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user_info.as_ref().as_ref(),
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user_info.clone(),
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events.to_owned(),
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).await;
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}
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