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mirror of https://git.ngram.ca/OpenJam/rc-servers synced 2026-08-23 23:08:52 +00:00

Implement non-event part of singleplayer for #7

This commit is contained in:
NGnius (Graham)
2025-03-18 16:47:11 -04:00
parent 792585a031
commit 67c14fe80a
35 changed files with 2127 additions and 17 deletions

26
Cargo.lock generated
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@@ -1787,6 +1787,32 @@ dependencies = [
"tokio",
]
[[package]]
name = "rc_singleplayer"
version = "0.1.0"
dependencies = [
"clap",
"env_logger",
"log",
"polariton",
"polariton_auth",
"polariton_server",
"tokio",
]
[[package]]
name = "rc_singleplayer_room"
version = "0.1.0"
dependencies = [
"clap",
"env_logger",
"log",
"polariton",
"polariton_auth",
"polariton_server",
"tokio",
]
[[package]]
name = "rc_social"
version = "0.1.0"

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@@ -10,7 +10,8 @@ members = [
"rc_services", "rc_services_room",
"rc_static_data", "rc_microtransactions",
"rc_social", "rc_social_room",
"rc_chat", "rc_chat_room"
"rc_chat", "rc_chat_room",
"rc_singleplayer", "rc_singleplayer_room",
]
[workspace.dependencies]

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@@ -6,7 +6,11 @@
<setting name="WebServicesServerAddress">127.0.0.1:4532</setting>
<setting name="WebServicesServerAddress__note__forwardedTo">127.0.0.1:4533</setting>
<setting name="SocialServerAddress">127.0.0.1:4534</setting>
<setting name="ChatServerAddress">127.0.0.1:4535</setting>
<setting name="SocialServerAddress__note__forwardedTo">127.0.0.1:4535</setting>
<setting name="ChatServerAddress">127.0.0.1:4536</setting>
<setting name="ChatServerAddress__note__forwardedTo">127.0.0.1:4537</setting>
<setting name="SinglePlayerServerAddress">127.0.0.1:4538</setting>
<setting name="SinglePlayerServerAddress__note__forwardedTo">127.0.0.1:4539</setting>
<setting name="authUrl">http://127.0.0.1:8001/</setting>
<setting name="S3URL">http://127.0.0.1:8010/live/data.json</setting>
</dev>

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@@ -0,0 +1,41 @@
use polariton::{operation::Typed, serdes::TypePrefix};
pub struct GameModeConfig {
pub respawn_heal_duration: f32,
pub respawn_full_heal_duration: f32,
pub kill_limit: i32,
pub game_time_minutes: i32,
}
impl GameModeConfig {
pub fn as_transmissible<C>(&self) -> Typed<C> {
Typed::HashMap(vec![
(Typed::Str("respawnHealDuration".into()), Typed::Float(self.respawn_heal_duration)),
(Typed::Str("respawnFullHealDuration".into()), Typed::Float(self.respawn_full_heal_duration)),
(Typed::Str("killLimit".into()), Typed::Int(self.kill_limit)),
(Typed::Str("gameTimeMinutes".into()), Typed::Int(self.game_time_minutes)),
].into())
}
}
pub struct GameModeConfigs {
pub battle_arena: GameModeConfig,
pub elimination: GameModeConfig,
pub the_pit: GameModeConfig,
pub team_deathmatch: GameModeConfig,
}
impl GameModeConfigs {
pub fn as_transmissible<C>(&self) -> Typed<C> {
Typed::Dict(polariton::operation::Dict {
key_ty: TypePrefix::Str,
val_ty: TypePrefix::HashMap,
items: vec![
(Typed::Str("BattleArena".into()), self.battle_arena.as_transmissible()),
(Typed::Str("Elimination".into()), self.elimination.as_transmissible()),
(Typed::Str("ThePit".into()), self.the_pit.as_transmissible()),
(Typed::Str("TeamDeathmatch".into()), self.team_deathmatch.as_transmissible()),
],
})
}
}

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@@ -25,8 +25,11 @@ pub mod auto_regen;
pub mod voting;
pub mod lobby;
pub mod error_codes;
pub mod game_mode;
pub mod score_multipliers;
pub(self) fn encode_7_bit_i32(mut src: i32) -> Vec<u8> {
if src == 0 { return vec![0] }
let mut out = Vec::with_capacity(5);
while src != 0 {
let last_7 = (src & 0x7F) as u8;

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@@ -0,0 +1,109 @@
use polariton::operation::Typed;
pub struct ScoreMultipliersData {
pub max_cpu: f32,
pub stat_multipliers: std::collections::HashMap<InGameStat, ScoreMultiplier>,
pub completed_battle_base_multiplier: f32,
pub completed_battle_bonus_multiplier: f32,
pub delta_scaler: f32,
pub defeat_score: u32,
pub victory_score: u32,
pub max_score_ratio: f32,
}
impl ScoreMultipliersData {
fn dump(&self, writer: &mut dyn std::io::Write) -> std::io::Result<usize> {
writer.write_all(&self.max_cpu.to_le_bytes())?;
for (key, val) in self.stat_multipliers.iter() {
writer.write_all(&(*key as u32).to_le_bytes())?;
writer.write_all(&val.base.to_le_bytes())?;
writer.write_all(&val.bonus.to_le_bytes())?;
}
writer.write_all(&self.completed_battle_base_multiplier.to_le_bytes())?;
writer.write_all(&self.completed_battle_bonus_multiplier.to_le_bytes())?;
writer.write_all(&self.delta_scaler.to_le_bytes())?;
writer.write_all(&self.defeat_score.to_le_bytes())?;
writer.write_all(&self.victory_score.to_le_bytes())?;
writer.write_all(&self.max_score_ratio.to_le_bytes())?;
Ok(28 + (12 * self.stat_multipliers.len()))
}
pub fn as_transmissible<C>(&self) -> Typed<C> {
let mut buf = Vec::new();
self.dump(&mut std::io::Cursor::new(&mut buf)).unwrap();
Typed::Bytes(buf.into())
}
}
pub struct ScoreMultiplier {
pub base: f32,
pub bonus: f32,
}
impl std::default::Default for ScoreMultiplier {
fn default() -> Self {
Self {
base: 0.5,
bonus: 0.9
}
}
}
#[allow(dead_code)]
#[repr(u8)]
#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash)]
pub enum InGameStat {
None = 0,
DestroyedCubes = 1,
DestroyedCubesInProtection = 2,
DestroyedCubesDefendingTheBase = 3,
Kill = 4,
KillAssist = 5,
HealCubes = 6,
HealAssist = 7,
DestroyedProtoniumCubes = 8,
BaseCaptureClassicMode = 9,
RobotDestroyed = 10,
Score = 11,
HealthPercentageBonusClassicMode = 12,
Points = 13,
CurrentKillStreak = 14,
BestKillStreak = 15,
CapturePointBattleArenaMode = 16,
EqualiserDestroyedBattleArenaMode = 17,
BattleArenaObjectives = 18,
}
impl std::default::Default for ScoreMultipliersData {
fn default() -> Self {
Self {
max_cpu: 1000.0,
stat_multipliers: vec![
(InGameStat::DestroyedCubes, ScoreMultiplier::default()),
(InGameStat::DestroyedCubesInProtection, ScoreMultiplier::default()),
(InGameStat::DestroyedCubesDefendingTheBase, ScoreMultiplier::default()),
(InGameStat::Kill, ScoreMultiplier::default()),
(InGameStat::KillAssist, ScoreMultiplier::default()),
(InGameStat::HealCubes, ScoreMultiplier::default()),
(InGameStat::HealAssist, ScoreMultiplier::default()),
(InGameStat::DestroyedProtoniumCubes, ScoreMultiplier::default()),
(InGameStat::BaseCaptureClassicMode, ScoreMultiplier::default()),
(InGameStat::RobotDestroyed, ScoreMultiplier::default()),
(InGameStat::Score, ScoreMultiplier::default()),
(InGameStat::HealthPercentageBonusClassicMode, ScoreMultiplier::default()),
(InGameStat::Points, ScoreMultiplier::default()),
(InGameStat::CurrentKillStreak, ScoreMultiplier::default()),
(InGameStat::BestKillStreak, ScoreMultiplier::default()),
(InGameStat::CapturePointBattleArenaMode, ScoreMultiplier::default()),
(InGameStat::EqualiserDestroyedBattleArenaMode, ScoreMultiplier::default()),
(InGameStat::BattleArenaObjectives, ScoreMultiplier::default()),
].into_iter().collect(),
completed_battle_base_multiplier: 1.0,
completed_battle_bonus_multiplier: 1.2,
delta_scaler: 0.5,
defeat_score: 500,
victory_score: 2_000,
max_score_ratio: 2.0,
}
}
}

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@@ -20,7 +20,7 @@ pub(super) fn all_customisations_provider() -> SimpleFunc<216, crate::UserTy, im
items: vec![
CustomisationData {
id: "RC_MothershipSkin_Neptune_01".to_string(),
localised_name: "Neptune 01".to_string(),
localised_name: "strNeptune".to_string(),
skin_scene_name: "RC_MothershipSkin_Neptune_01".to_string(),
simulation_prefab: "TODO_sim_prefab".to_string(),
preview_image_name: "TODO_preview_img".to_string(),
@@ -31,12 +31,61 @@ pub(super) fn all_customisations_provider() -> SimpleFunc<216, crate::UserTy, im
params.insert(SPAWNS_KEY, Typed::Arr(Arr {
ty: TypePrefix::HashMap, // hashtable
items: vec![
// TODO set these up with the correct values (IDs are correct)
CustomisationData {
id: "spawn0".to_string(),
localised_name: "Default".to_string(),
skin_scene_name: "TODO_skin".to_string(),
simulation_prefab: "TODO_sim_prefab".to_string(),
preview_image_name: "TODO_preview_img".to_string(),
id: "Spawn".to_string(),
localised_name: "strSpawnFXWarpIn".to_string(),
skin_scene_name: "Splash_Loading_Screen".to_string(),
simulation_prefab: "Respawn_WarpIn".to_string(),
preview_image_name: "RC_Splash_Screen_01_Japanese".to_string(),
is_default: true,
}.as_transmissible(),
CustomisationData {
id: "Spawn_BlackHole".to_string(),
localised_name: "strSpawnFXWarpIn".to_string(),
skin_scene_name: "Splash_Loading_Screen".to_string(),
simulation_prefab: "Respawn_WarpIn".to_string(),
preview_image_name: "RC_Splash_Screen_01_Japanese".to_string(),
is_default: true,
}.as_transmissible(),
CustomisationData {
id: "Spawn_Lander".to_string(),
localised_name: "strSpawnFXWarpIn".to_string(),
skin_scene_name: "Splash_Loading_Screen".to_string(),
simulation_prefab: "Respawn_WarpIn".to_string(),
preview_image_name: "RC_Splash_Screen_01_Japanese".to_string(),
is_default: true,
}.as_transmissible(),
CustomisationData {
id: "Spawn_Lootcrate".to_string(),
localised_name: "strSpawnFXWarpIn".to_string(),
skin_scene_name: "Splash_Loading_Screen".to_string(),
simulation_prefab: "Respawn_WarpIn".to_string(),
preview_image_name: "RC_Splash_Screen_01_Japanese".to_string(),
is_default: true,
}.as_transmissible(),
CustomisationData {
id: "Spawn_Warp".to_string(),
localised_name: "strSpawnFXWarpIn".to_string(),
skin_scene_name: "Splash_Loading_Screen".to_string(),
simulation_prefab: "Respawn_WarpIn".to_string(),
preview_image_name: "RC_Splash_Screen_01_Japanese".to_string(),
is_default: true,
}.as_transmissible(),
CustomisationData {
id: "Spawn_Present".to_string(),
localised_name: "strSpawnFXWarpIn".to_string(),
skin_scene_name: "Splash_Loading_Screen".to_string(),
simulation_prefab: "Respawn_WarpIn".to_string(),
preview_image_name: "RC_Splash_Screen_01_Japanese".to_string(),
is_default: true,
}.as_transmissible(),
CustomisationData {
id: "Spawn_EasterEgg".to_string(),
localised_name: "strSpawnFXWarpIn".to_string(),
skin_scene_name: "Splash_Loading_Screen".to_string(),
simulation_prefab: "Respawn_WarpIn".to_string(),
preview_image_name: "RC_Splash_Screen_01_Japanese".to_string(),
is_default: true,
}.as_transmissible(),
],
@@ -44,12 +93,61 @@ pub(super) fn all_customisations_provider() -> SimpleFunc<216, crate::UserTy, im
params.insert(DEATHS_KEY, Typed::Arr(Arr {
ty: TypePrefix::HashMap, // hashtable
items: vec![
// TODO set these up with the correct values (IDs are correct)
CustomisationData {
id: "death0".to_string(),
localised_name: "Default".to_string(),
skin_scene_name: "TODO_skin".to_string(),
simulation_prefab: "TODO_sim_prefab".to_string(),
preview_image_name: "TODO_preview_img".to_string(),
id: "Explosion".to_string(),
localised_name: "strDeathFXEmergencyWarp".to_string(),
skin_scene_name: "Splash_Loading_Screen".to_string(),
simulation_prefab: "Death_WarpOut".to_string(),
preview_image_name: "RC_Splash_Screen_01_Japanese".to_string(),
is_default: true,
}.as_transmissible(),
CustomisationData {
id: "Explosion_Toon".to_string(),
localised_name: "strDeathFXEmergencyWarp".to_string(),
skin_scene_name: "Splash_Loading_Screen".to_string(),
simulation_prefab: "Death_WarpOut".to_string(),
preview_image_name: "RC_Splash_Screen_01_Japanese".to_string(),
is_default: true,
}.as_transmissible(),
CustomisationData {
id: "Explosion_Feathers_Rainbow".to_string(),
localised_name: "strDeathFXEmergencyWarp".to_string(),
skin_scene_name: "Splash_Loading_Screen".to_string(),
simulation_prefab: "Death_WarpOut".to_string(),
preview_image_name: "RC_Splash_Screen_01_Japanese".to_string(),
is_default: true,
}.as_transmissible(),
CustomisationData {
id: "Explosion_Nuclear".to_string(),
localised_name: "strDeathFXEmergencyWarp".to_string(),
skin_scene_name: "Splash_Loading_Screen".to_string(),
simulation_prefab: "Death_WarpOut".to_string(),
preview_image_name: "RC_Splash_Screen_01_Japanese".to_string(),
is_default: true,
}.as_transmissible(),
CustomisationData {
id: "Explosion_Warp".to_string(),
localised_name: "strDeathFXEmergencyWarp".to_string(),
skin_scene_name: "Splash_Loading_Screen".to_string(),
simulation_prefab: "Death_WarpOut".to_string(),
preview_image_name: "RC_Splash_Screen_01_Japanese".to_string(),
is_default: true,
}.as_transmissible(),
CustomisationData {
id: "Explosion_BlackHole".to_string(),
localised_name: "strDeathFXEmergencyWarp".to_string(),
skin_scene_name: "Splash_Loading_Screen".to_string(),
simulation_prefab: "Death_WarpOut".to_string(),
preview_image_name: "RC_Splash_Screen_01_Japanese".to_string(),
is_default: true,
}.as_transmissible(),
CustomisationData {
id: "Explosion_Firework".to_string(),
localised_name: "strDeathFXEmergencyWarp".to_string(),
skin_scene_name: "Splash_Loading_Screen".to_string(),
simulation_prefab: "Death_WarpOut".to_string(),
preview_image_name: "RC_Splash_Screen_01_Japanese".to_string(),
is_default: true,
}.as_transmissible(),
],

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@@ -0,0 +1,15 @@
use polariton_server::operations::SimpleFunc;
use polariton::operation::ParameterTable;
use crate::persist::config::ConfigProvider;
const PARAM_KEY: u8 = 1;
pub(super) fn game_mode_config_provider(conf: &crate::persist::config::ConfigImpl) -> SimpleFunc<113, crate::UserTy, impl (Fn(ParameterTable, &crate::UserTy) -> Result<ParameterTable, i16>) + Sync + Sync> {
let game_config = conf.game_mode_config();
SimpleFunc::new(move |params, _| {
let mut params = params.to_dict();
params.insert(PARAM_KEY, game_config.clone());
Ok(params.into())
})
}

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@@ -76,6 +76,9 @@ mod regen_config;
mod pageantry;
mod signup_time;
mod validate_machine;
mod game_mode_config;
mod score_multipliers_config;
mod player_robot_rank;
use polariton_server::operations::OperationsHandler;
@@ -170,4 +173,7 @@ pub fn handler(init_ctx: &crate::InitConfig) -> OperationsHandler<crate::UserTy>
.without_state(pageantry::after_battle_vote_thresholds_provider(&init_ctx.cubes))
.without_state(signup_time::user_signup_date_provider())
.without_state(validate_machine::validate_robot_provider())
.without_state(game_mode_config::game_mode_config_provider(&init_ctx.cubes))
.without_state(score_multipliers_config::tdm_ai_score_config_provider())
.without_state(player_robot_rank::player_robot_rank_provider())
}

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@@ -0,0 +1,23 @@
use polariton_server::operations::SimpleFunc;
use polariton::operation::{ParameterTable, Typed};
const USERNAME_PARAM_KEY: u8 = 30; // in; str
const RANK_PARAM_KEY: u8 = 84; // out; int
const CPU_PARAM_KEY: u8 = 177; // out; int
const COSMETIC_CPU_PARAM_KEY: u8 = 176; // out; int
pub(super) fn player_robot_rank_provider() -> SimpleFunc<79, crate::UserTy, impl (Fn(ParameterTable, &crate::UserTy) -> Result<ParameterTable, i16>) + Sync + Sync> {
SimpleFunc::new(|params, user: &crate::UserTy| {
let lock = user.read().unwrap();
let user = lock.user()?;
let mut params = params.to_dict();
if let Some(Typed::Str(username)) = params.get(&USERNAME_PARAM_KEY) {
log::debug!("Get robot rank for user {}", username.string);
}
let robot = user.slot_by_id(user.selected_garage_slot() as i32)?;
params.insert(RANK_PARAM_KEY, robot.robot_rank);
params.insert(CPU_PARAM_KEY, robot.cpu);
params.insert(COSMETIC_CPU_PARAM_KEY, robot.cosmetic_cpu);
Ok(params.into())
})
}

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@@ -0,0 +1,15 @@
use polariton_server::operations::SimpleFunc;
use polariton::operation::ParameterTable;
use crate::data::score_multipliers::*;
const PARAM_KEY: u8 = 137;
pub(super) fn tdm_ai_score_config_provider(/*conf: &crate::persist::config::ConfigImpl*/) -> SimpleFunc<117, crate::UserTy, impl (Fn(ParameterTable, &crate::UserTy) -> Result<ParameterTable, i16>) + Sync + Sync> {
//let game_config = conf.game_mode_config();
SimpleFunc::new(move |params, _| {
let mut params = params.to_dict();
params.insert(PARAM_KEY, ScoreMultipliersData::default().as_transmissible());
Ok(params.into())
})
}

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@@ -6,6 +6,8 @@ use serde::{Serialize, Deserialize};
pub struct BattleConfig {
pub regen: AutoRegenHealth,
pub votes: HashMap<Vote, Vec<VoteThreshold>>,
#[serde(default = "default_game_modes")]
pub games: GameModes,
}
#[derive(Serialize, Deserialize, Clone, Debug)]
@@ -60,3 +62,70 @@ impl std::convert::Into<crate::data::voting::Vote> for Vote {
}
}
}
#[derive(Serialize, Deserialize, Clone, Debug, Copy)]
pub struct GameMode {
pub respawn_heal_duration: f32,
pub respawn_full_heal_duration: f32,
pub kill_limit: i32,
pub game_time_m: i32,
}
impl std::convert::Into<crate::data::game_mode::GameModeConfig> for GameMode {
fn into(self) -> crate::data::game_mode::GameModeConfig {
crate::data::game_mode::GameModeConfig {
respawn_heal_duration: self.respawn_heal_duration,
respawn_full_heal_duration: self.respawn_full_heal_duration,
kill_limit: self.kill_limit,
game_time_minutes: self.game_time_m,
}
}
}
#[derive(Serialize, Deserialize, Clone, Debug, Copy)]
pub struct GameModes {
pub battle_arena: GameMode,
pub elimination: GameMode,
pub pit: GameMode,
pub team_deathmatch: GameMode,
}
impl std::convert::Into<crate::data::game_mode::GameModeConfigs> for GameModes {
fn into(self) -> crate::data::game_mode::GameModeConfigs {
crate::data::game_mode::GameModeConfigs {
battle_arena: self.battle_arena.into(),
elimination: self.elimination.into(),
the_pit: self.pit.into(),
team_deathmatch: self.team_deathmatch.into(),
}
}
}
fn default_game_modes() -> GameModes {
GameModes {
battle_arena: GameMode {
respawn_heal_duration: 10.0,
respawn_full_heal_duration: 10.0,
kill_limit: 0,
game_time_m: 20,
},
elimination: GameMode {
respawn_heal_duration: 10.0,
respawn_full_heal_duration: 10.0,
kill_limit: 10,
game_time_m: 10,
},
pit: GameMode {
respawn_heal_duration: 20.0,
respawn_full_heal_duration: 20.0,
kill_limit: 15,
game_time_m: 15,
},
team_deathmatch: GameMode {
respawn_heal_duration: 10.0,
respawn_full_heal_duration: 10.0,
kill_limit: 10,
game_time_m: 10,
},
}
}

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@@ -177,4 +177,9 @@ impl <C: Clone> super::ConfigProvider<C> for CubeConfig {
items: vote_data,
})
}
fn game_mode_config(&self) -> Typed<C> {
let game_mode_data: crate::data::game_mode::GameModeConfigs = self.battle.games.into();
game_mode_data.as_transmissible()
}
}

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@@ -9,4 +9,5 @@ pub trait ConfigProvider<C> {
fn ids(&self) -> Vec<u32>;
fn regen_config(&self) -> Typed<C>;
fn after_battle_vote_config(&self) -> Typed<C>;
fn game_mode_config(&self) -> Typed<C>;
}

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@@ -150,6 +150,9 @@ impl <C: Clone> super::User<C> for UserData {
control_type: polariton::operation::Typed::Int(control_ty as _),
control_options: control_options.as_transmissible(),
mastery_level: polariton::operation::Typed::Int(0), // TODO
robot_rank: polariton::operation::Typed::Int(slot.total_robot_ranking as _),
cpu: polariton::operation::Typed::Int(slot.total_robot_cpu as _),
cosmetic_cpu: polariton::operation::Typed::Int(slot.total_cosmetic_cpu as _),
})
},
Err(e) => {

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@@ -38,6 +38,9 @@ pub struct UserSlotData<C> {
pub control_type: polariton::operation::Typed<C>,
pub control_options: polariton::operation::Typed<C>,
pub mastery_level: polariton::operation::Typed<C>,
pub robot_rank: polariton::operation::Typed<C>,
pub cpu: polariton::operation::Typed<C>,
pub cosmetic_cpu: polariton::operation::Typed<C>,
}
pub struct VehicleData {

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@@ -0,0 +1,13 @@
[package]
name = "rc_singleplayer"
version = "0.1.0"
edition = "2021"
[dependencies]
log.workspace = true
env_logger.workspace = true
tokio = { version = "1.43", features = [ "net", "macros", "rt-multi-thread", "io-util" ] }
clap.workspace = true
polariton.workspace = true
polariton_auth = { version = "*", path = "../polariton_auth" }
polariton_server.workspace = true

3
rc_singleplayer/build_arm64.sh Executable file
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@@ -0,0 +1,3 @@
#!/bin/bash
cargo build --release --target aarch64-unknown-linux-musl

3
rc_singleplayer/run_debug.sh Executable file
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@@ -0,0 +1,3 @@
#!/bin/bash
RUST_BACKTRACE=1 RUST_LOG=debug cargo run -- -1

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@@ -0,0 +1,31 @@
use clap::Parser;
#[derive(Parser, Debug)]
#[command(version, about, long_about = None)]
pub struct CliArgs {
/// TCP port on which to accept connections
#[arg(short, long, default_value_t = 4538)]
pub port: u16,
/// IP Address on which to accept connections
#[arg(long, default_value_t = {"127.0.0.1".to_string()})]
pub ip: String,
/// Domain and port of the game server to send new connections
#[arg(long, default_value_t = {"127.0.0.1:4539".to_string()})]
pub redirect: String,
/// Name of game server to send new connections
#[arg(long, default_value_t = {"ngram_is_ngnius".to_string()})]
pub room_name: String,
/// Handle one connection and then exit
#[arg(short = '1', long)]
pub once: bool,
}
impl CliArgs {
pub fn get() -> Self {
Self::parse()
}
}

263
rc_singleplayer/src/main.rs Normal file
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@@ -0,0 +1,263 @@
mod cli;
mod state;
use polariton_auth::Handshake;
use tokio::net;
use polariton::packet::{Data, Message, Packet, StandardMessage};
use polariton::operation::{OperationResponse, Typed};
#[tokio::main]
async fn main() -> std::io::Result<()> {
env_logger::init();
let args = cli::CliArgs::get();
log::debug!("Got cli args {:?}", args);
let ip_addr: std::net::IpAddr = args.ip.parse().expect("Invalid IP address");
// memory leak, but only once (so not a big deal)
let redirect_static = Box::leak(Box::new(args.redirect.clone()));
let room_name_static = Box::leak(Box::new(args.room_name.clone()));
let listener = net::TcpListener::bind(std::net::SocketAddr::new(ip_addr, args.port)).await?;
if args.once {
log::warn!("Handling first connection and then exiting");
let (socket, address) = listener.accept().await?;
process_socket(socket, address, redirect_static, room_name_static).await;
Ok(())
} else {
loop {
let (socket, address) = listener.accept().await?;
tokio::spawn(process_socket(socket, address, redirect_static, room_name_static));
}
}
}
async fn process_socket(mut socket: net::TcpStream, address: std::net::SocketAddr, redirect_url: &str, lobby_name: &str) {
log::debug!("Accepting connection from address {}", address);
let enc = match do_connect_handshake(&mut socket, lobby_name, redirect_url).await {
Some(x) => x,
None => {
log::error!("Failed to do connect handshake with {}", address);
return;
}
};
let sock_state = state::State::new(enc);
while let Ok(packet) = polariton_server::utils::receive_packet_async(&mut socket, &sock_state.serdes_ctx()).await {
match packet {
Packet::Ping(ping) => {
polariton_server::utils::handle_ping_async(ping, &mut socket, &sock_state.serdes_ctx()).await.unwrap_or_default();
},
Packet::Packet(packet) => log::warn!("Not handling packet {:?}", packet),
}
}
log::debug!("Goodbye connection from address {}", address);
}
const APP_ID: &str = "SinglePlayerServer";
struct AuthImpl;
const TOKEN_KEY: u8 = 216; // token;refresh_token
//const UNKNOWN_BYTE_KEY: u8 = 217;
const SERVICE_KEY: u8 = 224;
const USERNAME_KEY: u8 = 225;
//const CCU_KEY: u8 = 245;
#[derive(Debug)]
enum AuthError {
WrongService { expected: String, actual: String },
MissingService,
MissingToken,
MissingUsername,
}
impl AuthError {
fn log_err(&self) {
match self {
Self::WrongService { expected, actual } => log::error!("(auth fail) Got unexpected service {}, expected {}", actual, expected),
Self::MissingService => log::error!("(auth fail) No service name param ({}) received", SERVICE_KEY),
Self::MissingToken => log::error!("(auth fail) No token param ({}) received", TOKEN_KEY),
Self::MissingUsername => log::error!("(auth fail) No username param ({}) received", USERNAME_KEY),
}
}
}
impl polariton_auth::AuthProvider<AuthError> for AuthImpl {
fn validate(&mut self, params: &std::collections::HashMap<u8, Typed>) -> Result<std::collections::HashMap<u8, Typed>, AuthError> {
if let Some(Typed::Str(token)) = params.get(&TOKEN_KEY) {
if let Some(Typed::Str(service)) = params.get(&SERVICE_KEY) {
if let Some(Typed::Str(user)) = params.get(&USERNAME_KEY) {
if service.string == APP_ID {
let params_resp = std::collections::HashMap::<u8, Typed>::new();
//params_resp.insert(CCU_KEY, Typed::Byte(0));
log::debug!("Auth success for {} (token: {})", user.string, token.string);
Ok(params_resp)
} else { Err(AuthError::WrongService { expected: APP_ID.to_owned(), actual: service.string.to_owned() }) }
} else { Err(AuthError::MissingUsername) }
} else { Err(AuthError::MissingService) }
} else { Err(AuthError::MissingToken) }
}
}
async fn do_connect_handshake(
socket: &mut net::TcpStream,
game_server_name: &str,
game_server_url: &str,
) -> Option<polariton_auth::CryptoImpl> {
let handshake = Handshake::new(APP_ID);
// connect
log::debug!("(connect) Handling first packet");
let packet1 = match polariton_server::utils::receive_packet_async(socket, &Default::default()).await {
Ok(x) => x,
Err(e) => {
log::error!("Failed to read connect packet: {}", e);
return None;
}
};
let (handshake, to_send) = match handshake.connect(&packet1) {
Ok(x) => (x.handshake, x.extra),
Err(e) => {
log::error!("Failed to handle connect handshake: {:?}", e.extra);
return None;
}
};
match polariton_server::utils::send_packet_async(&to_send, socket, &Default::default()).await {
Ok(_) => {},
Err(e) => {
log::error!("Failed to send connect ack packet: {}", e);
return None;
}
}
// encrypt
log::debug!("(connect) Handling second packet");
let mut packet2 = match polariton_server::utils::receive_packet_async(socket, &Default::default()).await {
Ok(x) => x,
Err(e) => {
log::error!("Failed to read (maybe) public key packet: {}", e);
return None;
}
};
while let Packet::Ping(ping) = packet2 {
polariton_server::utils::handle_ping_async(ping, socket, &Default::default()).await.unwrap_or_default();
packet2 = match polariton_server::utils::receive_packet_async(socket, &Default::default()).await {
Ok(x) => x,
Err(e) => {
log::error!("Failed to read (maybe) public key packet: {}", e);
return None;
}
};
}
let (handshake, to_send, crypto) = match handshake.encrypt(&packet2) {
Ok(x) => (x.handshake, x.extra.0, x.extra.1),
Err(e) => {
log::error!("Failed to handle encryption handshake: {:?}", e.extra);
return None;
}
};
match polariton_server::utils::send_packet_async(&to_send, socket, &Default::default()).await {
Ok(_) => {},
Err(e) => {
log::error!("Failed to send encryption ack packet: {}", e);
return None;
}
}
// pre-auth
let handshake = handshake.with_auth(AuthImpl);
let op_ctx = polariton::serdes::SerdesContext::default();
let ctx = polariton::packet::SerdesContext::new(&op_ctx, &crypto);
// authenticate
log::debug!("(connect) Handling third packet");
let mut packet3 = match polariton_server::utils::receive_packet_async(socket, &ctx).await {
Ok(x) => x,
Err(e) => {
log::error!("Failed to read (maybe) auth packet: {}", e);
return None;
}
};
while let Packet::Ping(ping) = packet3 {
polariton_server::utils::handle_ping_async(ping, socket, &Default::default()).await.unwrap_or_default();
packet3 = match polariton_server::utils::receive_packet_async(socket, &ctx).await {
Ok(x) => x,
Err(e) => {
log::error!("Failed to read (maybe) auth packet: {}", e);
return None;
}
};
}
let to_send = match handshake.authenticate(&packet3, &crypto) {
Ok(x) => x,
Err(h) => match h.extra {
polariton_auth::AuthError::Validation(e) => {
e.log_err();
return None;
},
e => {
log::error!("Failed to handle auth handshake: {:?}", e);
return None;
},
},
};
match polariton_server::utils::send_packet_async(&to_send, socket, &ctx).await {
Ok(_) => {},
Err(e) => {
log::error!("Failed to send auth ack packet: {}", e);
return None;
}
}
// redirect to lobby
log::debug!("(connect) Handling fourth packet");
let mut packet_j = match polariton_server::utils::receive_packet_async(socket, &ctx).await {
Ok(x) => x,
Err(e) => {
log::error!("Failed to read (maybe) join packet: {}", e);
return None;
}
};
while let Packet::Ping(ping) = packet_j {
polariton_server::utils::handle_ping_async(ping, socket, &ctx).await.unwrap_or_default();
packet_j = match polariton_server::utils::receive_packet_async(socket, &ctx).await {
Ok(x) => x,
Err(e) => {
log::error!("Failed to read (maybe) join packet: {}", e);
return None;
}
};
}
log::debug!("(connect) Got fourth packet {:?}", packet_j);
if let Packet::Packet(msg) = &packet_j {
if let Message::Standard(st) = &msg.message {
if let Data::OpReq(req) = &st.data {
if req.code == 226 { // join lobby
log::debug!("Max players from lobby join request: {:?}", req.params.to_owned().to_dict().get(&255));
let mut params = std::collections::HashMap::<u8, Typed>::new();
params.insert(230 /* game server address */, Typed::Str(game_server_url.into()));
params.insert(255 /* room name */, Typed::Str(game_server_name.into()));
let resp = Packet::from_message(
Message::Standard(
StandardMessage { flags: 0,
data: Data::OpResp(OperationResponse {
code: req.code,
return_code: 0,
message: Typed::Null,
params: params.into(),
}),
}.encrypt(true)), 0, true, &ctx).unwrap();
match polariton_server::utils::send_packet_async(&resp, socket, &ctx).await {
Ok(_) => {},
Err(e) => {
log::error!("Failed to send lobby ack packet: {}", e);
return None;
}
}
}
}
}
}
Some(crypto)
}

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@@ -0,0 +1,17 @@
const SERDES_SERDES_CTX_REF: &'static polariton::serdes::SerdesContext<(), polariton::serdes::NoCustomSerdes> = &polariton::serdes::SerdesContext::default_const();
pub struct State {
pub crypto: polariton_auth::CryptoImpl,
}
impl State {
pub fn new(c: polariton_auth::CryptoImpl) -> Self {
Self {
crypto: c,
}
}
pub fn serdes_ctx(&self) -> polariton::packet::SerdesContext<'_, (), polariton::serdes::NoCustomSerdes> {
polariton::packet::SerdesContext::new(SERDES_SERDES_CTX_REF, &self.crypto)
}
}

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@@ -0,0 +1,13 @@
[package]
name = "rc_singleplayer_room"
version = "0.1.0"
edition = "2021"
[dependencies]
log.workspace = true
env_logger.workspace = true
tokio = { version = "1.43", features = [ "net", "macros", "rt-multi-thread", "io-util" ] }
clap.workspace = true
polariton.workspace = true
polariton_auth = { version = "*", path = "../polariton_auth" }
polariton_server.workspace = true

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#!/bin/bash
cargo build --release --target aarch64-unknown-linux-musl

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@@ -0,0 +1,3 @@
#!/bin/bash
RUST_BACKTRACE=1 RUST_LOG=debug cargo run -- -1

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@@ -0,0 +1,23 @@
use clap::Parser;
#[derive(Parser, Debug)]
#[command(version, about, long_about = None)]
pub struct CliArgs {
/// TCP port on which to accept connections
#[arg(short, long, default_value_t = 4539)]
pub port: u16,
/// IP Address on which to accept connections
#[arg(long, default_value_t = {"127.0.0.1".to_string()})]
pub ip: String,
/// Handle one connection and then exit
#[arg(short = '1', long)]
pub once: bool,
}
impl CliArgs {
pub fn get() -> Self {
Self::parse()
}
}

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@@ -0,0 +1,23 @@
pub mod player_data;
pub(self) fn encode_7_bit_i32(mut src: i32) -> Vec<u8> {
if src == 0 { return vec![0] }
let mut out = Vec::with_capacity(5);
while src != 0 {
let last_7 = (src & 0x7F) as u8;
src = src >> 7;
if src != 0 {
out.push(last_7 | 0x80);
} else {
out.push(last_7);
}
}
out
}
pub(self) fn write_str_for_binreader(s: &str, writer: &mut dyn std::io::Write) -> std::io::Result<usize> {
let s_bytes = s.as_bytes();
let mut total_len = writer.write(&encode_7_bit_i32(s_bytes.len() as i32))?;
total_len += writer.write(s_bytes)?;
Ok(total_len)
}

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use polariton::operation::Typed;
pub struct PlayerData {
pub name: String,
pub display_name: String,
pub mastery: i32,
pub tier: i32,
pub robot_name: String,
pub robot_map: Vec<u8>,
// -- unused i32 here --
pub team: i32,
pub has_premium: bool,
pub robot_uuid: String,
pub cpu: i32,
pub weapon_order: Vec<i32>,
pub colour_map: Vec<u8>,
pub is_ai: bool,
pub spawn_effect: String,
pub death_effect: String,
pub player_rank: i32,
pub weapon_rank: std::collections::HashMap<i32, i32>,
}
impl PlayerData {
fn dump(&self, writer: &mut dyn std::io::Write) -> std::io::Result<usize> {
let mut total_len = super::write_str_for_binreader(&self.name, writer)?;
total_len += super::write_str_for_binreader(&self.display_name, writer)?;
writer.write_all(&self.mastery.to_le_bytes())?;
writer.write_all(&self.tier.to_le_bytes())?;
total_len += super::write_str_for_binreader(&self.robot_name, writer)?;
writer.write_all(&(self.robot_map.len() as i32).to_le_bytes())?;
writer.write_all(&self.robot_map)?;
writer.write_all(&[0xDE, 0xAD, 0xBE, 0xEF])?;
writer.write_all(&self.team.to_le_bytes())?;
writer.write_all(&[self.has_premium as u8])?;
total_len += super::write_str_for_binreader(&self.robot_uuid, writer)?;
writer.write_all(&self.cpu.to_le_bytes())?;
writer.write_all(&(self.weapon_order.len() as i32).to_le_bytes())?;
for weapon_key in self.weapon_order.iter() {
writer.write_all(&weapon_key.to_le_bytes())?;
}
writer.write_all(&(self.colour_map.len() as i32).to_le_bytes())?;
writer.write_all(&self.colour_map)?;
writer.write_all(&[self.is_ai as u8])?;
total_len += super::write_str_for_binreader(&self.spawn_effect, writer)?;
total_len += super::write_str_for_binreader(&self.death_effect, writer)?;
writer.write_all(&self.player_rank.to_le_bytes())?;
writer.write_all(&(self.weapon_rank.len() as i32).to_le_bytes())?;
for (key, val) in self.weapon_rank.iter() {
writer.write_all(&key.to_le_bytes())?;
writer.write_all(&val.to_le_bytes())?;
}
Ok(42 + self.robot_map.len() + (self.weapon_order.len() * 4) + self.colour_map.len() + (self.weapon_rank.len() * 8) + total_len)
}
}
pub struct PlayerDatas {
pub players: Vec<PlayerData>,
}
impl PlayerDatas {
fn dump(&self, writer: &mut dyn std::io::Write) -> std::io::Result<usize> {
writer.write_all(&(self.players.len() as i32).to_le_bytes())?;
let mut total_len = 4;
for data in self.players.iter() {
total_len += data.dump(writer)?;
}
Ok(total_len)
}
pub fn as_transmissible<C>(&self) -> Typed<C> {
let mut buf = Vec::new();
let write_size = self.dump(&mut std::io::Cursor::new(&mut buf)).unwrap();
log::debug!("PlayerDatas serialized to {} bytes: {:?}", write_size, buf);
Typed::Bytes(buf.into())
}
}

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@@ -0,0 +1,256 @@
mod cli;
mod state;
mod data;
mod operations;
use polariton_auth::Handshake;
use tokio::net;
use polariton::packet::{Data, Message, Packet, StandardMessage};
use polariton::operation::{OperationResponse, Typed};
pub type UserTy = std::sync::RwLock<state::UserState>;
#[tokio::main]
async fn main() -> std::io::Result<()> {
env_logger::init();
let args = cli::CliArgs::get();
log::debug!("Got cli args {:?}", args);
let server = std::sync::Arc::new(polariton_server::Server::new(operations::handler()));
let ip_addr: std::net::IpAddr = args.ip.parse().expect("Invalid IP address");
let listener = net::TcpListener::bind(std::net::SocketAddr::new(ip_addr, args.port)).await?;
if args.once {
log::warn!("Handling first connection and then exiting");
let (socket, address) = listener.accept().await?;
process_socket(socket, address, server).await;
Ok(())
} else {
loop {
let (socket, address) = listener.accept().await?;
tokio::spawn(process_socket(socket, address, server.clone()));
}
}
}
async fn process_socket(mut socket: net::TcpStream, address: std::net::SocketAddr, server: std::sync::Arc<polariton_server::Server<crate::UserTy>>) {
log::debug!("Accepting connection from address {}", address);
let enc = match do_connect_handshake(&mut socket).await {
Some(x) => x,
None => {
log::error!("Failed to do connect handshake with {}", address);
return;
}
};
let user_state = state::UserState::new();
server.handle_async(socket, user_state, enc, Default::default()).await;
log::debug!("Goodbye connection from address {}", address);
}
const APP_ID: &str = "SinglePlayerServer";
struct AuthImpl;
const TOKEN_KEY: u8 = 216; // token;refresh_token
//const UNKNOWN_BYTE_KEY: u8 = 217;
const SERVICE_KEY: u8 = 224;
const USERNAME_KEY: u8 = 225;
//const CCU_KEY: u8 = 245;
#[derive(Debug)]
enum AuthError {
WrongService { expected: String, actual: String },
MissingService,
MissingToken,
MissingUsername,
}
impl AuthError {
fn log_err(&self) {
match self {
Self::WrongService { expected, actual } => log::error!("(auth fail) Got unexpected service {}, expected {}", actual, expected),
Self::MissingService => log::error!("(auth fail) No service name param ({}) received", SERVICE_KEY),
Self::MissingToken => log::error!("(auth fail) No token param ({}) received", TOKEN_KEY),
Self::MissingUsername => log::error!("(auth fail) No username param ({}) received", USERNAME_KEY),
}
}
}
impl polariton_auth::AuthProvider<AuthError> for AuthImpl {
fn validate(&mut self, params: &std::collections::HashMap<u8, Typed>) -> Result<std::collections::HashMap<u8, Typed>, AuthError> {
if let Some(Typed::Str(token)) = params.get(&TOKEN_KEY) {
if let Some(Typed::Str(service)) = params.get(&SERVICE_KEY) {
if let Some(Typed::Str(user)) = params.get(&USERNAME_KEY) {
if service.string == APP_ID {
let params_resp = std::collections::HashMap::<u8, Typed>::new();
//params_resp.insert(CCU_KEY, Typed::Byte(0));
log::debug!("Auth success for {} (token: {})", user.string, token.string);
Ok(params_resp)
} else { Err(AuthError::WrongService { expected: APP_ID.to_owned(), actual: service.string.to_owned() }) }
} else { Err(AuthError::MissingUsername) }
} else { Err(AuthError::MissingService) }
} else { Err(AuthError::MissingToken) }
}
}
async fn do_connect_handshake(
socket: &mut net::TcpStream,
) -> Option<polariton_auth::CryptoImpl> {
let handshake = Handshake::new(APP_ID);
// connect
log::debug!("(connect) Handling first packet");
let packet1 = match polariton_server::utils::receive_packet_async(socket, &Default::default()).await {
Ok(x) => x,
Err(e) => {
log::error!("Failed to read connect packet: {}", e);
return None;
}
};
let (handshake, to_send) = match handshake.connect(&packet1) {
Ok(x) => (x.handshake, x.extra),
Err(e) => {
log::error!("Failed to handle connect handshake: {:?}", e.extra);
return None;
}
};
match polariton_server::utils::send_packet_async(&to_send, socket, &Default::default()).await {
Ok(_) => {},
Err(e) => {
log::error!("Failed to send connect ack packet: {}", e);
return None;
}
}
// encrypt
log::debug!("(connect) Handling second packet");
let mut packet2 = match polariton_server::utils::receive_packet_async(socket, &Default::default()).await {
Ok(x) => x,
Err(e) => {
log::error!("Failed to read (maybe) public key packet: {}", e);
return None;
}
};
while let Packet::Ping(ping) = packet2 {
polariton_server::utils::handle_ping_async(ping, socket, &Default::default()).await.unwrap_or_default();
packet2 = match polariton_server::utils::receive_packet_async(socket, &Default::default()).await {
Ok(x) => x,
Err(e) => {
log::error!("Failed to read (maybe) public key packet: {}", e);
return None;
}
};
}
let (handshake, to_send, crypto) = match handshake.encrypt(&packet2) {
Ok(x) => (x.handshake, x.extra.0, x.extra.1),
Err(e) => {
log::error!("Failed to handle encryption handshake: {:?}", e.extra);
return None;
}
};
match polariton_server::utils::send_packet_async(&to_send, socket, &Default::default()).await {
Ok(_) => {},
Err(e) => {
log::error!("Failed to send encryption ack packet: {}", e);
return None;
}
}
// pre-auth
let handshake = handshake.with_auth(AuthImpl);
let op_ctx = polariton::serdes::SerdesContext::default();
let ctx = polariton::packet::SerdesContext::new(&op_ctx, &crypto);
// authenticate
log::debug!("(connect) Handling third packet");
let mut packet3 = match polariton_server::utils::receive_packet_async(socket, &ctx).await {
Ok(x) => x,
Err(e) => {
log::error!("Failed to read (maybe) auth packet: {}", e);
return None;
}
};
while let Packet::Ping(ping) = packet3 {
polariton_server::utils::handle_ping_async(ping, socket, &Default::default()).await.unwrap_or_default();
packet3 = match polariton_server::utils::receive_packet_async(socket, &ctx).await {
Ok(x) => x,
Err(e) => {
log::error!("Failed to read (maybe) auth packet: {}", e);
return None;
}
};
}
let to_send = match handshake.authenticate(&packet3, &crypto) {
Ok(x) => x,
Err(h) => match h.extra {
polariton_auth::AuthError::Validation(e) => {
e.log_err();
return None;
},
e => {
log::error!("Failed to handle auth handshake: {:?}", e);
return None;
},
},
};
match polariton_server::utils::send_packet_async(&to_send, socket, &ctx).await {
Ok(_) => {},
Err(e) => {
log::error!("Failed to send auth ack packet: {}", e);
return None;
}
}
// join lobby
log::debug!("(join lobby) Handling fourth packet");
let mut packet_j = match polariton_server::utils::receive_packet_async(socket, &ctx).await {
Ok(x) => x,
Err(e) => {
log::error!("Failed to read (maybe) join packet: {}", e);
return None;
}
};
while let Packet::Ping(ping) = packet_j {
polariton_server::utils::handle_ping_async(ping, socket, &Default::default()).await.unwrap_or_default();
packet_j = match polariton_server::utils::receive_packet_async(socket, &ctx).await {
Ok(x) => x,
Err(e) => {
log::error!("Failed to read (maybe) join packet: {}", e);
return None;
}
};
}
if let Packet::Packet(msg) = &packet_j {
if let Message::Standard(st) = &msg.message {
if let Data::OpReq(req) = &st.data {
if req.code == 226 { // join lobby (but for real this time)
let mut params = std::collections::HashMap::<u8, Typed>::new();
//params.insert(252 /* actors in game */, Typed::Str(game_server_url.into()));
params.insert(254 /* game server address */, Typed::Int(42));
params.insert(249 /* actor properties */, Typed::HashMap(Vec::new().into()));
params.insert(248 /* game properties */, Typed::HashMap(Vec::new().into()));
let resp = Packet::from_message(
Message::Standard(
StandardMessage { flags: 0,
data: Data::OpResp(OperationResponse {
code: req.code,
return_code: 0,
message: Typed::Null,
params: params.into(),
}),
}.encrypt(true)), 0, true, &ctx).unwrap();
match polariton_server::utils::send_packet_async(&resp, socket, &ctx).await {
Ok(_) => {},
Err(e) => {
log::error!("Failed to send lobby ack packet: {}", e);
return None;
}
}
}
}
}
}
Some(crypto)
}

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@@ -0,0 +1,23 @@
use polariton_server::operations::{Operation, OperationCode};
pub struct EacChallengeIgnorer;
impl <C> Operation<C> for EacChallengeIgnorer {
type State = ();
type User = crate::UserTy;
fn handle(&self, params: polariton::operation::ParameterTable<C>, _: &mut Self::State, _: &Self::User) -> polariton::operation::OperationResponse<C> {
polariton::operation::OperationResponse {
code: 5, // skip the challenge (hopefully)
return_code: 0,
message: polariton::operation::Typed::Null,
params,
}
}
}
impl OperationCode for EacChallengeIgnorer {
fn op_code() -> u8 {
4
}
}

View File

@@ -0,0 +1,855 @@
use polariton_server::operations::SimpleFunc;
use polariton::operation::ParameterTable;
use crate::data::player_data::*;
const PARAM_KEY: u8 = 8;
const VALID_ROBOT: &[u8] = &[64,
0,
0,
0,
38,
190,
25,
77,
24,
6,
29,
0,
80,
135,
103,
211,
27,
4,
27,
6,
80,
135,
103,
211,
21,
4,
27,
12,
198,
224,
138,
13,
24,
4,
26,
0,
198,
224,
138,
13,
24,
4,
27,
22,
198,
224,
138,
13,
24,
4,
28,
22,
198,
224,
138,
13,
24,
4,
25,
0,
198,
224,
138,
13,
24,
4,
29,
0,
198,
224,
138,
13,
23,
4,
29,
0,
198,
224,
138,
13,
23,
4,
28,
0,
198,
224,
138,
13,
23,
4,
27,
0,
198,
224,
138,
13,
23,
4,
26,
22,
198,
224,
138,
13,
23,
4,
25,
22,
198,
224,
138,
13,
25,
4,
29,
0,
198,
224,
138,
13,
25,
4,
27,
22,
198,
224,
138,
13,
25,
4,
28,
22,
198,
224,
138,
13,
25,
4,
26,
22,
198,
224,
138,
13,
25,
4,
25,
22,
198,
224,
138,
13,
26,
4,
29,
0,
198,
224,
138,
13,
26,
4,
28,
22,
198,
224,
138,
13,
26,
4,
27,
22,
198,
224,
138,
13,
26,
4,
26,
22,
198,
224,
138,
13,
26,
4,
25,
22,
198,
224,
138,
13,
22,
4,
25,
0,
198,
224,
138,
13,
22,
4,
26,
0,
198,
224,
138,
13,
22,
4,
27,
23,
198,
224,
138,
13,
22,
4,
28,
23,
198,
224,
138,
13,
22,
4,
29,
0,
198,
224,
138,
13,
25,
5,
29,
0,
198,
224,
138,
13,
23,
5,
29,
0,
198,
224,
138,
13,
24,
5,
29,
0,
198,
224,
138,
13,
22,
5,
28,
0,
198,
224,
138,
13,
26,
5,
28,
0,
198,
224,
138,
13,
25,
5,
26,
0,
198,
224,
138,
13,
23,
5,
26,
0,
198,
224,
138,
13,
24,
4,
24,
22,
198,
224,
138,
13,
24,
4,
23,
22,
198,
224,
138,
13,
24,
4,
22,
22,
198,
224,
138,
13,
24,
4,
21,
22,
198,
224,
138,
13,
24,
4,
20,
22,
198,
224,
138,
13,
24,
4,
19,
22,
198,
224,
138,
13,
24,
4,
18,
22,
198,
224,
138,
13,
24,
4,
17,
22,
198,
224,
138,
13,
24,
4,
16,
22,
198,
224,
138,
13,
24,
4,
15,
22,
198,
224,
138,
13,
24,
4,
14,
22,
198,
224,
138,
13,
23,
4,
17,
12,
198,
224,
138,
13,
25,
4,
17,
6,
198,
224,
138,
13,
23,
4,
16,
12,
198,
224,
138,
13,
25,
4,
16,
6,
198,
224,
138,
13,
23,
4,
15,
12,
198,
224,
138,
13,
25,
4,
15,
6,
198,
224,
138,
13,
23,
4,
14,
12,
198,
224,
138,
13,
25,
4,
14,
6,
198,
224,
138,
13,
22,
4,
17,
12,
198,
224,
138,
13,
26,
4,
17,
6,
198,
224,
138,
13,
22,
4,
16,
12,
198,
224,
138,
13,
26,
4,
16,
6,
198,
224,
138,
13,
22,
4,
15,
12,
198,
224,
138,
13,
26,
4,
15,
6,
198,
224,
138,
13,
22,
4,
14,
12,
198,
224,
138,
13,
26,
4,
14,
6,
240,
75,
110,
137,
21,
4,
15,
12,
240,
75,
110,
137,
27,
4,
15,
6];
const VALID_COLOUR: &[u8] = &[64,
0,
0,
0,
0,
24,
6,
29,
0,
27,
4,
27,
0,
21,
4,
27,
0,
24,
4,
26,
0,
24,
4,
27,
0,
24,
4,
28,
0,
24,
4,
25,
0,
24,
4,
29,
0,
23,
4,
29,
0,
23,
4,
28,
0,
23,
4,
27,
0,
23,
4,
26,
0,
23,
4,
25,
0,
25,
4,
29,
0,
25,
4,
27,
0,
25,
4,
28,
0,
25,
4,
26,
0,
25,
4,
25,
0,
26,
4,
29,
0,
26,
4,
28,
0,
26,
4,
27,
0,
26,
4,
26,
0,
26,
4,
25,
0,
22,
4,
25,
0,
22,
4,
26,
0,
22,
4,
27,
0,
22,
4,
28,
0,
22,
4,
29,
1,
25,
5,
29,
1,
23,
5,
29,
1,
24,
5,
29,
1,
22,
5,
28,
1,
26,
5,
28,
1,
25,
5,
26,
1,
23,
5,
26,
0,
24,
4,
24,
0,
24,
4,
23,
0,
24,
4,
22,
0,
24,
4,
21,
0,
24,
4,
20,
0,
24,
4,
19,
0,
24,
4,
18,
0,
24,
4,
17,
0,
24,
4,
16,
0,
24,
4,
15,
0,
24,
4,
14,
0,
23,
4,
17,
0,
25,
4,
17,
0,
23,
4,
16,
0,
25,
4,
16,
0,
23,
4,
15,
0,
25,
4,
15,
0,
23,
4,
14,
0,
25,
4,
14,
0,
22,
4,
17,
0,
26,
4,
17,
0,
22,
4,
16,
0,
26,
4,
16,
0,
22,
4,
15,
0,
26,
4,
15,
0,
22,
4,
14,
0,
26,
4,
14,
0,
21,
4,
15,
0,
27,
4,
15];
pub(super) fn tdm_machines_provider() -> SimpleFunc<1, crate::UserTy, impl (Fn(ParameterTable, &crate::UserTy) -> Result<ParameterTable, i16>) + Sync + Sync> {
SimpleFunc::new(|params, user: &crate::UserTy| {
let ulock = user.read().unwrap();
let mut params = params.to_dict();
params.insert(PARAM_KEY, PlayerDatas {
players: vec![
PlayerData {
name: ulock.uuid.clone(),
display_name: ulock.uuid.clone(),
mastery: 1,
tier: 1,
robot_name: "RE_machine_name_mine_sp".to_owned(),
robot_map: VALID_ROBOT.iter().map(|x| *x).collect(),
team: 0,
has_premium: false,
robot_uuid: "12345_12345".to_owned(),
cpu: 0,
weapon_order: vec![20000200, 0, 0],
colour_map: VALID_COLOUR.iter().map(|x| *x).collect(),
is_ai: false,
spawn_effect: "Spawn_Warp".to_owned(),
death_effect: "Explosion_Warp".to_owned(),
player_rank: 1,
weapon_rank: vec![(20000200, 1), (0, 0)].into_iter().collect(),
},
// TODO: use SingleplayerEvent 3 (SpawnRobot) to spawn enemy bots instead
// doing it through this op response seems to have a bug/flaw (intentional?) in the code
/*PlayerData {
name: "RE_username0".to_owned(),
display_name: "RE_displayname0".to_owned(),
mastery: 1,
tier: 1,
robot_name: "RE_machine_name0_sp".to_owned(),
robot_map: VALID_ROBOT.iter().map(|x| *x).collect(),
team: 1,
has_premium: false,
robot_uuid: "123_123".to_owned(),
cpu: 0,
weapon_order: vec![20000200, 0, 0],
colour_map: VALID_COLOUR.iter().map(|x| *x).collect(),
is_ai: true,
spawn_effect: "Spawn_Warp".to_owned(),
death_effect: "Explosion_Warp".to_owned(),
player_rank: 1,
weapon_rank: vec![(20000200, 1), (0, 0)].into_iter().collect(),
},
PlayerData {
name: "RE_username1".to_owned(),
display_name: "RE_displayname1".to_owned(),
mastery: 1,
tier: 1,
robot_name: "RE_machine_name1_sp".to_owned(),
robot_map: VALID_ROBOT.iter().map(|x| *x).collect(),
team: 1,
has_premium: false,
robot_uuid: "1_1".to_owned(),
cpu: 0,
weapon_order: vec![20000200, 0, 0],
colour_map: VALID_COLOUR.iter().map(|x| *x).collect(),
is_ai: true,
spawn_effect: "Spawn_Warp".to_owned(),
death_effect: "Explosion_Warp".to_owned(),
player_rank: 1,
weapon_rank: vec![(20000200, 1), (0, 0)].into_iter().collect(),
},*/
]
}.as_transmissible());
Ok(params.into())
})
}

View File

@@ -0,0 +1,13 @@
mod more_auth;
mod eac;
mod load_ai_robots;
use polariton_server::operations::OperationsHandler;
pub fn handler() -> OperationsHandler<crate::UserTy> {
OperationsHandler::<crate::UserTy>::new()
.without_state(more_auth::MoreLobbyAuth)
.without_state(eac::EacChallengeIgnorer)
.without_state(load_ai_robots::tdm_machines_provider())
//.without_state(polariton_server::operations::Ack::<33, _>::default()) // get user clan info (this is equivalent to not being in a clan)
}

View File

@@ -0,0 +1,42 @@
use polariton::operation::Typed;
use polariton_server::operations::{Operation, OperationCode};
pub struct MoreLobbyAuth;
impl MoreLobbyAuth {
const AUTH_PAYLOAD_KEY: u8 = 245;
}
impl <C> Operation<C> for MoreLobbyAuth {
type State = ();
type User = crate::UserTy;
fn handle(&self, params: polariton::operation::ParameterTable<C>, _: &mut Self::State, user: &Self::User) -> polariton::operation::OperationResponse<C> {
let params_dict = params.to_dict();
if let Some(Typed::Str(auth_payload)) = params_dict.get(&Self::AUTH_PAYLOAD_KEY) {
let mut write_lock = user.write().unwrap();
if write_lock.update_with_auth(&auth_payload.string) {
let mut resp_params = std::collections::HashMap::new();
resp_params.insert(Self::AUTH_PAYLOAD_KEY, polariton::operation::Typed::Byte(0));
return polariton::operation::OperationResponse {
code: 230,
return_code: 0,
message: polariton::operation::Typed::Null,
params: resp_params.into(),
}
}
}
polariton::operation::OperationResponse {
code: 230,
return_code: 120,
message: polariton::operation::Typed::Null,
params: std::collections::HashMap::new().into(),
}
}
}
impl OperationCode for MoreLobbyAuth {
fn op_code() -> u8 {
230
}
}

View File

@@ -0,0 +1,27 @@
use std::sync::RwLock;
#[derive(Default, Debug)]
pub struct UserState {
pub uuid: String,
pub token: String,
pub refresh_token: String,
}
impl UserState {
pub fn update_with_auth(&mut self, auth_str: &str) -> bool {
let splits: Vec<&str> = auth_str.split(';').collect();
if splits.len() != 3 {
log::warn!("Invalid auth payload: {}", auth_str);
false
} else {
self.uuid = splits[0].to_owned();
self.token = splits[1].to_owned();
self.refresh_token = splits[2].to_owned();
true
}
}
pub fn new() -> crate::UserTy {
RwLock::new(UserState::default())
}
}

View File

@@ -1,15 +1,15 @@
use polariton_server::operations::SimpleFunc;
use polariton::operation::ParameterTable;
//const PLATOON_ID_PARAM_KEY: u8 = 16;
const PLATOON_ID_PARAM_KEY: u8 = 16;
//const PLATOON_LEADER_PARAM_KEY: u8 = 17;
//const USER_LIST_PARAM_KEY: u8 = 7;
pub(super) fn platoon_provider<C: Send + Sync>() -> SimpleFunc<18, crate::UserTy, impl (Fn(ParameterTable<C>, &crate::UserTy) -> Result<ParameterTable<C>, i16>) + Sync + Sync, C> {
SimpleFunc::new(|params, _| {
//let mut params = params.to_dict();
let mut params = params.to_dict();
// if platoon ID is not provided, you're not in a platoon
//Ok(params.into())
Ok(params)
params.insert(PLATOON_ID_PARAM_KEY, polariton::operation::Typed::Null);
Ok(params.into())
})
}