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https://git.ngram.ca/OpenJam/rc-servers
synced 2026-08-23 23:08:52 +00:00
Implement healing events; fix #63
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@@ -118,6 +118,7 @@ pub(super) struct UserData {
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pub kills: std::sync::atomic::AtomicU32,
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pub deaths: std::sync::atomic::AtomicU32,
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pub assists: std::sync::atomic::AtomicU32,
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pub heal_assists: std::sync::atomic::AtomicU32,
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pub healed: std::sync::atomic::AtomicU32,
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pub received_healed: std::sync::atomic::AtomicU32,
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pub cubes: std::sync::atomic::AtomicU32,
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@@ -132,6 +133,7 @@ impl UserData {
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kills: std::sync::atomic::AtomicU32::new(0),
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deaths: std::sync::atomic::AtomicU32::new(0),
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assists: std::sync::atomic::AtomicU32::new(0),
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heal_assists: std::sync::atomic::AtomicU32::new(0),
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healed: std::sync::atomic::AtomicU32::new(0),
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received_healed: std::sync::atomic::AtomicU32::new(0),
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cubes: std::sync::atomic::AtomicU32::new(0),
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@@ -144,6 +146,7 @@ impl UserData {
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pub(super) fn generic_score(&self) -> u32 {
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self.kills.load(std::sync::atomic::Ordering::Relaxed) * 1_000
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+ self.assists.load(std::sync::atomic::Ordering::Relaxed) * 100
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//+ self.heal_assists.load(std::sync::atomic::Ordering::Relaxed) * 200
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+ self.healed.load(std::sync::atomic::Ordering::Relaxed)
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+ self.cubes.load(std::sync::atomic::Ordering::Relaxed)
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+ self.crystals.load(std::sync::atomic::Ordering::Relaxed) * 25
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@@ -156,7 +159,8 @@ impl UserData {
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| rlnl::types::IngameStatId::DestroyedCubesDefendingTheBase => (self.cubes.load(std::sync::atomic::Ordering::SeqCst), 1),
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rlnl::types::IngameStatId::Kill => (self.kills.load(std::sync::atomic::Ordering::Relaxed), 1_000),
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rlnl::types::IngameStatId::KillAssist => (self.assists.load(std::sync::atomic::Ordering::Relaxed), 100),
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rlnl::types::IngameStatId::HealCubes => (self.assists.load(std::sync::atomic::Ordering::SeqCst), 1),
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rlnl::types::IngameStatId::HealCubes => (self.healed.load(std::sync::atomic::Ordering::SeqCst), 1),
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rlnl::types::IngameStatId::HealAssist => (self.heal_assists.load(std::sync::atomic::Ordering::SeqCst), 200),
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rlnl::types::IngameStatId::RobotDestroyed => (self.deaths.load(std::sync::atomic::Ordering::Relaxed), 0),
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rlnl::types::IngameStatId::DestroyedProtoniumCubes => (self.deaths.load(std::sync::atomic::Ordering::Relaxed), 25),
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s => panic!("Cannot generate game stat {:?}", s)
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@@ -446,6 +450,9 @@ impl <L: super::CustomGameLogic> GenericGamemodeEngine<L> {
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super::GameMessage::AssistBonus { user_id, shootee, shooters } => {
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self.on_assist_bonus(user_id, shootee, shooters).await;
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},
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super::GameMessage::HealAssistBonus { user_id, healer, healee } => {
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self.on_heal_assist_bonus(user_id, healer, healee).await;
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},
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super::GameMessage::DestroyCubesBonus { user_id, info } => {
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self.on_destroy_cubes_bonus(user_id, info).await;
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},
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@@ -946,6 +953,24 @@ impl <L: super::CustomGameLogic> GenericGamemodeEngine<L> {
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}
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}
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async fn on_heal_assist_bonus(&self,
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_user_id: i32,
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healer: u8,
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_healee: u8,
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) {
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if let Some(to_reward_desc) = self.user_descriptor(healer) {
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//let to_reward_desc = self.user_descriptor(healee).unwrap();
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to_reward_desc.counters.heal_assists.fetch_add(1, std::sync::atomic::Ordering::Relaxed);
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let data = to_reward_desc.counters.get_generic_packet(healer, rlnl::types::IngameStatId::HealAssist, None);
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self.broadcast(
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rlnl::event_code::NetworkEvent::UpdateGameStats,
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literustlib::packet::Property::ReliableOrdered,
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&data,
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true,
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).await;
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}
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}
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async fn on_destroy_cubes_bonus(&self,
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_user_id: i32,
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info: rlnl::events::ingame::DestroyedHealedCubesBonus
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