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mirror of https://git.ngram.ca/OpenJam/rc-servers synced 2026-08-23 23:08:52 +00:00

Get capture points workins #30 (mars 1 only)

This commit is contained in:
NG (Graham)
2025-07-26 21:57:46 -04:00
parent c6bd9e110d
commit a0d6974a31
10 changed files with 451 additions and 101 deletions

11
Cargo.lock generated
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@@ -2476,6 +2476,16 @@ dependencies = [
"num-traits 0.2.19", "num-traits 0.2.19",
] ]
[[package]]
name = "num-quaternion"
version = "1.0.4"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "7d7fa2cef9166a2dcb9f1aa92e0ce2c6ddef7d664cc6d4af93e7f210bfb8a19b"
dependencies = [
"num-integer",
"num-traits 0.2.19",
]
[[package]] [[package]]
name = "num-rational" name = "num-rational"
version = "0.4.2" version = "0.4.2"
@@ -3350,6 +3360,7 @@ dependencies = [
"literustlib", "literustlib",
"literustlib_server", "literustlib_server",
"log", "log",
"num-quaternion",
"oj_rc_core", "oj_rc_core",
"rlnl", "rlnl",
"tokio", "tokio",

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@@ -391,14 +391,14 @@ impl <C: Clone + Send> super::ConfigProvider<C> for CubeConfig {
spawns.insert(point.team, list); spawns.insert(point.team, list);
} }
} }
let bases = conf.bases.iter().map(|base| (base.team, super::Sphere { let bases = conf.bases.iter().map(|base| (base.team, (super::Sphere {
radius: base.radius, radius: base.radius,
center: super::Point { center: super::Point {
x: base.x, x: base.x,
y: base.y, y: base.y,
z: base.z, z: base.z,
}, },
})).collect(); }, base.percent_per_second))).collect();
let map_conf = super::MapConfig { let map_conf = super::MapConfig {
spawns, spawns,
bases, bases,

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@@ -347,5 +347,5 @@ pub struct Sphere {
#[derive(Clone, Debug)] #[derive(Clone, Debug)]
pub struct MapConfig { pub struct MapConfig {
pub spawns: std::collections::HashMap<u8, Vec<Point>>, // team -> points pub spawns: std::collections::HashMap<u8, Vec<Point>>, // team -> points
pub bases: std::collections::HashMap<u8, Sphere>, // team -> base pub bases: std::collections::HashMap<u8, (Sphere, f32)>, // team -> base
} }

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@@ -27,12 +27,13 @@ pub struct CaptureBase {
pub y: f32, pub y: f32,
pub z: f32, pub z: f32,
pub radius: f32, pub radius: f32,
pub percent_per_second: f32,
} }
pub(super) fn default_map() -> std::collections::HashMap<super::combat::GameMap, MapConfig> { pub(super) fn default_map() -> std::collections::HashMap<super::combat::GameMap, MapConfig> {
let mut map = std::collections::HashMap::with_capacity(9); let mut map = std::collections::HashMap::with_capacity(9);
let coords_t0 = corner_to_center((6.60, 4.09, 20.3), 10.0); //let coords_t0 = corner_to_center((6.60, 4.09, 20.3), 10.0);
let coords_t1 = corner_to_center((364.60, 10.63, 372.20), 10.0); //let coords_t1 = corner_to_center((364.60, 10.63, 372.20), 10.0);
map.insert(super::combat::GameMap::Mars1, MapConfig { map.insert(super::combat::GameMap::Mars1, MapConfig {
spawn_points: vec![ spawn_points: vec![
// team 0 // team 0
@@ -161,17 +162,19 @@ pub(super) fn default_map() -> std::collections::HashMap<super::combat::GameMap,
bases: vec![ bases: vec![
CaptureBase { CaptureBase {
team: 0, team: 0,
x: coords_t0.0, x: 6.60,
y: coords_t0.1, y: 4.09,
z: coords_t0.2, z: 20.3,
radius: 10.0, radius: 20.0,
percent_per_second: 2.5,
}, },
CaptureBase { CaptureBase {
team: 1, team: 1,
x: coords_t1.0, x: 364.60,
y: coords_t1.1, y: 10.63,
z: coords_t1.2, z: 372.20,
radius: 10.0, radius: 20.0,
percent_per_second: 2.5,
}, },
], ],
}); });
@@ -206,6 +209,6 @@ pub(super) fn default_map() -> std::collections::HashMap<super::combat::GameMap,
map map
} }
const fn corner_to_center(corner: (f32, f32, f32), radius: f32) -> (f32, f32, f32) { /*const fn corner_to_center(corner: (f32, f32, f32), radius: f32) -> (f32, f32, f32) {
(corner.0 + radius, corner.1, corner.2 + radius) (corner.0 + radius, corner.1, corner.2 + radius)
} }*/

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@@ -18,6 +18,7 @@ bytes = "1.10"
byteserde = "0.6.2" byteserde = "0.6.2"
chrono.workspace = true chrono.workspace = true
atomic_float = "1.1" atomic_float = "1.1"
num-quaternion = "1.0"
literustlib_server = { version = "0.1", path = "../../LiteRustLib/server" } literustlib_server = { version = "0.1", path = "../../LiteRustLib/server" }
literustlib = { version = "0.1", path = "../../LiteRustLib" } literustlib = { version = "0.1", path = "../../LiteRustLib" }

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@@ -45,11 +45,12 @@ impl GameMatches {
} }
match game_info.mode { match game_info.mode {
oj_rc_core::data::game_mode::GameMode::SuddenDeath => { oj_rc_core::data::game_mode::GameMode::SuddenDeath => {
let inner = super::modes::EliminationLogic::new(&self.mode_configs.elimination, &map_config);
let engine = super::GenericGamemodeEngine::new( let engine = super::GenericGamemodeEngine::new(
game_info, game_info,
map_config, map_config,
players, players,
super::modes::EliminationLogic::new(&self.mode_configs.elimination) inner,
); );
Ok(engine.spawn()) Ok(engine.spawn())
} }

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@@ -16,6 +16,6 @@ pub trait CustomGameLogic: Sized + Send + Sync + 'static {
async fn on_countdown_start(&self, generic: &super::GenericGamemodeEngine<Self>, game_start: chrono::DateTime<chrono::Utc>) -> bool; async fn on_countdown_start(&self, generic: &super::GenericGamemodeEngine<Self>, game_start: chrono::DateTime<chrono::Utc>) -> bool;
async fn on_game_completed(&self, generic: &super::GenericGamemodeEngine<Self>) -> bool; async fn on_game_completed(&self, generic: &super::GenericGamemodeEngine<Self>) -> bool;
async fn on_broadcast(&self, generic: &super::GenericGamemodeEngine<Self>, user_id: i32, event_out: rlnl::event_code::NetworkEvent, event_in: rlnl::event_code::NetworkEvent, property: literustlib::packet::Property, data: &Option<Box<dyn crate::Broadcastable>>, skip_user: bool) -> bool; async fn on_broadcast(&self, generic: &super::GenericGamemodeEngine<Self>, user_id: i32, event_out: rlnl::event_code::NetworkEvent, event_in: rlnl::event_code::NetworkEvent, property: literustlib::packet::Property, data: &Option<Box<dyn crate::Broadcastable>>, skip_user: bool) -> bool;
async fn on_motion(&self, generic: &super::GenericGamemodeEngine<Self>, motion: &rlnl::machine_motion::MachineMotion) -> bool; async fn on_motion(&self, generic: &super::GenericGamemodeEngine<Self>, motion: &rlnl::machine_motion::MachineMotion, location: (f32, f32, f32)) -> bool;
} }

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@@ -554,31 +554,38 @@ impl <L: super::CustomGameLogic> GenericGamemodeEngine<L> {
} }
}, },
super::GameMessage::Motion { user_id, motion } => { super::GameMessage::Motion { user_id, motion } => {
if self.custom_logic_handler.on_motion(&self, &motion).await { let (x, y, z) = motion.rb_state.rb_pos_rot.pos.into();
if let Some(conn) = self.users.read().await.get(&motion.player_id) { let (x2, y2, z2) = motion.rb_state.center_of_mass.into();
let (x, y, z) = motion.rb_state.rb_pos_rot.pos.into(); let (w3, x3, y3, z3) = motion.rb_state.rb_pos_rot.rot.into();
conn.machine.location.x.store(x, std::sync::atomic::Ordering::Relaxed); let quat = num_quaternion::Quaternion::new(w3, x3, y3, z3);
conn.machine.location.y.store(y, std::sync::atomic::Ordering::Relaxed); if let Some(unit_quat) = quat.normalize() {
conn.machine.location.z.store(z, std::sync::atomic::Ordering::Relaxed); let coords = unit_quat.rotate_vector([x2, y2, z2]);
log::debug!("Player {} is at (x, y, z) ({}, {}, {})", motion.player_id, x, y, z); let (x4, y4, z4) = (x + coords[0], y + coords[1], z + coords[2]);
use byteserde::ser_heap::ByteSerializeHeap; //log::debug!("Player {} world CoM is at (x, y, z) ({}, {}, {})", motion.player_id, x4, y4, z4);
let mut ser = byteserde::ser_heap::ByteSerializerHeap::default(); if self.custom_logic_handler.on_motion(&self, &motion, (x4, y4, z4)).await {
if let Err(e) = motion.byte_serialize_heap(&mut ser) { if let Some(conn) = self.users.read().await.get(&motion.player_id) {
log::error!("Failed to serialize motion data from user {}: {}", user_id, e); conn.machine.location.x.store(x4, std::sync::atomic::Ordering::Relaxed);
} else { conn.machine.location.y.store(y4, std::sync::atomic::Ordering::Relaxed);
let data = bytes::Bytes::copy_from_slice(ser.as_slice()); conn.machine.location.z.store(z4, std::sync::atomic::Ordering::Relaxed);
for conn in self.users.read().await.values() { use byteserde::ser_heap::ByteSerializeHeap;
if conn.user.user_id() == user_id { continue; } // fun fact: the game hard crashes if you omit this let mut ser = byteserde::ser_heap::ByteSerializerHeap::default();
crate::events::log_lnl_send_failure(conn.connection.sender.send_data(crate::handler::EventData { if let Err(e) = motion.byte_serialize_heap(&mut ser) {
message_ty: crate::data::MessageType::RobotMotion, log::error!("Failed to serialize motion data from user {}: {}", user_id, e);
variant: 0, } else {
data_size: data.len() as _, let data = bytes::Bytes::copy_from_slice(ser.as_slice());
data: data.clone(), for conn in self.users.read().await.values() {
}, literustlib::packet::Property::Unreliable, &conn.connection.connection).await); if conn.user.user_id() == user_id { continue; } // fun fact: the game hard crashes if you omit this
crate::events::log_lnl_send_failure(conn.connection.sender.send_data(crate::handler::EventData {
message_ty: crate::data::MessageType::RobotMotion,
variant: 0,
data_size: data.len() as _,
data: data.clone(),
}, literustlib::packet::Property::Unreliable, &conn.connection.connection).await);
}
} }
} else {
log::warn!("Received machine motion with unknown player id {} from user {}", motion.player_id, user_id);
} }
} else {
log::warn!("Received machine motion with unknown player id {} from user {}", motion.player_id, user_id);
} }
} }
}, },
@@ -798,4 +805,15 @@ impl <L: super::CustomGameLogic> GenericGamemodeEngine<L> {
pub(super) fn is_game_done(&self) -> bool { pub(super) fn is_game_done(&self) -> bool {
self.is_complete.load(std::sync::atomic::Ordering::SeqCst) self.is_complete.load(std::sync::atomic::Ordering::SeqCst)
} }
#[inline]
pub(super) fn is_in(loc: &(f32, f32, f32), sphere: &oj_rc_core::persist::config::Sphere) -> bool {
let distance = (
(loc.0 - sphere.center.x).powi(2)
+ (loc.1 - sphere.center.y).powi(2)
+ (loc.2 - sphere.center.z).powi(2)
).sqrt();
//log::info!("{} away from sphere", distance);
distance < sphere.radius
}
} }

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@@ -2,6 +2,7 @@ use crate::matches::CustomGameLogic;
struct PlayerTracker { struct PlayerTracker {
alive: tokio::sync::Mutex<std::collections::HashMap<u8, std::collections::HashSet<u8>>>, // team -> set of player_id alive: tokio::sync::Mutex<std::collections::HashMap<u8, std::collections::HashSet<u8>>>, // team -> set of player_id
in_base: tokio::sync::RwLock<std::collections::HashMap<u8, std::sync::atomic::AtomicU16>>, // player_id -> in base state (if base > u8::MAX then not in a base)
} }
impl PlayerTracker { impl PlayerTracker {
@@ -14,6 +15,7 @@ impl PlayerTracker {
new_team.insert(player.player_id); new_team.insert(player.player_id);
alive_lock.insert(player.team as u8, new_team); alive_lock.insert(player.team as u8, new_team);
} }
self.in_base.write().await.insert(player.player_id, std::sync::atomic::AtomicU16::new(u16::MAX));
} }
async fn destroy_vehicle(&self, player: &oj_rc_core::persist::user::PlayerDescriptor) { async fn destroy_vehicle(&self, player: &oj_rc_core::persist::user::PlayerDescriptor) {
@@ -52,13 +54,291 @@ impl PlayerTracker {
alive_players alive_players
} }
async fn teams(&self) -> std::collections::HashSet<u8> { /*async fn teams(&self) -> std::collections::HashSet<u8> {
self.alive.lock().await.keys().map(|x| *x).collect() self.alive.lock().await.keys().map(|x| *x).collect()
}*/
async fn player_team(&self, player_id: u8) -> Option<u8> {
for (team, players) in self.alive.lock().await.iter() {
if players.contains(&player_id) {
return Some(*team);
}
}
None
}
async fn swap_is_in_base(&self, player_id: u8, base: Option<u8>) -> Option<u8> {
self.in_base.read().await.get(&player_id).and_then(|x| {
let base = x.swap(base.map(|x| x as u16).unwrap_or(u16::MAX), std::sync::atomic::Ordering::Relaxed);
if base > u8::MAX as u16 {
None
} else {
Some(base as u8)
}
})
}
}
struct BaseCounters {
enemies: std::sync::atomic::AtomicI16,
friendlies: std::sync::atomic::AtomicI16,
capture: atomic_float::AtomicF32,
percent_per_second: f32,
}
impl BaseCounters {
fn new(percent_per_second: f32) -> Self {
Self {
enemies: std::sync::atomic::AtomicI16::new(0),
friendlies: std::sync::atomic::AtomicI16::new(0),
capture: atomic_float::AtomicF32::new(0.0),
percent_per_second,
}
}
}
struct BaseTracker {
bases: std::collections::HashMap<u8, BaseCounters>,
last_tick: std::sync::atomic::AtomicI64,
is_baseless: bool,
}
impl BaseTracker {
const TICK_MS: i64 = 50;
//const CAPTURE_PER_TICK: f32 = 0.007;
async fn on_enter(&self, generic: &crate::matches::GenericGamemodeEngine<EliminationLogic>, base_id: u8, is_friendly: bool, player_id: u8) {
if let Some(base) = self.bases.get(&base_id) {
if let Some(conn) = generic.users.read().await.get(&player_id) {
crate::events::log_lnl_send_failure(conn.connection.rlnl().send_data(
&rlnl::events::ingame::TeamBaseBoolean {
team: base_id,
value: 1,
},
rlnl::event_code::NetworkEvent::PlayerInsideBase,
literustlib::packet::Property::ReliableOrdered,
&conn.connection.connection,
).await);
} else { return; }
if is_friendly {
let friendlies = base.friendlies.fetch_add(1, std::sync::atomic::Ordering::SeqCst);
if friendlies == 0 {
// newly contesting
if base.enemies.load(std::sync::atomic::Ordering::SeqCst) > 0 {
generic.broadcast(
rlnl::event_code::NetworkEvent::TeamBaseContested,
literustlib::packet::Property::ReliableOrdered,
&rlnl::events::ingame::TeamBaseBoolean {
team: base_id,
value: 1,
},
true
).await;
generic.broadcast(
rlnl::event_code::NetworkEvent::TeamBaseCaptureStop,
literustlib::packet::Property::ReliableOrdered,
&rlnl::events::ingame::TeamBaseState {
base_team_or_mining_point_index: base_id,
current_progress: rlnl::types::ByteFloat::from(base.capture.load(std::sync::atomic::Ordering::SeqCst)),
max_progress: rlnl::types::ByteFloat::from(4.0),
},
true
).await;
}
}
} else {
let enemies = base.enemies.fetch_add(1, std::sync::atomic::Ordering::SeqCst);
if enemies == 0 {
// newly capturing
if base.friendlies.load(std::sync::atomic::Ordering::SeqCst) > 0 {
// contested
generic.broadcast(
rlnl::event_code::NetworkEvent::TeamBaseContested,
literustlib::packet::Property::ReliableOrdered,
&rlnl::events::ingame::TeamBaseBoolean {
team: base_id,
value: 1,
},
true
).await;
} else {
generic.broadcast(
rlnl::event_code::NetworkEvent::TeamBaseCaptureStart,
literustlib::packet::Property::ReliableOrdered,
&rlnl::events::ingame::TeamBaseState {
base_team_or_mining_point_index: base_id,
current_progress: rlnl::types::ByteFloat::from(base.capture.load(std::sync::atomic::Ordering::SeqCst)),
max_progress: rlnl::types::ByteFloat::from(4.0),
},
true
).await;
}
}
}
}
}
async fn on_exit(&self, generic: &crate::matches::GenericGamemodeEngine<EliminationLogic>, base_id: u8, is_friendly: bool, player_id: u8) {
if let Some(base) = self.bases.get(&base_id) {
if let Some(conn) = generic.users.read().await.get(&player_id) {
crate::events::log_lnl_send_failure(conn.connection.rlnl().send_data(
&rlnl::events::ingame::TeamBaseBoolean {
team: base_id,
value: 0,
},
rlnl::event_code::NetworkEvent::PlayerInsideBase,
literustlib::packet::Property::ReliableOrdered,
&conn.connection.connection,
).await);
} else { return; }
if is_friendly {
let friendlies = base.friendlies.fetch_sub(1, std::sync::atomic::Ordering::SeqCst);
if friendlies <= 1 {
// no longer contesting
generic.broadcast(
rlnl::event_code::NetworkEvent::TeamBaseContested,
literustlib::packet::Property::ReliableOrdered,
&rlnl::events::ingame::TeamBaseBoolean {
team: base_id,
value: 0,
},
true
).await;
if base.enemies.load(std::sync::atomic::Ordering::SeqCst) > 0 {
generic.broadcast(
rlnl::event_code::NetworkEvent::TeamBaseCaptureStart,
literustlib::packet::Property::ReliableOrdered,
&rlnl::events::ingame::TeamBaseState {
base_team_or_mining_point_index: base_id,
current_progress: rlnl::types::ByteFloat::from(base.capture.load(std::sync::atomic::Ordering::SeqCst)),
max_progress: rlnl::types::ByteFloat::from(4.0),
},
true
).await;
}
}
} else {
let enemies = base.enemies.fetch_sub(1, std::sync::atomic::Ordering::SeqCst);
if enemies <= 1 {
// no longer capturing
let last_state = base.capture.load(std::sync::atomic::Ordering::SeqCst);
let rounded_state = last_state.floor();
base.capture.store(rounded_state, std::sync::atomic::Ordering::SeqCst);
generic.broadcast(
rlnl::event_code::NetworkEvent::TeamBaseCaptureStop,
literustlib::packet::Property::ReliableOrdered,
&rlnl::events::ingame::TeamBaseState {
base_team_or_mining_point_index: base_id,
current_progress: rlnl::types::ByteFloat::from(last_state),
max_progress: rlnl::types::ByteFloat::from(4.0),
},
true
).await;
/*generic.broadcast(
rlnl::event_code::NetworkEvent::TeamBaseCaptureReset,
literustlib::packet::Property::ReliableOrdered,
&rlnl::events::ingame::TeamBaseState {
base_team_or_mining_point_index: base_id,
current_progress: rlnl::types::ByteFloat::from(rounded_state),
max_progress: rlnl::types::ByteFloat::from(4.0),
},
true
).await;*/
generic.broadcast(
rlnl::event_code::NetworkEvent::TeamBaseState,
literustlib::packet::Property::ReliableOrdered,
&rlnl::events::ingame::TeamBaseState {
base_team_or_mining_point_index: base_id,
current_progress: rlnl::types::ByteFloat::from(rounded_state + f32::EPSILON),
max_progress: rlnl::types::ByteFloat::from(4.0),
},
true
).await;
}
}
}
}
async fn tick(&self, generic: &crate::matches::GenericGamemodeEngine<EliminationLogic>) {
let now = chrono::Utc::now().timestamp_millis();
let last_tick = self.last_tick.load(std::sync::atomic::Ordering::SeqCst);
let delta = if last_tick == i64::MIN {
// first tick
self.last_tick.store(now, std::sync::atomic::Ordering::SeqCst);
1
} else {
let delta = (now - last_tick) / Self::TICK_MS;
if delta == 0 { return; }
self.last_tick.store(last_tick + (delta * Self::TICK_MS), std::sync::atomic::Ordering::SeqCst);
delta
};
for (team, base) in self.bases.iter() {
if base.friendlies.load(std::sync::atomic::Ordering::SeqCst) > 0 { continue; }
if base.enemies.load(std::sync::atomic::Ordering::SeqCst) <= 0 { continue; }
let to_add = (delta as f32) * (Self::TICK_MS as f32) * base.percent_per_second * 4.0 / (100.0 * 1000.0);
let pre_add = base.capture.fetch_add(to_add, std::sync::atomic::Ordering::SeqCst);
let post_add = pre_add + to_add;
if post_add >= 4.0 {
log::info!("Team {}'s base was captured in game {}", team, generic.game_guid());
base.capture.store(4.0, std::sync::atomic::Ordering::SeqCst);
let data = rlnl::events::ingame::TeamBaseState {
base_team_or_mining_point_index: *team,
current_progress: rlnl::types::ByteFloat::from(4.0),
max_progress: rlnl::types::ByteFloat::from(4.0),
};
generic.broadcast(
rlnl::event_code::NetworkEvent::TeamBaseFinalSectionComplete,
literustlib::packet::Property::ReliableOrdered,
&data,
true
).await;
let winning_team = if *team == 0 { 1u8 } else { 0u8 };
let winning_team_i32 = winning_team as i32;
let win_data = rlnl::events::ingame::GameLoseWin {
winning_team,
end_reason: rlnl::types::GameEndReason::BaseCaptured,
};
for conn in generic.users.read().await.values() {
let event = if conn.descriptor.team == winning_team_i32 {
rlnl::event_code::NetworkEvent::GameWon
} else {
rlnl::event_code::NetworkEvent::GameLost
};
crate::events::log_lnl_send_failure(conn.connection.rlnl().send_data(
&win_data,
event,
literustlib::packet::Property::ReliableOrdered,
&conn.connection.connection
).await);
}
generic.game_done();
break;
} else {
let data = rlnl::events::ingame::TeamBaseState {
base_team_or_mining_point_index: *team,
current_progress: rlnl::types::ByteFloat::from(post_add),
max_progress: rlnl::types::ByteFloat::from(4.0),
};
let is_section_complete = pre_add.floor() < post_add.floor();
generic.broadcast(
if is_section_complete { rlnl::event_code::NetworkEvent::TeamBaseSectionComplete } else { rlnl::event_code::NetworkEvent::TeamBaseState },
literustlib::packet::Property::ReliableOrdered,
&data,
true
).await;
}
}
}
fn teams(&self) -> std::collections::HashSet<u8> {
self.bases.keys().map(|x| *x).collect()
} }
} }
pub struct EliminationLogic { pub struct EliminationLogic {
tracked: PlayerTracker, tracked: PlayerTracker,
bases: BaseTracker,
game_duration: std::time::Duration, game_duration: std::time::Duration,
respawn_full_heal_duration: f32, respawn_full_heal_duration: f32,
respawn_heal_duration: f32, respawn_heal_duration: f32,
@@ -67,12 +347,18 @@ pub struct EliminationLogic {
} }
impl EliminationLogic { impl EliminationLogic {
pub fn new(config: &oj_rc_core::data::game_mode::GameModeConfig) -> Self { pub fn new(config: &oj_rc_core::data::game_mode::GameModeConfig, map: &oj_rc_core::persist::config::MapConfig) -> Self {
let dur = std::time::Duration::from_secs((config.game_time_minutes as u64) * 60); let dur = std::time::Duration::from_secs((config.game_time_minutes as u64) * 60);
let fake_end = (chrono::Utc::now() + dur).timestamp(); let fake_end = (chrono::Utc::now() + dur).timestamp();
Self { Self {
tracked: PlayerTracker { tracked: PlayerTracker {
alive: tokio::sync::Mutex::new(std::collections::HashMap::new()), alive: tokio::sync::Mutex::new(std::collections::HashMap::new()),
in_base: tokio::sync::RwLock::new(std::collections::HashMap::new()),
},
bases: BaseTracker {
bases: map.bases.iter().map(|(team, base)| (*team, BaseCounters::new(base.1))).collect(),
last_tick: std::sync::atomic::AtomicI64::new(i64::MIN),
is_baseless: map.bases.is_empty(),
}, },
game_duration: dur, game_duration: dur,
respawn_full_heal_duration: config.respawn_full_heal_duration, respawn_full_heal_duration: config.respawn_full_heal_duration,
@@ -90,6 +376,45 @@ impl EliminationLogic {
} }
*lock = None; *lock = None;
} }
async fn on_last_player_gone(&self, generic: &crate::matches::GenericGamemodeEngine<Self>, conn: &crate::matches::generic::UserConnection) {
log::debug!("Everyone is dead, so long and thanks for all the fish");
generic.game_done();
self.abort_timer_sync().await;
let data = rlnl::events::ingame::GameLoseWin {
winning_team: if conn.descriptor.team == 0 { 1 } else { 0 }, // always the other team
end_reason: rlnl::types::GameEndReason::NoPlayersRemaining,
};
crate::events::log_lnl_send_failure(conn.connection.rlnl().send_data(
&data,
rlnl::event_code::NetworkEvent::GameLost,
literustlib::packet::Property::ReliableOrdered,
&conn.connection.connection
).await);
}
async fn send_win_info(&self, generic: &crate::matches::GenericGamemodeEngine<Self>, winning_team: u8) {
generic.game_done();
self.abort_timer_sync().await;
let data = rlnl::events::ingame::GameLoseWin {
winning_team,
end_reason: rlnl::types::GameEndReason::OneTeamRemaining,
};
let winning_team_i32 = winning_team as i32;
for conn in generic.users.read().await.values() {
let event = if conn.descriptor.team == winning_team_i32 {
rlnl::event_code::NetworkEvent::GameWon
} else {
rlnl::event_code::NetworkEvent::GameLost
};
crate::events::log_lnl_send_failure(conn.connection.rlnl().send_data(
&data,
event,
literustlib::packet::Property::ReliableOrdered,
&conn.connection.connection
).await);
}
}
} }
#[async_trait::async_trait] #[async_trait::async_trait]
@@ -111,30 +436,9 @@ impl CustomGameLogic for EliminationLogic {
self.tracked.destroy_vehicle(&player.descriptor).await; self.tracked.destroy_vehicle(&player.descriptor).await;
if let Some(winning_team) = self.tracked.winner_team().await { if let Some(winning_team) = self.tracked.winner_team().await {
log::info!("Team {} has won sudden death game {} because player {} left", winning_team, generic.game_guid(), player.descriptor.player_id); log::info!("Team {} has won sudden death game {} because player {} left", winning_team, generic.game_guid(), player.descriptor.player_id);
let data = rlnl::events::ingame::GameLoseWin { self.send_win_info(generic, winning_team).await;
winning_team,
end_reason: rlnl::types::GameEndReason::OneTeamRemaining,
};
let winning_team_i32 = winning_team as i32;
for conn in generic.users.read().await.values() {
let event = if conn.descriptor.team == winning_team_i32 {
rlnl::event_code::NetworkEvent::GameWon
} else {
rlnl::event_code::NetworkEvent::GameLost
};
crate::events::log_lnl_send_failure(conn.connection.rlnl().send_data(
&data,
event,
literustlib::packet::Property::ReliableOrdered,
&conn.connection.connection
).await);
}
generic.game_done();
self.abort_timer_sync().await;
} else if self.tracked.alive_count().await.is_empty() { } else if self.tracked.alive_count().await.is_empty() {
log::debug!("Everyone is dead, so long and thanks for all the fish"); self.on_last_player_gone(generic, player).await;
generic.game_done();
self.abort_timer_sync().await;
} }
true true
} }
@@ -154,42 +458,13 @@ impl CustomGameLogic for EliminationLogic {
).await; ).await;
if let Some(winning_team) = self.tracked.winner_team().await { if let Some(winning_team) = self.tracked.winner_team().await {
log::info!("Team {} has won sudden death game {}", winning_team, generic.game_guid()); log::info!("Team {} has won sudden death game {}", winning_team, generic.game_guid());
let data = rlnl::events::ingame::GameLoseWin { self.send_win_info(generic, winning_team).await;
winning_team,
end_reason: rlnl::types::GameEndReason::OneTeamRemaining,
};
let winning_team_i32 = winning_team as i32;
for conn in generic.users.read().await.values() {
let event = if conn.descriptor.team == winning_team_i32 {
rlnl::event_code::NetworkEvent::GameWon
} else {
rlnl::event_code::NetworkEvent::GameLost
};
crate::events::log_lnl_send_failure(conn.connection.rlnl().send_data(
&data,
event,
literustlib::packet::Property::ReliableOrdered,
&conn.connection.connection
).await);
}
generic.game_done();
} else { } else {
log::info!("Player {} has been destroyed in sudden death game {}", victim, generic.game_guid()); log::info!("Player {} has been destroyed in sudden death game {}", victim, generic.game_guid());
let data = rlnl::events::ingame::GameLoseWin { if self.tracked.alive_count().await.is_empty() {
winning_team: if conn.descriptor.team == 0 { 1 } else { 0 }, // always the other team self.on_last_player_gone(generic, conn).await;
end_reason: rlnl::types::GameEndReason::NoPlayersRemaining, }
};
crate::events::log_lnl_send_failure(conn.connection.rlnl().send_data(
&data,
rlnl::event_code::NetworkEvent::GameLost,
literustlib::packet::Property::ReliableOrdered,
&conn.connection.connection
).await);
} }
} else if self.tracked.alive_count().await.is_empty() {
log::debug!("Everyone is dead, this must be the West Seth was talking about!");
generic.game_done();
self.abort_timer_sync().await;
} }
true true
} }
@@ -227,7 +502,7 @@ impl CustomGameLogic for EliminationLogic {
senders.push((conn.connection.clone(), conn.state.clone())); senders.push((conn.connection.clone(), conn.state.clone()));
} }
let game_end = game_start + self.game_duration; let game_end = game_start + self.game_duration;
let teams = self.tracked.teams().await; let teams = self.bases.teams();
let extra_packets = teams.iter().map(|team| crate::matches::RlnlPacket { let extra_packets = teams.iter().map(|team| crate::matches::RlnlPacket {
event: rlnl::event_code::NetworkEvent::TeamBaseInitialise, event: rlnl::event_code::NetworkEvent::TeamBaseInitialise,
property: literustlib::packet::Property::ReliableOrdered, property: literustlib::packet::Property::ReliableOrdered,
@@ -257,7 +532,48 @@ impl CustomGameLogic for EliminationLogic {
true true
} }
async fn on_motion(&self, _generic: &crate::matches::GenericGamemodeEngine<Self>, _motion: &rlnl::machine_motion::MachineMotion) -> bool { async fn on_motion(&self, generic: &crate::matches::GenericGamemodeEngine<Self>, motion: &rlnl::machine_motion::MachineMotion, location: (f32, f32, f32)) -> bool {
if generic.is_game_done() {
return true;
}
if self.bases.is_baseless {
return true; // don't bother trying to track whether players are in bases since there are no bases
}
// ignore dead or invalid players
if let Some(player_team) = self.tracked.player_team(motion.player_id).await {
let mut now_in_base = None;
for (&team, base) in generic.map_config.bases.iter() {
if crate::matches::GenericGamemodeEngine::<Self>::is_in(&location, &base.0) {
now_in_base = Some(team);
break;
}
}
let in_base = self.tracked.swap_is_in_base(motion.player_id, now_in_base).await;
if let Some(team) = in_base {
// was in a base
if let Some(now_team) = now_in_base {
if now_team != team {
// changed bases !?
self.bases.on_exit(generic, team, player_team == team, motion.player_id).await;
self.bases.on_enter(generic, now_team, player_team == now_team, motion.player_id).await;
}
// still in same base
} else {
// player has left the base
self.bases.on_exit(generic, team, player_team == team, motion.player_id).await;
}
} else {
if let Some(now_team) = now_in_base {
// player entered a base
self.bases.on_enter(generic, now_team, player_team == now_team, motion.player_id).await;
}
// still outside of base
}
}
self.bases.tick(generic).await;
if generic.is_game_done() {
self.abort_timer_sync().await;
}
true true
} }
} }

View File

@@ -36,7 +36,7 @@ impl CustomGameLogic for NoOpLogic {
true true
} }
async fn on_motion(&self, _generic: &crate::matches::GenericGamemodeEngine<Self>, _motion: &rlnl::machine_motion::MachineMotion) -> bool { async fn on_motion(&self, _generic: &crate::matches::GenericGamemodeEngine<Self>, _motion: &rlnl::machine_motion::MachineMotion, _location: (f32, f32, f32)) -> bool {
true true
} }
} }