mirror of
https://git.ngram.ca/OpenJam/rc-servers
synced 2026-08-23 23:08:52 +00:00
Still allow domains for lobby redirect CLI arg; #138
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@@ -118,7 +118,8 @@ pub struct QueueHandler {
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users_per_game: usize,
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is_enabled: bool,
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is_parties_enabled: bool,
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host_addr: std::net::SocketAddr,
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hostname: std::sync::Arc<String>,
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hostport: u16,
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network_conf: crate::data::network::NetworkConfigData,
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factory: std::sync::Arc<oj_rc_core::factory::Factory>,
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cpu_counter: std::sync::Arc<oj_rc_core::cubes::CpuListParser>,
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@@ -138,7 +139,15 @@ impl QueueHandler {
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weapon_guesser: std::sync::Arc<oj_rc_core::cubes::WeaponListParser>,
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team_choosers: crate::team_selection::InitedTeamChoosers,
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) -> Self {
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let addr: std::net::SocketAddr = game_host.parse().expect("Invalid redirect address (must be domain:port)");
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let (name, port) = if let Ok(socket_addr) = game_host.parse::<std::net::SocketAddr>() {
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log::debug!("Parsed game host redirect as raw IP address and port");
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(socket_addr.ip().to_string(), socket_addr.port())
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} else if let Some((name, port)) = game_host.rsplit_once(':') {
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log::debug!("Parsed game host redirect as domain and port");
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(name.to_owned(), port.parse().expect("Invalid redirect port"))
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} else {
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panic!("Invalid multiplayer redirect host address");
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};
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let mp_settings = oj_rc_core::ConfigProvider::<()>::multiplayer_settings(conf);
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let server_conf = <oj_rc_core::ConfigImpl as oj_rc_core::ConfigProvider<()>>::server_config(conf);
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Self {
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@@ -148,7 +157,8 @@ impl QueueHandler {
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users_per_game: oj_rc_core::ConfigProvider::<()>::players_per_game(conf),
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is_enabled: mp_settings.is_enabled,
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is_parties_enabled: server_conf.allow_parties,
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host_addr: addr,
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hostname: std::sync::Arc::new(name),
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hostport: port,
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network_conf: crate::data::network::NetworkConfigData::from_conf(oj_rc_core::ConfigProvider::<()>::network_config(conf)),
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factory,
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cpu_counter,
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@@ -167,7 +177,8 @@ impl QueueHandler {
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let users_in_queue = self.users_in_queue.clone();
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let users_per_game = self.users_per_game;
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let host_addr = self.host_addr.clone();
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let hostname = self.hostname.clone();
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let hostport = self.hostport;
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let network_conf = self.network_conf.clone();
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let factory = self.factory.clone();
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let cpu_counter = self.cpu_counter.clone();
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@@ -228,7 +239,8 @@ impl QueueHandler {
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};
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QueueHandler::enter_match_static(
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host_addr,
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hostname.clone(),
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hostport,
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network_conf.clone(),
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factory.clone(),
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cpu_counter.clone(),
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@@ -258,7 +270,8 @@ impl QueueHandler {
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async fn enter_match(&self, key: QueueKey, q_entry: Queue, user: &(dyn oj_rc_core::persist::user::LobbyUser + Send + Sync)) {
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Self::enter_match_static(
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self.host_addr.clone(),
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self.hostname.clone(),
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self.hostport,
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self.network_conf.clone(),
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self.factory.clone(),
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self.cpu_counter.clone(),
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@@ -286,7 +299,8 @@ impl QueueHandler {
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#[allow(clippy::too_many_arguments)]
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async fn enter_match_static(
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host: std::net::SocketAddr,
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hostname: std::sync::Arc<String>,
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hostport: u16,
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network_conf: crate::data::network::NetworkConfigData,
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factory: std::sync::Arc<oj_rc_core::factory::Factory>,
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cpu_counter: std::sync::Arc<oj_rc_core::cubes::CpuListParser>,
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@@ -333,8 +347,8 @@ impl QueueHandler {
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.chain(fakes.players.into_iter().map(|(desc, _emu)| desc),)
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.collect();
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let enter_battle_ev = crate::events::battle_enter::BattleEnter {
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host: host.ip().to_string(),
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port: host.port(),
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host: hostname.to_string(),
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port: hostport,
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map: key.map.clone(),
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mode: key.mode,
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guid: guid_str.clone(),
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@@ -415,8 +429,8 @@ impl QueueHandler {
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.map(|x| x.queue_user.as_ref().unwrap().player.clone())
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.collect();
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let enter_battle_ev = crate::events::battle_enter::BattleEnter {
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host: self.host_addr.ip().to_string(),
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port: self.host_addr.port(),
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host: self.hostname.to_string(),
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port: self.hostport,
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map: session.config.map.clone(),
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mode,
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guid: guid_str.clone(),
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