mirror of
https://git.ngram.ca/OpenJam/rc-servers
synced 2026-08-23 23:08:52 +00:00
Add singleplayer and campaign rewards screens #70
This commit is contained in:
@@ -107,7 +107,7 @@ impl GameMode {
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}
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#[inline]
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pub fn from_persist(mode: crate::persist::config::GameType) -> Self {
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pub(crate) fn from_persist(mode: crate::persist::config::GameType) -> Self {
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match mode {
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crate::persist::config::GameType::BattleArena => Self::BattleArena,
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crate::persist::config::GameType::SuddenDeath => Self::SuddenDeath,
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@@ -144,6 +144,19 @@ impl GameMode {
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Self::Campaign => oj_rc_database::schema::multiplayer_game::GameMode::Campaign,
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}
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}
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pub fn from_u8(b: u8) -> Option<Self> {
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match b {
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0 => Some(Self::BattleArena),
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1 => Some(Self::SuddenDeath),
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2 => Some(Self::Pit),
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3 => Some(Self::TestMode),
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4 => Some(Self::SinglePlayer),
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5 => Some(Self::TeamDeathmatch),
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6 => Some(Self::Campaign),
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_ => None,
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}
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}
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}
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#[repr(u8)]
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172
rc_core/src/data/game_result.rs
Normal file
172
rc_core/src/data/game_result.rs
Normal file
@@ -0,0 +1,172 @@
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pub struct GameResult {
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pub mode: super::game_mode::GameMode,
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pub is_custom: bool,
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pub winners: Vec<PlayerAward>,
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pub losers: Vec<PlayerAward>,
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}
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impl GameResult {
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pub fn parse(r: &mut dyn std::io::Read) -> std::io::Result<Self> {
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let mut bytes_buf = [0u8; 2];
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r.read_exact(&mut bytes_buf)?;
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let mode = super::game_mode::GameMode::from_u8(bytes_buf[0])
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.ok_or_else(|| std::io::Error::new(std::io::ErrorKind::InvalidData, format!("Invalid game mode {}", bytes_buf[0])))?;
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let is_custom = bytes_buf[1] != 0;
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let mut winners_count_buf = [0u8; 4];
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r.read_exact(&mut winners_count_buf)?;
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let winners_count = i32::from_le_bytes(winners_count_buf);
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let mut winners = Vec::with_capacity(winners_count as _);
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for _ in 0..winners_count {
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let award = PlayerAward::parse(r)?;
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winners.push(award);
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}
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let mut losers_count_buf = [0u8; 4];
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r.read_exact(&mut losers_count_buf)?;
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let losers_count = i32::from_le_bytes(losers_count_buf);
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let mut losers = Vec::with_capacity(losers_count as _);
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for _ in 0..losers_count {
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let award = PlayerAward::parse(r)?;
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losers.push(award);
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}
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Ok(Self {
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mode,
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is_custom,
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winners,
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losers,
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})
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}
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}
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pub struct PlayerAward {
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pub player_name: String,
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pub mastery: u8,
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pub is_alive: bool,
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pub is_disconnected: bool,
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pub party_members: u8,
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pub score: i32,
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pub score_position: u8,
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pub score_position_in_team: u8,
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pub awards: std::collections::HashMap<PlayerAwardId, i32>,
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pub weapons: Vec<WeaponUsage>,
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pub players_died_before: u8,
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}
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impl PlayerAward {
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pub fn parse(r: &mut dyn std::io::Read) -> std::io::Result<Self> {
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let player_name = super::read_str_for_binwriter(r)?;
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let mut bytes_buf = [0u8; 4];
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r.read_exact(&mut bytes_buf)?;
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let mastery = bytes_buf[0];
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let is_alive = bytes_buf[1] != 0;
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let is_disconnected = bytes_buf[2] != 0;
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let party_members = bytes_buf[3];
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let mut score_buf = [0u8; 4];
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r.read_exact(&mut score_buf)?;
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let score = i32::from_le_bytes(score_buf);
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let mut bytes_buf = [0u8; 3];
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r.read_exact(&mut bytes_buf)?;
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let score_position = bytes_buf[0];
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let score_position_in_team = bytes_buf[1];
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let awards_count = bytes_buf[2];
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let mut awards = std::collections::HashMap::with_capacity(awards_count as _);
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for _ in 0..awards_count {
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let mut bytes_buf = [0u8; 1];
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r.read_exact(&mut bytes_buf)?;
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let key = PlayerAwardId::from_u8(bytes_buf[0])
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.ok_or_else(|| std::io::Error::new(std::io::ErrorKind::InvalidData, format!("Invalid player award {}", bytes_buf[0])))?;
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let mut value_buf = [0u8; 4];
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r.read_exact(&mut value_buf)?;
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let value = i32::from_le_bytes(value_buf);
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awards.insert(key, value);
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}
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let mut bytes_buf = [0u8; 1];
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r.read_exact(&mut bytes_buf)?;
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let weapons_count = bytes_buf[0];
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let mut weapons = Vec::with_capacity(weapons_count as _);
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for _ in 0..weapons_count {
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let weapon = WeaponUsage::parse(r)?;
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weapons.push(weapon);
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}
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let mut bytes_buf = [0u8; 1];
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r.read_exact(&mut bytes_buf)?;
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let players_died_before = bytes_buf[0];
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Ok(Self {
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player_name,
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mastery,
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is_alive,
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is_disconnected,
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party_members,
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score,
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score_position,
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score_position_in_team,
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awards,
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weapons,
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players_died_before,
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})
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}
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}
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#[repr(u8)]
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#[derive(Hash, Eq, PartialEq, Clone, Copy)]
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pub enum PlayerAwardId {
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DestroyedCubes = 1,
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DestroyedCubesInProtection = 2,
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DestroyedCubesDefendingBase = 3,
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Kill = 4,
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KillAssist = 5,
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HealCubes = 6,
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HealAssist = 7,
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// why are there gaps?
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Score = 11,
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CompletionBonus = 17,
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}
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impl PlayerAwardId {
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pub fn from_u8(b: u8) -> Option<Self> {
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match b {
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1 => Some(Self::DestroyedCubes),
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2 => Some(Self::DestroyedCubesInProtection),
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3 => Some(Self::DestroyedCubesDefendingBase),
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4 => Some(Self::Kill),
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5 => Some(Self::KillAssist),
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6 => Some(Self::HealCubes),
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7 => Some(Self::HealAssist),
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11 => Some(Self::Score),
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17 => Some(Self::CompletionBonus),
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_ => None,
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}
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}
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pub fn as_u8(&self) -> u8 {
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*self as u8
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}
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}
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pub struct WeaponUsage {
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pub category: super::weapon_list::ItemCategory,
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pub size: super::cube_list::ItemTier,
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pub usage_ratio: f32,
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}
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impl WeaponUsage {
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pub fn parse(r: &mut dyn std::io::Read) -> std::io::Result<Self> {
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let mut category_buf = [0u8; 4];
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r.read_exact(&mut category_buf)?;
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let category_num = i32::from_le_bytes(category_buf);
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let category = super::weapon_list::ItemCategory::from_smaller(category_num)
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.ok_or_else(|| std::io::Error::new(std::io::ErrorKind::InvalidData, format!("Invalid item category {}", category_num)))?;
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let mut size_buf = [0u8; 4];
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r.read_exact(&mut size_buf)?;
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let size_num = i32::from_le_bytes(size_buf);
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let size = super::cube_list::ItemTier::from_u32(size_num as _)
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.ok_or_else(|| std::io::Error::new(std::io::ErrorKind::InvalidData, format!("Invalid item size/tier {}", size_num)))?;
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let mut ratio_buf = [0u8; 4];
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r.read_exact(&mut ratio_buf)?;
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let usage_ratio = f32::from_le_bytes(ratio_buf);
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Ok(Self {
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category,
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size,
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usage_ratio,
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})
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}
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}
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@@ -16,6 +16,7 @@ pub mod sanction;
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pub mod robot_data;
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pub mod lobby;
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pub mod battle_arena_config;
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pub mod game_result;
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pub mod error_codes;
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@@ -11,7 +11,7 @@ mod inventory;
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pub use inventory::UnlockedParts;
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mod traits;
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pub use traits::{UserProvider, User, UserToken, UserSlots, UserSlotData, VehicleData, UserInfo, UserLoginInfo, ExtraUserInfo, UserAuthenticator, NewSlotData, UserId, RegistrationInfo, VehicleUploadData, ChatUser, AvatarInfo, GetAvatarInfo, ControlData, ControlType, CustomisationData, GetCustomisationData, SetSanction, SanctionType, LobbyUser, GameDescriptor, PlayerLobbyDescriptor, MultiplayerUser, PlayerScore, MultiplayerError, MultiplayerErrorCode, PlayerDescriptor, GameEventSetter, CurrentGameEvent, AuthError, IntercomUser, FakePlayers, ResolvedVehicle, CommonUser, IntercomListener, UserRole, SocialUser, CurrencyType, CurrencyOp, MatchRewards};
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pub use traits::{UserProvider, User, UserToken, UserSlots, UserSlotData, VehicleData, UserInfo, UserLoginInfo, ExtraUserInfo, UserAuthenticator, NewSlotData, UserId, RegistrationInfo, VehicleUploadData, ChatUser, AvatarInfo, GetAvatarInfo, ControlData, ControlType, CustomisationData, GetCustomisationData, SetSanction, SanctionType, LobbyUser, GameDescriptor, PlayerLobbyDescriptor, MultiplayerUser, PlayerScore, MultiplayerError, MultiplayerErrorCode, PlayerDescriptor, GameEventSetter, CurrentGameEvent, AuthError, IntercomUser, FakePlayers, ResolvedVehicle, CommonUser, IntercomListener, UserRole, SocialUser, CurrencyType, CurrencyOp, MatchRewards, SingleplayerUser};
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pub mod intercom;
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pub use intercom::generate_token as generate_intercom_token;
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@@ -22,6 +22,7 @@ pub use lobby::TeamChooser;
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mod common;
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mod chat;
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mod social;
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mod singleplayer;
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pub const TOKEN_SECRET_FILENAME: &str = "token_secret.key";
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85
rc_core/src/persist/user/singleplayer.rs
Normal file
85
rc_core/src/persist/user/singleplayer.rs
Normal file
@@ -0,0 +1,85 @@
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use super::account_json::UserData;
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#[inline]
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fn award_to_active_value(opt: Option<&i32>) -> oj_rc_database::sea_orm::ActiveValue<i32> {
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match opt {
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Some(t) => oj_rc_database::sea_orm::ActiveValue::Set(*t),
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None => oj_rc_database::sea_orm::ActiveValue::Set(0),
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}
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}
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#[async_trait::async_trait]
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impl super::SingleplayerUser for UserData {
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async fn save_game_result(&self, guid: &str, result: crate::data::game_result::GameResult) -> Result<(), polariton_server::operations::SimpleOpError> {
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let now = chrono::Utc::now().timestamp();
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// TODO make this a single transaction
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let game = self.db.insert_game(oj_rc_database::schema::multiplayer_game::ActiveModel {
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id: oj_rc_database::sea_orm::ActiveValue::NotSet,
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creation_time: oj_rc_database::sea_orm::ActiveValue::Set(now),
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guid: oj_rc_database::sea_orm::ActiveValue::Set(0),
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map: oj_rc_database::sea_orm::ActiveValue::Set(format!("singleplayer|guid:{}", guid)), // invalid by design
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mode: oj_rc_database::sea_orm::ActiveValue::Set(result.mode.to_db()),
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visibility: oj_rc_database::sea_orm::ActiveValue::Set(oj_rc_database::schema::multiplayer_game::MapVisibility::Good),
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auto_heal: oj_rc_database::sea_orm::ActiveValue::Set(false),
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variant: oj_rc_database::sea_orm::ActiveValue::Set(oj_rc_database::schema::multiplayer_game::GameType::Standard),
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is_complete: oj_rc_database::sea_orm::ActiveValue::Set(true),
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}).await
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.map_err(|e| {
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log::error!("Failed to create singleplayer game {} for user {}: {}", guid, self.account.id, e);
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polariton_server::operations::SimpleOpError::with_message(
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crate::data::error_codes::SingleplayerErrorCode::DatabaseError as i16,
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format!("Failed to create singleplayer game {}: {}", guid, e),
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)
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})?;
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let iter = result.winners.iter().map(|p| (0, p)).chain(result.losers.iter().map(|p| (1, p)));
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for (player_team, player_result) in iter {
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if player_result.player_name != self.account.display_name { continue; }
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let player = self.db.insert_player(oj_rc_database::schema::multiplayer_game_player::ActiveModel {
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id: oj_rc_database::sea_orm::ActiveValue::NotSet,
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user_id: oj_rc_database::sea_orm::ActiveValue::Set(Some(self.account.id)),
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game_id: oj_rc_database::sea_orm::ActiveValue::Set(game.id),
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creation_time: oj_rc_database::sea_orm::ActiveValue::Set(now),
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player_id: oj_rc_database::sea_orm::ActiveValue::Set(0),
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team: oj_rc_database::sea_orm::ActiveValue::Set(player_team),
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group: oj_rc_database::sea_orm::ActiveValue::Set(None),
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is_claimed: oj_rc_database::sea_orm::ActiveValue::Set(true),
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public_id: oj_rc_database::sea_orm::ActiveValue::Set("".to_owned()), // no point in adding this info
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display_name: oj_rc_database::sea_orm::ActiveValue::Set("".to_owned()),
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variant: oj_rc_database::sea_orm::ActiveValue::Set(oj_rc_database::schema::multiplayer_game_player::ClientType::Client),
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}).await
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.map_err(|e| {
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log::error!("Failed to create singleplayer game {} player for user {}: {}", guid, self.account.id, e);
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polariton_server::operations::SimpleOpError::with_message(
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crate::data::error_codes::SingleplayerErrorCode::DatabaseError as i16,
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format!("Failed to create singleplayer game {} player: {}", guid, e),
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)
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})?;
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self.db.insert_score(oj_rc_database::schema::multiplayer_game_score::ActiveModel {
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id: oj_rc_database::sea_orm::ActiveValue::NotSet,
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player_id: oj_rc_database::sea_orm::ActiveValue::Set(player.id),
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creation_time: oj_rc_database::sea_orm::ActiveValue::Set(now),
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is_claimed: oj_rc_database::sea_orm::ActiveValue::Set(false),
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kills: award_to_active_value(player_result.awards.get(&crate::data::game_result::PlayerAwardId::Kill)),
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deaths: oj_rc_database::sea_orm::ActiveValue::Set(0),
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assists: award_to_active_value(player_result.awards.get(&crate::data::game_result::PlayerAwardId::KillAssist)),
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heal_assists: award_to_active_value(player_result.awards.get(&crate::data::game_result::PlayerAwardId::HealAssist)),
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healed: award_to_active_value(player_result.awards.get(&crate::data::game_result::PlayerAwardId::HealCubes)),
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received_healed: oj_rc_database::sea_orm::ActiveValue::Set(0),
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damaged: award_to_active_value(player_result.awards.get(&crate::data::game_result::PlayerAwardId::DestroyedCubes)),
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received_damaged: oj_rc_database::sea_orm::ActiveValue::Set(0),
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crystals: oj_rc_database::sea_orm::ActiveValue::Set(0),
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total: award_to_active_value(player_result.awards.get(&crate::data::game_result::PlayerAwardId::Score)),
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}).await
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.map_err(|e| {
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log::error!("Failed to create singleplayer game {} score for user {}: {}", guid, self.account.id, e);
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polariton_server::operations::SimpleOpError::with_message(
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crate::data::error_codes::SingleplayerErrorCode::DatabaseError as i16,
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format!("Failed to create singleplayer game {} score: {}", guid, e),
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)
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})?;
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break;
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}
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Ok(())
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}
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}
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@@ -61,7 +61,7 @@ pub trait UserAuthenticator {
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}
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#[async_trait::async_trait]
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pub trait User<C>: ChatUser + SocialUser + LobbyUser + MultiplayerUser + IntercomUser + CommonUser {
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pub trait User<C>: ChatUser + SocialUser + LobbyUser + MultiplayerUser + SingleplayerUser + IntercomUser + CommonUser {
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async fn unlocked_parts(&self) -> Vec<u32>;
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async fn selected_garage(&self) -> (String, u32);
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async fn select_garage(&self, slot: i32) -> Result<(), i16>;
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@@ -438,3 +438,9 @@ pub struct MatchRewards {
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pub robits_earned: i32,
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pub premium_robits_earned: i32,
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}
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#[async_trait::async_trait]
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pub trait SingleplayerUser: Send + Sync {
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// regular singleplayer and campaign mode
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async fn save_game_result(&self, guid: &str, result: crate::data::game_result::GameResult) -> Result<(), polariton_server::operations::SimpleOpError>;
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}
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@@ -455,6 +455,10 @@ impl Database {
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.and_then(|(_, player)| player))
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}
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pub async fn insert_player(&self, entity: crate::schema::multiplayer_game_player::ActiveModel) -> Result<crate::schema::multiplayer_game_player::Model, sea_orm::DbErr> {
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entity.insert(&self.orm).await
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}
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pub async fn insert_players(&self, entities: Vec<crate::schema::multiplayer_game_player::ActiveModel>) -> Result<(), sea_orm::DbErr> {
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crate::schema::multiplayer_game_player::Entity::insert_many(entities.into_iter()).exec(&self.orm).await?;
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Ok(())
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46
rc_services_room/src/operations/campaign_save_result.rs
Normal file
46
rc_services_room/src/operations/campaign_save_result.rs
Normal file
@@ -0,0 +1,46 @@
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use polariton_server::operations::{SimpleOpError, SimpleOperation, SimpleOpImpl};
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use polariton::operation::{ParameterTable, Typed};
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const GAME_RESULT_PARAM_KEY: u8 = 82; // bytes; in
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const CAMPAIGN_ID_PARAM_KEY: u8 = 22; // string; in
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const DIFFICULTY_PARAM_KEY: u8 = 23; // int; in
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const LONG_PLAY_PARAM_KEY: u8 = 84; // float; in
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const GUID_PARAM_KEY: u8 = 85; // string; in
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||||
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||||
const CODE: u8 = 78;
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||||
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||||
// SaveCampaignGameAwardsRequest
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pub(super) struct CampaignGameAwardsSaver;
|
||||
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||||
#[async_trait::async_trait]
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||||
impl <C: Send + 'static> SimpleOperation<C> for CampaignGameAwardsSaver {
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type User = crate::UserTy;
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||||
const CODE: u8 = CODE;
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||||
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||||
async fn handle(&self, mut params: ParameterTable<C>, user: &Self::User) -> Result<ParameterTable<C>, SimpleOpError> {
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||||
if let Some(Typed::Bytes(game_result)) = params.remove(&GAME_RESULT_PARAM_KEY) {
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||||
let mut result_cursor = std::io::Cursor::new(game_result.vec);
|
||||
let game_result = oj_rc_core::data::game_result::GameResult::parse(&mut result_cursor)
|
||||
.map_err(|e| SimpleOpError::with_message(
|
||||
oj_rc_core::data::error_codes::SingleplayerErrorCode::UnexpectedError as i16,
|
||||
format!("Bad game result serialization: {}", e),
|
||||
))?;
|
||||
if let Some(Typed::Float(_long_play)) = params.remove(&LONG_PLAY_PARAM_KEY) {
|
||||
if let Some(Typed::Str(_campaign_id)) = params.remove(&CAMPAIGN_ID_PARAM_KEY) {
|
||||
if let Some(Typed::Int(_difficulty)) = params.remove(&DIFFICULTY_PARAM_KEY) {
|
||||
if let Some(Typed::Str(game_guid)) = params.remove(&GUID_PARAM_KEY) {
|
||||
let user_info = user.user()?;
|
||||
user_info.save_game_result(&game_guid.string, game_result).await?;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
Ok(ParameterTable::with_capacity(1)) // parameter-less response
|
||||
}
|
||||
}
|
||||
|
||||
pub(super) fn campaign_save_awards_provider<C: Send + 'static>() -> SimpleOpImpl<C, crate::UserTy, CampaignGameAwardsSaver> {
|
||||
SimpleOpImpl::new(CampaignGameAwardsSaver)
|
||||
}
|
||||
|
||||
@@ -98,6 +98,7 @@ mod garage_slot_set_customisations;
|
||||
mod garage_slot_name;
|
||||
mod garage_slot_copy;
|
||||
mod steam_promo;
|
||||
mod campaign_save_result;
|
||||
|
||||
use polariton_server::operations::OperationsHandler;
|
||||
|
||||
@@ -199,7 +200,7 @@ pub fn handler(init_ctx: &crate::InitConfig) -> OperationsHandler<crate::UserTy>
|
||||
.add(player_robot_rank::player_robot_rank_provider())
|
||||
.add(validate_machine::validate_campaign_robot_provider())
|
||||
.add(singleplayer_campaigns::singleplayer_complete_campaign_provider(init_ctx))
|
||||
.add(polariton_server::operations::Ack::<78, _>::default()) // TODO handle SaveCampaignGameAwardsRequest instead of ignoring it
|
||||
.add(campaign_save_result::campaign_save_awards_provider())
|
||||
.add(singleplayer_campaigns::singleplayer_save_complete_campaign_provider()) // TODO handle UpdatePlayerCompletedCampaignWaveRequest saving
|
||||
.add(garage_slot_limit::garage_slots_limit(&init_ctx.cubes))
|
||||
.add(garage_slot_add::garage_slot_add_provider())
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
mod more_auth;
|
||||
mod eac;
|
||||
mod load_ai_robots;
|
||||
mod save_result;
|
||||
|
||||
use polariton_server::operations::OperationsHandler;
|
||||
|
||||
@@ -11,5 +12,6 @@ pub fn handler(init_ctx: &crate::InitConfig) -> OperationsHandler<crate::UserTy>
|
||||
.add(eac::EacChallengeIgnorer)
|
||||
.add(load_ai_robots::tdm_machines_provider(&init_ctx.factory, init_ctx.parsers.weapon_order(), &init_ctx.config, init_ctx.parsers.cpu_counter()))
|
||||
//.add(polariton_server::operations::Ack::<33, _>::default()) // get user clan info (this is equivalent to not being in a clan)
|
||||
.add(polariton_server::operations::Ack::<2, _>::default()) // Save singleplayer result (parameter-less response)
|
||||
//.add(polariton_server::operations::Ack::<2, _>::default()) // Save singleplayer result (parameter-less response)
|
||||
.add(save_result::save_result_provider())
|
||||
}
|
||||
|
||||
39
rc_singleplayer_room/src/operations/save_result.rs
Normal file
39
rc_singleplayer_room/src/operations/save_result.rs
Normal file
@@ -0,0 +1,39 @@
|
||||
use polariton_server::operations::{SimpleOpError, SimpleOperation, SimpleOpImpl};
|
||||
use polariton::operation::{ParameterTable, Typed};
|
||||
|
||||
const GAME_RESULT_PARAM_KEY: u8 = 9; // bytes; in
|
||||
const LONG_PLAY_PARAM_KEY: u8 = 12; // float; in
|
||||
const GUID_PARAM_KEY: u8 = 18; // string; in
|
||||
|
||||
const CODE: u8 = 2;
|
||||
|
||||
pub(super) struct GameResultSaver;
|
||||
|
||||
#[async_trait::async_trait]
|
||||
impl <C: Send + 'static> SimpleOperation<C> for GameResultSaver {
|
||||
type User = crate::UserTy;
|
||||
const CODE: u8 = CODE;
|
||||
|
||||
async fn handle(&self, mut params: ParameterTable<C>, user: &Self::User) -> Result<ParameterTable<C>, SimpleOpError> {
|
||||
if let Some(Typed::Bytes(game_result)) = params.remove(&GAME_RESULT_PARAM_KEY) {
|
||||
let mut result_cursor = std::io::Cursor::new(game_result.vec);
|
||||
let game_result = oj_rc_core::data::game_result::GameResult::parse(&mut result_cursor)
|
||||
.map_err(|e| SimpleOpError::with_message(
|
||||
oj_rc_core::data::error_codes::SingleplayerErrorCode::UnexpectedError as i16,
|
||||
format!("Bad game result serialization: {}", e),
|
||||
))?;
|
||||
if let Some(Typed::Float(_long_play)) = params.remove(&LONG_PLAY_PARAM_KEY) {
|
||||
if let Some(Typed::Str(game_guid)) = params.remove(&GUID_PARAM_KEY) {
|
||||
let user_info = user.user()?;
|
||||
user_info.save_game_result(&game_guid.string, game_result).await?;
|
||||
}
|
||||
}
|
||||
}
|
||||
Ok(ParameterTable::with_capacity(1)) // parameter-less response
|
||||
}
|
||||
}
|
||||
|
||||
pub(super) fn save_result_provider<C: Send + 'static>() -> SimpleOpImpl<C, crate::UserTy, GameResultSaver> {
|
||||
SimpleOpImpl::new(GameResultSaver)
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user