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mirror of https://git.ngram.ca/OpenJam/rc-servers synced 2026-08-23 23:08:52 +00:00

Add some semblance of match end

This commit is contained in:
NG (Graham)
2025-07-21 22:33:12 -04:00
parent 3aa57dfc0d
commit a452d37d22
14 changed files with 471 additions and 91 deletions

View File

@@ -3,6 +3,7 @@ pub(super) struct UserConnection {
pub(super) connection: UserSender,
pub(super) state: std::sync::Arc<UserState>,
pub(super) machine: MachineState,
pub(super) descriptor: oj_rc_core::persist::user::PlayerDescriptor,
}
#[derive(Clone)]
@@ -65,6 +66,7 @@ pub(super) enum ConnectionMode {
Sync = 2,
WaitingToStart = 3,
InGame = 4,
Disconnected = 5,
}
impl ConnectionMode {
@@ -76,6 +78,7 @@ impl ConnectionMode {
2 => Self::Sync,
3 => Self::WaitingToStart,
4 => Self::InGame,
5 => Self::Disconnected,
x => panic!("Unrecognized ConnectionMode {}", x),
}
}
@@ -86,22 +89,23 @@ impl ConnectionMode {
}
}
pub(super) struct GenericGamemodeEngine {
pub(super) struct GenericGamemodeEngine<L: super::CustomGameLogic> {
pub users: tokio::sync::RwLock<std::collections::HashMap<u8, UserConnection>>,
pub user_id_map: tokio::sync::RwLock<std::collections::HashMap<i32, u8>>,
//pub recv: tokio::sync::Mutex<tokio::sync::mpsc::Receiver<super::GameMessage>>,
//pub send: tokio::sync::mpsc::Sender<super::GameMessage>,
pub game_guid: String,
pub is_complete: std::sync::atomic::AtomicBool,
is_complete: std::sync::atomic::AtomicBool,
pub game_start: std::sync::atomic::AtomicI64,
pub player_count: std::sync::atomic::AtomicU8,
pub custom_logic_handler: L,
}
impl GenericGamemodeEngine {
impl <L: super::CustomGameLogic> GenericGamemodeEngine<L> {
const END_OF_SYNC_DELAY: std::time::Duration = std::time::Duration::from_millis(100);
const COUNTDOWN_DURATION: std::time::Duration = std::time::Duration::from_secs(5);
pub fn new(guid: String) -> Self {
pub fn new(guid: String, custom: L) -> Self {
Self {
users: tokio::sync::RwLock::new(std::collections::HashMap::new()),
@@ -110,6 +114,7 @@ impl GenericGamemodeEngine {
is_complete: std::sync::atomic::AtomicBool::new(false),
game_start: std::sync::atomic::AtomicI64::new(-1),
player_count: std::sync::atomic::AtomicU8::new(0),
custom_logic_handler: custom,
}
}
@@ -188,7 +193,8 @@ impl GenericGamemodeEngine {
}
pub(super) async fn run(self, mut recv: tokio::sync::mpsc::Receiver<super::GameMessage>) {
while !recv.is_closed() {
let mut is_engaged = true;
while !recv.is_closed() && is_engaged {
if let Some(msg) = recv.recv().await {
match msg {
super::GameMessage::NewConnection { user, game_guid, connection, response, sender } => {
@@ -201,28 +207,32 @@ impl GenericGamemodeEngine {
return;
} else {
let mut users = self.users.write().await;
let new_user = UserConnection {
user,
connection: UserSender {
connection,
sender,
},
state: std::sync::Arc::new(UserState::new()),
machine: MachineState::new(),
};
//tokio::time::sleep(std::time::Duration::from_secs(1)).await;
//let id = users.len() as u8;
match new_user.user.game_players(&game_guid).await {
match user.game_players(&game_guid).await {
Ok(players) => {
if self.player_count.load(std::sync::atomic::Ordering::Relaxed) == 0 {
self.player_count.store(players.len() as _, std::sync::atomic::Ordering::Relaxed);
}
let user_id = new_user.user.user_id();
let id = players.iter().filter(|p| p.user_id == user_id).next().map(|p| p.player_id).unwrap();
self.spawn_send_loading_events(&new_user, id, players);
log::debug!("User {} is validated to play game {}", new_user.user.user_id(), game_guid);
self.user_id_map.write().await.insert(new_user.user.user_id(), id);
users.insert(id, new_user);
let user_id = user.user_id();
let player_info = players.iter().filter(|p| p.user_id == user_id).next().unwrap();
let id = player_info.player_id;
let new_user = UserConnection {
user,
connection: UserSender {
connection,
sender,
},
state: std::sync::Arc::new(UserState::new()),
machine: MachineState::new(),
descriptor: player_info.to_owned(),
};
if self.custom_logic_handler.on_player_join(&self, &new_user, &players).await {
self.spawn_send_loading_events(&new_user, id, players);
log::debug!("User {} is validated to play game {}", new_user.user.user_id(), game_guid);
self.user_id_map.write().await.insert(new_user.user.user_id(), id);
users.insert(id, new_user);
}
response.send(None).unwrap_or_default();
},
Err(e) => {
@@ -236,6 +246,34 @@ impl GenericGamemodeEngine {
}
},
super::GameMessage::EndConnection { user_id } => {
if let Some(player_id) = self.user_key_by_user_id(user_id).await {
let conn_opt = self.users.write().await.remove(&player_id);
if let Some(conn) = conn_opt {
if self.custom_logic_handler.on_player_end(&self, &conn).await {
conn.state.mode.store(ConnectionMode::Disconnected.to_u8(), std::sync::atomic::Ordering::Relaxed);
if !self.is_complete.load(std::sync::atomic::Ordering::Relaxed) {
self.rebroadcast(
user_id,
rlnl::event_code::NetworkEvent::OnAnotherClientDisconnected,
literustlib::packet::Property::ReliableOrdered,
&rlnl::events::ingame::PlayerId { player: player_id },
true,
).await;
} else {
let mut has_active_connections = false;
for user in self.users.read().await.values() {
let mode = ConnectionMode::from_u8(user.state.mode.load(std::sync::atomic::Ordering::Relaxed));
has_active_connections |= !matches!(mode, ConnectionMode::Disconnected);
}
is_engaged = has_active_connections;
}
conn.connection.connection.disconnect();
}
}
}
},
super::GameMessage::LoadingProgress { user_id, user_name, progress } => {
let progress_data = rlnl::events::loading::LoadingProgress {
user_name: rlnl::types::BinaryWriterString(user_name),
@@ -255,8 +293,8 @@ impl GenericGamemodeEngine {
}
let mode = ConnectionMode::from_u8(conn.state.mode.load(std::sync::atomic::Ordering::Relaxed));
match mode {
ConnectionMode::Loading | ConnectionMode::WaitingForSync => {},
ConnectionMode::Sync | ConnectionMode::WaitingToStart => {
ConnectionMode::Loading | ConnectionMode::Disconnected => {},
ConnectionMode::WaitingForSync | ConnectionMode::Sync | ConnectionMode::WaitingToStart => {
if user_id != conn.user.user_id() {
crate::events::log_lnl_send_failure(conn.connection.rlnl()
.send_data(&progress_data, rlnl::event_code::NetworkEvent::BroadcastLoadingProgress, literustlib::packet::Property::ReliableOrdered, &conn.connection.connection).await);
@@ -357,7 +395,8 @@ impl GenericGamemodeEngine {
log::info!("All players ({}) awaiting sync for game {}", player_count, self.game_guid);
let total_users = self.users.read().await.len() as u8;
for (user_key, conn) in self.users.read().await.iter() {
self.spawn_send_sync_events(conn, conn.user.user_id(), *user_key, total_users);
let extra_packets = self.custom_logic_handler.extra_sync_events(&self, conn).await;
self.spawn_send_sync_events(conn, conn.user.user_id(), *user_key, total_users, extra_packets);
}
}
},
@@ -417,6 +456,7 @@ impl GenericGamemodeEngine {
).await;
},
super::GameMessage::DestroyVehicle { user_id, remote_player, killer_player } => {
// FIXME allow custom_logic_handler to override the MachineDestroyedConfirmed send
self.rebroadcast(
user_id,
rlnl::event_code::NetworkEvent::MachineDestroyedConfirmed,
@@ -424,7 +464,8 @@ impl GenericGamemodeEngine {
&rlnl::events::ingame::Kill { killee_player_id: remote_player, killer_player_id: killer_player },
true,
).await;
log::warn!("Player {} was destroyed by {} ({}) !!!implement this!!!", remote_player, killer_player, user_id);
log::info!("Player {} was destroyed by {} ({}) in game {}", remote_player, killer_player, user_id, self.game_guid);
self.custom_logic_handler.on_vehicle_destroyed(&self, killer_player, remote_player).await;
}
super::GameMessage::BroadcastRlnl { user_id: _, event, property, data } => {
if let Some(data) = data {
@@ -456,7 +497,7 @@ impl GenericGamemodeEngine {
}
}
}
self.is_complete.store(true, std::sync::atomic::Ordering::Relaxed);
log::info!("Game {} has exited", self.game_guid);
}
fn spawn_send_loading_events(&self, user: &UserConnection, player_id: u8, players: Vec<oj_rc_core::persist::user::PlayerDescriptor>) {
@@ -488,18 +529,6 @@ impl GenericGamemodeEngine {
display_name: rlnl::types::BinaryWriterString(player.display_name),
})
.collect(),
/*players: vec![ // FIXME
rlnl::events::loading::PlayerIDAndName {
player_id: 0,
name: rlnl::types::BinaryWriterString("NGniusness".to_owned()),
display_name: rlnl::types::BinaryWriterString("NGniusness".to_owned()),
},
rlnl::events::loading::PlayerIDAndName {
player_id: 1,
name: rlnl::types::BinaryWriterString("NGniusness2".to_owned()),
display_name: rlnl::types::BinaryWriterString("NGniusness2".to_owned()),
},
],*/
},
rlnl::event_code::NetworkEvent::PlayerIDs,
literustlib::packet::Property::ReliableOrdered,
@@ -517,42 +546,35 @@ impl GenericGamemodeEngine {
Ok(())
}
fn spawn_send_sync_events(&self, user: &UserConnection, user_id: i32, player_id: u8, num_players: u8) {
fn spawn_send_sync_events(&self, user: &UserConnection, user_id: i32, player_id: u8, num_players: u8, extra_packets: Vec<super::RlnlPacket>) {
let connection = user.connection.clone();
tokio::spawn(Self::send_sync_events_wrapper(connection, user_id, player_id, num_players));
tokio::spawn(Self::send_sync_events_wrapper(connection, user_id, player_id, num_players, extra_packets));
user.state.mode.store(ConnectionMode::Sync.to_u8(), std::sync::atomic::Ordering::Relaxed);
}
async fn send_sync_events_wrapper(connection: UserSender, user_id: i32, player_id: u8, num_players: u8) {
if let Err(e) = Self::send_sync_events(connection, player_id, num_players).await {
async fn send_sync_events_wrapper(connection: UserSender, user_id: i32, player_id: u8, num_players: u8, extra_packets: Vec<super::RlnlPacket>) {
if let Err(e) = Self::send_sync_events(connection, player_id, num_players, extra_packets).await {
log::error!("Failed to send Sync events for user {}: {}", user_id, e);
}
}
async fn send_sync_events(connection: UserSender, _player_id: u8, num_players: u8) -> std::io::Result<()> {
async fn send_sync_events(connection: UserSender, _player_id: u8, num_players: u8, extra_packets: Vec<super::RlnlPacket>) -> std::io::Result<()> {
let sender = connection.rlnl();
sender.send_empty(
rlnl::event_code::NetworkEvent::BeginSync,
literustlib::packet::Property::ReliableOrdered,
&connection.connection)
.await?;
// sudden death
sender.send_data(
&rlnl::events::sync::UpdateGameModeSettings { // FIXME use value from config
respawn_heal_duration: 10.0,
respawn_full_heal_duration: 10.0,
},
rlnl::event_code::NetworkEvent::GameModeSettings,
literustlib::packet::Property::ReliableOrdered,
&connection.connection)
.await?;
sender.send_data(
&rlnl::events::GameTime(300.0), // FIXME use value from config
rlnl::event_code::NetworkEvent::CurrentGameTime,
literustlib::packet::Property::ReliableOrdered,
&connection.connection)
.await?;
// generic
for packet in extra_packets {
sender.send_data(
&*packet.data,
packet.event,
packet.property,
&connection.connection)
.await?;
}
sender.send_data(
&rlnl::events::sync::InitialiseGameStats {
num_players,
@@ -628,6 +650,8 @@ impl GenericGamemodeEngine {
// TODO
Ok(())
}
}
impl super::GamemodeEngine for GenericGamemodeEngine {}
pub(super) fn game_done(&self) {
self.is_complete.store(true, std::sync::atomic::Ordering::SeqCst);
}
}