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mirror of https://git.ngram.ca/OpenJam/rc-servers synced 2026-08-23 23:08:52 +00:00

Fix map pings causing teammates to disconnect

This commit is contained in:
NG (Graham)
2025-09-03 18:13:18 -04:00
parent 9c03201bac
commit c8a654bd49

View File

@@ -658,7 +658,7 @@ impl <L: super::CustomGameLogic> GenericGamemodeEngine<L> {
if (*id as i32) != ping.sender && (conn.descriptor.team as i32) == ping.team_id { if (*id as i32) != ping.sender && (conn.descriptor.team as i32) == ping.team_id {
crate::events::log_lnl_send_failure(conn.connection.rlnl().send_data( crate::events::log_lnl_send_failure(conn.connection.rlnl().send_data(
&ping, &ping,
rlnl::event_code::NetworkEvent::PlayerQuitRequestComplete, rlnl::event_code::NetworkEvent::MapPingEvent,
literustlib::packet::Property::ReliableOrdered, literustlib::packet::Property::ReliableOrdered,
&conn.connection.connection &conn.connection.connection
).await); ).await);