mirror of
https://git.ngram.ca/OpenJam/rc-servers
synced 2026-08-23 23:08:52 +00:00
Init BA base crystal order on startup if possible, change it occasionally
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@@ -177,6 +177,21 @@ impl CubeLocationsParser {
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}
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pub fn locations_of_reactor_sort(&self, r: &mut dyn std::io::Read) -> Vec<CubeLocationInfo> {
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self.locations_of_reactor_sort_custom(r, 32, 2)
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}
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/// Generate sorted crystal cube list using custom thresholds
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///
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/// `bail_after_iters` is the maximum loops to attempt before giving up trying to sort the vehicle's cubes.
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/// Decreasing this guarantees a faster function return but increases the risk of the result being incomplete.
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/// In the game client, an incomplete result will cause the match to end at a base charge lower than 100%.
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///
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/// `deterministic_after_iters` is the maxiumum initial loops to allow for random connection traversal.
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/// Decreasing this makes the crystal order more consistent and makes the function return faster.
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/// Increasing this makes the crystal order more random and interesting but usually requires more iterations (slower).
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///
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/// Usually, this algorithm takes `deterministic_after_iters + 2` iterations to complete.
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pub fn locations_of_reactor_sort_custom(&self, r: &mut dyn std::io::Read, bail_after_iters: usize, deterministic_after_iters: usize) -> Vec<CubeLocationInfo> {
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use super::{CUBE_CONNECTIONS, CUBE_ROTATIONS};
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match super::parser::Cube::parse_list(r) {
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Ok(cubes) => {
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@@ -223,15 +238,15 @@ impl CubeLocationsParser {
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let mut iteration = 0;
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let mut random = rand::rng();
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let mut to_be_released = Vec::new();
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while !to_be_sorted.is_empty() && iteration < 32 {
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while !to_be_sorted.is_empty() && iteration < bail_after_iters {
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for (cube_i, calc_conns) in to_be_sorted.iter() {
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let connection = is_sharing_connection(calc_conns, &available_faces)
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.and_then(|(cube_face_i, face_available_i)| {
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use rand::Rng;
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if face_available_i < connected_to_connections.connections.len() && sorted.len() < connected_to_connections.connections.len() {
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// prioritize finding all target connections first
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Some((cube_face_i, face_available_i))
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} else if iteration < 3 || (face_available_i >= connected_to_connections.connections.len() && sorted.len() < connected_to_connections.connections.len()) {
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} else if iteration < deterministic_after_iters || (face_available_i >= connected_to_connections.connections.len() && sorted.len() < connected_to_connections.connections.len()) {
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use rand::Rng;
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let random_face = random.random_range(0..calc_conns.len());
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if cube_face_i >= random_face {
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Some((cube_face_i, face_available_i))
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@@ -2,7 +2,7 @@ mod cubes_json;
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pub use cubes_json::CubeConfig;
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mod traits;
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pub use traits::{ConfigProvider, DevMessageProvider, ServerConfig, GarageUpgrades, GarageUpgradeIncrement, ChatSystemConfig, GameEventSequence, GameEvents, GameRotationStrategy, GameEvent, GameMap, GameVisibility, GameType, SingleplayerConfig, VehicleInfo, VehicleDescriptor, QueueChangeMode, Point, Sphere, MapConfig, LinksConfig, FakePlayer, ClientEmulator, EnergyConfig, BattleArenaResolver, PitSettings, PitWinCondition, TeamDeathMatchSettings, ShopEntriesResolver, ShopAction, ShopGain, PromoCode, MultiplayerSettings};
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pub use traits::{ConfigProvider, DevMessageProvider, ServerConfig, GarageUpgrades, GarageUpgradeIncrement, ChatSystemConfig, GameEventSequence, GameEvents, GameRotationStrategy, GameEvent, GameMap, GameVisibility, GameType, SingleplayerConfig, VehicleInfo, VehicleDescriptor, QueueChangeMode, Point, Sphere, MapConfig, LinksConfig, FakePlayer, ClientEmulator, EnergyConfig, BattleArenaResolver, PitSettings, PitWinCondition, TeamDeathMatchSettings, ShopEntriesResolver, ShopAction, ShopGain, PromoCode, MultiplayerSettings, BattleArenaCrystalParams};
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mod validation;
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pub use validation::{SelfValidator, ValidationInfo, ValidationMessage};
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@@ -412,6 +412,28 @@ impl BattleArenaResolver {
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],
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}))
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}
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pub fn resolve_base_machine_immediate_early(&self) -> Option<Vec<u8>> {
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match &self.data.base.id {
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crate::persist::PrefabId::Raw { cube_data, .. } => {
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Some(cube_data.to_owned())
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},
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_ => None,
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}
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}
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pub fn crystal_sort_params(&self) -> BattleArenaCrystalParams {
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BattleArenaCrystalParams {
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max_iterations: self.data.max_base_iterations as usize,
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max_random_iterations: self.data.max_base_random_iterations as usize,
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}
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}
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}
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#[derive(Debug)]
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pub struct BattleArenaCrystalParams {
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pub max_iterations: usize,
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pub max_random_iterations: usize,
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}
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#[derive(Debug)]
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@@ -197,8 +197,8 @@ pub(super) fn default_fake_users() -> Vec<FakePlayerConf> {
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},
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},
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implementation: ClientEmulation::ClientAI,
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},*/
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/*FakePlayerConf {
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},
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FakePlayerConf {
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team: None,
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vehicle: super::garage::PrefabVehicle {
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name: Some("fake3".to_owned()),
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@@ -221,6 +221,54 @@ pub(super) fn default_fake_users() -> Vec<FakePlayerConf> {
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},
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},
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implementation: ClientEmulation::ClientAI,
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},
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FakePlayerConf {
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team: None,
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vehicle: super::garage::PrefabVehicle {
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name: Some("fake5".to_owned()),
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username: "Server5".to_owned(),
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id: super::garage::PrefabId::Raw {
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cube_data: Vec::from(crate::persist::VALID_ROBOT),
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colour_data: Vec::from(crate::persist::VALID_COLOUR),
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},
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},
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implementation: ClientEmulation::ClientAI,
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},
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FakePlayerConf {
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team: None,
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vehicle: super::garage::PrefabVehicle {
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name: Some("fake6".to_owned()),
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username: "Server6".to_owned(),
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id: super::garage::PrefabId::Raw {
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cube_data: Vec::from(crate::persist::VALID_ROBOT),
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colour_data: Vec::from(crate::persist::VALID_COLOUR),
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},
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},
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implementation: ClientEmulation::ClientAI,
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},
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FakePlayerConf {
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team: None,
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vehicle: super::garage::PrefabVehicle {
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name: Some("fake7".to_owned()),
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username: "Server7".to_owned(),
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id: super::garage::PrefabId::Raw {
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cube_data: Vec::from(crate::persist::VALID_ROBOT),
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colour_data: Vec::from(crate::persist::VALID_COLOUR),
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},
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},
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implementation: ClientEmulation::ClientAI,
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},
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FakePlayerConf {
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team: None,
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vehicle: super::garage::PrefabVehicle {
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name: Some("fake8".to_owned()),
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username: "Server8".to_owned(),
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id: super::garage::PrefabId::Raw {
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cube_data: Vec::from(crate::persist::VALID_ROBOT),
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colour_data: Vec::from(crate::persist::VALID_COLOUR),
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},
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},
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implementation: ClientEmulation::ClientAI,
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},*/
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]
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}
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@@ -313,6 +361,10 @@ pub struct BattleArenaConfig {
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pub base: super::garage::PrefabVehicle,
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#[serde(default = "default_segments")]
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pub num_segments: u16,
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#[serde(default = "default_max_base_iterations")]
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pub max_base_iterations: u32,
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#[serde(default = "default_max_base_random_iterations")]
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pub max_base_random_iterations: u32,
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}
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pub(super) fn default_ba_conf() -> BattleArenaConfig {
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@@ -326,6 +378,8 @@ pub(super) fn default_ba_conf() -> BattleArenaConfig {
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equalizer_duration_s: default_equalizer_duration(),
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base: default_ba_base(),
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num_segments: default_segments(),
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max_base_iterations: default_max_base_iterations(),
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max_base_random_iterations: default_max_base_random_iterations(),
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}
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}
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@@ -378,6 +432,14 @@ fn default_segments() -> u16 {
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3
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}
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fn default_max_base_iterations() -> u32 {
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64
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}
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fn default_max_base_random_iterations() -> u32 {
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3
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}
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#[derive(Serialize, Deserialize, Clone, Debug)]
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#[serde(untagged)]
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pub enum PitWinCondition {
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