mirror of
https://git.ngram.ca/OpenJam/rc-servers
synced 2026-08-23 23:08:52 +00:00
Mitigate game guid collision, partially addresses #82
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@@ -26,7 +26,7 @@ struct QueueKey {
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}
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impl QueueKey {
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fn guid(&self) -> String {
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fn display_guid(&self) -> String {
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use std::hash::Hasher;
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let mut hasher = std::hash::DefaultHasher::new();
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self.hash(&mut hasher);
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@@ -34,6 +34,15 @@ impl QueueKey {
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let guid = oj_rc_core::persist::user::uuid_sanitize(hasher.finish() as i64);
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oj_rc_core::persist::user::i64_as_uuid_str(guid)
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}
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fn unique_guid(&self) -> String {
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use std::hash::Hasher;
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let mut hasher = std::hash::DefaultHasher::new();
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self.hash(&mut hasher);
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chrono::Utc::now().timestamp_micros().hash(&mut hasher);
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let guid = oj_rc_core::persist::user::uuid_sanitize(hasher.finish() as i64);
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oj_rc_core::persist::user::i64_as_uuid_str(guid)
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}
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}
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struct QueueUser {
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@@ -191,7 +200,7 @@ impl QueueHandler {
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#[allow(clippy::too_many_arguments)]
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async fn enter_match_static(hostname: String, hostport: u16, network_conf: crate::data::network::NetworkConfigData, factory: std::sync::Arc<oj_rc_core::factory::Factory>, cpu_counter: std::sync::Arc<oj_rc_core::cubes::CpuListParser>, weapon_guesser: std::sync::Arc<oj_rc_core::cubes::WeaponListParser>, users_per_game: usize, key: QueueKey, mut players: Vec<QueueUser>, user: &(dyn oj_rc_core::persist::user::LobbyUser + Send + Sync)) {
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let guid_str = key.guid();
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let guid_str = key.unique_guid();
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let game_desc = oj_rc_core::persist::user::GameDescriptor {
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guid: guid_str.clone(),
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map: key.map.clone(),
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@@ -310,7 +319,7 @@ impl QueueHandler {
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}
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*lock = new_queue_map;
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if count != 0 {
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log::info!("Upgraded {} users in queue to new gamemode {}", count, key.guid());
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log::info!("Upgraded {} users in queue to new gamemode {}", count, key.display_guid());
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}
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},
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GamemodeChangeStrategy::Notify => {
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@@ -325,20 +334,20 @@ impl QueueHandler {
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}
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}
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if count != 0 {
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log::info!("Notified {} users in queue of new gamemode {}", count, key.guid());
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log::info!("Notified {} users in queue of new gamemode {}", count, key.display_guid());
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}
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},
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GamemodeChangeStrategy::Ignore => {
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log::debug!("Gamemode appears to have changed to {}, ignoring already-queued players", key.guid());
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log::debug!("Gamemode appears to have changed to {}, ignoring already-queued players", key.display_guid());
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}
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}
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}
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let players_len = if let Some(players) = lock.get_mut(&key) {
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log::info!("User {} entered queue for existing match {}", new_player.user_id, key.guid());
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log::info!("User {} entered queue for existing match {}", new_player.user_id, key.display_guid());
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players.push(new_player);
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players.len()
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} else {
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log::info!("User {} entered queue for new match {}", new_player.user_id, key.guid());
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log::info!("User {} entered queue for new match {}", new_player.user_id, key.display_guid());
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lock.insert(key.clone(), vec![new_player]);
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1
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};
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