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mirror of https://git.ngram.ca/OpenJam/rc-servers synced 2026-08-23 23:08:52 +00:00

Add some semblance of match end

This commit is contained in:
NG (Graham)
2025-07-21 22:33:12 -04:00
parent 3aa57dfc0d
commit a452d37d22
14 changed files with 471 additions and 91 deletions

View File

@@ -19,10 +19,43 @@ impl GameMatches {
async fn start_new_match_engine(&self, _user: &Box<dyn oj_rc_core::persist::user::MultiplayerUser + Send + Sync + 'static>, guid: &str) -> tokio::sync::mpsc::Sender<super::GameMessage> {
// TODO figure out gamemode and act accordingly
let engine = super::GenericGamemodeEngine::new(guid.to_owned());
let engine = super::GenericGamemodeEngine::new(guid.to_owned(), super::modes::EliminationLogic::new());
engine.spawn()
}
// create a new match
async fn create_new_game(&mut self,
user: std::sync::Arc<Box<dyn oj_rc_core::persist::user::MultiplayerUser + Send + Sync + 'static>>,
game_guid: String,
connection: std::sync::Arc<literustlib_server::Connection<crate::PacketData>>,
response: tokio::sync::oneshot::Sender<Option<super::messages::ErrorMessage>>,
sender: std::sync::Arc<literustlib_server::DataSender<crate::PacketData>>,
) {
log::info!("Creating new game {}", game_guid);
let tx = self.start_new_match_engine(&user, &game_guid).await;
self.matches.insert(game_guid.clone(), tx.clone());
self.routing.insert(user.user_id(), game_guid.clone());
if tx.send(super::GameMessage::NewConnection { user, game_guid, connection, response, sender }).await.is_err() {
log::error!("Failed to send NewConnection game message to new match");
}
}
/*fn do_full_cleanup(&mut self) {
let mut games_to_remove = std::collections::HashSet::new();
for (game_guid, tx) in self.matches.iter() {
if tx.is_closed() {
games_to_remove.insert(game_guid.to_owned());
}
}
self.matches.retain(|key, _| !games_to_remove.contains(key));
self.routing.retain(|_, val| !games_to_remove.contains(val));
}*/
fn do_game_cleanup(&mut self, game_guid: &String) {
self.routing.retain(|_, game_guid2| game_guid2 != game_guid);
self.matches.remove(game_guid);
}
async fn run(mut self, mut rx: tokio::sync::mpsc::Receiver<super::GameMessage>) {
log::info!("Match message router has started");
while !rx.is_closed() {
@@ -31,28 +64,26 @@ impl GameMatches {
match msg {
super::GameMessage::NewConnection { user, game_guid, connection, response, sender } => {
if let Some(tx) = self.matches.get(&game_guid) {
self.routing.insert(user.user_id(), game_guid.clone());
if tx.send(super::GameMessage::NewConnection { user, game_guid, connection, response, sender }).await.is_err() {
log::error!("Failed to send NewConnection game message to existing match");
if tx.is_closed() {
self.do_game_cleanup(&game_guid);
self.create_new_game(user, game_guid, connection, response, sender).await;
} else {
self.routing.insert(user.user_id(), game_guid.clone());
if tx.send(super::GameMessage::NewConnection { user, game_guid, connection, response, sender }).await.is_err() {
log::error!("Failed to send NewConnection game message to existing match");
}
}
} else {
// create a new match
log::info!("Creating new game {}", game_guid);
let tx = self.start_new_match_engine(&user, &game_guid).await;
self.matches.insert(game_guid.clone(), tx.clone());
self.routing.insert(user.user_id(), game_guid.clone());
if tx.send(super::GameMessage::NewConnection { user, game_guid, connection, response, sender }).await.is_err() {
log::error!("Failed to send NewConnection game message to new match");
}
self.create_new_game(user, game_guid, connection, response, sender).await;
}
}
msg => {
let user_id = msg.user_id();
let mut to_clean = None;
if let Some(guid) = self.routing.get(&user_id) {
if let Some(tx) = self.matches.get(guid) {
if tx.is_closed() {
self.matches.remove(guid);
self.routing.remove(&user_id);
to_clean = Some(guid.to_owned());
} else {
if tx.send(msg).await.is_err() {
log::error!("Failed to route game message from user {} to match {}", user_id, guid);
@@ -64,6 +95,9 @@ impl GameMatches {
} else {
log::warn!("Got unroutable user {}", user_id);
}
if let Some(game_guid) = to_clean {
self.do_game_cleanup(&game_guid);
}
}
}
}