mirror of
https://git.ngram.ca/OpenJam/rc-servers
synced 2026-08-23 23:08:52 +00:00
Add some semblance of match end
This commit is contained in:
@@ -3,6 +3,7 @@ pub(super) struct UserConnection {
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pub(super) connection: UserSender,
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pub(super) state: std::sync::Arc<UserState>,
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pub(super) machine: MachineState,
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pub(super) descriptor: oj_rc_core::persist::user::PlayerDescriptor,
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}
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#[derive(Clone)]
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@@ -65,6 +66,7 @@ pub(super) enum ConnectionMode {
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Sync = 2,
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WaitingToStart = 3,
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InGame = 4,
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Disconnected = 5,
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}
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impl ConnectionMode {
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@@ -76,6 +78,7 @@ impl ConnectionMode {
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2 => Self::Sync,
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3 => Self::WaitingToStart,
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4 => Self::InGame,
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5 => Self::Disconnected,
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x => panic!("Unrecognized ConnectionMode {}", x),
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}
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}
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@@ -86,22 +89,23 @@ impl ConnectionMode {
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}
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}
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pub(super) struct GenericGamemodeEngine {
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pub(super) struct GenericGamemodeEngine<L: super::CustomGameLogic> {
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pub users: tokio::sync::RwLock<std::collections::HashMap<u8, UserConnection>>,
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pub user_id_map: tokio::sync::RwLock<std::collections::HashMap<i32, u8>>,
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//pub recv: tokio::sync::Mutex<tokio::sync::mpsc::Receiver<super::GameMessage>>,
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//pub send: tokio::sync::mpsc::Sender<super::GameMessage>,
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pub game_guid: String,
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pub is_complete: std::sync::atomic::AtomicBool,
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is_complete: std::sync::atomic::AtomicBool,
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pub game_start: std::sync::atomic::AtomicI64,
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pub player_count: std::sync::atomic::AtomicU8,
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pub custom_logic_handler: L,
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}
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impl GenericGamemodeEngine {
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impl <L: super::CustomGameLogic> GenericGamemodeEngine<L> {
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const END_OF_SYNC_DELAY: std::time::Duration = std::time::Duration::from_millis(100);
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const COUNTDOWN_DURATION: std::time::Duration = std::time::Duration::from_secs(5);
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pub fn new(guid: String) -> Self {
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pub fn new(guid: String, custom: L) -> Self {
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Self {
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users: tokio::sync::RwLock::new(std::collections::HashMap::new()),
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@@ -110,6 +114,7 @@ impl GenericGamemodeEngine {
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is_complete: std::sync::atomic::AtomicBool::new(false),
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game_start: std::sync::atomic::AtomicI64::new(-1),
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player_count: std::sync::atomic::AtomicU8::new(0),
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custom_logic_handler: custom,
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}
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}
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@@ -188,7 +193,8 @@ impl GenericGamemodeEngine {
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}
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pub(super) async fn run(self, mut recv: tokio::sync::mpsc::Receiver<super::GameMessage>) {
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while !recv.is_closed() {
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let mut is_engaged = true;
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while !recv.is_closed() && is_engaged {
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if let Some(msg) = recv.recv().await {
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match msg {
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super::GameMessage::NewConnection { user, game_guid, connection, response, sender } => {
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@@ -201,28 +207,32 @@ impl GenericGamemodeEngine {
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return;
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} else {
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let mut users = self.users.write().await;
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let new_user = UserConnection {
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user,
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connection: UserSender {
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connection,
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sender,
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},
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state: std::sync::Arc::new(UserState::new()),
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machine: MachineState::new(),
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};
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//tokio::time::sleep(std::time::Duration::from_secs(1)).await;
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//let id = users.len() as u8;
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match new_user.user.game_players(&game_guid).await {
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match user.game_players(&game_guid).await {
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Ok(players) => {
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if self.player_count.load(std::sync::atomic::Ordering::Relaxed) == 0 {
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self.player_count.store(players.len() as _, std::sync::atomic::Ordering::Relaxed);
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}
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let user_id = new_user.user.user_id();
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let id = players.iter().filter(|p| p.user_id == user_id).next().map(|p| p.player_id).unwrap();
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self.spawn_send_loading_events(&new_user, id, players);
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log::debug!("User {} is validated to play game {}", new_user.user.user_id(), game_guid);
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self.user_id_map.write().await.insert(new_user.user.user_id(), id);
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users.insert(id, new_user);
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let user_id = user.user_id();
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let player_info = players.iter().filter(|p| p.user_id == user_id).next().unwrap();
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let id = player_info.player_id;
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let new_user = UserConnection {
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user,
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connection: UserSender {
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connection,
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sender,
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},
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state: std::sync::Arc::new(UserState::new()),
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machine: MachineState::new(),
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descriptor: player_info.to_owned(),
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};
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if self.custom_logic_handler.on_player_join(&self, &new_user, &players).await {
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self.spawn_send_loading_events(&new_user, id, players);
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log::debug!("User {} is validated to play game {}", new_user.user.user_id(), game_guid);
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self.user_id_map.write().await.insert(new_user.user.user_id(), id);
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users.insert(id, new_user);
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}
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response.send(None).unwrap_or_default();
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},
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Err(e) => {
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@@ -236,6 +246,34 @@ impl GenericGamemodeEngine {
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}
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},
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super::GameMessage::EndConnection { user_id } => {
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if let Some(player_id) = self.user_key_by_user_id(user_id).await {
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let conn_opt = self.users.write().await.remove(&player_id);
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if let Some(conn) = conn_opt {
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if self.custom_logic_handler.on_player_end(&self, &conn).await {
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conn.state.mode.store(ConnectionMode::Disconnected.to_u8(), std::sync::atomic::Ordering::Relaxed);
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if !self.is_complete.load(std::sync::atomic::Ordering::Relaxed) {
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self.rebroadcast(
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user_id,
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rlnl::event_code::NetworkEvent::OnAnotherClientDisconnected,
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literustlib::packet::Property::ReliableOrdered,
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&rlnl::events::ingame::PlayerId { player: player_id },
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true,
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).await;
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} else {
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let mut has_active_connections = false;
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for user in self.users.read().await.values() {
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let mode = ConnectionMode::from_u8(user.state.mode.load(std::sync::atomic::Ordering::Relaxed));
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has_active_connections |= !matches!(mode, ConnectionMode::Disconnected);
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}
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is_engaged = has_active_connections;
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}
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conn.connection.connection.disconnect();
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}
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}
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}
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},
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super::GameMessage::LoadingProgress { user_id, user_name, progress } => {
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let progress_data = rlnl::events::loading::LoadingProgress {
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user_name: rlnl::types::BinaryWriterString(user_name),
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@@ -255,8 +293,8 @@ impl GenericGamemodeEngine {
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}
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let mode = ConnectionMode::from_u8(conn.state.mode.load(std::sync::atomic::Ordering::Relaxed));
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match mode {
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ConnectionMode::Loading | ConnectionMode::WaitingForSync => {},
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ConnectionMode::Sync | ConnectionMode::WaitingToStart => {
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ConnectionMode::Loading | ConnectionMode::Disconnected => {},
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ConnectionMode::WaitingForSync | ConnectionMode::Sync | ConnectionMode::WaitingToStart => {
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if user_id != conn.user.user_id() {
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crate::events::log_lnl_send_failure(conn.connection.rlnl()
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.send_data(&progress_data, rlnl::event_code::NetworkEvent::BroadcastLoadingProgress, literustlib::packet::Property::ReliableOrdered, &conn.connection.connection).await);
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@@ -357,7 +395,8 @@ impl GenericGamemodeEngine {
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log::info!("All players ({}) awaiting sync for game {}", player_count, self.game_guid);
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let total_users = self.users.read().await.len() as u8;
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for (user_key, conn) in self.users.read().await.iter() {
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self.spawn_send_sync_events(conn, conn.user.user_id(), *user_key, total_users);
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let extra_packets = self.custom_logic_handler.extra_sync_events(&self, conn).await;
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self.spawn_send_sync_events(conn, conn.user.user_id(), *user_key, total_users, extra_packets);
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}
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}
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},
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@@ -417,6 +456,7 @@ impl GenericGamemodeEngine {
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).await;
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},
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super::GameMessage::DestroyVehicle { user_id, remote_player, killer_player } => {
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// FIXME allow custom_logic_handler to override the MachineDestroyedConfirmed send
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self.rebroadcast(
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user_id,
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rlnl::event_code::NetworkEvent::MachineDestroyedConfirmed,
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@@ -424,7 +464,8 @@ impl GenericGamemodeEngine {
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&rlnl::events::ingame::Kill { killee_player_id: remote_player, killer_player_id: killer_player },
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true,
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).await;
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log::warn!("Player {} was destroyed by {} ({}) !!!implement this!!!", remote_player, killer_player, user_id);
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log::info!("Player {} was destroyed by {} ({}) in game {}", remote_player, killer_player, user_id, self.game_guid);
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self.custom_logic_handler.on_vehicle_destroyed(&self, killer_player, remote_player).await;
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}
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super::GameMessage::BroadcastRlnl { user_id: _, event, property, data } => {
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if let Some(data) = data {
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@@ -456,7 +497,7 @@ impl GenericGamemodeEngine {
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}
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}
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}
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self.is_complete.store(true, std::sync::atomic::Ordering::Relaxed);
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log::info!("Game {} has exited", self.game_guid);
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}
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fn spawn_send_loading_events(&self, user: &UserConnection, player_id: u8, players: Vec<oj_rc_core::persist::user::PlayerDescriptor>) {
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@@ -488,18 +529,6 @@ impl GenericGamemodeEngine {
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display_name: rlnl::types::BinaryWriterString(player.display_name),
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})
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.collect(),
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/*players: vec![ // FIXME
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rlnl::events::loading::PlayerIDAndName {
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player_id: 0,
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name: rlnl::types::BinaryWriterString("NGniusness".to_owned()),
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display_name: rlnl::types::BinaryWriterString("NGniusness".to_owned()),
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},
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rlnl::events::loading::PlayerIDAndName {
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player_id: 1,
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name: rlnl::types::BinaryWriterString("NGniusness2".to_owned()),
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display_name: rlnl::types::BinaryWriterString("NGniusness2".to_owned()),
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},
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],*/
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},
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rlnl::event_code::NetworkEvent::PlayerIDs,
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literustlib::packet::Property::ReliableOrdered,
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@@ -517,42 +546,35 @@ impl GenericGamemodeEngine {
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Ok(())
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}
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fn spawn_send_sync_events(&self, user: &UserConnection, user_id: i32, player_id: u8, num_players: u8) {
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fn spawn_send_sync_events(&self, user: &UserConnection, user_id: i32, player_id: u8, num_players: u8, extra_packets: Vec<super::RlnlPacket>) {
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let connection = user.connection.clone();
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tokio::spawn(Self::send_sync_events_wrapper(connection, user_id, player_id, num_players));
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tokio::spawn(Self::send_sync_events_wrapper(connection, user_id, player_id, num_players, extra_packets));
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user.state.mode.store(ConnectionMode::Sync.to_u8(), std::sync::atomic::Ordering::Relaxed);
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}
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async fn send_sync_events_wrapper(connection: UserSender, user_id: i32, player_id: u8, num_players: u8) {
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if let Err(e) = Self::send_sync_events(connection, player_id, num_players).await {
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async fn send_sync_events_wrapper(connection: UserSender, user_id: i32, player_id: u8, num_players: u8, extra_packets: Vec<super::RlnlPacket>) {
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if let Err(e) = Self::send_sync_events(connection, player_id, num_players, extra_packets).await {
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log::error!("Failed to send Sync events for user {}: {}", user_id, e);
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}
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}
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async fn send_sync_events(connection: UserSender, _player_id: u8, num_players: u8) -> std::io::Result<()> {
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async fn send_sync_events(connection: UserSender, _player_id: u8, num_players: u8, extra_packets: Vec<super::RlnlPacket>) -> std::io::Result<()> {
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let sender = connection.rlnl();
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sender.send_empty(
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rlnl::event_code::NetworkEvent::BeginSync,
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literustlib::packet::Property::ReliableOrdered,
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&connection.connection)
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.await?;
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// sudden death
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sender.send_data(
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&rlnl::events::sync::UpdateGameModeSettings { // FIXME use value from config
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respawn_heal_duration: 10.0,
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respawn_full_heal_duration: 10.0,
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},
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rlnl::event_code::NetworkEvent::GameModeSettings,
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literustlib::packet::Property::ReliableOrdered,
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&connection.connection)
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.await?;
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sender.send_data(
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&rlnl::events::GameTime(300.0), // FIXME use value from config
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rlnl::event_code::NetworkEvent::CurrentGameTime,
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literustlib::packet::Property::ReliableOrdered,
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&connection.connection)
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.await?;
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// generic
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for packet in extra_packets {
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sender.send_data(
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&*packet.data,
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packet.event,
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packet.property,
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&connection.connection)
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.await?;
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}
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sender.send_data(
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&rlnl::events::sync::InitialiseGameStats {
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num_players,
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@@ -628,6 +650,8 @@ impl GenericGamemodeEngine {
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// TODO
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Ok(())
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}
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}
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impl super::GamemodeEngine for GenericGamemodeEngine {}
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pub(super) fn game_done(&self) {
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self.is_complete.store(true, std::sync::atomic::Ordering::SeqCst);
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}
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}
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