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Get enemies spawning in singleplayer #23
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@@ -25,6 +25,8 @@ pub trait ConfigProvider<C: Clone> {
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fn cubes(&self) -> &'_ std::collections::HashMap<String, crate::persist::Cube>;
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fn chat_system_config(&self) -> ChatSystemConfig;
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fn gamemode_events(&self) -> GameEventSequence;
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// FIXME don't use serializable types in traits
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fn singleplayer_vehicles(&self) -> Vec<crate::persist::garage::PrefabVehicle>;
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}
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pub struct CompleteCampaignProvider {
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