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Update for event system in (failed) attempt to get Singleplayer to spawn robots
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@@ -14,8 +14,8 @@ impl <C> Operation<C> for MoreLobbyAuth {
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fn handle(&self, params: polariton::operation::ParameterTable<C>, _: &mut Self::State, user: &Self::User) -> polariton::operation::OperationResponse<C> {
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let params_dict = params.to_dict();
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if let Some(Typed::Str(auth_payload)) = params_dict.get(&Self::AUTH_PAYLOAD_KEY) {
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let mut write_lock = user.write().unwrap();
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if write_lock.update_with_auth(&auth_payload.string) {
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//let mut write_lock = user.write().unwrap();
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if user.update_with_auth(&auth_payload.string) {
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let mut resp_params = std::collections::HashMap::new();
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resp_params.insert(Self::AUTH_PAYLOAD_KEY, polariton::operation::Typed::Byte(0));
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return polariton::operation::OperationResponse {
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