mirror of
https://git.ngram.ca/OpenJam/rc-servers
synced 2026-08-23 23:08:52 +00:00
Add some semblance of match end
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@@ -19,10 +19,43 @@ impl GameMatches {
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async fn start_new_match_engine(&self, _user: &Box<dyn oj_rc_core::persist::user::MultiplayerUser + Send + Sync + 'static>, guid: &str) -> tokio::sync::mpsc::Sender<super::GameMessage> {
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// TODO figure out gamemode and act accordingly
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let engine = super::GenericGamemodeEngine::new(guid.to_owned());
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let engine = super::GenericGamemodeEngine::new(guid.to_owned(), super::modes::EliminationLogic::new());
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engine.spawn()
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}
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// create a new match
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async fn create_new_game(&mut self,
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user: std::sync::Arc<Box<dyn oj_rc_core::persist::user::MultiplayerUser + Send + Sync + 'static>>,
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game_guid: String,
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connection: std::sync::Arc<literustlib_server::Connection<crate::PacketData>>,
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response: tokio::sync::oneshot::Sender<Option<super::messages::ErrorMessage>>,
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sender: std::sync::Arc<literustlib_server::DataSender<crate::PacketData>>,
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) {
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log::info!("Creating new game {}", game_guid);
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let tx = self.start_new_match_engine(&user, &game_guid).await;
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self.matches.insert(game_guid.clone(), tx.clone());
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self.routing.insert(user.user_id(), game_guid.clone());
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if tx.send(super::GameMessage::NewConnection { user, game_guid, connection, response, sender }).await.is_err() {
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log::error!("Failed to send NewConnection game message to new match");
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}
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}
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/*fn do_full_cleanup(&mut self) {
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let mut games_to_remove = std::collections::HashSet::new();
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for (game_guid, tx) in self.matches.iter() {
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if tx.is_closed() {
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games_to_remove.insert(game_guid.to_owned());
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}
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}
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self.matches.retain(|key, _| !games_to_remove.contains(key));
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self.routing.retain(|_, val| !games_to_remove.contains(val));
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}*/
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fn do_game_cleanup(&mut self, game_guid: &String) {
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self.routing.retain(|_, game_guid2| game_guid2 != game_guid);
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self.matches.remove(game_guid);
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}
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async fn run(mut self, mut rx: tokio::sync::mpsc::Receiver<super::GameMessage>) {
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log::info!("Match message router has started");
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while !rx.is_closed() {
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@@ -31,28 +64,26 @@ impl GameMatches {
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match msg {
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super::GameMessage::NewConnection { user, game_guid, connection, response, sender } => {
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if let Some(tx) = self.matches.get(&game_guid) {
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self.routing.insert(user.user_id(), game_guid.clone());
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if tx.send(super::GameMessage::NewConnection { user, game_guid, connection, response, sender }).await.is_err() {
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log::error!("Failed to send NewConnection game message to existing match");
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if tx.is_closed() {
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self.do_game_cleanup(&game_guid);
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self.create_new_game(user, game_guid, connection, response, sender).await;
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} else {
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self.routing.insert(user.user_id(), game_guid.clone());
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if tx.send(super::GameMessage::NewConnection { user, game_guid, connection, response, sender }).await.is_err() {
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log::error!("Failed to send NewConnection game message to existing match");
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}
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}
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} else {
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// create a new match
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log::info!("Creating new game {}", game_guid);
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let tx = self.start_new_match_engine(&user, &game_guid).await;
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self.matches.insert(game_guid.clone(), tx.clone());
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self.routing.insert(user.user_id(), game_guid.clone());
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if tx.send(super::GameMessage::NewConnection { user, game_guid, connection, response, sender }).await.is_err() {
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log::error!("Failed to send NewConnection game message to new match");
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}
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self.create_new_game(user, game_guid, connection, response, sender).await;
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}
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}
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msg => {
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let user_id = msg.user_id();
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let mut to_clean = None;
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if let Some(guid) = self.routing.get(&user_id) {
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if let Some(tx) = self.matches.get(guid) {
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if tx.is_closed() {
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self.matches.remove(guid);
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self.routing.remove(&user_id);
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to_clean = Some(guid.to_owned());
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} else {
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if tx.send(msg).await.is_err() {
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log::error!("Failed to route game message from user {} to match {}", user_id, guid);
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@@ -64,6 +95,9 @@ impl GameMatches {
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} else {
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log::warn!("Got unroutable user {}", user_id);
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}
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if let Some(game_guid) = to_clean {
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self.do_game_cleanup(&game_guid);
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}
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}
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}
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}
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