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mirror of https://git.ngram.ca/OpenJam/rc-servers synced 2026-08-23 23:08:52 +00:00

Mitigate game guid collision, partially addresses #82

This commit is contained in:
NG (Graham)
2026-02-02 20:44:48 -05:00
parent c605d81b3c
commit c17e6493c5

View File

@@ -26,7 +26,7 @@ struct QueueKey {
}
impl QueueKey {
fn guid(&self) -> String {
fn display_guid(&self) -> String {
use std::hash::Hasher;
let mut hasher = std::hash::DefaultHasher::new();
self.hash(&mut hasher);
@@ -34,6 +34,15 @@ impl QueueKey {
let guid = oj_rc_core::persist::user::uuid_sanitize(hasher.finish() as i64);
oj_rc_core::persist::user::i64_as_uuid_str(guid)
}
fn unique_guid(&self) -> String {
use std::hash::Hasher;
let mut hasher = std::hash::DefaultHasher::new();
self.hash(&mut hasher);
chrono::Utc::now().timestamp_micros().hash(&mut hasher);
let guid = oj_rc_core::persist::user::uuid_sanitize(hasher.finish() as i64);
oj_rc_core::persist::user::i64_as_uuid_str(guid)
}
}
struct QueueUser {
@@ -191,7 +200,7 @@ impl QueueHandler {
#[allow(clippy::too_many_arguments)]
async fn enter_match_static(hostname: String, hostport: u16, network_conf: crate::data::network::NetworkConfigData, factory: std::sync::Arc<oj_rc_core::factory::Factory>, cpu_counter: std::sync::Arc<oj_rc_core::cubes::CpuListParser>, weapon_guesser: std::sync::Arc<oj_rc_core::cubes::WeaponListParser>, users_per_game: usize, key: QueueKey, mut players: Vec<QueueUser>, user: &(dyn oj_rc_core::persist::user::LobbyUser + Send + Sync)) {
let guid_str = key.guid();
let guid_str = key.unique_guid();
let game_desc = oj_rc_core::persist::user::GameDescriptor {
guid: guid_str.clone(),
map: key.map.clone(),
@@ -310,7 +319,7 @@ impl QueueHandler {
}
*lock = new_queue_map;
if count != 0 {
log::info!("Upgraded {} users in queue to new gamemode {}", count, key.guid());
log::info!("Upgraded {} users in queue to new gamemode {}", count, key.display_guid());
}
},
GamemodeChangeStrategy::Notify => {
@@ -325,20 +334,20 @@ impl QueueHandler {
}
}
if count != 0 {
log::info!("Notified {} users in queue of new gamemode {}", count, key.guid());
log::info!("Notified {} users in queue of new gamemode {}", count, key.display_guid());
}
},
GamemodeChangeStrategy::Ignore => {
log::debug!("Gamemode appears to have changed to {}, ignoring already-queued players", key.guid());
log::debug!("Gamemode appears to have changed to {}, ignoring already-queued players", key.display_guid());
}
}
}
let players_len = if let Some(players) = lock.get_mut(&key) {
log::info!("User {} entered queue for existing match {}", new_player.user_id, key.guid());
log::info!("User {} entered queue for existing match {}", new_player.user_id, key.display_guid());
players.push(new_player);
players.len()
} else {
log::info!("User {} entered queue for new match {}", new_player.user_id, key.guid());
log::info!("User {} entered queue for new match {}", new_player.user_id, key.display_guid());
lock.insert(key.clone(), vec![new_player]);
1
};