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mirror of https://git.ngram.ca/OpenJam/rc-servers synced 2026-08-23 23:08:52 +00:00

Fix clippy warnings in validation and chat logic

This commit is contained in:
NG (Graham)
2025-12-26 16:16:23 -05:00
parent 36100a34c4
commit 7f187dcb98
4 changed files with 43 additions and 29 deletions

View File

@@ -202,7 +202,7 @@ impl BuiltIn {
}
}
if stats.is_empty() {
stats.push(format!("TODO: general stats (try db)"));
stats.push("TODO: general stats (try db)".to_owned());
}
stats.join("\n")
},
@@ -282,9 +282,9 @@ impl Intercom {
},
vec![],
).await;
format!("Sent dev broadcast to everyone")
"Sent dev broadcast to everyone".to_owned()
} else {
format!("Missing dev message, did not send")
"Missing dev message, did not send".to_owned()
}
},
Self::Maintenance => {
@@ -293,9 +293,9 @@ impl Intercom {
oj_rc_core::persist::user::intercom::IntercomMaintenanceMessage { message },
vec![],
).await;
format!("Sent maintenance message")
"Sent maintenance message".to_owned()
} else {
format!("Missing maintenance message, did not send")
"Missing maintenance message, did not send".to_owned()
}
}

View File

@@ -138,6 +138,12 @@ impl super::config::SelfValidator for GameEventSequence {
fn validate(&self, info: &mut super::config::ValidationInfo, ctx: &Self::Context) -> bool {
// TODO
let mut is_ok = true;
if self.modes.is_empty() {
info.error(super::config::ValidationMessage {
path: vec!["modes".to_owned()],
message: "Game sequence must have at least one mode (event) in the rotation".to_owned(),
});
}
for (i, mode) in self.modes.iter().enumerate() {
is_ok &= mode.validate_in(info, ctx, &format!("modes[{}]", i));
}
@@ -185,28 +191,36 @@ impl super::config::SelfValidator for GameEvents {
});
is_ok = false;
}
if matches!(self.multiplayer.mode, GameType::Pit) {
if ctx.multiplayer.fakes.iter().any(|f| f.team.is_some_and(|t| (t as usize) < ctx.multiplayer.players_per_game))
|| ctx.multiplayer.fakes.iter().enumerate()
.any(|(i, f)| ctx.multiplayer.fakes.iter().enumerate()
.any(|(i2, f2)| i != i2 && f.team == f2.team)) {
info.warn(crate::persist::config::ValidationMessage {
path: vec!["multiplayer".to_owned(), "mode".to_owned()],
message: format!("Multiplayer game mode {:?} does not work well with more than one (fake) player per team", self.multiplayer.mode),
});
}
if ctx.multiplayer.fakes.iter().any(|f| matches!(f.implementation, super::multiplayer::ClientEmulation::ClientAI)) {
info.warn(crate::persist::config::ValidationMessage {
path: vec!["multiplayer".to_owned(), "mode".to_owned()],
message: format!("Multiplayer game mode {:?} does not work well with client-side AI", self.multiplayer.mode),
});
}
} else {
if ctx.multiplayer.fakes.iter().any(|f| f.team.is_some_and(|t| t > 1)) {
info.warn(crate::persist::config::ValidationMessage {
path: vec!["multiplayer".to_owned(), "mode".to_owned()],
message: format!("Multiplayer game mode {:?} does not work well with (fake) players split between more than 2 teams", self.multiplayer.mode),
});
if ctx.multiplayer.enabled {
if matches!(self.multiplayer.mode, GameType::Pit) {
if ctx.multiplayer.fakes.iter().any(|f| f.team.is_some_and(|t| (t as usize) < ctx.multiplayer.players_per_game))
|| ctx.multiplayer.fakes.iter().enumerate()
.any(|(i, f)| ctx.multiplayer.fakes.iter().enumerate()
.any(|(i2, f2)| i != i2 && f.team == f2.team)) {
info.warn(crate::persist::config::ValidationMessage {
path: vec!["multiplayer".to_owned(), "mode".to_owned()],
message: format!("Multiplayer game mode {:?} does not work well with more than one (fake) player per team", self.multiplayer.mode),
});
}
if ctx.multiplayer.fakes.iter().any(|f| matches!(f.implementation, super::multiplayer::ClientEmulation::ClientAI)) {
info.warn(crate::persist::config::ValidationMessage {
path: vec!["multiplayer".to_owned(), "mode".to_owned()],
message: format!("Multiplayer game mode {:?} does not work well with client-side AI", self.multiplayer.mode),
});
}
} else {
if ctx.multiplayer.fakes.iter().any(|f| f.team.is_some_and(|t| t > 1)) {
info.warn(crate::persist::config::ValidationMessage {
path: vec!["multiplayer".to_owned(), "mode".to_owned()],
message: format!("Multiplayer game mode {:?} does not work well with (fake) players split between more than 2 teams", self.multiplayer.mode),
});
}
if !ctx.maps.map.contains_key(&self.multiplayer.map) {
info.warn(crate::persist::config::ValidationMessage {
path: vec!["multiplayer".to_owned(), "map".to_owned()],
message: format!("Multiplayer game map {:?} is not configured", self.multiplayer.map),
});
}
}
}
is_ok

View File

@@ -12,7 +12,7 @@ impl UserData {
pub(super) async fn generate_fake_players_data(
&self,
_guid: i64,
real_players: &Vec<super::PlayerLobbyDescriptor>,
real_players: &[super::PlayerLobbyDescriptor],
factory: &dyn oj_rc_factory::VehicleFactoryAdapter,
cpu_counter: &crate::cubes::CpuListParser,
weapon_lister: &crate::cubes::WeaponListParser,

View File

@@ -19,7 +19,7 @@ impl ArcAdapter {
orm: db,
ignore_expiry: show_expired,
cdn: cdn.to_owned(),
override_cdn: override_cdn,
override_cdn,
spoof_users: username_spoofing,
};
// do query to ensure database is ok